18L BM3 dawgoneit (allies) vs. koala (axis+6)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                10 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 10 infantry in Suiyuyan, round 2 :  2/10 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    triplea_42525_Chi2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to 92 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Germans defend with 1 cruiser and 1 transport
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 cruiser and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Morocco
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Morocco
                    Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States
                Americans undo move 4.
                1 bomber and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                10 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 10 infantry in Suiyuyan, round 2 :  2/10 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 3 artilleries, 1 fighter and 3 infantry
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 1 cruiser in Alexandria, round 2 :  1/1 hits
                        British roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in Alexandria, round 2 :  5/8 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  4/5 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 fighter and 1 tactical_bomber moved from India to Ethiopia
                1 fighter moved from India to Ethiopia
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Burma to Shan State
                1 aaGun and 2 infantry moved from India to Burma
                1 aaGun and 1 infantry moved from India to Burma

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 109 Sea Zone
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3
                British collect 25 PUs (4 lost to blockades); end with 25 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 76 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    triplea_42525_UK_2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                2 artilleries and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Southern France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from French
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                    British defend with 1 cruiser, 1 destroyer and 2 transports
                        Italians roll dice for 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                        British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 2 cruisers, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                        British roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
                        1 transport owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 1 cruiser, 1 destroyer and 2 transports
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,00 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Southern France to Yugoslavia
                2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Bulgaria to Romania
                2 fighters moved from 98 Sea Zone to Libya
                1 artillery moved from Tunisia to Libya
                1 battleship moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from Slovakia Hungary to Romania

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 marine placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : -2,33
        British : 0,00

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3,700
            Median : 3,500
            Variance : 0,737
            Standard Deviation : 0,858
            Total rolls : 20

    Italians Combat
                1 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3,667
            Median : 3,000
            Variance : 1,357
            Standard Deviation : 1,165
            Total rolls : 15

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,800
            Median : 5,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    triplea_42525_Ita2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_42525_ANZ2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_42525_Fre2.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
                2 bombers moved from Southern France to Egypt
                3 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                7 infantry moved from Finland to Karelia
                2 fighters moved from Western Germany to Karelia
                1 infantry moved from Poland to Baltic States
                3 artilleries moved from Poland to Eastern Poland
                8 infantry moved from Poland to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                4 armour moved from Germany to Eastern Poland

    triplea_42525_Ger3.tsvg

  • 19 18 17

    Do you want to scramble around the uk?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    sure

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
                2 bombers moved from Southern France to Egypt
                3 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                7 infantry moved from Finland to Karelia
                2 fighters moved from Western Germany to Karelia
                1 infantry moved from Poland to Baltic States
                3 artilleries moved from Poland to Eastern Poland
                8 infantry moved from Poland to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                4 armour moved from Germany to Eastern Poland

    Combat - Germans
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Egypt
                    Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 fighter, 1 harbour and 1 mech_infantry; ANZAC defend with 2 infantry
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Egypt, round 2 : 3/6 hits, 3,67 expected hits
                        British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1,67 expected hits
                        1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 3/4 hits, 2,50 expected hits
                        British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0,67 expected hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 fighter and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 cruiser, 1 fighter and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        1 cruiser owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                    2 submarines owned by the Germans Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 cruiser and 2 transports
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                        British roll dice for 1 fighter in 109 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                        British roll dice for 1 fighter in 109 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                        1 fighter owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Karelia
                    Germans attack with 2 fighters and 7 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 2 fighters and 7 infantry in Karelia, round 2 : 2/9 hits, 2,17 expected hits
                        Russians roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 1,33 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 2 fighters and 6 infantry in Karelia, round 3 : 2/8 hits, 2,00 expected hits
                        Russians roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits, 1,17 expected hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 4 armour, 3 artilleries, 8 infantry and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 4 armour, 3 artilleries, 8 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 7/19 hits, 5,50 expected hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 armour, 3 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                1 artillery moved from Holland Belgium to Western Germany
                2 fighters moved from Karelia to Finland
                2 aaGuns moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                2 artilleries moved from Poland to Eastern Poland
                1 artillery moved from Germany to Poland
                3 infantry moved from Poland to Eastern Poland
                3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Greece to Romania
                3 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Germany to Poland

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                1 bomber placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : 2,17
        British : 0,33
        Russians : -0,33

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 22 times
            Average roll : 3,506
            Median : 4,000
            Variance : 2,573
            Standard Deviation : 1,604
            Total rolls : 83

    Germans Combat
                1 was rolled 18 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 17 times
            Average roll : 3,438
            Median : 3,500
            Variance : 2,381
            Standard Deviation : 1,543
            Total rolls : 64

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,111
            Median : 3,000
            Variance : 0,875
            Standard Deviation : 0,935
            Total rolls : 9

