Thanks Mot. That’s two downloads I’ll have to do. I’m guessing neither is the size of TripleA but to give you an idea of what my connection is like TripleA took nearly 4 hours to download. I’ll get to those when I have the time. Soon enough I’ll can this sh!t connection.
Download links for the latest AAM Modules
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Maybe under the “other” category, we could pro-shop a tree unit, mountain unit, and so forth. This way we could drag the icon in a clear hex to customize a map. I would look a little generic but it could work to spice up some already decent maps.
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I dont have any problem with including some terrain markers to denote special terrain, as long as they work within what MapView can provide.
Also, next batch of units added…
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Mot, what’s up with that new terrain that DK sent you… looks like two big mountains with a forest and old faithfull in the middle.
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actually it looks like a nice full moon squating down over the landscape
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And here I though it was some type of Trench terrain :evil:
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No problem, I can make a Trophy piece for every country… :wink:
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V1.11 is out!
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I have made 3 new MapView modules to help me play the current Avalon Hill online Guadalcanal Campaign. They are heavilly wooded and one (Jungle Map_03) includes a shoreline. Feel free to download these MapView mods for your own Axis & Allies Minis games at:
http://www.battlevault.com/Campaigns/Guadalcanal/Guadalcanal_01.htm
MOTc, feel free to copy these and place these in your orginal post if you like.
Once I get through supporting the current Guadalcanal Campaign, I’ll turn to making some other new MapView mods.
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I’ll take a look, great!
Do these map configurations have an “official” name from WotC?
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By the way, modules are compressed internally already, zipping them doesnt do a whole lot…