Anyone have this module? or know the download link?
AARe : Enhanced
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@Rakeman:
6. D-Day Invasion as Standard
-Once during the game, at the start of UK’s turn, you may declare a D-Day Invasion, a combined attack of UK and US forces which occurs on the US turn. D-Day may only target WEur, and all attacking land and sea units MUST amphibious assault from SZ 7 (with the rare exception of land units already in Ger or SEur, which can attack WEur as per regular rules). Air units may come in from any territory provided they have enough movement points.
-On the UK turn, conduct Combat and NCM as normal for any units you do not anticipate participating in the D-Day invasion. Any units being used on UK’s turn, be it Combat or NCM, cannot be used on the US turn. Newly purchased UK units cannot be used either.
-On the US turn, the US player uses the remaining eligible UK units in his Combat and NCM together with his own units. US TRNs can transport UK land units and vice versa. Any UK units used MUST be involved in Combat, and in WEur ONLY. The only exception to this is loaded UK TRNs (and any UK land unit cargo) which can be involved in combat in SZ 7 as part of the amphibious assault. UK BBs and Combined-Arms DDs not used on UK’s turn can bombard WEur but only if SZ 7 was empty at the start of the US turn.Can you, say, in the US turn after declaring D-Day, move infantry off of the UK and into transports, then amphibiously assault, or must they already be loaded? I ask because “all attacking land and sea units MUST amphibious assault from SZ 7” so I don’t know if that means they must already be in SZ7.
No, that means all units must unload from SZ7 into WEU.
UK units are like US units for D-Day. They can load on US’s turn.
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Ok 2 more questions-
1. Must American units also amphibiously assault from only SZ7, or can they come from the south?
2. When using an NA like Pacific Divisions, can you place that free infantry in ADDITION to what you buy in that territory? For example, with an IC in Sinkiang, could you buy 2 free infantry and place a third free one?
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@Rakeman:
1. Must American units also amphibiously assault from only SZ7, or can they come from the south?
and all attacking land and sea units MUST amphibious assault from SZ 7 (with the rare exception of land units already in Ger or SEur, which can attack WEur as per regular rules).
@Rakeman:
2. When using an NA like Pacific Divisions, can you place that free infantry in ADDITION to what you buy in that territory? For example, with an IC in Sinkiang, could you buy 2 free infantry and place a third free one?
yes, the extra inf does not count against the IC production capacity. The same principal occurs for the India complex and UK’s commonwealth NA or a Russian IC in Yakut and Siberian Conscripts
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@Rakeman:
Ok 2 more questions-
1. Must American units also amphibiously assault from only SZ7, or can they come from the south?
@Rakeman:
6. D-Day Invasion as Standard
-Once during the game, at the start of UK’s turn, you may declare a D-Day Invasion, a combined attack of UK and US forces which occurs on the US turn. D-Day may only target WEur, and all attacking land and sea units MUST amphibious assault from SZ 7 (with the rare exception of land units already in Ger or SEur, which can attack WEur as per regular rules). Air units may come in from any territory provided they have enough movement points.@Rakeman:
2. When using an NA like Pacific Divisions, can you place that free infantry in ADDITION to what you buy in that territory? For example, with an IC in Sinkiang, could you buy 2 free infantry and place a third free one?
That is how I read it. “Extra” units like Conscripts, Commonwealth, Atlantic Wall and Pacific Divisions do not count towards a territory’s max build level.
I did have a question, however.
Let us pretend that Japan has a Submarine in SZ 37 and America builds an Industrial Complex in E. Indies. On the round that America builds the Industrial Complex, does America take the 2 convoy raid damage, or does that begin the round after the complex is built?
Just seems more fair to give America a chance to build the same round they start taking damage from submarines.
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@Cmdr:
I did have a question, however.
Let us pretend that Japan has a Submarine in SZ 37 and America builds an Industrial Complex in E. Indies. On the round that America builds the Industrial Complex, does America take the 2 convoy raid damage, or does that begin the round after the complex is built?
Just seems more fair to give America a chance to build the same round they start taking damage from submarines.
@AARe:
-On the UK, US, and Japan Collect Income Phases, for every Enemy SUB within 1 SZ of (ie. directly adjacent to) an IC owned by that respective country, subtract 2IPC from their collected income. For every Enemy SUB within 2 SZ of an IC, subtract 1IPC.
Collect income is last. The letter of the rules says US pays a penalty for dropping the IC there, although they would know they intended on drop the IC in east indies and could do their best to sink the sub or cause it to dive if they wanted to avoid the Convoy Raid damage.
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Okay, that’s what EM and I had surmised, but I thought it best to get some clarification before AAMC’s AARe tournament which should be starting soon.
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Is there any reason to NOT pick Radar for the UK advantage? It is absolutely brutal. 5 IPC unit, 8 IPC for techs, and a permanent bonus to anti-aircraft utilities. That’s a 13 IPC worth alone, compare that to Royal Navy which gives you 10 IPC and no killer bonuses.
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@Rakeman:
Is there any reason to NOT pick Radar for the UK advantage? It is absolutely brutal. 5 IPC unit, 8 IPC for techs, and a permanent bonus to anti-aircraft utilities. That’s a 13 IPC worth alone, compare that to Royal Navy which gives you 10 IPC and no killer bonuses.
Well for one thing, you can not pick NA’s only based on their IPC cost/savings. If you did, you’d always pick the extra inf NAs (siberian conscripts, Atlantic wall, common wealth, pacific divisions). In a typical Enhanced game of 10-12 rounds, these are worth $30-36 IPCs.
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I know, it just appears that Radar gives you a powerful advantage PLUS free units/tech rolls. Most techs give you an advantage, units, or tech rolls. Of course, you know more than I do about Enhanced so if you say the NAs are balanced, I’ll take your word for it until play experience shows otherwise… 8-)
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@Rakeman:
I know, it just appears that Radar gives you a powerful advantage PLUS free units/tech rolls. Most techs give you an advantage, units, or tech rolls. Of course, you know more than I do about Enhanced so if you say the NAs are balanced, I’ll take your word for it until play experience shows otherwise… 8-)
Radar is a commonly taken UK NA, part of the reason is because it’s a multi-use NA.
It can be helpful in more than one way: Tech dollars can be for jet power (helpful for the defense-needing allies) or combined arms (offshores baby!) or super subs…(no so much). Adding the aaa gun capability to the UK BB’s can be a huge factor in battle for the atlantic.
An extra AA gun is a bonus, not such a key component of the NA. Can be useful in an Australian IC.
did I fail to mention the ability to shoot down planes @ 2!
Remember there are other very powerful UK NA’s too that must ‘balance’ to Radar:
Commonwealth
Royal Navy
Royal Air Force
Colonial GarrisonOne I don’t see too much is UK Lend-Lease.
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Did the rules change? My handbook says the 8 IPC for Radar can only be applied to Combined Arms or Jet Fighters. Honestly, I only take Radar because it makes attacking the English navy too costly for Germany.
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@Cmdr:
Did the rules change? My handbook says the 8 IPC for Radar can only be applied to Combined Arms or Jet Fighters. Honestly, I only take Radar because it makes attacking the English navy too costly for Germany.
My mistake. Only Jets or Combined Arms… not super subs too.
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Let us pretend that Germany has Atlantic Wall and German 88s. This gives them the ability to fire one shot at an allied fleet off the coast of W. Europe.
Let us also pretend that Germany has shot and hit the only carrier the allies have in that sea zone.
The question is:
Do the Allied Fighters in that Sea Zone still get to protect the fleet until the NCM portion of Germany’s turn
-or-
Do the Allied Fighters automatically move to England and cannot be used as defensive units any more?
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@Cmdr:
Let us pretend that Germany has Atlantic Wall and German 88s. This gives them the ability to fire one shot at an allied fleet off the coast of W. Europe.
Let us also pretend that Germany has shot and hit the only carrier the allies have in that sea zone.
The question is:
Do the Allied Fighters in that Sea Zone still get to protect the fleet until the NCM portion of Germany’s turn
-or-
Do the Allied Fighters automatically move to England and cannot be used as defensive units any more?
All battle is simultaneous. This would be a sub sinking the carrier and other units attacking the loaded carrier at the same time: the ftrs stay for the entire battle.
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@Cmdr:
Let us pretend that Germany has Atlantic Wall and German 88s. This gives them the ability to fire one shot at an allied fleet off the coast of W. Europe.
Let us also pretend that Germany has shot and hit the only carrier the allies have in that sea zone.
The question is:
Do the Allied Fighters in that Sea Zone still get to protect the fleet until the NCM portion of Germany’s turn
-or-
Do the Allied Fighters automatically move to England and cannot be used as defensive units any more?
All battle is simultaneous. This would be a sub sinking the carrier and other units attacking the loaded carrier at the same time: the ftrs stay for the entire battle.
Good to know. Always worried about that, since Germany could use shoreside bombardment of the fleet to sink a carrier, then send Dive-Bombers in if the defending fighters were forced away.
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Hello.
Long Time Reader, 1st Time Poster.
Our Group of 3-4 play Enahnced for AAR maybe Once/per month.
We really enjoy these House Rules. Lots of Strategy and differences in play.
Is there plans for Enhanced for AA50?
Thank y ou. -
Hello.
Long Time Reader, 1st Time Poster.
Our Group of 3-4 play Enahnced for AAR maybe Once/per month.
We really enjoy these House Rules. Lots of Strategy and differences in play.
Is there plans for Enhanced for AA50?
Thank y ou.Welcome and I am glad to hear that the rules are offering another gaming group such enjoyment.
About an Enhanced AA50 rules set… hard to say at this time as there are (from what we know about the game rules) different dynamics at play. Some examples: There are no National Advantages but National Objectives. Also, the weapons development mechanics have changed.
We need to get a good base of game playout under the complete set of proper rules that will identify AA50’s shortcomings (hopefully fewer than previous A&A versions). It will be at that time when the impetus to fix the shortcomings will be measured (and acted upon if the need is great).
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I like to use it to reimburse England for lost units going to Russia.
UK plunders 12 IPC in units from America. USSR plunders 12 IPC in units from UK
England focuses their normal cash just as they normally would and America only needs to build the first half of the transport train.
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United Kingdom Lend-Lease : I’m surprised not more people use it , since you can play completely vanilla and be defensively strong. It’s one of those NAs that needs to be used against you before you can see how many applications it has
.The problem is a good Axis player will demand more than mere vanilla moves from the allies for the allies to survive into mid/late game.
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Honestly, i think Russian Rail allows Russia to pull some really dirty tricks early in the game with minimal risk to defensibility in AARe which is why I like it.
I never liked how in Classic and Revised Russia was a paper tiger. It had some teeth but they quickly were negated by the Axis as they could never keep up. With Russian Rail, you can really bring those infantry from the back up to bear in quick enough time to press your advantage and earn enough to keep Germany at bay until America and England could get up to speed.