Scramble 3 fighters to 99.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3 Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Burma to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 2 infantry moved from Shensi to KansuCombat - Japanese
Battle in Alaska
Battle in Kansu
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 2/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Alaska from Americans, taking Kansu from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery and 2 infantry
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in India
Japanese destroys 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Japan to Korea
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
2 infantry moved from Shan State to BurmaPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2,5,6,3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,1
Japanese collect 49 PUs (10 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Americans : 1,00
Chinese : 0,67
UK_Pacific : -0,67
Japanese : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 41 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 tactical_bomber moved from 43 Sea Zone to Celebes
1 fighter moved from 45 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to Celebes
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 44 Sea Zone to 46 Sea Zone
6 armour, 16 artilleries and 16 infantry moved from Norway to Finland
3 bombers moved from United Kingdom to FinlandCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Gibraltar from Italians, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 6 armour, 16 artilleries, 3 bombers and 16 infantry
Germans defend with 38 armour, 1 factory_minor, 4 infantry and 6 mech_infantrys
Americans roll dice for 6 armour, 16 artilleries, 3 bombers and 16 infantry in Finland, round 2 : 16/41 hits, 15,67 expected hits
Germans roll dice for 38 armour, 4 infantry and 6 mech_infantrys in Finland, round 2 : 29/48 hits, 22,33 expected hits
4 infantry owned by the Germans, 6 armour owned by the Germans, 16 infantry owned by the Americans, 13 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Finland
6 armour owned by the Americans and 3 artilleries owned by the Americans retreated to Norway
Germans win with 32 armour remaining. Battle score for attacker is -28
Casualties for Americans: 13 artilleries and 16 infantry
Casualties for Germans: 6 armour, 4 infantry and 6 mech_infantrys
Battle in Celebes
Americans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 artilleries and 1 infantry
Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
3 carriers moved from 43 Sea Zone to 44 Sea Zone
4 destroyers moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
3 bombers moved from Eastern United States to United Kingdom
3 bombers moved from Finland to Norway
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 6,67
Americans : 1,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 41 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 tactical_bomber moved from 43 Sea Zone to Celebes
1 fighter moved from 45 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to Celebes
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 44 Sea Zone to 46 Sea Zone
6 armour, 16 artilleries and 16 infantry moved from Norway to Finland
3 bombers moved from United Kingdom to FinlandCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Gibraltar from Italians, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 6 armour, 16 artilleries, 3 bombers and 16 infantry
Germans defend with 38 armour, 1 factory_minor, 4 infantry and 6 mech_infantrys
Americans roll dice for 6 armour, 16 artilleries, 3 bombers and 16 infantry in Finland, round 2 : 16/41 hits, 15,67 expected hits
Germans roll dice for 38 armour, 4 infantry and 6 mech_infantrys in Finland, round 2 : 29/48 hits, 22,33 expected hits
4 infantry owned by the Germans, 6 armour owned by the Germans, 16 infantry owned by the Americans, 13 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Finland
6 armour owned by the Americans and 3 artilleries owned by the Americans retreated to Norway
Germans win with 32 armour remaining. Battle score for attacker is -28
Casualties for Americans: 13 artilleries and 16 infantry
Casualties for Germans: 6 armour, 4 infantry and 6 mech_infantrys
Battle in Celebes
Americans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 artilleries and 1 infantry
Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
3 carriers moved from 43 Sea Zone to 44 Sea Zone
4 destroyers moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
3 bombers moved from Eastern United States to United Kingdom
3 bombers moved from Finland to Norway
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 artilleries, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Iceland: 2 fighters
EDIT: Turning off Edit Mode
8 artilleries, 8 infantry and 1 mech_infantry moved from West India to India
2 armour and 16 mech_infantrys moved from Eastern Persia to India
3 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery and 1 mech_infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Timguska to Yakut S.S.R.
1 armour moved from Buryatia to Sakha
UK_Pacific take Sakha from Japanese
1 armour moved from Sakha to Siberia
UK_Pacific take Siberia from JapaneseCombat - British
Battle in Alexandria
British attack with 1 artillery, 2 fighters and 1 mech_infantry
Italians defend with 2 artilleries
British roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 2 artilleries in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 artilleries
Battle in Trans-Jordan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in India
British attack with 2 armour, 8 artilleries, 8 infantry and 17 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 armour, 8 artilleries, 8 infantry and 17 mech_infantrys in India, round 2 : 7/35 hits, 9,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 armour, 8 artilleries, 7 infantry and 17 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 aaGun moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from Alexandria to EgyptPlace Units - British
2 artilleries and 1 tactical_bomber placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,4,4,6,3,3,4,1,5
British collect 31 PUs (5 lost to blockades); end with 31 PUsTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 6,67
British : -0,50
Italians : -0,33
Americans : 1,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Italians
Italians buy 4 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
1 infantry moved from Syria to Iraq
Italians take Iraq from British
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Syria to Trans-Jordan
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
2 bombers moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 2 bombers, 2 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 2 bombers, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2,67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
1 bomber owned by the Italians, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Trans-Jordan
Italians attack with 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry
AA fire in Trans-Jordan : 0/3 hits, 0,50 expected hits
Italians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 4/9 hits, 3,17 expected hits
British roll dice for 1 aaGun and 3 infantry in Trans-Jordan, round 2 : 3/3 hits, 1,00 expected hits
1 aaGun owned by the British, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun and 3 infantryNon Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
2 bombers moved from 98 Sea Zone to Southern Italy
4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to Tunisia
1 bomber and 2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Tunisia
3 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 bomber placed in Southern Italy
4 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians : 1,50
British : 3,67
AA fire in Trans-Jordan : : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in GuamNon Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
2 destroyers moved from 43 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 cruiser placed in 54 Sea Zone
1 marine placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 4 infantry and 1 marine moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 112 Sea Zone to Norway
6 bombers and 3 fighters moved from Western Germany to Norway
2 fighters moved from 112 Sea Zone to Norway
32 armour moved from Finland to Norway
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from BritishCombat - Germans
Battle in Norway
Germans attack with 32 armour, 2 artilleries, 6 bombers, 5 fighters, 4 infantry and 1 marine
British defend with 2 armour, 2 artilleries and 9 infantry; Americans defend with 1 airfield, 6 armour, 3 artilleries, 3 bombers, 1 factory_minor and 1 harbour
Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 32 armour, 2 artilleries, 6 bombers, 5 fighters, 4 infantry and 1 marine in Norway, round 2 : 21/50 hits, 24,50 expected hits
Americans roll dice for 8 armour, 5 artilleries, 3 bombers and 9 infantry in Norway, round 2 : 9/25 hits, 9,17 expected hits
2 artilleries owned by the Germans, 4 infantry owned by the Germans, 2 armour owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans, 3 artilleries owned by the Americans, 2 artilleries owned by the British, 9 infantry owned by the British, 2 armour owned by the British and 1 marine owned by the Germans lost in Norway
Germans roll dice for 30 armour, 6 bombers and 5 fighters in Norway, round 3 : 18/41 hits, 21,50 expected hits
Americans roll dice for 4 armour in Norway, round 3 : 2/4 hits, 2,00 expected hits
2 armour owned by the Germans and 4 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 28 armour, 6 bombers and 5 fighters remaining. Battle score for attacker is 82
Casualties for Germans: 4 armour, 2 artilleries, 4 infantry and 1 marine
Casualties for Americans: 6 armour, 3 artilleries and 3 bombers
Casualties for British: 2 armour, 2 artilleries and 9 infantryNon Combat Move - Germans
4 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
6 bombers moved from Norway to Western Germany
9 artilleries and 39 infantry moved from Belarus to Bryansk
1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
3 armour moved from Russia to Urals
3 infantry moved from Samara to Novosibirsk
3 infantry moved from Volgograd to Caucasus
4 artilleries and 12 infantry moved from Rostov to Caucasus
2 artilleries and 13 infantry moved from Caucasus to Northwest Persia
4 aaGuns, 13 artilleries and 26 infantry moved from Northwest Persia to IraqPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
2 armour and 1 infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in RostovTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : -7,67
Americans : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Combat Move - Russians
3 artilleries and 1 infantry moved from Yenisey to Evenkiyskiy
3 fighters moved from West India to EthiopiaCombat - Russians
Battle in Evenkiyskiy
Russians attack with 3 artilleries and 1 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 1 infantry in Evenkiyskiy, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Yenisey to EvenkiyskiyTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00
Russians : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 4 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Korea to Siberia
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Siberia
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 2 fighters and 1 tactical_bomber in Siberia, round 2 : 2/3 hits, 1,67 expected hits
UK_Pacific roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Siberia
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 21 Sea Zone
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
1 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Yunnan to Shan State
3 infantry moved from Kwangtung to Kwangsi
2 artilleries and 7 infantry moved from Burma to Shan State
2 artilleries moved from Kansu to Shensi
1 infantry moved from Hunan to YunnanPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Removing units owned by Japanese from French Indo China: 3 infantry
EDIT: Adding units owned by Japanese to Shan State: 6 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Japanese collect 44 PUs (8 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 0,33
ANZAC : -0,50
UK_Pacific : 0,50
Japanese : 2,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Alaska
1 armour and 1 mech_infantry moved from Western United States to British Columbia
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 21 Sea Zone
2 submarines moved from 46 Sea Zone to 21 Sea Zone
3 bombers moved from United Kingdom to Western United States
2 fighters moved from 106 Sea Zone to United Kingdom
1 carrier and 1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 5 carriers, 2 cruisers and 3 destroyers moved from 44 Sea Zone to 21 Sea Zone
2 fighters moved from Iceland to United KingdomCombat - Americans
Battle in Alaska
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 armour in British Columbia, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 carrier moved from 54 Sea Zone to 21 Sea Zone
2 cruisers and 1 submarine moved from 30 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Alaska to Western United States
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 battleship, 2 cruisers and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,17
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Alaska
1 armour and 1 mech_infantry moved from Western United States to British Columbia
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 21 Sea Zone
2 submarines moved from 46 Sea Zone to 21 Sea Zone
3 bombers moved from United Kingdom to Western United States
2 fighters moved from 106 Sea Zone to United Kingdom
1 carrier and 1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 5 carriers, 2 cruisers and 3 destroyers moved from 44 Sea Zone to 21 Sea Zone
2 fighters moved from Iceland to United KingdomCombat - Americans
Battle in Alaska
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 armour in British Columbia, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 carrier moved from 54 Sea Zone to 21 Sea Zone
2 cruisers and 1 submarine moved from 30 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Alaska to Western United States
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 battleship, 2 cruisers and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour; Remaining resources: 13 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 armour, 8 artilleries, 6 infantry and 17 mech_infantrys moved from India to Burma
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,6,3,4,1,1,6,1,1,1
British collect 26 PUs (4 lost to blockades); end with 39 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Americans : 0,17
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West AfricaCombat - Italians
Battle in French West AfricaNon Combat Move - Italians
4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Gibraltar
2 carriers and 4 destroyers moved from 98 Sea Zone to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Tunisia to Gibraltar
3 bombers moved from Southern Italy to Gibraltar
1 infantry moved from Iraq to Trans-JordanPlace Units - Italians
2 destroyers and 3 submarines placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Italians collect 27 PUs (2 lost to blockades); end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 destroyers moved from 44 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 aaGun, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 aaGun, 3 infantry and 1 marine moved from 21 Sea Zone to GuamPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Persia to West India
1 infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
Germans take 125 Sea Zone from Americans
2 bombers moved from Western Germany to 127 Sea ZoneCombat - Germans
Battle in West India
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in West India
Germans win, taking West India from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 127 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 127 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
2 bombers moved from 127 Sea Zone to Novgorod
2 armour, 4 artilleries and 16 infantry moved from Caucasus to Northwest Persia
2 armour, 2 artilleries and 13 infantry moved from Northwest Persia to Iraq
4 aaGuns, 13 artilleries and 26 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
3 armour moved from Urals to Timguska
1 infantry moved from Novosibirsk to Urals
2 infantry moved from Novosibirsk to Timguska
1 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
3 mech_infantrys moved from Volgograd to Novosibirsk
9 artilleries and 39 infantry moved from Bryansk to Rostov
28 armour moved from Norway to Karelia
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from Western Germany to GibraltarPlace Units - Germans
1 carrier, 1 destroyer, 4 submarines and 2 transports placed in 112 Sea Zone
Germans undo move 1.
