Okay, starting one here. Whats your OOL for sz24. Attacking AIR only (2 ftr 1 bmb)
Entek allies -vs- dawgoneit axis T.R.S.
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Anzac
1 Artillery and 3 Infantrys moved from W.Australia to sz50
1 Artillery and 2 Infantrys moved from Derby to sz50
2 Artillerys, 5 Infantrys and 4 Transports moved from sz50 to sz49
2 Artillerys and 5 Infantrys moved from sz49 to Moresby
2 EarlyFighters moved from sz50 to Moresby
1 Battleship moved from sz50 to sz49
1 Marine moved from Melbourne to sz37
1 Marine and 1 S.Sub moved from sz37 to sz49
1 Marine moved from sz49 to S.G
British take S.G from HisaichiPurchase Units - Anzac
Anzac buy 4 Artillerys, 2 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs;Combat - Anzac
Battle in Moresby
Anzac attack with 2 Artillerys, 2 EarlyFighters and 5 Infantrys
Hisaichi defend with 1 AAGun, 2 Elites, 1 Factory, 2 Fighters and 4 Infantrys
AA fire in Moresby : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Battleship in Moresby, round 2 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 5 Infantrys in Moresby, round 2 : 2/9 hits, 2.50 expected hits
Hisaichi roll dice for 2 Elites, 2 Fighters and 4 Infantrys in Moresby, round 2 : 4/8 hits, 3.33 expected hits
4 Infantrys owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Moresby
Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 1 Infantry in Moresby, round 3 : 2/5 hits, 1.67 expected hits
Hisaichi roll dice for 2 Elites, 2 Fighters and 1 Infantry in Moresby, round 3 : 3/5 hits, 2.33 expected hits
2 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac, 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Moresby
Hisaichi win with 1 Elite and 2 Fighters remaining. Battle score for attacker is -6
Casualties for Anzac: 2 Artillerys and 5 Infantrys
Casualties for Hisaichi: 1 Elite and 4 Infantrys
2 EarlyFighters owned by the Anzac retreatedNon Combat Move - Anzac
2 EarlyFighters moved from Moresby to sz49
1 Carrier and 2 Destroyers moved from sz50 to sz49Place Units - Anzac
Turning on Edit Mode
EDIT: Adding units owned by Anzac to W.Australia: 1 Infantry
EDIT: Removing units owned by Anzac from S.W.Australia: 1 Infantry
EDIT: Turning off Edit Mode
1 S.Sub placed in sz37
1 Artillery and 2 Infantrys placed in W.Australia
3 Artillerys placed in Darwin
1 Marine placed in MelbourneTurn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Hisaichi : 1.33
AA fire in Moresby : : -0.33
Anzac : 0.17Production/PUs Summary :
Yamamoto : 76 / 78
Chinese : 16 / 16
Hisaichi : 97 / 98
Dutch : 0 / 0
Thai : 12 / 12
British : 33 / 33
Anzac : 26 / 26
Americans : 89 / 91
Masaharu : 30 / 30
Russians : 27 / 29 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
1 Destroyer moved from sz20 to sz19
2 B29s moved from Wake to sz19
1 S.Sub moved from sz4 to sz19Purchase Units - Americans
Americans buy 2 Artillerys, 1 B29, 1 Battleship, 1 Bunker, 2 Destroyers, 2 S.Subs and 1 Transport; Remaining resources: 0 PUs;Combat - Americans
Battle in sz19
Americans attack with 2 B29s, 1 Destroyer and 1 S.Sub
Hisaichi defend with 2 Destroyers
Americans roll dice for 1 S.Sub in sz19, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 B29s and 1 Destroyer in sz19, round 2 : 2/3 hits, 2.00 expected hits
Hisaichi roll dice for 2 Destroyers in sz19, round 2 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans and 2 Destroyers owned by the Hisaichi lost in sz19
Americans win with 2 B29s and 1 S.Sub remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Casualties for Hisaichi: 2 DestroyersNon Combat Move - Americans
2 B29s moved from sz19 to Wake
4 Destroyers moved from sz25 to sz20
2 Artillerys and 1 Infantry moved from Kauai to sz22
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz22 to sz20
2 Artillerys and 1 Infantry moved from sz20 to WakePlace Units - Americans
2 S.Subs placed in sz1
1 Bunker placed in N.Japan
1 Battleship placed in sz20
1 Destroyer and 1 Transport placed in sz4
1 Destroyer placed in sz25
2 Artillerys placed in Pearl Harbor
1 B29 placed in HiloTurn Complete - Americans
Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Hisaichi : 0.00
Americans : -0.50Production/PUs Summary :
Yamamoto : 76 / 78
Chinese : 16 / 16
Hisaichi : 97 / 98
Dutch : 0 / 0
Thai : 12 / 12
British : 33 / 33
Anzac : 26 / 26
Americans : 89 / 89
Masaharu : 30 / 30
Russians : 27 / 29 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
5 Infantrys moved from Akina to N.Japan
1 Infantry moved from Kamchatka to sz2
1 Infantry moved from Palana to sz2
1 Infantry moved from Magadan to sz2
3 Infantrys and 3 Transports moved from sz2 to sz7
3 Infantrys moved from sz7 to N.Japan
1 T.Boat and 1 Transport moved from sz1 to sz15
1 Destroyer moved from sz7 to sz2
1 Destroyer moved from sz2 to sz1
2 Destroyers moved from sz16 to sz19
1 Infantry moved from Yakutsk to Angarsk
Masaharu take Angarsk from Russians
2 Infantrys moved from Vostok to Irkutsk
1 Tankette moved from Vostok to Ustkut
Masaharu take Ustkut from Russians
1 Infantry moved from Vostok to Irkutsk
1 Infantry moved from Belogorsk to VostokPurchase Units - Masaharu
Masaharu buy 2 Destroyers and 7 Infantrys; Remaining resources: 0 PUs;Combat - Masaharu
Battle in sz1
Masaharu attack with 1 Destroyer
Americans defend with 2 S.Subs
Americans roll dice for 2 S.Subs in sz1, round 2 : 1/2 hits
Masaharu roll dice for 1 Destroyer in sz1, round 2 : 1/1 hits
1 S.Sub owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz1
Americans win with 1 S.Sub remaining. Battle score for attacker is 1
Casualties for Masaharu: 1 Destroyer
Casualties for Americans: 1 S.Sub
Battle in sz19
Masaharu attack with 2 Destroyers
Americans defend with 1 S.Sub
Americans roll dice for 1 S.Sub in sz19, round 2 : 1/1 hits
Masaharu roll dice for 2 Destroyers in sz19, round 2 : 1/2 hits
1 S.Sub owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz19
Masaharu win with 1 Destroyer remaining. Battle score for attacker is 1
Casualties for Masaharu: 1 Destroyer
Casualties for Americans: 1 S.Sub
Battle in Irkutsk
Masaharu attack with 3 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in N.Japan
Masaharu attack with 8 Infantrys
Americans defend with 1 Bunker and 1 Marine
Masaharu roll dice for 8 Infantrys in N.Japan, round 2 : 2/8 hits
Units damaged: 1 Bunker owned by the Americans
Americans roll dice for 1 Bunker and 1 Marine in N.Japan, round 2 : 1/2 hits
1 Marine owned by the Americans and 1 Infantry owned by the Masaharu lost in N.Japan
Masaharu roll dice for 7 Infantrys in N.Japan, round 3 : 2/7 hits
Americans roll dice for 1 Bunker in N.Japan, round 3 : 1/1 hits
1 Bunker owned by the Americans and 1 Infantry owned by the Masaharu lost in N.Japan
Masaharu win, taking N.Japan from Americans with 6 Infantrys remaining. Battle score for attacker is 5
Casualties for Masaharu: 2 Infantrys
Casualties for Americans: 1 Bunker and 1 MarineNon Combat Move - Masaharu
4 Infantrys moved from Amursk to BelogorskPlace Units - Masaharu
1 Destroyer placed in sz16
Masaharu undo move 1.
2 Destroyers placed in sz15
3 Infantrys placed in Belogorsk
3 Infantrys placed in Amursk
Masaharu undo move 1.
Masaharu undo move 2.
1 Destroyer placed in sz1
1 Destroyer placed in sz15
2 Infantrys placed in Amursk
2 Infantrys placed in AkinaTurn Complete - Masaharu
Masaharu collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Russians
1 Infantry and 1 Marine moved from Ulaan Ude to Jinan
2 Infantrys moved from Tulun to Ustkut
2 Mech.Infs moved from Bikaner to Nagpur
3 Tanks moved from Bhopal to Nagpur
1 Infantry moved from Maltan to BikanerPurchase Units - Russians
Russians buy 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Ustkut
Russians attack with 2 Infantrys
Masaharu defend with 1 Tankette
Russians roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Tankette in Ustkut, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Tankette in Ustkut, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Ustkut, round 4 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Tankette in Ustkut, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Ustkut, round 5 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Tankette in Ustkut, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Ustkut, round 6 : 1/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Tankette in Ustkut, round 6 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Tankette
Battle in Jinan
Russians attack with 1 Infantry and 1 Marine
Hisaichi defend with 1 Infantry and 1 Tankette
Russians roll dice for 1 Infantry and 1 Marine in Jinan, round 2 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry and 1 Marine in Jinan, round 3 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 3 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Russians roll dice for 1 Marine in Jinan, round 4 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 1 Marine remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry and 1 Tankette
Battle in Nagpur
Russians attack with 2 Mech.Infs and 3 Tanks
Yamamoto defend with 3 Artillerys and 1 Infantry
Russians roll dice for 2 Mech.Infs and 3 Tanks in Nagpur, round 2 : 3/5 hits, 2.17 expected hits
Hisaichi roll dice for 3 Artillerys and 1 Infantry in Nagpur, round 2 : 1/4 hits, 1.33 expected hits
1 Mech.Inf owned by the Russians, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Nagpur
Russians roll dice for 1 Mech.Inf and 3 Tanks in Nagpur, round 3 : 2/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery in Nagpur, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Nagpur
Russians win, taking Nagpur from Hisaichi with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 9
Casualties for Russians: 1 Mech.Inf
Casualties for Yamamoto: 3 Artillerys and 1 InfantryNon Combat Move - Russians
5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
5 Infantrys moved from Tulun to Ulaan Ude
2 Tanks moved from Kaask to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
3 Tanks moved from Achinsk to Maltan
1 Infantry moved from Achinsk to KrasnoyarskPlace Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Tanks placed in AchinskTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Hisaichi : -1.00
Masaharu : -0.83
Russians : 1.00Production/PUs Summary :
Yamamoto : 76 / 78
Chinese : 16 / 16
Hisaichi : 94 / 98
Dutch : 0 / 0
Thai : 12 / 12
British : 34 / 33
Anzac : 26 / 26
Americans : 87 / 89
Masaharu : 34 / 35
Russians : 27 / 27 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Research Technology - Yamamoto
Combat Move - Yamamoto
1 unit repaired.
1 T.Boat moved from sz58 to sz81
1 Infantry moved from Flores to sz81
1 B.Transport moved from sz58 to sz81
1 Artillery moved from Flores to sz81
1 Artillery moved from Flores to sz81
1 Infantry moved from Flores to sz81
2 Artillerys and 2 Infantrys moved from sz81 to S.G
1 T.Boat moved from sz60 to sz66
1 Artillery and 1 Infantry moved from Bengal to E.India
1 Infantry moved from Bengal to Nepal
1 Artillery and 4 Infantrys moved from Thailand to Burma
2 Artillerys and 4 Infantrys moved from Malaya to Thailand
1 Battleship and 8 Destroyers moved from sz18 to sz20
2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tankette moved from Nancheng to Xining
2 Tankettes moved from Sikang to Xining
1 Mech.Inf moved from Szechwan to Xining
1 Destroyer moved from sz42 to sz20
2 Tankettes moved from Sian to Sikang
1 Mech.Inf moved from Kichedung to Szechwan
1 Tankette moved from Kichedung to Sian
1 B.Transport moved from sz60 to sz66Purchase Units - Yamamoto
Yamamoto buy 9 Destroyers and 3 Infantrys; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in S.G
Yamamoto attack with 2 Artillerys and 2 Infantrys
Anzac defend with 1 Marine
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in S.G, round 2 : 1/4 hits
British roll dice for 1 Marine in S.G, round 2 : 0/1 hits
1 Marine owned by the Anzac lost in S.G
Yamamoto win, taking S.G from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Marine
Battle in sz20
Yamamoto attack with 1 Battleship and 9 Destroyers
Americans defend with 1 B.Transport, 1 Battleship and 4 Destroyers
Yamamoto roll dice for 1 Battleship and 9 Destroyers in sz20, round 2 : 2/10 hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 B.Transport, 1 Battleship and 4 Destroyers in sz20, round 2 : 2/6 hits
Units damaged: 1 Battleship owned by the Yamamoto
1 B.Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz20
Yamamoto roll dice for 1 Battleship and 8 Destroyers in sz20, round 3 : 5/9 hits
Americans roll dice for 1 Battleship and 4 Destroyers in sz20, round 3 : 3/5 hits
4 Destroyers owned by the Americans, 1 Battleship owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz20
Yamamoto win with 1 Battleship and 5 Destroyers remaining. Battle score for attacker is 28
Casualties for Yamamoto: 4 Destroyers
Casualties for Americans: 1 B.Transport, 1 Battleship and 4 Destroyers
Battle in Xining
Yamamoto attack with 2 Artillerys, 11 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tankettes
Chinese defend with 1 AAGun, 1 Bunker, 1 Factory and 16 Infantrys
Yamamoto roll dice for 2 Artillerys, 11 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tankettes in Xining, round 2 : 5/19 hits
Chinese roll dice for 1 Bunker and 16 Infantrys in Xining, round 2 : 3/17 hits
3 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Chinese lost in Xining
Yamamoto roll dice for 2 Artillerys, 8 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tankettes in Xining, round 3 : 4/16 hits
Chinese roll dice for 1 Bunker and 11 Infantrys in Xining, round 3 : 3/12 hits
3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Xining
Yamamoto roll dice for 2 Artillerys, 5 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tankettes in Xining, round 4 : 4/13 hits
Chinese roll dice for 1 Bunker and 7 Infantrys in Xining, round 4 : 2/8 hits
2 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Xining
Yamamoto roll dice for 2 Artillerys, 3 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tankettes in Xining, round 5 : 6/11 hits
Chinese roll dice for 1 Bunker and 3 Infantrys in Xining, round 5 : 1/4 hits
1 Bunker owned by the Chinese, 1 Infantry owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Xining
Yamamoto captures 16PUs while taking Chinese capital
Yamamoto win, taking Xining from Chinese with 2 Artillerys, 2 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tankettes remaining. Battle score for attacker is 20
Casualties for Yamamoto: 9 Infantrys
Casualties for Chinese: 1 Bunker and 16 InfantrysNon Combat Move - Yamamoto
1 Tankette moved from Kichedung to Sian
1 Destroyer moved from sz76 to sz18
1 Destroyer moved from sz18 to sz42
2 Destroyers moved from sz78 to sz7
2 Destroyers moved from sz76 to sz19
1 Destroyer moved from sz78 to sz76
1 Infantry moved from Tokyo to sz78
1 Infantry and 1 T.Boat moved from sz78 to sz74
1 Infantry moved from sz74 to KichedungPlace Units - Yamamoto
3 Destroyers placed in sz66
3 Infantrys placed in Malaya
3 Destroyers placed in sz76
3 Destroyers placed in sz78Turn Complete - Yamamoto
Yamamoto collect 83 PUs; end with 99 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
5 Infantrys moved from Gobi to Ming Jong
2 Infantrys moved from Quyan to Ming Jong
1 Infantry moved from Quyan to Ming JongTurn Complete - Chinese
Combat Hit Differential Summary :
Production/PUs Summary :
Yamamoto : 83 / 99
Chinese : 10 / 0
Hisaichi : 94 / 98
Dutch : 0 / 0
Thai : 12 / 12
British : 33 / 33
Anzac : 26 / 26
Americans : 87 / 89
Masaharu : 34 / 35
Russians : 27 / 27 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Hisaichi
3 Destroyers and 1 Submarine moved from sz78 to sz76
3 Destroyers, 1 Submarine and 1 T.Boat moved from sz76 to sz18
2 Fighters moved from Moresby to sz50
1 Elite moved from N.G to New Guinea
1 B.Transport and 1 Transport moved from sz81 to sz58
1 Artillery and 1 Infantry moved from Nayumo to sz81
1 Artillery and 1 Infantry moved from sz81 to New Guinea
1 Elite moved from Sarong to New Guinea
2 Transports moved from sz66 to sz60
4 Infantrys moved from S.Borneo to sz60
4 Infantrys and 3 Transports moved from sz60 to sz66
1 Tank moved from S.A to sz66
1 Infantry moved from Amdanam to sz66
1 Infantry moved from S.A to sz66
6 Infantrys and 1 Tank moved from sz66 to N.S
1 B.Transport and 1 Transport moved from sz58 to sz70
6 Infantrys moved from Davao to sz70
6 Infantrys moved from sz70 to Halma
1 Infantry and 1 Tankette moved from Dheli to Bhopa
3 Fighters moved from Dheli to Bhopa
2 Infantrys and 2 Tanks moved from N.French I. to sz67
2 Infantrys, 2 Tanks and 2 Transports moved from sz67 to sz60
2 Infantrys and 2 Tanks moved from sz60 to N.S
4 Tankettes moved from Sikang to Ming Jong
9 Infantrys, 1 Tank and 2 Tankettes moved from Tsingnan to Ming Jong
1 Infantry and 1 Tankette moved from Hsingan to Jinan
1 Fighter moved from Belogorsk to Jinan
1 Tank and 1 Tankette moved from Hsingan to Belogorsk
2 Infantrys moved from Manchuria to HsinganPurchase Units - Hisaichi
Hisaichi buy 2 Destroyers, 1 Fighter, 17 Infantrys, 2 Tanks and 8 Tankettes; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Ming Jong
Hisaichi attack with 9 Infantrys, 1 Tank and 6 Tankettes
Chinese defend with 13 Infantrys
Hisaichi roll dice for 9 Infantrys, 1 Tank and 6 Tankettes in Ming Jong, round 2 : 5/16 hits
Chinese roll dice for 13 Infantrys in Ming Jong, round 2 : 1/13 hits
1 Infantry owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Ming Jong
Hisaichi roll dice for 8 Infantrys, 1 Tank and 6 Tankettes in Ming Jong, round 3 : 7/15 hits
Chinese roll dice for 8 Infantrys in Ming Jong, round 3 : 3/8 hits
3 Infantrys owned by the Hisaichi and 7 Infantrys owned by the Chinese lost in Ming Jong
Hisaichi roll dice for 5 Infantrys, 1 Tank and 6 Tankettes in Ming Jong, round 4 : 6/12 hits
Chinese roll dice for 1 Infantry in Ming Jong, round 4 : 0/1 hits
1 Infantry owned by the Chinese lost in Ming Jong
Hisaichi win, taking Ming Jong from Chinese with 5 Infantrys, 1 Tank and 6 Tankettes remaining. Battle score for attacker is 18
Casualties for Hisaichi: 4 Infantrys
Casualties for Chinese: 13 Infantrys
Battle in Bhopa
Hisaichi attack with 3 Fighters, 1 Infantry and 1 Tankette
British defend with 1 Infantry
Hisaichi roll dice for 3 Fighters, 1 Infantry and 1 Tankette in Bhopa, round 2 : 1/5 hits
British roll dice for 1 Infantry in Bhopa, round 2 : 0/1 hits
1 Infantry owned by the British lost in Bhopa
Hisaichi win, taking Bhopa from British with 3 Fighters, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Jinan
Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tankette
Russians defend with 1 Marine
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tankette in Jinan, round 2 : 1/3 hits
Russians roll dice for 1 Marine in Jinan, round 2 : 0/1 hits
1 Marine owned by the Russians lost in Jinan
Hisaichi win, taking Jinan from Russians with 1 Fighter, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 3
Casualties for Russians: 1 Marine
Battle in sz50
Hisaichi attack with 2 Fighters
Anzac defend with 1 S.Sub
Hisaichi roll dice for 2 Fighters in sz50, round 2 : 2/2 hits
1 S.Sub owned by the Anzac lost in sz50
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 9
Casualties for Anzac: 1 S.SubNon Combat Move - Hisaichi
2 Fighters moved from sz50 to Moresby
2 Fighters moved from Bhopa to Dheli
5 Infantrys moved from W.Sian to N.Chunking
2 Infantrys moved from Kwangsi to Chunking
2 Artillerys, 1 Elite and 5 Infantrys moved from Hanan to N.Chunking
6 Infantrys moved from Hongkong to Macau
1 Artillery and 5 Infantrys moved from Szechwan to Gansu
1 Tank and 2 Tankettes moved from Peking to Manchuria
8 Infantrys moved from Seoul to Manchuria
1 Fighter moved from Bhopa to Dheli
1 Fighter moved from Jinan to BelogorskPlace Units - Hisaichi
2 Destroyers placed in sz60
2 Infantrys placed in S.Borneo
1 Fighter and 2 Tanks placed in Moresby
3 Tankettes placed in Peking
4 Tankettes placed in Davao
7 Infantrys and 1 Tankette placed in Seoul
3 Infantrys placed in Dheli
5 Infantrys placed in HongkongTurn Complete - Hisaichi
Hisaichi collect 98 PUs; end with 98 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Thai
2 Infantrys moved from Thailand to sz66
2 Infantrys and 1 Transport moved from sz66 to sz62
2 Infantrys moved from sz62 to Ceylon
Thai take Ceylon from British
10 Infantrys and 1 Marine moved from E.India to Nagpur
2 Artillerys, 3 Infantrys and 1 Marine moved from Bengal to E.India
2 Artillerys and 4 Infantrys moved from Burma to Bengal
4 Infantrys moved from Thailand to Burma
6 Infantrys moved from Phuket to ThailandPurchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Nagpur
Thai attack with 10 Infantrys and 1 Marine
Russians defend with 1 Mech.Inf and 3 Tanks
Thai roll dice for 10 Infantrys and 1 Marine in Nagpur, round 2 : 1/11 hits
British roll dice for 1 Mech.Inf and 3 Tanks in Nagpur, round 2 : 2/4 hits
2 Infantrys owned by the Thai and 1 Mech.Inf owned by the Russians lost in Nagpur
Thai roll dice for 8 Infantrys and 1 Marine in Nagpur, round 3 : 2/9 hits
British roll dice for 3 Tanks in Nagpur, round 3 : 2/3 hits
2 Infantrys owned by the Thai and 2 Tanks owned by the Russians lost in Nagpur
Thai roll dice for 6 Infantrys and 1 Marine in Nagpur, round 4 : 1/7 hits
British roll dice for 1 Tank in Nagpur, round 4 : 0/1 hits
1 Tank owned by the Russians lost in Nagpur
Thai win, taking Nagpur from British with 6 Infantrys and 1 Marine remaining. Battle score for attacker is 12
Casualties for Thai: 4 Infantrys
Casualties for Russians: 1 Mech.Inf and 3 TanksNon Combat Move - Thai
Place Units - Thai
6 Infantrys placed in PhuketTurn Complete - Thai
Thai collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - British
1 Artillery and 1 Infantry moved from Vancouver to sz6
1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
1 Artillery and 1 Infantry moved from sz4 to Palana
Russians take Palana from Masaharu
2 Infantrys moved from C.India to E.India
1 Artillery and 2 Infantrys moved from Calcutta to sz63
1 Artillery and 2 Infantrys moved from sz63 to E.India
2 EarlyFighters moved from sz63 to E.India
3 EarlyFighters moved from Calcutta to E.IndiaPurchase Units - British
British buy 2 Artillerys, 1 Destroyer, 6 Infantrys and 1 Tank; Remaining resources: 1 PUs;Combat - British
Battle in E.India
British attack with 1 Artillery, 5 EarlyFighters and 4 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry; Thai defend with 2 Artillerys, 3 Infantrys and 1 Marine
British roll dice for 1 Cruiser in E.India, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 5 EarlyFighters and 4 Infantrys in E.India, round 2 : 2/10 hits, 2.83 expected hits
Yamamoto roll dice for 3 Artillerys, 4 Infantrys and 1 Marine in E.India, round 2 : 3/8 hits, 2.67 expected hits
1 Infantry owned by the Thai, 1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in E.India
British roll dice for 1 Artillery, 5 EarlyFighters and 1 Infantry in E.India, round 3 : 3/7 hits, 2.33 expected hits
Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in E.India, round 3 : 1/6 hits, 2.00 expected hits
2 Infantrys owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in E.India
British roll dice for 1 Artillery and 5 EarlyFighters in E.India, round 4 : 2/6 hits, 2.00 expected hits
Yamamoto roll dice for 3 Artillerys in E.India, round 4 : 2/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto, 1 Artillery owned by the British, 1 EarlyFighter owned by the British and 1 Artillery owned by the Thai lost in E.India
British roll dice for 4 EarlyFighters in E.India, round 5 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in E.India, round 5 : 1/1 hits, 0.33 expected hits
1 EarlyFighter owned by the British and 1 Artillery owned by the Thai lost in E.India
British win with 3 EarlyFighters remaining. Battle score for attacker is -5
Casualties for British: 1 Artillery, 2 EarlyFighters and 4 Infantrys
Casualties for Thai: 2 Artillerys, 3 Infantrys and 1 Marine
Casualties for Yamamoto: 1 Artillery and 1 InfantryNon Combat Move - British
1 EarlyFighter moved from E.India to Calcutta
2 EarlyFighters moved from E.India to sz63Place Units - British
2 Artillerys and 6 Infantrys placed in Calcutta
1 Tank placed in Vancouver
1 Destroyer placed in sz6Turn Complete - British
British collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
British : -1.00
Yamamoto : 1.00Production/PUs Summary :
Yamamoto : 83 / 99
Chinese : 9 / 0
Hisaichi : 98 / 98
Dutch : 0 / 0
Thai : 14 / 14
British : 30 / 31
Anzac : 26 / 26
Americans : 87 / 89
Masaharu : 33 / 35
Russians : 26 / 27 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Anzac
2 Transports moved from sz49 to sz50
1 Artillery and 3 Infantrys moved from W.Australia to sz50
1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz49
1 Artillery, 2 EarlyFighters and 3 Infantrys moved from sz49 to Moresby
1 S.Sub moved from sz49 to sz42
1 Destroyer moved from sz40 to sz42
1 Marine moved from Melbourne to sz37
1 Marine and 1 S.Sub moved from sz37 to sz49
1 Marine moved from sz49 to Moresby
4 Artillerys moved from Darwin to DerbyPurchase Units - Anzac
Anzac buy 1 Elite, 4 Infantrys, 1 S.Sub and 1 Tank; Remaining resources: 0 PUs;Combat - Anzac
Battle in sz42
Anzac attack with 1 Destroyer and 1 S.Sub
Yamamoto defend with 1 Destroyer
Anzac roll dice for 1 S.Sub in sz42, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Destroyer in sz42, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz42, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac lost in sz42
Anzac roll dice for 1 S.Sub in sz42, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer in sz42, round 3 : 1/1 hits, 0.50 expected hits
1 S.Sub owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz42
Yamamoto win with no units remaining. Battle score for attacker is -9
Casualties for Anzac: 1 Destroyer and 1 S.Sub
Casualties for Yamamoto: 1 Destroyer
Battle in Moresby
Anzac attack with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 1 Marine
Hisaichi defend with 1 AAGun, 1 Elite, 1 Factory, 3 Fighters and 2 Tanks
AA fire in Moresby : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Battleship in Moresby, round 2 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 3 Infantrys and 1 Marine in Moresby, round 2 : 3/7 hits, 2.00 expected hits
Hisaichi roll dice for 1 Elite, 3 Fighters and 2 Tanks in Moresby, round 2 : 3/6 hits, 3.33 expected hits
3 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi, 2 Tanks owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Moresby
Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Marine in Moresby, round 3 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 2 Fighters in Moresby, round 3 : 1/2 hits, 1.33 expected hits
1 EarlyFighter owned by the Anzac and 1 Fighter owned by the Hisaichi lost in Moresby
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Moresby, round 4 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Fighter in Moresby, round 4 : 0/1 hits, 0.67 expected hits
1 Fighter owned by the Hisaichi lost in Moresby
Anzac win, taking Moresby from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 30
Casualties for Anzac: 1 EarlyFighter and 3 Infantrys
Casualties for Hisaichi: 1 Elite, 3 Fighters and 2 TanksNon Combat Move - Anzac
1 EarlyFighter moved from Moresby to sz49Place Units - Anzac
3 Infantrys placed in W.Australia
1 Infantry and 1 Tank placed in Darwin
1 S.Sub placed in sz37
1 Elite placed in MelbourneTurn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Hisaichi : -1.33
AA fire in Moresby : : -0.33
Yamamoto : 1.00
Anzac : 0.33Production/PUs Summary :
Yamamoto : 83 / 99
Chinese : 9 / 0
Hisaichi : 95 / 98
Dutch : 0 / 0
Thai : 14 / 14
British : 33 / 31
Anzac : 26 / 26
Americans : 87 / 89
Masaharu : 33 / 35
Russians : 26 / 27 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Americans
1 B29 moved from Hilo to sz20
1 Destroyer moved from sz25 to sz20
2 B29s moved from Wake to sz20Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Battleship, 3 EarlyFighters, 2 Marines and 2 S.Subs; Remaining resources: 1 PUs;Combat - Americans
Americans creates battle in territory sz1
Battle in sz20
Americans attack with 3 B29s and 1 Destroyer
Yamamoto defend with 1 Battleship and 5 Destroyers
Americans roll dice for 3 B29s and 1 Destroyer in sz20, round 2 : 4/4 hits, 2.83 expected hits
Yamamoto roll dice for 1 Battleship and 5 Destroyers in sz20, round 2 : 2/6 hits, 3.17 expected hits
1 Destroyer owned by the Americans, 1 B29 owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz20
Americans roll dice for 2 B29s in sz20, round 3 : 1/2 hits, 1.67 expected hits
Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz20, round 3 : 1/2 hits, 1.17 expected hits
1 B29 owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz20
Americans roll dice for 1 B29 in sz20, round 4 : 1/1 hits, 0.83 expected hits
Yamamoto roll dice for 1 Battleship in sz20, round 4 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Yamamoto and 1 B29 owned by the Americans lost in sz20
Yamamoto win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 3 B29s and 1 Destroyer
Casualties for Yamamoto: 1 Battleship and 5 Destroyers
Battle in sz1
Americans attack with 1 S.Sub
Masaharu defend with 1 Destroyer
Americans roll dice for 1 S.Sub in sz1, round 2 : 1/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Destroyer in sz1, round 2 : 1/1 hits, 0.50 expected hits
1 S.Sub owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz1
Masaharu win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 S.Sub
Casualties for Masaharu: 1 DestroyerNon Combat Move - Americans
Place Units - Americans
1 B.Carrier placed in sz25
2 EarlyFighters placed in sz25
1 EarlyFighter placed in sz25
2 S.Subs placed in sz1
1 Battleship placed in sz4
1 Marine placed in Alaska
1 Marine placed in WakeTurn Complete - Americans
Americans collect 87 PUs; end with 88 PUsCombat Hit Differential Summary :
Masaharu : 0.50
Yamamoto : -1.00
Americans : 1.17Production/PUs Summary :
Yamamoto : 83 / 99
Chinese : 9 / 0
Hisaichi : 95 / 98
Dutch : 0 / 0
Thai : 14 / 14
British : 33 / 31
Anzac : 26 / 26
Americans : 87 / 88
Masaharu : 33 / 35
Russians : 26 / 27 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Masaharu
1 Destroyer moved from sz19 to sz3
1 Infantry moved from Irkutsk to Vostok
1 Infantry moved from Vostok to Belogorsk
2 Infantrys moved from Amursk to Belogorsk
6 Infantrys moved from N.Japan to sz7
6 Infantrys and 3 Transports moved from sz7 to sz2
1 Destroyer and 1 T.Boat moved from sz15 to sz1
6 Infantrys moved from sz2 to Palana
2 Infantrys moved from Akina to sz15
2 Infantrys moved from sz15 to VladivostokPurchase Units - Masaharu
Masaharu buy 3 Destroyers, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Masaharu
Battle in sz1
Masaharu attack with 1 Destroyer and 1 T.Boat
Americans defend with 2 S.Subs
Americans roll dice for 2 S.Subs in sz1, round 2 : 1/2 hits
Masaharu roll dice for 1 Destroyer and 1 T.Boat in sz1, round 2 : 1/2 hits
1 S.Sub owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz1
Americans roll dice for 1 S.Sub in sz1, round 3 : 1/1 hits
Masaharu roll dice for 1 Destroyer in sz1, round 3 : 0/1 hits
1 Destroyer owned by the Masaharu lost in sz1
Americans win with 1 S.Sub remaining. Battle score for attacker is -4
Casualties for Masaharu: 1 Destroyer and 1 T.Boat
Casualties for Americans: 1 S.Sub
Battle in Palana
Masaharu attack with 6 Infantrys
British defend with 1 Artillery and 1 Infantry
Masaharu roll dice for 6 Infantrys in Palana, round 2 : 2/6 hits
Russians roll dice for 1 Artillery and 1 Infantry in Palana, round 2 : 2/2 hits
2 Infantrys owned by the Masaharu, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Palana
Masaharu win, taking Palana from Russians with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Masaharu: 2 InfantrysNon Combat Move - Masaharu
Place Units - Masaharu
2 Infantrys and 1 Marine placed in Belogorsk
2 Infantrys placed in Amursk
Masaharu undo move 2.
2 Destroyers placed in sz1
1 Destroyer placed in sz15
1 Infantry placed in Amursk
1 Infantry placed in AkinaTurn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Russians
3 Tanks moved from Maltan to Bhopal
1 Infantry moved from Bikaner to Bhopal
1 Infantry and 1 Tank moved from Ulaan Ude to JinanPurchase Units - Russians
Russians buy 7 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Jinan
Russians attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry and 1 Tankette
Russians roll dice for 1 Infantry and 1 Tank in Jinan, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits
1 Tankette owned by the Hisaichi lost in Jinan
Russians roll dice for 1 Infantry and 1 Tank in Jinan, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry and 1 TanketteNon Combat Move - Russians
1 Infantry moved from Ulaan Ude to Jinan
3 Infantrys and 1 Tank moved from Ulaan Ude to Quingdao
6 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Ustkut to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
1 Infantry moved from Krasnoyarsk to Bratsk
3 Tanks moved from Achinsk to Kaask
1 Infantry moved from Achinsk to KyzylPlace Units - Russians
5 Infantrys and 1 Marine placed in Kaask
2 Infantrys and 2 Tanks placed in AchinskTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Hisaichi : -0.83
Russians : 0.67Production/PUs Summary :
Yamamoto : 83 / 99
Chinese : 9 / 0
Hisaichi : 93 / 98
Dutch : 0 / 0
Thai : 14 / 14
British : 33 / 31
Anzac : 26 / 26
Americans : 87 / 88
Masaharu : 34 / 34
Russians : 27 / 27 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Destroyers moved from sz7 to sz2
2 Destroyers moved from sz2 to sz1
2 Destroyers moved from sz19 to sz18
4 Destroyers moved from sz76 to sz18
3 Destroyers moved from sz78 to sz18
1 Infantry moved from Nepal to Nagpur
2 Artillerys and 2 Infantrys moved from S.G to sz81
2 Artillerys and 2 Infantrys moved from sz81 to New Guinea
1 B.Transport moved from sz66 to sz60
2 Artillerys moved from Java to sz60
1 Infantry moved from Java to sz60
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz60 to sz59
2 Artillerys and 1 Infantry moved from sz59 to Bava
2 Destroyers moved from sz66 to sz59
1 Infantry moved from Java to Sumatra
3 Infantrys moved from Malaya to Thailand
1 Artillery and 4 Infantrys moved from Burma to Bengal
2 Artillerys and 4 Infantrys moved from Thailand to Burma
1 Mech.Inf moved from Xining to Urumal
Yamamoto take Quyan from Chinese
Yamamoto take Urumal from Chinese
1 Mech.Inf moved from Xining to Yecheng
Yamamoto take Cheng from Chinese
Yamamoto take Yecheng from Chinese
3 Tankettes moved from Xining to Gobi
2 Artillerys, 2 Infantrys and 1 Marine moved from Xining to Ming Jong
2 Tankettes moved from Sikang to Ming Jong
1 Mech.Inf moved from Szechwan to Ming Jong
2 Tankettes moved from Sian to Sikang
1 Infantry moved from Kichedung to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz79
1 Infantry moved from sz79 to Vladivostok
4 Infantrys moved from Tokyo to S.JapanPurchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 B.Transport, 6 Destroyers, 7 Infantrys, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Gobi
Yamamoto attack with 3 Tankettes
Chinese defend with 1 Infantry
Yamamoto roll dice for 3 Tankettes in Gobi, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry in Gobi, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Gobi
Yamamoto win, taking Gobi from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz1
Masaharu loiter and taunt; Yamamoto attack with 2 Destroyers
Americans defend with 1 S.Sub
Americans roll dice for 1 S.Sub in sz1, round 2 : 0/1 hits
Yamamoto roll dice for 2 Destroyers in sz1, round 2 : 1/2 hits
1 S.Sub owned by the Americans lost in sz1
Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 9
Casualties for Americans: 1 S.SubNon Combat Move - Yamamoto
Place Units - Yamamoto
2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Xining
1 Tank and 2 Tankettes placed in Kichedung
5 Infantrys placed in Tokyo
Yamamoto undo move 2.
1 Tank and 1 Tankette placed in Kichedung
1 B.Transport placed in sz74
1 Tankette placed in Tokyo
3 Destroyers placed in sz76
2 Destroyers placed in sz78
1 Destroyer placed in sz66
Yamamoto undo move 8.
Yamamoto undo move 7.
2 Destroyers placed in sz66
1 Destroyer placed in sz78Turn Complete - Yamamoto
Yamamoto collect 91 PUs; end with 91 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Turn Complete - Chinese
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Hisaichi
1 Tankette moved from Ming Jong to Haixi
Hisaichi take Haixi from Chinese
1 Tank and 5 Tankettes moved from Ming Jong to Yecheng
3 Infantrys moved from Ming Jong to Quyan
2 Infantrys moved from Ming Jong to Quyan
1 Artillery and 5 Infantrys moved from Gansu to S.Mongolia
1 Tankette moved from Bhopa to C.India
Hisaichi take C.India from British
1 Infantry moved from Bhopa to India
3 Fighters moved from Dheli to India
2 Destroyers moved from sz60 to sz66
1 Artillery and 1 Tank moved from N.S to sz60
2 Infantrys moved from S.Borneo to sz60
4 Tankettes moved from Davao to sz70
2 Infantrys moved from Halma to sz70
1 Transport moved from sz81 to sz58
2 Infantrys moved from Halma to sz58
2 Infantrys and 1 Transport moved from sz58 to sz81
1 B.Transport, 2 Infantrys, 4 Tankettes and 1 Transport moved from sz70 to sz81
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz60 to sz59
1 Artillery, 2 Infantrys and 1 Tank moved from sz59 to Bava
1 Artillery, 2 Elites and 1 Infantry moved from New Guinea to Moresby
4 Infantrys and 4 Tankettes moved from sz81 to New Guinea
1 Transport moved from sz66 to sz60
2 Infantrys moved from N.S to sz60
2 Infantrys and 1 Transport moved from sz60 to sz59
2 Infantrys moved from sz59 to Bava
2 Artillerys, 1 Elite and 10 Infantrys moved from N.Chunking to W.Chunking
2 Infantrys moved from Chunking to W.Chunking
6 Infantrys moved from Macau to Kwangsi
5 Infantrys moved from Hongkong to Macau
1 Infantry moved from Hsingan to Belogorsk
8 Infantrys, 1 Tank and 2 Tankettes moved from Manchuria to Belogorsk
7 Infantrys and 1 Tankette moved from Seoul to Manchuria
1 Tankette moved from Manchuria to Belogorsk
3 Tankettes moved from Peking to ManchuriaPurchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Fighter, 12 Infantrys, 1 Marine, 1 Mech.Inf, 4 Tanks and 6 Tankettes; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in S.Mongolia
Hisaichi attack with 1 Artillery and 5 Infantrys
Neutral defend with 1 Bunker
Hisaichi roll dice for 1 Artillery and 5 Infantrys in S.Mongolia, round 2 : 0/6 hits
Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in S.Mongolia
Hisaichi roll dice for 1 Artillery and 4 Infantrys in S.Mongolia, round 3 : 2/5 hits
Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Hisaichi lost in S.Mongolia
Hisaichi loses 0 PUs for violating S.Mongolias neutrality.
