@zlefin I think without a british bid one is able to go for 111 and 110 and at least 1 sub against 106. So that becomes more common. But some form of British bid is pretty common and it does make sense since that is one of the places where you can immediately limit German attacks.
GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
9 fighters moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 45 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 42 Sea Zone
Americans take 41 Sea Zone from Japanese
5 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
7 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-JordanNon Combat Move - Americans
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
3 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Java : 2 artilleries, 3 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 2 tactical_bombers and 7 transports
41 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
54 Sea Zone : 7 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 5 artilleries and 5 infantry
Gibraltar : 2 artilleries and 2 infantry
Egypt : 2 fighters
80 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier and 2 transports
101 Sea Zone : 3 destroyers and 3 submarines
79 Sea Zone : 1 flag
Brazil : 1 flag
98 Sea Zone : 5 transports
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 armour and 6 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea ZoneCombat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in Egypt
1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for British and UK_Pacific :
42 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 armour and 6 mech_infantrys
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 2 submarines
71 Sea Zone : 1 transport
98 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,2,1,3,2
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,2,1,3,2
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
1 bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag, 1 aaGun and 1 bomber
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 2 carriers, 2 fighters and 2 infantry
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Romania to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 97 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 destroyer and 2 submarines; Americans defend with 1 submarine
1 submarine owned by the Americans and 2 submarines owned by the British Submerged
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/5 hits
British roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/5 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to France
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Yugoslavia to Romania
3 mech_infantrys moved from Western Germany to Yugoslavia
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
5 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Smolensk to Rostov
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 submarine moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 destroyer placed in 97 Sea Zone
Germans undo move 3.
1 destroyer placed in 97 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 submarine placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,4,3
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
I assumed no scramble in sz 91. If that’s not cool, no problem, we can re-roll it. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 10 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 destroyer moved from 55 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to Philippines
6 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from India to French Indo China
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 tactical_bombers moved from Iraq to Persia
3 tactical_bombers moved from Persia to Eastern Persia
3 fighters moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Yunnan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Vologda to Kazakhstan
1 fighter moved from India to Eastern PersiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
3 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
1 fighter and 1 tactical_bomber placed in Persia
Japanese undo move 5.
1 fighter and 1 tactical_bomber placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1
Japanese collect 81 PUs (1 lost to blockades); end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 7 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
2 artilleries, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea ZoneCombat Hit Differential Summary :
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scramble orders and token in philippines please
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Full scramble.
3 kamikazes on each of your 2 cruisers, please.
BANZAI!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 7 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
2 artilleries, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,4,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,6,3
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 97 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 3 destroyers and 3 submarines
Germans defend with 1 submarine
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
Americans attack with 5 artilleries, 2 fighters and 5 infantry
Germans defend with 2 aaGuns, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Japanese defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor and 6 infantry
AA fire in Iraq : 0/2 hits, 0.33 expected hits
Americans roll dice for 5 artilleries, 2 fighters and 5 infantry in Iraq, round 2 : 3/12 hits, 4.33 expected hits
Japanese roll dice for 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/17 hits, 7.00 expected hits
2 aaGuns owned by the Germans, 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Iraq
Americans roll dice for 5 artilleries and 2 fighters in Iraq, round 3 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 5 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 5/17 hits, 7.00 expected hits
2 infantry owned by the Japanese and 5 artilleries owned by the Americans lost in Iraq
retreated to Iraq
Japanese win with 5 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 5 artilleries and 5 infantry
Casualties for Germans: 2 aaGuns
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 35 Sea Zone
Americans attack with 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 11 fighters, 7 submarines, 2 tactical_bombers and 7 transports; ANZAC loiter and taunt with 2 infantry
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 3 submarines, 4 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 11 fighters, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 2 : 11/20 hits, 10.00 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 12/28 hits, 13.33 expected hits
Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
4 submarines owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 11 fighters, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 3 : 14/20 hits, 10.00 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 11/27 hits, 13.00 expected hits
3 submarines owned by the Americans, 2 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 cruisers owned by the Japanese and 2 battleships owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 4 : 6/16 hits, 8.00 expected hits
Japanese roll dice for 2 battleships, 7 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 9/13 hits, 8.00 expected hits
4 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 carrier, 7 fighters, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 5 : 4/9 hits, 4.83 expected hits
Japanese roll dice for 2 battleships, 5 fighters and 1 transport in 35 Sea Zone, round 5 : 6/7 hits, 4.67 expected hits
4 fighters owned by the Japanese and 6 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 carrier, 1 fighter, 2 tactical_bombers and 7 transports in 35 Sea Zone, round 6 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 35 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter, 1 tactical_bomber and 7 transports in 35 Sea Zone, round 7 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 tactical_bomber and 7 transports remaining. Battle score for attacker is -4
Casualties for Americans: 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 11 fighters, 7 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 3 submarines, 4 tactical_bombers and 1 transport
Battle in Philippines
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Philippines, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Philippines, round 3 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Philippines, round 4 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 tactical_bomber could not land in 35 Sea Zone and was removed
2 fighters moved from Iraq to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : -3.17
AA fire in Iraq : : -0.33
Japanese : -5.50Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
35 Sea Zone : 7 transports
26 Sea Zone : 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 2 artilleries and 2 infantry
80 Sea Zone : 1 flag
101 Sea Zone : 1 carrier and 2 fighters
79 Sea Zone : 1 flag
Brazil : 1 flag
98 Sea Zone : 1 carrier, 2 fighters and 7 transports
91 Sea Zone : 3 destroyers and 3 submarinesProduction/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 80 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 38 times
3 was rolled 58 times
4 was rolled 50 times
5 was rolled 42 times
6 was rolled 40 times
Average roll : 3.625
Median : 4.000
Variance : 2.102
Standard Deviation : 1.450
Total rolls : 256Germans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.600
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 120Japanese Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.643
Median : 4.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 129 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 80 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 38 times
3 was rolled 58 times
4 was rolled 50 times
5 was rolled 42 times
6 was rolled 40 times
Average roll : 3.625
Median : 4.000
Variance : 2.102
Standard Deviation : 1.450
Total rolls : 256Germans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.600
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 120Japanese Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.643
Median : 4.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 129 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Japanese
1 artillery moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to PersiaCombat - British
British creates battle in territory 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Persia
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the British lost in 97 Sea Zone
Germans win, taking Persia from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Germans: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 30 PUs (2 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33Territory Summary for British and UK_Pacific :
35 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 armour, 1 artillery and 5 mech_infantrys
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Syria : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 77 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 32 / 30
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 42 times
3 was rolled 63 times
4 was rolled 53 times
5 was rolled 44 times
6 was rolled 41 times
Average roll : 3.556
Median : 3.000
Variance : 1.909
Standard Deviation : 1.382
Total rolls : 277Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.600
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 120Japanese Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.643
Median : 4.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 129 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 armour moved from Southern Italy to YugoslaviaTurn Complete - Italians
Italians collect 10 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Java to 41 Sea Zone
1 bomber moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 62 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 bomber
Java : 1 flag, 1 aaGun
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
35 Sea Zone : 1 carrier, 2 fighters and 2 infantry
54 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 77 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 32 / 30
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 610 times
2 was rolled 570 times
3 was rolled 585 times
4 was rolled 577 times
5 was rolled 567 times
6 was rolled 559 times
Average roll : 3.461
Median : 3.000
Variance : 0.467
Standard Deviation : 0.684
Total rolls : 3468Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.553
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 38Germans Combat
1 was rolled 177 times
2 was rolled 141 times
3 was rolled 171 times
4 was rolled 165 times
5 was rolled 145 times
6 was rolled 145 times
Average roll : 3.418
Median : 3.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 944British Combat
1 was rolled 27 times
2 was rolled 41 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 53 times
6 was rolled 28 times
Average roll : 3.620
Median : 4.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 213Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.600
Median : 4.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 60Americans Combat
1 was rolled 51 times
2 was rolled 66 times
3 was rolled 59 times
4 was rolled 67 times
5 was rolled 61 times
6 was rolled 47 times
Average roll : 3.462
Median : 3.000
Variance : 0.924
Standard Deviation : 0.961
Total rolls : 351Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 144 times
2 was rolled 145 times
3 was rolled 150 times
4 was rolled 126 times
5 was rolled 129 times
6 was rolled 148 times
Average roll : 3.469
Median : 3.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 842 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 77 / 87
Americans : 54 / 79
Chinese : 0 / 0
British : 32 / 30
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 610 times
2 was rolled 570 times
3 was rolled 585 times
4 was rolled 577 times
5 was rolled 567 times
6 was rolled 559 times
Average roll : 3.461
Median : 3.000
Variance : 0.467
Standard Deviation : 0.684
Total rolls : 3468Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.553
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 38Germans Combat
1 was rolled 177 times
2 was rolled 141 times
3 was rolled 171 times
4 was rolled 165 times
5 was rolled 145 times
6 was rolled 145 times
Average roll : 3.418
Median : 3.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 944British Combat
1 was rolled 27 times
2 was rolled 41 times
3 was rolled 27 times
4 was rolled 37 times
5 was rolled 53 times
6 was rolled 28 times
Average roll : 3.620
Median : 4.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 213Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.600
Median : 4.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 60Americans Combat
1 was rolled 51 times
2 was rolled 66 times
3 was rolled 59 times
4 was rolled 67 times
5 was rolled 61 times
6 was rolled 47 times
Average roll : 3.462
Median : 3.000
Variance : 0.924
Standard Deviation : 0.961
Total rolls : 351Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 144 times
2 was rolled 145 times
3 was rolled 150 times
4 was rolled 126 times
5 was rolled 129 times
6 was rolled 148 times
Average roll : 3.469
Median : 3.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 842 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
1 armour and 4 mech_infantrys moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia