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4,300
            Median : 5,000
            Variance : 1,778
            Standard Deviation : 1,333
            Total rolls : 10

    triplea_42525_Ger3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Belarus to Karelia
                1 fighter moved from Belarus to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Karelia, round 2 :  2/6 hits
                        Germans roll dice for 4 infantry in Karelia, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Karelia, round 3 :  2/4 hits
                        Germans roll dice for 2 infantry in Karelia, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 2 :  2/17 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 aaGuns, 2 artilleries and 12 infantry moved from Belarus to Bryansk
                1 aaGun, 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 artilleries and 3 infantry moved from Russia to Bryansk
                1 fighter moved from Karelia to Nenetsia
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 6 infantry placed in Russia
                1 infantry placed in Novgorod
                Russians undo move 2.
                2 infantry placed in Novgorod
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4
                Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    triplea_42525_Rus3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Belarus to Karelia
                1 fighter moved from Belarus to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Karelia, round 2 :  2/6 hits
                        Germans roll dice for 4 infantry in Karelia, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Karelia, round 3 :  2/4 hits
                        Germans roll dice for 2 infantry in Karelia, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 2 :  2/17 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 aaGuns, 2 artilleries and 12 infantry moved from Belarus to Bryansk
                1 aaGun, 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 artilleries and 3 infantry moved from Russia to Bryansk
                1 fighter moved from Karelia to Nenetsia
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 6 infantry placed in Russia
                1 infantry placed in Novgorod
                Russians undo move 2.
                2 infantry placed in Novgorod
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4
                Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns
                EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns
                EDIT: Turning off Edit Mode

    triplea_42525_Rus3.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Anhwe to Hopei
                2 bombers moved from Kwangsi to India
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                2 fighters moved from Yunnan to Hopei
                1 carrier moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Shan State
                1 infantry moved from Anhwe to Hopei

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0,33 expected hits
                    Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Shan State
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 6/7 hits, 3,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/8 hits, 3,67 expected hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits
                        1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Hopei
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 3/6 hits, 2,50 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from Shantung to Jehol
                1 aaGun moved from Anhwe to Jehol
                1 artillery moved from Chahar to Jehol
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Anhwe to Jehol
                1 fighter and 1 tactical_bomber moved from Hopei to Jehol
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 21 Sea Zone to 35 Sea Zone
                1 cruiser moved from 21 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                2 bombers moved from India to Yunnan
                2 fighters moved from Hopei to Yunnan
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter moved from 42 Sea Zone to Philippines
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Shantung
                1 factory_minor placed in French Indo China
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 47 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Americans : -0,50
        ANZAC : 0,50
        Chinese : 0,33
        UK_Pacific : -1,00
        AA fire in India : : -0,33
        Japanese : 5,17

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3,244
            Median : 3,000
            Variance : 0,568
            Standard Deviation : 0,754
            Total rolls : 45

    Null / Other
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 2 times
            Average roll : 5,000
            Median : 5,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Chinese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    UK_Pacific Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,250
            Median : 4,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2,900
            Median : 3,000
            Variance : 0,759
            Standard Deviation : 0,871
            Total rolls : 30

    triplea_42525_Jap3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar
                1 armour moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in Celebes
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42525_Ame3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                8 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 10 infantry in Shensi, round 2 :  1/10 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    triplea_42525_Chi3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar
                1 armour moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in Celebes
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                8 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 10 infantry in Shensi, round 2 :  1/10 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 9 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 artilleries moved from Alexandria to Egypt
                2 fighters and 1 tactical_bomber moved from Ethiopia to 98 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 2 cruisers and 2 transports
                        British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 2 cruisers and 2 transports in 98 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 2 cruisers and 2 transports

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 aaGuns and 2 infantry moved from Burma to India

    Place Units - British
                2 armour and 1 fighter placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42525_UK_3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar
                1 armour moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in Celebes
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                8 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 10 infantry in Shensi, round 2 :  1/10 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 9 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 artilleries moved from Alexandria to Egypt
                2 fighters and 1 tactical_bomber moved from Ethiopia to 98 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 2 cruisers and 2 transports
                        British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 2 cruisers and 2 transports in 98 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 2 cruisers and 2 transports

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 aaGuns and 2 infantry moved from Burma to India

    Place Units - British
                2 armour and 1 fighter placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    triplea_42525_UK_3.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 unit repaired.
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 marine moved from Northern Italy to 97 Sea Zone
                1 armour, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
                2 artilleries moved from Trans-Jordan to Egypt
                2 fighters moved from Libya to Egypt
                1 infantry moved from British Somaliland to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 marine
                    British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 marine in Egypt, round 2 : 6/7 hits, 2,83 expected hits
                        British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 2,17 expected hits
                        1 mech_infantry owned by the British, 2 artilleries owned by the British, 1 fighter owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 fighters and 1 marine remaining. Battle score for attacker is 25
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Romania to Eastern Poland
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 aaGun moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Albania

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Italians : 3,50
        British : -1,17

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,267
            Median : 3,000
            Variance : 1,071
            Standard Deviation : 1,035
            Total rolls : 15

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2,500
            Median : 2,000
            Variance : 1,714
            Standard Deviation : 1,309
            Total rolls : 8

    British Combat
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,250
            Standard Deviation : 1,500
            Total rolls : 5

    triplea_42525_Ita3.tsvg

  • 19 18 17

    Sorry for the delay mate. I had some rough dentist problems the last week… :oops:

    I’ll try to speed up a bit!

    and then the italians got uber-lucky as well :roll:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_42525_ANZ3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone

    Combat - French
                Battle in Libya
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                        French roll dice for 2 infantry in Libya, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Libya, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Libya
                    French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French

    Turn Complete - French

    triplea_42525_Fre3.tsvg

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