@pacifiersboard and max d in 6
18L G40 Ichabod (X) vs Sovietishcat (A)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 86 Sea Zone
1 cruiser moved from 67 Sea Zone to 86 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by UK_Pacific to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Java: 3 fighters
EDIT: Adding units owned by ANZAC to India: 3 fighters
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to India: 1 aaGun and 1 infantry
EDIT: Removing units owned by ANZAC from Java: 1 aaGun and 1 infantry
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Game is programmed to screw Italy. @4 dice misses, but the defending @2 dice hits.
Italy’s luck always benefits the allies :-P I had to do some late edits for Anzac + Uk Pac fleet, let me know if you are not okay with them!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
6 artilleries moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
9 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 tactical_bombers moved from Romania to Slovakia HungaryCombat - Germans
Battle in Gibraltar
Battle in Eastern Poland
Germans attack with 9 armour, 8 artilleries, 11 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 8 artilleries, 11 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 11/36 hits, 11.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Gibraltar from British, taking Eastern Poland from Russians with 9 armour, 8 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 armour moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 artillery moved from Normandy Bordeaux to France
2 bombers moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
4 aaGuns moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
8 armour moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
17 infantry moved from Belarus to Bryansk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
8 infantry placed in Russia
2 artilleries placed in Russia
2 artilleries placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Hunan to Szechwan
2 fighters moved from Hunan to Szechwan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Hunan to Szechwan
2 fighters moved from Hunan to Szechwan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
UK_Pacific defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the UK_Pacific lost in 43 Sea Zone
Japanese win, taking Guam from Americans, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for UK_Pacific: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 8/12 hits, 5.67 expected hits
Chinese roll dice for 8 infantry in Szechwan, round 2 : 4/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 8 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports
British defend with 1 battleship
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 3/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 bomber, 2 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
2 infantry moved from Hopei to Kweichow
1 aaGun and 4 infantry moved from Anhwe to Kweichow
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Yunnan to KweichowPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : -0.17
Americans : 0.33
Chinese : 1.33
UK_Pacific : -0.67
Japanese : 1.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 1 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
8 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 1 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
8 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 9 bombers and 1 destroyer
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 9 bombers and 1 destroyer in 91 Sea Zone, round 2 : 7/10 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the Germans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 9 bombers and 1 destroyer remaining. Battle score for attacker is 47
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Scotland
8 bombers moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 infantry moved from 64 Sea Zone to Central America
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 bomber placed in Western United States
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
I did an edit for a walk on to FIC. Ok?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 fighters moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 1 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
8 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 9 bombers and 1 destroyer
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 9 bombers and 1 destroyer in 91 Sea Zone, round 2 : 7/10 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the Germans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 9 bombers and 1 destroyer remaining. Battle score for attacker is 47
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Scotland
8 bombers moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 infantry moved from 64 Sea Zone to Central America
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 bomber placed in Western United States
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 fighters moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 1 artillery and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 fighters in Belgian Congo, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 artillery owned by the British lost in Belgian Congo
retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Iraq
British attack with 3 fighters and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters and 2 tactical_bombers in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 tactical_bombers owned by the British lost in Iraq
British win with 3 fighters remaining. Battle score for attacker is -13
Casualties for British: 2 tactical_bombers
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
3 fighters moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
2 fighters moved from Belgian Congo to Egypt
3 aaGuns and 3 infantry moved from United Kingdom to Scotland
3 infantry moved from Burma to India
1 transport moved from 87 Sea Zone to 89 Sea ZonePlace Units - British
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,3,5,6,4,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
Got very lucky in sz 91 - Got your German Fleet for 0$
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -1.67
British : -0.33
Russians : 0.33 -
I ran Italy’s turn 2x not realizing that the first time was live. Edits reflect the original dice rolled.
I did not count the spaces for the US bombers. Mistake on my part. I would not have sent my battleship to SZ 91 if I took the time to count that. Maybe it costs me the game.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 26 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Slovakia Hungary to Bessarabia
2 bombers moved from Slovakia Hungary to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Slovakia Hungary to Bessarabia
2 bombers moved from Slovakia Hungary to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Bessarabia
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 4 tactical_bombers in Bessarabia, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Russia to Belarus
1 aaGun, 3 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 aaGun, 8 artilleries and 10 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Belarus
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun moved from France to Southern France
1 artillery moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 fighters and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -1.17
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 artilleries moved from Volgograd to Samara
4 aaGuns, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
28 infantry moved from Bryansk to Russia
8 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Northwest Persia to PersiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs





