@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Java
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French West Africa to French Central Africa
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Vyborg to Novgorod
1 armour moved from Poland to Novgorod
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
2 armour, 3 artilleries and 18 infantry moved from Baltic States to Novgorod
4 artilleries moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
8 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
8 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Holland Belgium to Western Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Vyborg to Novgorod
1 armour moved from Poland to Novgorod
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
2 armour, 3 artilleries and 18 infantry moved from Baltic States to Novgorod
4 artilleries moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
8 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
8 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 6 artilleries, 10 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 6 artilleries, 10 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 9/33 hits, 10.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 6 artilleries, 10 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Baltic States to Novgorod
1 aaGun moved from Poland to Eastern Poland
3 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
Place Units - Germans
1 carrier placed in 112 Sea Zone
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Amur to Korea
Russians take Korea from Japanese
10 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Yenisey to Timguska
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Archangel to Vologda
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
2 aaGuns moved from Amur to Manchuria
5 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,5,1,2,6,6,6
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries and 7 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Shantung
1 artillery moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kweichow
2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries and 7 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Shantung
1 artillery moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kweichow
2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Korea, round 2 : 3/10 hits, 4.50 expected hits
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from Korea to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
1 aaGun moved from Anhwe to Kweichow
1 fighter moved from 45 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 bombers moved from Kwangsi to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
Place Units - Japanese
1 artillery, 1 fighter and 3 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Russians : -0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
13 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
I think I will need to finish the British turn in the morning…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
13 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 submarines moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 mech_infantry moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Persia
1 fighter moved from Gibraltar to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Northwest Persia
Place Units - British
1 submarine placed in 98 Sea Zone
3 fighters placed in Persia
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Greece to Romania
1 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Crete
Battle in Malta
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Didn’t realize I rolled it live. Edited my bomber off.
I don’t understand what you mean. Please explain…
I don’t understand what you mean. Please explain…
I thought I loaded the game in “Start Local Game.” Than I rolled the dice and clicked out. Which is when I realized I rolled it live (triplea “Start PBEM”). So I went ahead and reloaded the file, did the same turn…but instead of rolling dice, I just deleted the Italian bomber because it was shot down by the AAA at Cairo. You should have a 1 rolled for AAA at Cairo in a MARTI dice email.
Ah! I see it now.
Bump to keep track of the game location.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to New Guinea
Place Units - ANZAC
1 marine placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
France?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to New Guinea
Place Units - ANZAC
1 marine placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
3 armour, 3 artilleries and 25 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 artilleries and 10 infantry moved from Eastern Poland to Belarus
4 armour moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
5 mech_infantrys moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 armour moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Poland to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone