@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
i assume your british planes are on british carriers? (110 and 97)
your british men in the channel 3 aa and 2 inf are on american transports? one american trsnport unloaded?
i assume your british planes are on british carriers? (110 and 97)
your british men in the channel 3 aa and 2 inf are on american transports? one american trsnport unloaded?
all yes’s
@JWW:
i assume your british planes are on british carriers? (110 and 97)
your british men in the channel 3 aa and 2 inf are on american transports? one american trsnport unloaded?
all yes’s
just realized, The french 3inf should be on usa trn’s as well….forgot to move them in ncm…sorry, Since you haven’t moved as Germany yet I will edit them, hope this isn’t a problem?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 3 transports
EDIT: Removing units owned by French from United Kingdom: 3 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 3 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
that should be correct….thanks and sorry
@JWW:
@JWW:
i assume your british planes are on british carriers? (110 and 97)
your british men in the channel 3 aa and 2 inf are on american transports? one american trsnport unloaded?
all yes’s
just realized, The french 3inf should be on usa trn’s as well….forgot to move them in ncm…sorry, Since you haven’t moved as Germany yet I will edit them, hope this isn’t a problem?
I have to allow it, its only fair.
I have a question too. Do you allow one italien arm. from bryansk to eastern poland?
It has not affected play, but still it is different from you edit. You decide!
yeah sure
@JWW:
yeah sure
thanks
I will edit it during germany. I hope to do it tomorrow, if not it can drag out several days
@JWW:
yeah sure
thanks
I will edit it during germany. I hope to do it tomorrow, if not it can drag out several days
I am probably putting this on a hold for a few days, the game is probably lost for me, but I probably want to try for a couple of rounds as Germany will get around 80 IPC and it is not that easy to shut Germany down. I am away from my home and will focus on “easy” moves.
I am probably putting this on a hold for a few days, the game is probably lost for me, but I probably want to try for a couple of rounds as Germany will get around 80 IPC and it is not that easy to shut Germany down. I am away from my home and will focus on “easy” moves.
I will accept your honorable surrender whenever you are ready.
I might not get a move into until Monday due to work and travel…FYI…
@oysteilo, I will get to this tomorrow
I will make a move this afternoon/evening. I am 99% sure. A lot of things going on
@oysteilo ok, didn’t realize you hadn’t moved yet!
@JWWII
here it is. I downladed the new version of triple a, but get error code 404 when I try to post. so the file is attached manually
The 4 american transports are loaded with 3 british aa, 2 british inf and 3 french inf?
@oysteilo the new topic/game id is 32059,
https://www.axisandallies.org/forums/topic/32059/oysteilo-axis-3-vs-jww-allies-bm3
I will change the triplea file to reflect this.
Test summary from TripleA, engine version: 1.9, time: 12:09:28 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Nenetsia to Samara
1 armour and 1 mech_infantry moved from Nenetsia to Samara
1 artillery and 3 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Sikang to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Samara
Russians attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Samara, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Samara, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Samara, round 4 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Samara, round 5 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 mech_infantrys
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 64 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 2 infantry
Smolensk : 1 artillery and 1 infantry
Samara : 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 62 / 84
Russians : 18 / 21
Japanese : 57 / 67
Americans : 56 / 88
Chinese : 7 / 7
British : 31 / 52
UK_Pacific : 6 / 3
Italians : 11 / 6
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
there will be another delay. I might get a post in on sunday and then probably not before tuesday…Sorry, after that it will free up again (to finish this probably in a few turns)
I am working on my turn, but forgot to throw dice for one jap sub in 81, came from 80
attacker:
:aaa 1@2:
Def
:aaa 1@2: