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Entek allies -vs- dawgoneit axis T.R.S.

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - British
                3 Transports moved from sz61 to sz63
                3 Artillerys and 3 Infantrys moved from Calcutta to sz63
                2 Artillerys, 11 Infantrys, 6 Mech.Infs and 1 Tank moved from Bengal to Burma
                3 Artillerys, 3 Infantrys and 3 Transports moved from sz63 to sz64
                3 Artillerys and 3 Infantrys moved from sz64 to Burma
                3 EarlyFighters moved from sz61 to Burma
                1 Submarine moved from sz49 to sz81
                1 Transport moved from sz4 to sz5
                1 Infantry moved from Anchorage to sz5
                1 Infantry and 1 Transport moved from sz5 to sz4
                1 Infantry moved from sz4 to Palana
                      Russians take Palana from Masaharu

    Purchase Units - British
                British buy 2 Artillerys, 1 Carrier, 1 Cruiser, 2 EarlyFighters and 3 Infantrys; Remaining resources: 1 PUs;

    Combat - British
                Battle in sz81
                    British attack with 1 Submarine
                    Hisaichi defend with 1 Transport
                        British roll dice for 1 Submarine in sz81, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 Submarine in sz81, round 3 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Transport in sz81, round 3 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 Submarine in sz81, round 4 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Transport in sz81, round 4 : 1/1 hits, 0.17 expected hits
                        1 Submarine owned by the British lost in sz81
                    Hisaichi win with 1 Transport remaining. Battle score for attacker is -6
                    Casualties for British: 1 Submarine
                Battle in Burma
                    British attack with 5 Artillerys, 3 EarlyFighters, 14 Infantrys, 6 Mech.Infs and 1 Tank
                    Hisaichi defend with 1 Artillery, 1 Infantry and 5 Tanks; Yamamoto defend with 2 Artillerys, 1 Infantry and 2 Tanks; Thai defend with 9 Infantrys, 2 Marines and 1 Tank
                        British roll dice for 5 Artillerys, 3 EarlyFighters, 14 Infantrys, 6 Mech.Infs and 1 Tank in Burma, round 2 : 5/29 hits, 9.33 expected hits
                        Yamamoto roll dice for 3 Artillerys, 11 Infantrys, 2 Marines and 8 Tanks in Burma, round 2 : 12/24 hits, 9.33 expected hits
                        4 Infantrys owned by the Thai, 12 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
                        British roll dice for 5 Artillerys, 3 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 1 Tank in Burma, round 3 : 8/17 hits, 5.83 expected hits
                        Yamamoto roll dice for 3 Artillerys, 6 Infantrys, 2 Marines and 8 Tanks in Burma, round 3 : 10/19 hits, 7.67 expected hits
                        5 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto, 5 Artillerys owned by the British, 2 Infantrys owned by the British, 3 Mech.Infs owned by the British and 2 Marines owned by the Thai lost in Burma
                        British roll dice for 3 EarlyFighters, 3 Mech.Infs and 1 Tank in Burma, round 4 : 2/7 hits, 2.50 expected hits
                        Yamamoto roll dice for 3 Artillerys and 8 Tanks in Burma, round 4 : 4/11 hits, 5.00 expected hits
                        2 Artillerys owned by the Yamamoto, 1 EarlyFighter owned by the British and 3 Mech.Infs owned by the British lost in Burma
                    2 EarlyFighters owned by the British retreated
                        British roll dice for 1 Tank in Burma, round 5 : 0/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 Artillery and 8 Tanks in Burma, round 5 : 3/9 hits, 4.33 expected hits
                        1 Tank owned by the British lost in Burma
                    Yamamoto win with 1 Artillery and 8 Tanks remaining. Battle score for attacker is -55
                    Casualties for British: 5 Artillerys, 1 EarlyFighter, 14 Infantrys, 6 Mech.Infs and 1 Tank
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Thai: 9 Infantrys and 2 Marines
                    Casualties for Yamamoto: 2 Artillerys and 1 Infantry

    Non Combat Move - British
                3 Mech.Infs moved from Dheli to Bengal
                2 EarlyFighters moved from Burma to Bengal
                1 Destroyer moved from sz61 to sz66
                1 B.Carrier moved from sz61 to sz64
                1 Artillery and 1 Infantry moved from Calcutta to C.India

    Place Units - British
                1 Carrier and 1 Cruiser placed in sz63
                2 Artillerys and 3 Infantrys placed in Calcutta
                1 EarlyFighter placed in sz63
                British undo move 2.
                1 EarlyFighter placed in sz63
                2 Artillerys and 2 Infantrys placed in Calcutta
                1 Infantry placed in Dheli

    Turn Complete - British
                British collect 51 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    British : -4.17
        Hisaichi : 0.50
        Yamamoto : 2.67

    triplea_42431_Bri6.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Anzac
                1 EarlyFighter moved from sz50 to sz81
                1 Infantry and 1 Marine moved from Derby to sz50
                2 Artillerys moved from W.Australia to sz50
                1 Artillery and 1 Infantry moved from sz50 to Flores
                1 Artillery and 1 Marine moved from sz50 to Soem
                      Anzac take Soem from Hisaichi
                1 EarlyFighter moved from Darwin to sz81
                1 Submarine moved from sz42 to sz72

    Purchase Units - Anzac
                Anzac buy 1 Destroyer, 1 Submarine and 2 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in sz81
                    Anzac attack with 2 EarlyFighters
                    Hisaichi defend with 1 Transport
                        Anzac roll dice for 2 EarlyFighters in sz81, round 2 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
                        Anzac roll dice for 2 EarlyFighters in sz81, round 3 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Transport in sz81, round 3 : 0/1 hits, 0.17 expected hits
                        1 Transport owned by the Hisaichi lost in sz81
                    Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Transport
                Battle in Flores
                    Anzac attack with 1 Artillery and 1 Infantry
                    Hisaichi defend with 2 Infantrys
                        Anzac roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                        Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 2 Infantrys in Flores, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Flores
                        Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 3 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Infantry in Flores, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Flores
                    Anzac win, taking Flores from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Anzac
                2 EarlyFighters moved from sz81 to sz50

    Place Units - Anzac
                1 Destroyer and 2 Transports placed in sz50
                1 Submarine placed in sz37

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.33
        Anzac : -0.33

    Production/PUs Summary :

    Yamamoto : 69 / 69
        Chinese : 18 / 20
        Hisaichi : 78 / 80
        Dutch : 4 / 0
        Thai : 11 / 11
        British : 51 / 52
        Anzac : 28 / 28
        Americans : 84 / 89
        Masaharu : 35 / 39
        Russians : 28 / 27

    triplea_42431_Anz6.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Americans
                2 Destroyers moved from sz17 to sz76
                1 Destroyer moved from sz9 to sz76
                3 Destroyers moved from sz3 to sz16
                1 Destroyer moved from sz4 to sz3
                4 Infantrys moved from Alaska to sz4
                4 Infantrys moved from sz4 to Palana
                1 Destroyer moved from sz19 to sz18
                1 Battleship moved from sz19 to sz18
                1 Fighter moved from sz19 to sz18
                5 EarlyFighters moved from sz19 to sz18
                2 Destroyers moved from sz20 to sz18
                2 Battleships moved from sz20 to sz18
                1 Infantry moved from Taka to sz20
                1 Cruiser and 1 Infantry moved from sz20 to sz19
                1 Cruiser and 1 Infantry moved from sz19 to sz18
                1 Infantry moved from sz18 to Marcus
                1 EarlyFighter moved from Wake to sz18
                1 Bomber moved from Wake to sz18
                1 B29 moved from Wake to sz18
                1 Bomber moved from San Francisco to Wake
                1 B29 moved from San Francisco to Wake

    Purchase Units - Americans
                Americans buy 1 B29, 1 Battleship, 2 Destroyers, 2 Elites and 3 S.Subs; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz76
                    Americans attack with 3 Destroyers
                    Yamamoto defend with 3 Destroyers
                        Americans roll dice for 3 Destroyers in sz76, round 2 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 3 Destroyers in sz76, round 2 : 1/3 hits, 1.50 expected hits
                        1 Destroyer owned by the Americans lost in sz76
                    2 Destroyers retreated to sz17
                    Yamamoto win with 3 Destroyers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 Destroyer
                Battle in sz18
                    Americans attack with 1 B29, 3 Battleships, 1 Bomber, 1 Cruiser, 3 Destroyers, 6 EarlyFighters and 1 Fighter
                    Hisaichi defend with 2 Destroyers; Yamamoto defend with 14 Destroyers
                        Americans roll dice for 1 B29, 3 Battleships, 1 Bomber, 1 Cruiser, 3 Destroyers, 6 EarlyFighters and 1 Fighter in sz18, round 2 : 7/16 hits, 7.50 expected hits
                        Yamamoto roll dice for 16 Destroyers in sz18, round 2 : 9/16 hits, 8.00 expected hits
                    Units damaged: 3 Battleships owned by the Americans
                        3 Destroyers owned by the Americans, 7 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz18
                        Americans roll dice for 1 B29, 3 Battleships, 1 Bomber, 1 Cruiser, 3 EarlyFighters and 1 Fighter in sz18, round 3 : 6/10 hits, 5.50 expected hits
                        Yamamoto roll dice for 9 Destroyers in sz18, round 3 : 5/9 hits, 4.50 expected hits
                        1 Fighter owned by the Americans, 1 Cruiser owned by the Americans, 6 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz18
                        1 Infantry owned by the Americans lost in Marcus
                        Americans roll dice for 1 B29, 3 Battleships and 1 Bomber in sz18, round 4 : 4/5 hits, 3.50 expected hits
                        Yamamoto roll dice for 3 Destroyers in sz18, round 4 : 2/3 hits, 1.50 expected hits
                        1 Bomber owned by the Americans, 2 Destroyers owned by the Hisaichi, 1 Battleship owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                    Americans win with 1 B29 and 2 Battleships remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Battleship, 1 Bomber, 1 Cruiser, 3 Destroyers, 6 EarlyFighters and 1 Fighter
                    Casualties for Yamamoto: 14 Destroyers
                    Casualties for Hisaichi: 2 Destroyers
                Battle in sz16
                    Americans attack with 3 Destroyers
                    Masaharu defend with 2 Destroyers
                        Americans roll dice for 3 Destroyers in sz16, round 2 : 0/3 hits, 1.00 expected hits
                        Masaharu roll dice for 2 Destroyers in sz16, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 3 Destroyers in sz16, round 3 : 0/3 hits, 1.00 expected hits
                        Masaharu roll dice for 2 Destroyers in sz16, round 3 : 2/2 hits, 1.00 expected hits
                        2 Destroyers owned by the Americans lost in sz16
                    1 Destroyer retreated to sz8
                    Masaharu win with 2 Destroyers remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 Destroyers

    Non Combat Move - Americans
                1 B29 moved from sz18 to Wake
                2 Elites moved from Pearl Harbor to sz25
                2 Elites and 2 S.Subs moved from sz25 to sz19
                2 Elites moved from sz19 to Wake

    Place Units - Americans
                1 Battleship placed in sz19
                2 Destroyers placed in sz4
                2 S.Subs placed in sz25
                2 Elites placed in Pearl Harbor
                1 S.Sub placed in sz23
                1 B29 placed in San Francisco

    Turn Complete - Americans
                Americans collect 84 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Masaharu : 0.00
        Yamamoto : 1.50
        Americans : -2.50

    Production/PUs Summary :

    Yamamoto : 69 / 69
        Chinese : 18 / 20
        Hisaichi : 78 / 80
        Dutch : 4 / 0
        Thai : 11 / 11
        British : 51 / 52
        Anzac : 28 / 28
        Americans : 84 / 84
        Masaharu : 35 / 39
        Russians : 28 / 27

    triplea_42431_Ame6.tsvg

  • 20 19 18 17 16

    That was a harsh turn for the Brits and the US  :-(

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Masaharu
                2 Destroyers moved from sz16 to sz18
                3 Artillerys, 1 Infantry and 1 Marine moved from Kamchatka to Palana
                4 Infantrys moved from Vostok to Quingdao
                2 Artillerys, 6 Infantrys, 1 Marine and 2 Tanks moved from Belogorsk to Quingdao
                1 Tank moved from Irkutsk to Quingdao
                1 Tank moved from Angarsk to Irkutsk
                3 Infantrys moved from Amursk to Belogorsk
                1 Bomber moved from Belogorsk to sz18

    Purchase Units - Masaharu
                Masaharu buy 2 Artillerys, 2 Destroyers and 8 Infantrys; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz18
                    Masaharu attack with 1 Bomber and 2 Destroyers
                    Americans defend with 2 Battleships
                        Masaharu roll dice for 1 Bomber and 2 Destroyers in sz18, round 2 :  1/3 hits
                        Americans roll dice for 2 Battleships in sz18, round 2 :  1/2 hits
                        1 Battleship owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz18
                        Masaharu roll dice for 1 Bomber and 1 Destroyer in sz18, round 3 :  1/2 hits
                        Americans roll dice for 1 Battleship in sz18, round 3 :  0/1 hits
                        1 Battleship owned by the Americans lost in sz18
                    Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 32
                    Casualties for Masaharu: 1 Destroyer
                    Casualties for Americans: 2 Battleships
                Battle in Quingdao
                    Masaharu attack with 2 Artillerys, 10 Infantrys, 1 Marine and 3 Tanks
                    Russians defend with 1 Artillery
                        Masaharu roll dice for 2 Artillerys, 10 Infantrys, 1 Marine and 3 Tanks in Quingdao, round 2 :  5/16 hits
                        Russians roll dice for 1 Artillery in Quingdao, round 2 :  0/1 hits
                        1 Artillery owned by the Russians lost in Quingdao
                    Masaharu win, taking Quingdao from Russians with 2 Artillerys, 10 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Artillery
                Battle in Palana
                    Masaharu attack with 3 Artillerys, 1 Infantry and 1 Marine
                    British defend with 1 Infantry; Americans defend with 4 Infantrys
                        Masaharu roll dice for 3 Artillerys, 1 Infantry and 1 Marine in Palana, round 2 :  3/5 hits
                        Russians roll dice for 5 Infantrys in Palana, round 2 :  1/5 hits
                        1 Infantry owned by the Masaharu, 2 Infantrys owned by the Americans and 1 Infantry owned by the British lost in Palana
                        Masaharu roll dice for 3 Artillerys and 1 Marine in Palana, round 3 :  0/4 hits
                        Russians roll dice for 2 Infantrys in Palana, round 3 :  1/2 hits
                        1 Artillery owned by the Masaharu lost in Palana
                        Masaharu roll dice for 2 Artillerys and 1 Marine in Palana, round 4 :  1/3 hits
                        Russians roll dice for 2 Infantrys in Palana, round 4 :  0/2 hits
                        1 Infantry owned by the Americans lost in Palana
                        Masaharu roll dice for 2 Artillerys and 1 Marine in Palana, round 5 :  1/3 hits
                        Russians roll dice for 1 Infantry in Palana, round 5 :  0/1 hits
                        1 Infantry owned by the Americans lost in Palana
                    Masaharu win, taking Palana from Russians with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 4
                    Casualties for British: 1 Infantry
                    Casualties for Masaharu: 1 Artillery and 1 Infantry
                    Casualties for Americans: 4 Infantrys

    Non Combat Move - Masaharu
                1 Bomber moved from sz18 to Marcus
                2 Transports moved from sz1 to sz15
                7 Infantrys moved from Akina to sz15
                7 Infantrys and 4 Transports moved from sz15 to sz1
                7 Infantrys moved from sz1 to Vostok

    Place Units - Masaharu
                2 Destroyers placed in sz16
                1 Artillery and 2 Infantrys placed in Belogorsk
                1 Artillery and 2 Infantrys placed in Amursk
                4 Infantrys placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 39 PUs; end with 39 PUs

    triplea_42431_Mas6.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Russians
                1 Submarine moved from sz8 to sz18
                3 Infantrys moved from Ustkut to Angarsk
                1 EarlyFighter moved from Ulaan Ude to Angarsk
                1 Artillery, 9 Infantrys and 9 Tanks moved from Ulaan Ude to Quingdao

    Purchase Units - Russians
                Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Angarsk
                    Russians attack with 1 EarlyFighter and 3 Infantrys
                    Masaharu defend with 1 Tank
                        Russians roll dice for 1 EarlyFighter and 3 Infantrys in Angarsk, round 2 : 1/4 hits, 0.83 expected hits
                        Masaharu roll dice for 1 Tank in Angarsk, round 2 : 1/1 hits, 0.50 expected hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Angarsk
                    Russians win, taking Angarsk from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 Infantry
                    Casualties for Masaharu: 1 Tank
                Battle in Quingdao
                    Russians attack with 1 Artillery, 9 Infantrys and 9 Tanks
                    Masaharu defend with 2 Artillerys, 10 Infantrys, 1 Marine and 3 Tanks
                        Russians roll dice for 1 Artillery, 9 Infantrys and 9 Tanks in Quingdao, round 2 : 7/19 hits, 6.50 expected hits
                        Masaharu roll dice for 2 Artillerys, 10 Infantrys, 1 Marine and 3 Tanks in Quingdao, round 2 : 5/16 hits, 5.83 expected hits
                        5 Infantrys owned by the Russians and 7 Infantrys owned by the Masaharu lost in Quingdao
                        Russians roll dice for 1 Artillery, 4 Infantrys and 9 Tanks in Quingdao, round 3 : 9/14 hits, 5.67 expected hits
                        Masaharu roll dice for 2 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks in Quingdao, round 3 : 3/9 hits, 3.50 expected hits
                        3 Infantrys owned by the Russians, 1 Marine owned by the Masaharu, 3 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 3 Tanks owned by the Masaharu lost in Quingdao
                    Russians win, taking Quingdao from Masaharu with 1 Artillery, 1 Infantry and 9 Tanks remaining. Battle score for attacker is 30
                    Casualties for Russians: 8 Infantrys
                    Casualties for Masaharu: 2 Artillerys, 10 Infantrys, 1 Marine and 3 Tanks
                Battle in sz18
                    Russians attack with 1 Submarine
                    Masaharu defend with 1 Destroyer
                        Russians roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits
                        Masaharu roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                        1 Submarine owned by the Russians and 1 Destroyer owned by the Masaharu lost in sz18
                    Masaharu win with no units remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Submarine
                    Casualties for Masaharu: 1 Destroyer

    Non Combat Move - Russians
                1 EarlyFighter moved from Angarsk to Ulaan Ude
                1 Infantry moved from Tulun to Ustkut
                1 Elite and 6 Infantrys moved from Tulun to Ulaan Ude
                3 Tanks moved from Kaask to Ulaan Ude
                1 Elite and 5 Infantrys moved from Kaask to Tulun
                1 Infantry moved from Krasnoyarsk to Kaask
                2 Tanks moved from Achinsk to Kaask
                1 EarlyFighter moved from Achinsk to Ulaan Ude
                1 Infantry moved from Achinsk to Krasnoyarsk

    Place Units - Russians
                6 Infantrys placed in Kaask
                2 Infantrys and 2 Tanks placed in Achinsk

    Turn Complete - Russians
                Russians collect 28 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Masaharu : -0.33
        Russians : 4.67

    Production/PUs Summary :

    Yamamoto : 69 / 69
        Chinese : 18 / 20
        Hisaichi : 78 / 80
        Dutch : 4 / 0
        Thai : 11 / 11
        British : 51 / 52
        Anzac : 28 / 28
        Americans : 84 / 84
        Masaharu : 35 / 39
        Russians : 28 / 29

    triplea_42431_Rus6.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Destroyer moved from sz76 to sz18
                1 Tank moved from N.S to sz60
                1 Tank moved from N.S to sz60
                1 Tankette moved from N.S to sz60
                4 Tankettes moved from N.S to sz60
                2 B.Transports, 2 Tanks and 5 Tankettes moved from sz60 to sz73
                2 Tanks and 5 Tankettes moved from sz73 to Thailand
                3 Artillerys and 3 Infantrys moved from Malaya to Thailand
                1 Transport moved from sz60 to sz68
                3 Artillerys and 3 Infantrys moved from N.S to sz60
                2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz59
                1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz58
                1 Artillery and 1 Infantry moved from sz58 to Flores
                1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58
                1 Artillery and 1 Infantry moved from sz59 to Soem
                2 Infantrys moved from N.S to sz60
                2 Infantrys and 2 T.Boats moved from sz60 to sz59
                2 Infantrys moved from sz59 to Soem
                1 Artillery and 1 Infantry moved from sz58 to Buru
                1 Artillery, 2 Infantrys and 3 Tankettes moved from Sian to Szechwan
                4 Infantrys moved from Nanking to Sian
                2 Artillerys, 10 Infantrys, 1 Marine, 3 Tanks and 2 Tankettes moved from Kichedung to Nanking
                3 Tanks and 2 Tankettes moved from Nanking to Sian
                1 Battleship, 2 Carriers and 1 Destroyer moved from sz71 to sz76
                2 Destroyers moved from sz78 to sz76

    Purchase Units - Yamamoto
                Yamamoto buy 4 Artillerys, 2 Destroyers, 3 Fighters, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Flores
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Anzac defend with 1 Artillery
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Flores, round 2 :  1/2 hits
                        Anzac roll dice for 1 Artillery in Flores, round 2 :  1/1 hits
                        1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto win, taking Flores from Anzac with 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 1 Artillery
                Battle in Buru
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Buru, round 2 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Buru, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Buru, round 3 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Buru, round 3 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Buru
                    Yamamoto win, taking Buru from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Soem
                    Yamamoto attack with 1 Artillery and 3 Infantrys
                    Anzac defend with 1 Artillery and 1 Marine
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Soem, round 2 :  0/4 hits
                        Anzac roll dice for 1 Artillery and 1 Marine in Soem, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Soem, round 3 :  1/4 hits
                        Anzac roll dice for 1 Artillery and 1 Marine in Soem, round 3 :  0/2 hits
                        1 Marine owned by the Anzac lost in Soem
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Soem, round 4 :  2/4 hits
                        Anzac roll dice for 1 Artillery in Soem, round 4 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Soem
                    Yamamoto win, taking Soem from Anzac with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Anzac: 1 Artillery and 1 Marine

    Non Combat Move - Yamamoto
                3 Transports moved from sz74 to sz76

    Place Units - Yamamoto
                3 Fighters placed in sz76
                2 Destroyers placed in sz78
                3 Artillerys, 2 Infantrys and 1 Marine placed in Malaya
                1 Artillery and 1 Infantry placed in Tokyo
                Yamamoto undo move 4.
                1 Artillery and 1 Infantry placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 72 PUs; end with 72 PUs

    triplea_42431_Yam7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Destroyer moved from sz76 to sz18
                1 Tank moved from N.S to sz60
                1 Tank moved from N.S to sz60
                1 Tankette moved from N.S to sz60
                4 Tankettes moved from N.S to sz60
                2 B.Transports, 2 Tanks and 5 Tankettes moved from sz60 to sz73
                2 Tanks and 5 Tankettes moved from sz73 to Thailand
                3 Artillerys and 3 Infantrys moved from Malaya to Thailand
                1 Transport moved from sz60 to sz68
                3 Artillerys and 3 Infantrys moved from N.S to sz60
                2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz59
                1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz58
                1 Artillery and 1 Infantry moved from sz58 to Flores
                1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58
                1 Artillery and 1 Infantry moved from sz59 to Soem
                2 Infantrys moved from N.S to sz60
                2 Infantrys and 2 T.Boats moved from sz60 to sz59
                2 Infantrys moved from sz59 to Soem
                1 Artillery and 1 Infantry moved from sz58 to Buru
                1 Artillery, 2 Infantrys and 3 Tankettes moved from Sian to Szechwan
                4 Infantrys moved from Nanking to Sian
                2 Artillerys, 10 Infantrys, 1 Marine, 3 Tanks and 2 Tankettes moved from Kichedung to Nanking
                3 Tanks and 2 Tankettes moved from Nanking to Sian
                1 Battleship, 2 Carriers and 1 Destroyer moved from sz71 to sz76
                2 Destroyers moved from sz78 to sz76

    Purchase Units - Yamamoto
                Yamamoto buy 4 Artillerys, 2 Destroyers, 3 Fighters, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Flores
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Anzac defend with 1 Artillery
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Flores, round 2 :  1/2 hits
                        Anzac roll dice for 1 Artillery in Flores, round 2 :  1/1 hits
                        1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto win, taking Flores from Anzac with 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 1 Artillery
                Battle in Buru
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Buru, round 2 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Buru, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Buru, round 3 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Buru, round 3 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Buru
                    Yamamoto win, taking Buru from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Soem
                    Yamamoto attack with 1 Artillery and 3 Infantrys
                    Anzac defend with 1 Artillery and 1 Marine
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Soem, round 2 :  0/4 hits
                        Anzac roll dice for 1 Artillery and 1 Marine in Soem, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Soem, round 3 :  1/4 hits
                        Anzac roll dice for 1 Artillery and 1 Marine in Soem, round 3 :  0/2 hits
                        1 Marine owned by the Anzac lost in Soem
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Soem, round 4 :  2/4 hits
                        Anzac roll dice for 1 Artillery in Soem, round 4 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Soem
                    Yamamoto win, taking Soem from Anzac with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Anzac: 1 Artillery and 1 Marine

    Non Combat Move - Yamamoto
                3 Transports moved from sz74 to sz76

    Place Units - Yamamoto
                3 Fighters placed in sz76
                2 Destroyers placed in sz78
                3 Artillerys, 2 Infantrys and 1 Marine placed in Malaya
                1 Artillery and 1 Infantry placed in Tokyo
                Yamamoto undo move 4.
                1 Artillery and 1 Infantry placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 72 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Masaharu from Marcus: 1 Bomber
                EDIT: Adding units owned by Yamamoto to Tokyo: 1 Bomber
                EDIT: Turning off Edit Mode

    triplea_42431_Yam7.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Chinese
                1 Infantry and 1 Marine moved from Tsingnan to Sikang
                6 Infantrys, 3 Marines and 2 Tanks moved from Tsingnan to Gansu

    Purchase Units - Chinese
                Chinese buy 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Gansu
                    Chinese attack with 6 Infantrys, 3 Marines and 2 Tanks
                    Hisaichi defend with 1 AAGun and 7 Tanks
                        Chinese roll dice for 6 Infantrys, 3 Marines and 2 Tanks in Gansu, round 2 : 4/11 hits, 3.00 expected hits
                        Hisaichi roll dice for 7 Tanks in Gansu, round 2 : 5/7 hits, 3.50 expected hits
                        4 Tanks owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Gansu
                        Chinese roll dice for 1 Infantry, 3 Marines and 2 Tanks in Gansu, round 3 : 2/6 hits, 2.17 expected hits
                        Hisaichi roll dice for 3 Tanks in Gansu, round 3 : 1/3 hits, 1.50 expected hits
                        2 Tanks owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                        Chinese roll dice for 3 Marines and 2 Tanks in Gansu, round 4 : 3/5 hits, 2.00 expected hits
                        Hisaichi roll dice for 1 Tank in Gansu, round 4 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Hisaichi lost in Gansu
                    Chinese win, taking Gansu from Hisaichi with 3 Marines and 2 Tanks remaining. Battle score for attacker is 23
                    Casualties for Chinese: 6 Infantrys
                    Casualties for Hisaichi: 7 Tanks
                Battle in Sikang
                    Chinese attack with 1 Infantry and 1 Marine
                    Hisaichi defend with 1 Tankette
                        Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 2 : 1/2 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                        1 Tankette owned by the Hisaichi lost in Sikang
                    Chinese win, taking Sikang from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Tankette

    Non Combat Move - Chinese
                6 Infantrys moved from Xining to Tsingnan
                2 Infantrys moved from Ming Jong to Tsingnan
                4 Infantrys moved from Quyan to Gobi
                4 Infantrys moved from Urumal to Quyan

    Place Units - Chinese
                6 Infantrys placed in Xining
                4 Infantrys placed in Urumal

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Hisaichi : 0.33
        Chinese : 2.33

    Production/PUs Summary :

    Yamamoto : 72 / 72
        Chinese : 20 / 20
        Hisaichi : 76 / 80
        Dutch : 3 / 0
        Thai : 11 / 11
        British : 51 / 52
        Anzac : 26 / 28
        Americans : 84 / 84
        Masaharu : 35 / 39
        Russians : 28 / 29

    triplea_42431_Chi7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Hisaichi
                4 Fighters moved from sz60 to sz64
                1 Transport moved from sz58 to sz81
                1 Infantry moved from Nayumo to sz81
                1 Infantry moved from sz81 to Ceram
                      Hisaichi take Ceram from Dutch
                2 Tanks moved from Lambok to Soem
                3 Artillerys moved from Malaya to sz60
                1 Artillery moved from S.Borneo to sz60
                1 Artillery and 1 Infantry moved from S.Borneo to sz60
                2 Elites and 1 Infantry moved from S.Borneo to sz60
                1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz58
                1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz58
                1 Transport moved from sz60 to sz58
                1 Artillery, 1 Elite and 1 Transport moved from sz60 to sz58
                1 Artillery, 1 Elite and 1 Transport moved from sz60 to sz58
                4 Elites moved from N.S to sz60
                1 Artillery, 1 B.Transport, 4 Elites and 1 Transport moved from sz60 to sz58
                5 Artillerys, 6 Elites and 2 Infantrys moved from sz58 to Flores
                1 Destroyer moved from sz60 to sz66
                1 Destroyer moved from sz70 to sz72
                1 Destroyer moved from sz70 to sz72
                1 Artillery and 5 Tanks moved from Burma to Bengal
                1 Infantry moved from W.Chunking to Bengal
                1 Artillery and 1 Infantry moved from Szechwan to Gansu
                1 Infantry, 1 Tank and 2 Tankettes moved from N.Shangsi to Gansu
                5 Infantrys and 1 Marine moved from Sian to Szechwan
                2 Infantrys moved from Hanan to W.Sian
                1 T.Boat moved from sz74 to sz78

    Purchase Units - Hisaichi
                Hisaichi buy 1 B.Carrier, 3 Fighters, 3 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Bengal
                    Hisaichi attack with 1 Artillery, 1 Infantry and 5 Tanks
                    British defend with 1 AAGun, 2 EarlyFighters and 3 Mech.Infs
                        Hisaichi roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Bengal, round 2 :  4/7 hits
                        British roll dice for 2 EarlyFighters and 3 Mech.Infs in Bengal, round 2 :  2/5 hits
                        1 EarlyFighter owned by the British, 3 Mech.Infs owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bengal
                        Hisaichi roll dice for 5 Tanks in Bengal, round 3 :  3/5 hits
                        British roll dice for 1 EarlyFighter in Bengal, round 3 :  0/1 hits
                        1 EarlyFighter owned by the British lost in Bengal
                    Hisaichi win, taking Bengal from British with 5 Tanks remaining. Battle score for attacker is 25
                    Casualties for Hisaichi: 1 Artillery and 1 Infantry
                    Casualties for British: 2 EarlyFighters and 3 Mech.Infs
                Battle in sz72
                    Hisaichi attack with 2 Destroyers
                    Anzac defend with 1 Submarine
                        Anzac roll dice for 1 Submarine in sz72, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 Destroyers in sz72, round 2 :  0/2 hits
                        Anzac roll dice for 1 Submarine in sz72, round 3 :  0/1 hits
                        Hisaichi roll dice for 2 Destroyers in sz72, round 3 :  0/2 hits
                        Anzac roll dice for 1 Submarine in sz72, round 4 :  0/1 hits
                        Hisaichi roll dice for 2 Destroyers in sz72, round 4 :  0/2 hits
                        Anzac roll dice for 1 Submarine in sz72, round 5 :  0/1 hits
                        Hisaichi roll dice for 2 Destroyers in sz72, round 5 :  1/2 hits
                        1 Submarine owned by the Anzac lost in sz72
                    Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 6
                    Casualties for Anzac: 1 Submarine
                Battle in sz64
                    Hisaichi attack with 4 Fighters
                    British defend with 1 B.Carrier and 3 Transports
                        Hisaichi roll dice for 4 Fighters in sz64, round 2 :  2/4 hits
                    Units damaged: 1 B.Carrier owned by the British
                        British roll dice for 1 B.Carrier and 3 Transports in sz64, round 2 :  0/4 hits
                        1 Transport owned by the British lost in sz64
                        Hisaichi roll dice for 4 Fighters in sz64, round 3 :  2/4 hits
                        British roll dice for 1 B.Carrier and 2 Transports in sz64, round 3 :  2/3 hits
                        2 Transports owned by the British and 2 Fighters owned by the Hisaichi lost in sz64
                        Hisaichi roll dice for 2 Fighters in sz64, round 4 :  1/2 hits
                        British roll dice for 1 B.Carrier in sz64, round 4 :  1/1 hits
                    1 B.Carrier owned by the British and 1 Fighter owned by the Hisaichi lost in sz64
                    Hisaichi win with 1 Fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 B.Carrier and 3 Transports
                    Casualties for Hisaichi: 3 Fighters
                Battle in sz66
                    Hisaichi attack with 1 Destroyer
                    British defend with 1 Destroyer
                        Hisaichi roll dice for 1 Destroyer in sz66, round 2 :  0/1 hits
                        British roll dice for 1 Destroyer in sz66, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Destroyer in sz66, round 3 :  0/1 hits
                        British roll dice for 1 Destroyer in sz66, round 3 :  1/1 hits
                        1 Destroyer owned by the Hisaichi lost in sz66
                    British win with 1 Destroyer remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 1 Destroyer
                Battle in Gansu
                    Hisaichi attack with 1 Artillery, 2 Infantrys, 1 Tank and 2 Tankettes
                    Chinese defend with 1 AAGun, 3 Marines and 2 Tanks
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys, 1 Tank and 2 Tankettes in Gansu, round 2 :  1/6 hits
                        Chinese roll dice for 3 Marines and 2 Tanks in Gansu, round 2 :  2/5 hits
                        2 Infantrys owned by the Hisaichi and 1 Marine owned by the Chinese lost in Gansu
                        Hisaichi roll dice for 1 Artillery, 1 Tank and 2 Tankettes in Gansu, round 3 :  0/4 hits
                        Chinese roll dice for 2 Marines and 2 Tanks in Gansu, round 3 :  2/4 hits
                        2 Tankettes owned by the Hisaichi lost in Gansu
                    1 Artillery and 1 Tank retreated to Szechwan
                    Chinese win with 2 Marines and 2 Tanks remaining. Battle score for attacker is -9
                    Casualties for Hisaichi: 2 Infantrys and 2 Tankettes
                    Casualties for Chinese: 1 Marine

    Non Combat Move - Hisaichi
                10 Infantrys moved from E.Shansi to N.Shangsi
                1 Tank moved from Peking to N.Shangsi
                2 Infantrys moved from Peking to E.Shansi
                2 Infantrys moved from Hopeh to E.Shansi
                1 Infantry moved from Tientsin to Peking
                8 Infantrys moved from Korea to Manchuria
                3 Infantrys moved from Chunking to N.Chunking
                6 Infantrys moved from Kwangsi to Hanan
                1 Artillery and 5 Infantrys moved from Macau to Kwangsi
                5 Infantrys moved from Hongkong to Macau
                3 Infantrys and 1 Tank moved from N.S to Sumatra
                1 Fighter moved from sz64 to sz60
                2 Destroyers moved from sz70 to sz76

    Place Units - Hisaichi
                1 B.Carrier placed in sz70
                3 Fighters placed in sz70
                2 Tanks and 1 Tankette placed in Peking
                3 Infantrys and 3 Tankettes placed in Hongkong

    Turn Complete - Hisaichi
                Hisaichi collect 79 PUs; end with 79 PUs

    triplea_42431_His7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Thai
                1 Infantry moved from Halma to sz58
                1 Infantry and 1 T.Boat moved from sz58 to sz81
                1 Infantry moved from sz81 to Sarong
                      Thai take Sarong from Dutch
                2 Infantrys moved from Halma to sz58
                2 Infantrys and 1 Transport moved from sz58 to sz81
                2 Infantrys moved from sz81 to New Guinea
                1 Tank moved from Burma to Nepal
                      Thai take Nepal from British
                2 Infantrys and 1 Marine moved from Thailand to Burma
                5 Infantrys moved from Phuket to Thailand
                1 Infantry moved from Malaya to Thailand

    Purchase Units - Thai
                Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in New Guinea
                    Thai attack with 2 Infantrys
                    British defend with 1 Infantry
                        Thai roll dice for 2 Infantrys in New Guinea, round 2 :  0/2 hits
                        British roll dice for 1 Infantry in New Guinea, round 2 :  0/1 hits
                        Thai roll dice for 2 Infantrys in New Guinea, round 3 :  0/2 hits
                        British roll dice for 1 Infantry in New Guinea, round 3 :  0/1 hits
                        Thai roll dice for 2 Infantrys in New Guinea, round 4 :  0/2 hits
                        British roll dice for 1 Infantry in New Guinea, round 4 :  1/1 hits
                        1 Infantry owned by the Thai lost in New Guinea
                        Thai roll dice for 1 Infantry in New Guinea, round 5 :  1/1 hits
                        British roll dice for 1 Infantry in New Guinea, round 5 :  0/1 hits
                        1 Infantry owned by the British lost in New Guinea
                    Thai win, taking New Guinea from British with 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                4 Infantrys and 1 Marine placed in Phuket

    Turn Complete - Thai
                Thai collect 16 PUs; end with 16 PUs

    triplea_42431_Tha7.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - British
                1 Artillery and 4 Infantrys moved from Moresby to New Guinea
                1 Transport moved from sz4 to sz6

    Purchase Units - British
                British buy 4 Artillerys, 5 Infantrys, 2 Tanks and 3 Transports; Remaining resources: 0 PUs;

    Combat - British
                Battle in New Guinea
                    British attack with 1 Artillery and 4 Infantrys
                    Thai defend with 1 Infantry
                        British roll dice for 1 Artillery and 4 Infantrys in New Guinea, round 2 : 1/5 hits, 1.17 expected hits
                        Thai roll dice for 1 Infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai lost in New Guinea
                    British win, taking New Guinea from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry

    Non Combat Move - British
                1 Infantry moved from Dheli to Bhopa
                1 Artillery and 1 Infantry moved from C.India to Nagpur

    Place Units - British
                3 Transports placed in sz63
                2 Artillerys, 2 Infantrys and 1 Tank placed in Calcutta
                1 Artillery and 1 Tank placed in Dheli
                1 Infantry placed in Dheli
                1 Artillery and 1 Infantry placed in Vancouver
                1 Infantry placed in Moresby

    Turn Complete - British
                British collect 48 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    British : -0.17
        Thai : -0.33

    Production/PUs Summary :

    Yamamoto : 72 / 72
        Chinese : 20 / 20
        Hisaichi : 79 / 79
        Dutch : 0 / 0
        Thai : 14 / 16
        British : 48 / 48
        Anzac : 26 / 28
        Americans : 84 / 84
        Masaharu : 35 / 39
        Russians : 28 / 29

    triplea_42431_Bri7.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Anzac
                1 Infantry and 1 Tank moved from Derby to sz50
                1 Infantry and 1 Tank moved from sz50 to Nayumo
                1 EarlyFighter moved from sz50 to Nayumo
                1 Infantry and 1 Tank moved from Derby to sz50
                4 Infantrys moved from W.Australia to sz50
                5 Infantrys and 1 Tank moved from sz50 to Soem
                1 EarlyFighter moved from sz50 to Soem
                1 Submarine moved from sz37 to sz52

    Purchase Units - Anzac
                Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite and 1 S.Sub; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Soem
                    Anzac attack with 1 EarlyFighter, 5 Infantrys and 1 Tank
                    Hisaichi defend with 2 Tanks; Yamamoto defend with 1 Artillery and 3 Infantrys
                        Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                        Anzac roll dice for 1 EarlyFighter, 5 Infantrys and 1 Tank in Soem, round 2 : 1/7 hits, 1.67 expected hits
                        Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Soem, round 2 : 2/6 hits, 2.33 expected hits
                        2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
                        Anzac roll dice for 1 EarlyFighter, 3 Infantrys and 1 Tank in Soem, round 3 : 3/5 hits, 1.33 expected hits
                        Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Soem, round 3 : 2/4 hits, 1.67 expected hits
                        2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem
                        Anzac roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Soem, round 4 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Tank in Soem, round 4 : 1/1 hits, 0.50 expected hits
                        1 Infantry owned by the Anzac lost in Soem
                        Anzac roll dice for 1 EarlyFighter and 1 Tank in Soem, round 5 : 0/2 hits, 0.83 expected hits
                        Yamamoto roll dice for 1 Tank in Soem, round 5 : 0/1 hits, 0.50 expected hits
                        Anzac roll dice for 1 EarlyFighter and 1 Tank in Soem, round 6 : 0/2 hits, 0.83 expected hits
                        Yamamoto roll dice for 1 Tank in Soem, round 6 : 0/1 hits, 0.50 expected hits
                        Anzac roll dice for 1 EarlyFighter and 1 Tank in Soem, round 7 : 0/2 hits, 0.83 expected hits
                        Yamamoto roll dice for 1 Tank in Soem, round 7 : 0/1 hits, 0.50 expected hits
                        Anzac roll dice for 1 EarlyFighter and 1 Tank in Soem, round 8 : 1/2 hits, 0.83 expected hits
                        Yamamoto roll dice for 1 Tank in Soem, round 8 : 1/1 hits, 0.50 expected hits
                        1 EarlyFighter owned by the Anzac and 1 Tank owned by the Hisaichi lost in Soem
                    Anzac win, taking Soem from Yamamoto with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 EarlyFighter and 5 Infantrys
                    Casualties for Yamamoto: 1 Artillery and 3 Infantrys
                    Casualties for Hisaichi: 2 Tanks
                Battle in Nayumo
                    Anzac attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Artillery
                        Anzac roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Nayumo, round 2 : 1/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Artillery in Nayumo, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Hisaichi lost in Nayumo
                    Anzac win, taking Nayumo from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery

    Non Combat Move - Anzac
                2 Infantrys moved from E.G to N.G
                1 EarlyFighter moved from Nayumo to sz50

    Place Units - Anzac
                2 Artillerys and 1 Elite placed in W.Australia
                1 Destroyer and 1 S.Sub placed in sz37

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.33
        Yamamoto : -0.50
        Anzac : -2.00

    Production/PUs Summary :

    Yamamoto : 71 / 72
        Chinese : 20 / 20
        Hisaichi : 78 / 79
        Dutch : 0 / 0
        Thai : 14 / 16
        British : 48 / 48
        Anzac : 28 / 28
        Americans : 84 / 84
        Masaharu : 35 / 39
        Russians : 28 / 29

    triplea_42431_Anz7.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Americans
                1 S.Sub moved from sz19 to sz45
                1 Infantry moved from Pula to sz45
                1 Infantry and 1 S.Sub moved from sz45 to sz70
                1 Infantry moved from sz70 to Davao
                1 Bomber moved from Wake to sz70
                2 B29s moved from Wake to sz70
                1 Infantry moved from Wake to sz19
                1 Infantry and 1 S.Sub moved from sz19 to sz70
                1 Infantry moved from sz70 to Davao
                2 Destroyers moved from sz4 to sz7
                1 Destroyer moved from sz3 to sz7
                1 Artillery and 2 Infantrys moved from Alaska to sz4
                1 Artillery, 2 Infantrys and 2 Transports moved from sz4 to sz7
                1 Artillery and 2 Infantrys moved from sz7 to Sukhalin
                1 Destroyer moved from sz17 to sz18
                1 B29 moved from San Francisco to sz7

    Purchase Units - Americans
                Americans buy 2 Destroyers, 1 Elite, 1 Fighter, 3 L.Fighters and 2 S.Subs; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz7
                    Americans attack with 1 B29, 3 Destroyers and 2 Transports
                    Masaharu defend with 2 Destroyers
                        Americans roll dice for 1 B29, 3 Destroyers and 2 Transports in sz7, round 2 : 3/4 hits, 1.83 expected hits
                        Masaharu roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits
                        1 Destroyer owned by the Americans, 1 Transport owned by the Americans and 2 Destroyers owned by the Masaharu lost in sz7
                        1 Infantry owned by the Americans lost in Sukhalin
                    Americans win with 1 B29, 2 Destroyers and 1 Transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Destroyer and 1 Transport
                    Casualties for Masaharu: 2 Destroyers
                Battle in sz70
                    Americans attack with 2 B29s, 1 Bomber and 2 S.Subs
                    Hisaichi defend with 1 B.Carrier and 3 Fighters
                        Americans roll dice for 2 S.Subs in sz70, round 2 : 1/2 hits, 1.00 expected hits
                    Units damaged: 1 B.Carrier owned by the Hisaichi
                        Americans roll dice for 2 B29s and 1 Bomber in sz70, round 2 : 2/3 hits, 2.33 expected hits
                        Hisaichi roll dice for 1 B.Carrier and 3 Fighters in sz70, round 2 : 1/4 hits, 2.50 expected hits
                    1 B.Carrier owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 1 S.Sub owned by the Americans lost in sz70
                        1 Infantry owned by the Americans lost in Davao
                        Americans roll dice for 1 S.Sub in sz70, round 3 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 2 B29s and 1 Bomber in sz70, round 3 : 2/3 hits, 2.33 expected hits
                        Hisaichi roll dice for 2 Fighters in sz70, round 3 : 1/2 hits, 1.33 expected hits
                        1 Bomber owned by the Americans and 2 Fighters owned by the Hisaichi lost in sz70
                    Americans win with 2 B29s and 1 S.Sub remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 Bomber and 1 S.Sub
                    Casualties for Hisaichi: 1 B.Carrier and 3 Fighters
                Battle in Sukhalin
                Battle in sz18
                    Americans attack with 1 Destroyer
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                        1 Destroyer owned by the Americans lost in sz18
                    Yamamoto win, taking Sukhalin from Masaharu with 1 Destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 Destroyer
                Battle in Davao

    Non Combat Move - Americans
                2 B29s moved from sz70 to Wake
                1 Elite moved from Pearl Harbor to sz25
                1 Elite and 1 S.Sub moved from sz25 to sz19
                1 Elite moved from sz19 to Wake
                1 Elite moved from Pearl Harbor to sz25
                1 Elite and 1 S.Sub moved from sz25 to sz19
                1 Elite moved from sz19 to Wake
                1 S.Sub moved from sz23 to sz25
                1 Infantry moved from Hilo to sz25
                1 Infantry and 1 S.Sub moved from sz25 to sz24
                1 B29 moved from sz7 to Ostrov

    Place Units - Americans
                1 Fighter placed in sz19
                2 L.Fighters placed in Pearl Harbor
                1 L.Fighter placed in Hilo
                1 Destroyer placed in sz25
                1 Destroyer placed in sz4
                2 S.Subs placed in sz23
                1 Elite placed in San Francisco

    Turn Complete - Americans
                Americans collect 90 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.83
        Masaharu : 1.00
        Yamamoto : 0.50
        Americans : -0.33

    Production/PUs Summary :

    Yamamoto : 71 / 72
        Chinese : 20 / 20
        Hisaichi : 74 / 79
        Dutch : 0 / 0
        Thai : 14 / 16
        British : 48 / 48
        Anzac : 28 / 28
        Americans : 90 / 90
        Masaharu : 33 / 39
        Russians : 28 / 29

    triplea_42431_Ame7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Masaharu
                1 Tankette moved from Hsingan to Belogorsk
                1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
                5 Infantrys moved from Vostok to Belogorsk
                1 Infantry moved from Vostok to Irkutsk
                1 Tank moved from Irkutsk to Belogorsk
                1 Transport moved from sz1 to sz2
                1 Artillery moved from Palana to sz2
                1 Transport moved from sz1 to sz2
                1 Artillery and 1 Marine moved from Palana to sz2
                2 Artillerys, 1 Marine and 2 Transports moved from sz2 to sz1
                1 Infantry moved from Belogorsk to sz1
                2 Artillerys, 1 Infantry and 1 Marine moved from sz1 to Ostrov
                2 Destroyers moved from sz16 to sz17
                2 Transports moved from sz1 to sz15
                4 Infantrys moved from Akina to sz15
                4 Infantrys and 2 Transports moved from sz15 to sz1
                4 Infantrys moved from sz1 to Belogorsk

    Purchase Units - Masaharu
                Masaharu buy 2 Destroyers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz17
                    Masaharu attack with 2 Destroyers
                    Americans defend with 1 Destroyer
                        Masaharu roll dice for 2 Destroyers in sz17, round 2 :  0/2 hits
                        Americans roll dice for 1 Destroyer in sz17, round 2 :  1/1 hits
                        1 Destroyer owned by the Masaharu lost in sz17
                        Masaharu roll dice for 1 Destroyer in sz17, round 3 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz17, round 3 :  1/1 hits
                        1 Destroyer owned by the Masaharu lost in sz17
                    Americans win with 1 Destroyer remaining. Battle score for attacker is -16
                    Casualties for Masaharu: 2 Destroyers
                Battle in Ostrov
                    Masaharu attack with 2 Artillerys, 1 Infantry and 1 Marine
                    Americans defend with 1 B29; Russians defend with 1 Bunker
                        Masaharu roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Ostrov, round 2 :  0/4 hits
                        Russians roll dice for 1 B29 and 1 Bunker in Ostrov, round 2 :  0/2 hits
                        Masaharu roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Ostrov, round 3 :  1/4 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 B29 and 1 Bunker in Ostrov, round 3 :  1/2 hits
                        1 Infantry owned by the Masaharu lost in Ostrov
                        Masaharu roll dice for 2 Artillerys and 1 Marine in Ostrov, round 4 :  0/3 hits
                        Russians roll dice for 1 B29 and 1 Bunker in Ostrov, round 4 :  1/2 hits
                        1 Artillery owned by the Masaharu lost in Ostrov
                        Masaharu roll dice for 1 Artillery and 1 Marine in Ostrov, round 5 :  2/2 hits
                        Russians roll dice for 1 B29 and 1 Bunker in Ostrov, round 5 :  1/2 hits
                        1 Artillery owned by the Masaharu, 1 B29 owned by the Americans and 1 Bunker owned by the Russians lost in Ostrov
                    Masaharu win, taking Ostrov from Russians with 1 Marine remaining. Battle score for attacker is 14
                    Casualties for Masaharu: 2 Artillerys and 1 Infantry
                    Casualties for Americans: 1 B29
                    Casualties for Russians: 1 Bunker

    Non Combat Move - Masaharu

    Place Units - Masaharu
                2 Destroyers placed in sz16
                2 Infantrys and 1 Marine placed in Belogorsk
                3 Infantrys placed in Amursk
                5 Infantrys placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 34 PUs; end with 34 PUs

    triplea_42431_Mas7.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Russians
                1 Infantry moved from Angarsk to Yakutsk
                      Russians take Yakutsk from Masaharu
                1 Infantry moved from Ustkut to Irkutsk
                1 EarlyFighter moved from Ulaan Ude to Irkutsk
                1 EarlyFighter moved from Ulaan Ude to Hsingan
                1 Artillery and 1 Infantry moved from Quingdao to Hsingan

    Purchase Units - Russians
                Russians buy 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Irkutsk
                    Russians attack with 1 EarlyFighter and 1 Infantry
                    Masaharu defend with 1 Infantry
                        Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.50 expected hits
                        Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.50 expected hits
                        Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Irkutsk
                    retreated to Irkutsk
                    Masaharu win with 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 Infantry
                Battle in Hsingan
                    Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                    Masaharu defend with 1 Infantry
                        Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Hsingan, round 2 : 2/3 hits, 1.00 expected hits
                        Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan
                    Russians win, taking Hsingan from Masaharu with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 Infantry
                    Casualties for Masaharu: 1 Infantry

    Non Combat Move - Russians
                1 EarlyFighter moved from Hsingan to Quingdao
                1 EarlyFighter moved from Irkutsk to Quingdao
                1 AAGun, 1 Elite, 6 Infantrys and 3 Tanks moved from Ulaan Ude to Quingdao
                1 Infantry moved from Tulun to Ustkut
                1 Elite and 4 Infantrys moved from Tulun to Ulaan Ude
                2 Tanks moved from Kaask to Ulaan Ude
                7 Infantrys moved from Kaask to Tulun
                1 Infantry moved from Krasnoyarsk to Kaask
                2 Tanks moved from Achinsk to Kaask
                2 Infantrys moved from Achinsk to Krasnoyarsk

    Place Units - Russians
                6 Infantrys placed in Kaask
                1 Infantry and 3 Tanks placed in Achinsk

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Masaharu : 1.00
        Russians : 0.00

    Production/PUs Summary :

    Yamamoto : 71 / 72
        Chinese : 20 / 20
        Hisaichi : 74 / 79
        Dutch : 0 / 0
        Thai : 14 / 16
        British : 48 / 48
        Anzac : 28 / 28
        Americans : 90 / 90
        Masaharu : 30 / 34
        Russians : 31 / 31

    triplea_42431_Rus7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Destroyer moved from sz76 to sz17
                1 Destroyer moved from sz76 to sz7
                3 Fighters moved from sz76 to sz7
                1 Bomber moved from Tokyo to sz7
                1 Destroyer moved from sz78 to sz17
                1 Destroyer moved from sz78 to sz76
                1 Transport moved from sz59 to sz58
                1 Infantry moved from Buru to sz58
                1 Infantry and 1 Transport moved from sz58 to sz81
                1 Infantry moved from sz81 to S.G
                      Yamamoto take S.G from British
                1 Artillery moved from Buru to sz58
                1 Artillery moved from Flores to sz58
                1 Artillery and 1 Marine moved from Malaya to sz73
                1 Artillery, 1 B.Transport and 1 Marine moved from sz73 to sz59
                1 Infantry moved from Thailand to sz73
                1 Tankette moved from Thailand to sz73
                1 B.Transport, 1 Infantry and 1 Tankette moved from sz73 to sz59
                1 Artillery, 1 Infantry, 1 Marine and 1 Tankette moved from sz59 to Soem
                2 T.Boats moved from sz59 to sz60
                1 Tank moved from Burma to E.India
                      Yamamoto take E.India from British
                1 Tank moved from Burma to Bengal
                3 Artillerys, 2 Infantrys, 2 Tanks and 4 Tankettes moved from Thailand to Burma
                2 Tanks and 4 Tankettes moved from Burma to Bengal
                2 Artillerys and 2 Transports moved from sz58 to sz70
                2 Artillerys moved from sz70 to Davao
                1 Destroyer moved from sz76 to sz70
                1 Transport moved from sz68 to sz70
                3 Tanks moved from Sian to Gansu
                2 Tankettes moved from Sian to Sikang
                1 Infantry moved from Szechwan to Sikang
                1 Artillery, 1 Infantry and 2 Tankettes moved from Szechwan to Gansu
                4 Infantrys moved from Sian to Szechwan
                1 Infantry moved from W.Sian to Sikang
                1 Tankette moved from Szechwan to Gansu
                2 Artillerys, 10 Infantrys and 1 Marine moved from Nanking to Sian

    Purchase Units - Yamamoto
                Yamamoto buy 1 B.Carrier, 1 Destroyer, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Sikang
                    Yamamoto attack with 2 Infantrys and 2 Tankettes
                    Chinese defend with 1 Infantry and 1 Marine
                        Yamamoto roll dice for 2 Infantrys and 2 Tankettes in Sikang, round 2 :  0/4 hits
                        Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 2 :  0/2 hits
                        Yamamoto roll dice for 2 Infantrys and 2 Tankettes in Sikang, round 3 :  2/4 hits
                        Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 3 :  0/2 hits
                        1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Sikang
                    Yamamoto win, taking Sikang from Chinese with 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 Infantry and 1 Marine
                Battle in sz17
                    Yamamoto attack with 2 Destroyers
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 2 Destroyers in sz17, round 2 :  1/2 hits
                        Americans roll dice for 1 Destroyer in sz17, round 2 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17
                    Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Americans: 1 Destroyer
                Battle in sz70
                    Yamamoto attack with 1 Destroyer and 3 Transports
                    Americans defend with 1 S.Sub
                        Americans roll dice for 1 S.Sub in sz70, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer and 3 Transports in sz70, round 2 :  0/1 hits
                        Americans roll dice for 1 S.Sub in sz70, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer and 3 Transports in sz70, round 3 :  0/1 hits
                        Americans roll dice for 1 S.Sub in sz70, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer and 3 Transports in sz70, round 4 :  0/1 hits
                        Americans roll dice for 1 S.Sub in sz70, round 5 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer and 3 Transports in sz70, round 5 :  0/1 hits
                        Americans roll dice for 1 S.Sub in sz70, round 6 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer and 3 Transports in sz70, round 6 :  0/1 hits
                        1 Transport owned by the Yamamoto lost in sz70
                        Americans roll dice for 1 S.Sub in sz70, round 7 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer and 2 Transports in sz70, round 7 :  1/1 hits
                    1 S.Sub owned by the Americans and 1 Transport owned by the Yamamoto lost in sz70
                        1 Artillery owned by the Yamamoto lost in Davao
                    Yamamoto win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -3
                    Casualties for Yamamoto: 2 Transports
                    Casualties for Americans: 1 S.Sub
                Battle in Davao
                    Yamamoto attack with 1 Artillery
                    Americans defend with 1 AAGun, 1 Factory and 1 Infantry
                        Yamamoto roll dice for 1 Artillery in Davao, round 2 :  1/1 hits
                        Americans roll dice for 1 Infantry in Davao, round 2 :  0/1 hits
                        1 Infantry owned by the Americans lost in Davao
                    Yamamoto win, taking Davao from Americans with 1 Artillery remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Artillery
                    Casualties for Americans: 1 Infantry
                Battle in Soem
                    Yamamoto attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette
                    Anzac defend with 1 Tank
                        Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette in Soem, round 2 :  2/4 hits
                        Anzac roll dice for 1 Tank in Soem, round 2 :  0/1 hits
                        1 Tank owned by the Anzac lost in Soem
                    Yamamoto win, taking Soem from Anzac with 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette remaining. Battle score for attacker is 5
                    Casualties for Anzac: 1 Tank
                Battle in sz7
                    Yamamoto attack with 1 Bomber, 1 Destroyer and 3 Fighters
                    Americans defend with 2 Destroyers and 1 Transport
                        Yamamoto roll dice for 1 Bomber, 1 Destroyer and 3 Fighters in sz7, round 2 :  3/5 hits
                        Americans roll dice for 2 Destroyers and 1 Transport in sz7, round 2 :  1/3 hits
                        2 Destroyers owned by the Americans, 1 Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 14
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Americans: 2 Destroyers and 1 Transport
                Battle in Gansu
                    Yamamoto attack with 1 Artillery, 1 Infantry, 3 Tanks and 3 Tankettes
                    Chinese defend with 1 AAGun, 2 Marines and 2 Tanks
                        Yamamoto roll dice for 1 Artillery, 1 Infantry, 3 Tanks and 3 Tankettes in Gansu, round 2 :  0/8 hits
                        Chinese roll dice for 2 Marines and 2 Tanks in Gansu, round 2 :  2/4 hits
                        1 Infantry owned by the Yamamoto and 1 Tankette owned by the Yamamoto lost in Gansu
                        Yamamoto roll dice for 1 Artillery, 3 Tanks and 2 Tankettes in Gansu, round 3 :  3/6 hits
                        Chinese roll dice for 2 Marines and 2 Tanks in Gansu, round 3 :  1/4 hits
                        1 Tank owned by the Chinese, 2 Marines owned by the Chinese and 1 Tankette owned by the Yamamoto lost in Gansu
                        Yamamoto roll dice for 1 Artillery, 3 Tanks and 1 Tankette in Gansu, round 4 :  3/5 hits
                        Chinese roll dice for 1 Tank in Gansu, round 4 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Tankette owned by the Yamamoto lost in Gansu
                    Yamamoto win, taking Gansu from Chinese with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry and 3 Tankettes
                    Casualties for Chinese: 2 Marines and 2 Tanks

    Non Combat Move - Yamamoto
                3 Fighters moved from sz7 to sz76
                1 Bomber moved from sz7 to Tokyo

    Place Units - Yamamoto
                1 B.Carrier and 2 Fighters placed in sz76
                Yamamoto undo move 1.
                1 B.Carrier, 1 Destroyer and 1 Fighter placed in sz76
                1 Fighter and 5 Infantrys placed in Malaya
                1 Fighter and 2 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 80 PUs; end with 80 PUs

    triplea_42431_Yam8.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Chinese
                8 Infantrys moved from Tsingnan to Gansu

    Purchase Units - Chinese
                Chinese buy 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Gansu
                    Chinese attack with 8 Infantrys
                    Yamamoto defend with 1 AAGun, 1 Artillery and 3 Tanks
                        Chinese roll dice for 8 Infantrys in Gansu, round 2 : 4/8 hits, 1.33 expected hits
                        Yamamoto roll dice for 1 Artillery and 3 Tanks in Gansu, round 2 : 2/4 hits, 1.83 expected hits
                        1 Artillery owned by the Yamamoto, 3 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Gansu
                    Chinese win, taking Gansu from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 15
                    Casualties for Chinese: 2 Infantrys
                    Casualties for Yamamoto: 1 Artillery and 3 Tanks

    Non Combat Move - Chinese
                4 Infantrys moved from Gobi to Tsingnan
                1 Infantry moved from Xining to Nancheng
                5 Infantrys moved from Xining to Tsingnan
                4 Infantrys moved from Quyan to Gobi
                4 Infantrys moved from Urumal to Quyan

    Place Units - Chinese
                6 Infantrys placed in Xining
                4 Infantrys placed in Urumal

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Yamamoto : 0.17
        Chinese : 2.67

    Production/PUs Summary :

    Yamamoto : 79 / 80
        Chinese : 19 / 19
        Hisaichi : 74 / 79
        Dutch : 0 / 0
        Thai : 14 / 16
        British : 46 / 48
        Anzac : 27 / 28
        Americans : 86 / 90
        Masaharu : 30 / 34
        Russians : 31 / 31

    triplea_42431_Chi8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Hisaichi
                10 Infantrys and 1 Tank moved from N.Shangsi to Gansu
                1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Szechwan to Gansu
                2 Infantrys moved from W.Sian to Sikang
                3 Infantrys moved from Manchuria to Hsingan
                1 Tankette moved from Peking to Hsingan
                5 Infantrys moved from Manchuria to Belogorsk
                2 Tanks moved from Peking to N.Shangsi
                4 Infantrys moved from E.Shansi to N.Shangsi
                1 Infantry moved from Peking to Tientsin
                1 Tank moved from Bengal to C.India
                      Hisaichi take C.India from British
                3 Tanks moved from Bengal to Nagpur
                1 Tank moved from Bengal to Bhopa
                5 Artillerys moved from Flores to sz58
                6 Elites moved from Flores to sz58
                2 Infantrys moved from Flores to sz58
                1 Transport moved from sz81 to sz59
                5 Artillerys, 1 B.Transport, 6 Elites, 2 Infantrys and 6 Transports moved from sz58 to sz81
                1 Infantry moved from Ceram to sz81
                5 Artillerys, 6 Elites and 3 Infantrys moved from sz81 to New Guinea
                2 Infantrys moved from Celebs to sz59
                2 Infantrys moved from sz59 to Java

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 2 EarlyFighters, 1 Elite, 1 Fighter, 10 Infantrys, 1 T.Boat, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Hsingan
                    Hisaichi attack with 3 Infantrys and 1 Tankette
                    Russians defend with 1 Artillery
                        Hisaichi roll dice for 3 Infantrys and 1 Tankette in Hsingan, round 2 :  1/4 hits
                        Russians roll dice for 1 Artillery in Hsingan, round 2 :  1/1 hits
                        1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hsingan
                    Hisaichi win, taking Hsingan from Russians with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Artillery
                Battle in Bhopa
                    Hisaichi attack with 1 Tank
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Tank in Bhopa, round 2 :  0/1 hits
                        British roll dice for 1 Infantry in Bhopa, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Bhopa, round 3 :  0/1 hits
                        British roll dice for 1 Infantry in Bhopa, round 3 :  1/1 hits
                        1 Tank owned by the Hisaichi lost in Bhopa
                    British win with 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Hisaichi: 1 Tank
                Battle in Nagpur
                    Hisaichi attack with 3 Tanks
                    British defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 3 Tanks in Nagpur, round 2 :  1/3 hits
                        British roll dice for 1 Artillery and 1 Infantry in Nagpur, round 2 :  1/2 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Nagpur
                        Hisaichi roll dice for 2 Tanks in Nagpur, round 3 :  2/2 hits
                        British roll dice for 1 Artillery in Nagpur, round 3 :  0/1 hits
                        1 Artillery owned by the British lost in Nagpur
                    Hisaichi win, taking Nagpur from British with 2 Tanks remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 Tank
                    Casualties for British: 1 Artillery and 1 Infantry
                Battle in New Guinea
                    Hisaichi attack with 5 Artillerys, 6 Elites and 3 Infantrys
                    British defend with 1 Artillery and 4 Infantrys
                        Hisaichi roll dice for 5 Artillerys, 6 Elites and 3 Infantrys in New Guinea, round 2 :  8/14 hits
                        British roll dice for 1 Artillery and 4 Infantrys in New Guinea, round 2 :  3/5 hits
                        1 Artillery owned by the British, 4 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in New Guinea
                    Hisaichi win, taking New Guinea from British with 5 Artillerys and 6 Elites remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 3 Infantrys
                    Casualties for British: 1 Artillery and 4 Infantrys
                Battle in Gansu
                    Hisaichi attack with 1 Artillery, 15 Infantrys, 1 Marine and 2 Tanks
                    Chinese defend with 1 AAGun and 6 Infantrys
                        Hisaichi roll dice for 1 Artillery, 15 Infantrys, 1 Marine and 2 Tanks in Gansu, round 2 :  5/19 hits
                        Chinese roll dice for 6 Infantrys in Gansu, round 2 :  3/6 hits
                        3 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Gansu
                        Hisaichi roll dice for 1 Artillery, 12 Infantrys, 1 Marine and 2 Tanks in Gansu, round 3 :  2/16 hits
                        Chinese roll dice for 1 Infantry in Gansu, round 3 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                    Hisaichi win, taking Gansu from Chinese with 1 Artillery, 11 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for Chinese: 6 Infantrys

    Non Combat Move - Hisaichi

    Place Units - Hisaichi
                2 EarlyFighters, 1 Fighter and 1 T.Boat placed in sz60
                8 Infantrys placed in Seoul
                2 Tanks and 1 Tankette placed in Peking
                2 Artillerys, 1 Elite, 2 Infantrys and 1 Tankette placed in Hongkong

    Turn Complete - Hisaichi
                Hisaichi collect 79 PUs; end with 79 PUs

    triplea_42431_His8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Thai
                1 Tank moved from Nepal to Bhopa
                2 Infantrys and 1 Marine moved from Burma to Bengal
                4 Infantrys moved from Thailand to Burma
                4 Infantrys and 1 Marine moved from Phuket to Thailand
                1 Transport moved from sz81 to sz59
                1 Infantry moved from Sarong to New Guinea

    Purchase Units - Thai
                Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Bhopa
                    Thai attack with 1 Tank
                    British defend with 1 Infantry
                        Thai roll dice for 1 Tank in Bhopa, round 2 :  1/1 hits
                        British roll dice for 1 Infantry in Bhopa, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in Bhopa
                    Thai win, taking Bhopa from British with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket

    Turn Complete - Thai
                Thai collect 15 PUs; end with 15 PUs

    triplea_42431_Tha8.tsvg

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