1 artillery, 2 fighters and 3 infantry placed in Western Germany
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
3 submarines placed in 112 Sea Zone
1 submarine placed in 127 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -0,67
Americans : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Combat Move - Russians
3 fighters moved from Ethiopia to Egypt
3 artilleries and 1 infantry moved from Evenkiyskiy to YeniseyCombat - Russians
Battle in Yenisey
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 1 infantry in Yenisey, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Evenkiyskiy to YeniseyTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 17 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in Wake IslandNon Combat Move - Japanese
3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries moved from Shensi to KweichowPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in Malaya
5 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from British Columbia to Alaska
Americans take Alaska from Japanese
3 bombers moved from Western United States to Soviet Far East
1 bomber moved from Hawaiian Islands to Soviet Far East
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
3 fighters and 2 tactical_bombers moved from Western United States to Midway
1 battleship, 2 cruisers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 cruisers moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in KoreaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 cruisers and 1 submarine
EDIT: Turning off Edit Mode
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 carrier moved from 101 Sea Zone to 103 Sea Zone
4 submarines moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 cruisers and 1 submarine
EDIT: Turning off Edit Mode
1 armour, 8 infantry and 1 mech_infantry placed in Eastern United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from British Columbia to Alaska
Americans take Alaska from Japanese
3 bombers moved from Western United States to Soviet Far East
1 bomber moved from Hawaiian Islands to Soviet Far East
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
3 fighters and 2 tactical_bombers moved from Western United States to Midway
1 battleship, 2 cruisers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 cruisers moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in KoreaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 cruisers and 1 submarine
EDIT: Turning off Edit Mode
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 carrier moved from 101 Sea Zone to 103 Sea Zone
4 submarines moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 cruisers and 1 submarine
EDIT: Turning off Edit Mode
1 armour, 8 infantry and 1 mech_infantry placed in Eastern United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British repair damage of 20x factory_major; Remaining resources: 19 PUs;
British buy 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from India to West India
1 mech_infantry moved from Burma to West India
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Evenkiyskiy to YeniseyCombat - British
Battle in West India
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in West India
British win, taking West India from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
British collect 26 PUs (4 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to India: 2 armour, 8 artilleries, 7 infantry and 16 mech_infantrys
EDIT: Removing units owned by British from Burma: 2 armour, 8 artilleries, 7 infantry and 16 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 infantry moved from 82 Sea Zone to Nigeria
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 88 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone
2 bombers moved from Gibraltar to 103 Sea Zone
2 bombers moved from Gibraltar to 90 Sea Zone
1 bomber moved from Gibraltar to 88 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to BrazilCombat - Italians
Battle in Gold Coast
Battle in 103 Sea Zone
Italians attack with 2 bombers, 1 destroyer and 2 fighters
Americans defend with 1 carrier
Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 carrier in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 103 Sea Zone
Italians win, taking Gold Coast from British with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Brazil
Battle in French Equatorial Africa
Battle in Nigeria
Battle in South West Africa
Battle in 90 Sea Zone
Italians attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier
Italians roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
Americans roll dice for 1 carrier in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 90 Sea Zone
Italians win, taking Brazil from British, taking French Equatorial Africa from French, taking Nigeria from British, taking South West Africa from British with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 88 Sea Zone
Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 88 Sea Zone
Italians win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from 88 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
2 bombers and 2 fighters moved from 103 Sea Zone to 91 Sea Zone
5 bombers moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 carriers, 6 destroyers, 3 infantry, 3 submarines and 2 transports moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 85 Sea Zone to 88 Sea ZonePlace Units - Italians
1 submarine and 3 transports placed in 95 Sea Zone
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Italians collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : 2,17
Americans : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 infantry and 1 marine moved from Guam to 21 Sea Zone
1 cruiser, 2 destroyers, 4 infantry, 1 marine and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Gibraltar to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Central United States
1 artillery moved from 89 Sea Zone to Central America
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Central America
2 bombers moved from Novgorod to Yenisey
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 mech_infantrys moved from Novosibirsk to Yenisey
3 armour and 2 infantry moved from Timguska to YeniseyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits, 0,67 expected hits
Bombing raid in United Kingdom rolls: 5,3,3,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Central America
Battle in Central United States
Germans converts factory_major into different units
Battle in West Indies
Battle in Yenisey
Germans attack with 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys
British defend with 1 armour; Russians defend with 2 aaGuns, 3 artilleries and 1 infantry
AA fire in Yenisey : 0/2 hits, 0,33 expected hits
Germans roll dice for 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys in Yenisey, round 2 : 4/10 hits, 3,67 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries and 1 infantry in Yenisey, round 2 : 4/5 hits, 1,83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yenisey
Germans roll dice for 3 armour, 2 bombers and 1 mech_infantry in Yenisey, round 3 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 armour and 2 artilleries in Yenisey, round 3 : 1/3 hits, 1,17 expected hits
2 artilleries owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Yenisey
Germans win, taking Central America from Americans, taking Central United States from Americans, taking West Indies from Americans, taking Yenisey from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries and 1 infantry
Casualties for British: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Yenisey to Novosibirsk
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
9 artilleries and 39 infantry moved from Rostov to Caucasus
2 armour, 2 artilleries and 14 infantry moved from Iraq to Trans-Jordan
4 artilleries and 16 infantry moved from Northwest Persia to Persia
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 89 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 127 Sea Zone to 112 Sea Zone
28 armour moved from Karelia to Belarus
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer, 2 submarines and 3 transports placed in 112 Sea Zone
Germans undo move 1.
1 carrier and 2 transports placed in 112 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
2 fighters placed in FinlandTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Germans collect 79 PUs (2 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsCombat Hit Differential Summary :
Germans : 1,33
AA fire in Yenisey : : -0,33
Russians : 2,00
AA fire in United Kingdom : : -0,67





