@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
If you attack my Italian sub with your French destroyer I’ll go full scramble, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Java to 43 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
2 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
Place Units - ANZAC
1 carrier and 2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
ANZAC collect 20 PUs (1 lost to blockades); end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.33
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 aaGun, 1 bomber and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
54 Sea Zone : 2 carriers and 2 fighters
Production/PUs Summary :
Germans : 61 / 79
Russians : 8 / 11
Japanese : 75 / 77
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.778
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.846
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Combat - French
French creates battle in territory 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 61 / 79
Russians : 8 / 11
Japanese : 75 / 77
Americans : 53 / 73
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.778
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.846
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour and 7 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour and 3 mech_infantrys moved from Ukraine to Russia
2 bombers moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 12 armour, 2 bombers, 2 fighters, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 20 infantry and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 2 bombers, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/29 hits
Russians roll dice for 1 aaGun, 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Russia, round 2 : 13/24 hits
13 mech_infantrys owned by the Germans, 1 aaGun owned by the Russians and 10 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 3 : 9/16 hits
Russians roll dice for 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Russia, round 3 : 5/14 hits
5 armour owned by the Germans and 9 infantry owned by the Russians lost in Russia
Germans roll dice for 7 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Russia, round 4 : 7/11 hits
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 4 : 2/5 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Russians, 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Russia
Germans captures 11PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 7 armour, 1 fighter and 13 mech_infantrys
Casualties for Russians: 1 aaGun, 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from Russia to Romania
1 bomber moved from 104 Sea Zone to Western Germany
3 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Eastern Poland to Romania
5 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns moved from Persia to Iraq
3 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
Place Units - Germans
1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Volgograd
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,2,1,5,3,1,4
Germans collect 64 PUs (2 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
I’ll just assume no move for Russia. You can always edit in con-combat moves for your boats during the US turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 submarine moved from 41 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
Japanese take Vologda from Russians
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Iraq to Syria
Japanese take Syria from Americans
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Persia to 72 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Sikang to Yunnan
2 armour moved from Eastern Persia to Iraq
1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers moved from Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 bomber moved from 72 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from Malaya to 35 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Iraq
2 fighters placed in India
2 submarines placed in 36 Sea Zone
3 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,1,5,4,5,5,3,1,6,1,6
Japanese collect 80 PUs (3 lost to blockades); end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
9 fighters moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 45 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 42 Sea Zone
Americans take 41 Sea Zone from Japanese
5 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
7 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
Non Combat Move - Americans
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
3 destroyers and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Java : 2 artilleries, 3 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 2 tactical_bombers and 7 transports
41 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
54 Sea Zone : 7 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 5 artilleries and 5 infantry
Gibraltar : 2 artilleries and 2 infantry
Egypt : 2 fighters
80 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier and 2 transports
101 Sea Zone : 3 destroyers and 3 submarines
79 Sea Zone : 1 flag
Brazil : 1 flag
98 Sea Zone : 5 transports
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35
Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923
British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208
Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147
French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66
ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57
Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228
Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61
Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667
Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35
Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923
British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208
Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147
French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66
ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57
Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228
Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61
Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667
Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 armour and 6 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in Egypt
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for British and UK_Pacific :
42 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 armour and 6 mech_infantrys
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 2 submarines
71 Sea Zone : 1 transport
98 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35
Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923
British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208
Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147
French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66
ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57
Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228
Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61
Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667
Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,2,1,3,2
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,2,1,3,2
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
1 bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag, 1 aaGun and 1 bomber
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 2 carriers, 2 fighters and 2 infantry
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35
Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923
British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208
Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147
French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66
ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57
Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228
Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61
Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667
Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 66 / 100
Russians : 0 / 0
Japanese : 81 / 85
Americans : 53 / 74
Chinese : 0 / 0
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 526 times
3 was rolled 524 times
4 was rolled 526 times
5 was rolled 518 times
6 was rolled 518 times
Average roll : 3.455
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 3183
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35
Germans Combat
1 was rolled 170 times
2 was rolled 138 times
3 was rolled 167 times
4 was rolled 162 times
5 was rolled 141 times
6 was rolled 145 times
Average roll : 3.434
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 923
British Combat
1 was rolled 27 times
2 was rolled 40 times
3 was rolled 26 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 28 times
Average roll : 3.611
Median : 4.000
Variance : 2.161
Standard Deviation : 1.470
Total rolls : 208
Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147
French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66
ANZAC Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.579
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 57
Americans Combat
1 was rolled 37 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.417
Median : 3.500
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 228
Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61
Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667
Japanese Combat
1 was rolled 126 times
2 was rolled 124 times
3 was rolled 126 times
4 was rolled 101 times
5 was rolled 111 times
6 was rolled 124 times
Average roll : 3.448
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 712
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Romania to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 97 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 destroyer and 2 submarines; Americans defend with 1 submarine
1 submarine owned by the Americans and 2 submarines owned by the British Submerged
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/5 hits
British roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/5 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to France
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Yugoslavia to Romania
3 mech_infantrys moved from Western Germany to Yugoslavia
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
5 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Smolensk to Rostov
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 destroyer placed in 97 Sea Zone
Germans undo move 3.
1 destroyer placed in 97 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 submarine placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,4,3
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
I assumed no scramble in sz 91. If that’s not cool, no problem, we can re-roll it. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 10 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to Philippines
6 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from India to French Indo China
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 tactical_bombers moved from Iraq to Persia
3 tactical_bombers moved from Persia to Eastern Persia
3 fighters moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Yunnan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Vologda to Kazakhstan
1 fighter moved from India to Eastern Persia
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
3 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
1 fighter and 1 tactical_bomber placed in Persia
Japanese undo move 5.
1 fighter and 1 tactical_bomber placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1
Japanese collect 81 PUs (1 lost to blockades); end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 7 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
2 artilleries, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Combat Hit Differential Summary :
scramble orders and token in philippines please
Full scramble.
3 kamikazes on each of your 2 cruisers, please.
BANZAI!!!