Hisaichi win, taking S.Mongolia from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Bunker
Casualties for Hisaichi: 2 Infantrys
Battle in India
Hisaichi attack with 3 Fighters and 1 Infantry
British defend with 1 Infantry
Hisaichi roll dice for 3 Fighters and 1 Infantry in India, round 2 : 1/4 hits
British roll dice for 1 Infantry in India, round 2 : 0/1 hits
1 Infantry owned by the British lost in India
Hisaichi win, taking India from British with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Moresby
Hisaichi attack with 1 Artillery, 2 Elites and 1 Infantry
British defend with 1 AAGun and 1 Factory; Anzac defend with 1 Artillery and 1 Marine
Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Infantry in Moresby, round 2 : 1/4 hits
British roll dice for 1 Artillery and 1 Marine in Moresby, round 2 : 0/2 hits
1 Marine owned by the Anzac lost in Moresby
Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Infantry in Moresby, round 3 : 2/4 hits
British roll dice for 1 Artillery in Moresby, round 3 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Moresby
Hisaichi win, taking Moresby from British with 1 Artillery and 2 Elites remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Artillery and 1 MarineNon Combat Move - Hisaichi
3 Fighters moved from India to DheliPlace Units - Hisaichi
1 Fighter, 1 Mech.Inf and 1 Tank placed in Dheli
2 Artillerys and 2 Infantrys placed in S.Borneo
1 B.Transport placed in sz70
1 Marine, 1 Tank and 1 Tankette placed in Davao
3 Tankettes placed in Peking
4 Infantrys, 2 Tanks and 2 Tankettes placed in Seoul
6 Infantrys placed in HongkongTurn Complete - Hisaichi
Hisaichi collect 100 PUs; end with 100 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Turn Complete - Dutch
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Thai
1 Infantry moved from Nagpur to Bhopa
2 Artillerys and 4 Infantrys moved from Bengal to E.India
5 Infantrys and 1 Marine moved from Nagpur to E.India
4 Infantrys moved from Burma to Bengal
6 Infantrys moved from Thailand to Burma
6 Infantrys moved from Phuket to ThailandPurchase Units - Thai
Thai buy 4 Infantrys and 2 Marines; Remaining resources: 0 PUs;Non Combat Move - Thai
1 Transport moved from sz62 to sz66Place Units - Thai
4 Infantrys and 2 Marines placed in PhuketTurn Complete - Thai
Thai collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - British
1 Artillery and 1 Infantry moved from Calcutta to sz63
1 Artillery and 1 Infantry moved from sz63 to Ceylon
2 Infantrys moved from Calcutta to C.India
1 EarlyFighter moved from Calcutta to C.India
1 EarlyFighter moved from sz63 to C.India
1 EarlyFighter moved from sz63 to Ceylon
1 Transport moved from sz4 to sz6Purchase Units - British
British buy 2 Destroyers, 1 Infantry and 2 Submarines; Remaining resources: 1 PUs;Combat - British
Battle in C.India
British attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 1 Tankette
British roll dice for 2 EarlyFighters and 2 Infantrys in C.India, round 2 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tankette in C.India, round 2 : 1/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the British lost in C.India
British win, taking C.India from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Tankette
Battle in Ceylon
British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Thai defend with 2 Infantrys
British roll dice for 1 Cruiser in Ceylon, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Ceylon, round 2 : 0/3 hits, 1.00 expected hits
Thai roll dice for 2 Infantrys in Ceylon, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Ceylon
British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Ceylon, round 3 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Ceylon, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Ceylon
British win, taking Ceylon from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 2 InfantrysNon Combat Move - British
1 EarlyFighter moved from Ceylon to sz63
1 EarlyFighter moved from C.India to sz63
1 EarlyFighter moved from C.India to Calcutta
1 Infantry moved from Calcutta to M.India
1 Infantry moved from Calcutta to S.IndiaPlace Units - British
2 Destroyers and 2 Submarines placed in sz63
1 Infantry placed in CalcuttaTurn Complete - British
British collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
British : 0.50
Hisaichi : 0.83
Thai : -1.00Production/PUs Summary :
Yamamoto : 91 / 91
Chinese : 0 / 0
Hisaichi : 99 / 100
Dutch : 0 / 0
Thai : 13 / 14
British : 30 / 31
Anzac : 26 / 26
Americans : 87 / 88
Masaharu : 34 / 34
Russians : 27 / 27 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Anzac
4 Transports moved from sz49 to sz50
4 Artillerys moved from Derby to sz50
3 Infantrys moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz49
2 Artillerys and 2 Infantrys moved from sz49 to Moresby
1 EarlyFighter moved from sz49 to Moresby
1 Infantry moved from sz50 to Flores
Anzac take Flores from Yamamoto
1 Artillery and 1 Transport moved from sz50 to sz49
1 Artillery moved from sz49 to S.G
British take S.G from Yamamoto
1 Artillery moved from sz50 to Flores
1 Elite moved from Melbourne to sz37
1 Elite and 1 S.Sub moved from sz37 to sz57
1 Elite moved from sz57 to Java
Anzac take Java from YamamotoPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Submarine; Remaining resources: 1 PUs;Combat - Anzac
Battle in Moresby
Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 AAGun, 1 Artillery, 2 Elites and 1 Factory
AA fire in Moresby : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Battleship in Moresby, round 2 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Moresby, round 2 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery and 2 Elites in Moresby, round 2 : 3/3 hits, 1.00 expected hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Moresby
Anzac roll dice for 1 Artillery and 1 EarlyFighter in Moresby, round 3 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Moresby, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Moresby
Anzac win, taking Moresby from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 2 ElitesNon Combat Move - Anzac
1 EarlyFighter moved from Moresby to sz49
1 Infantry and 1 Tank moved from Darwin to DerbyPlace Units - Anzac
1 Submarine placed in sz50
1 Artillery and 1 Infantry placed in W.Australia
1 Artillery, 1 EarlyFighter and 1 Infantry placed in DarwinTurn Complete - Anzac
Anzac collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Hisaichi : 1.67
AA fire in Moresby : : -0.17
Anzac : 1.00Production/PUs Summary :
Yamamoto : 87 / 91
Chinese : 0 / 0
Hisaichi : 96 / 100
Dutch : 0 / 0
Thai : 13 / 14
British : 34 / 31
Anzac : 29 / 30
Americans : 87 / 88
Masaharu : 34 / 34
Russians : 27 / 27





