18L MrRoboto (Axis) vs Majikforce (Allies) BM3

  • 22 16

    @MrRoboto:

    Wow, Crete and Ukraine both failed miserably =(

    Yeah that was awful!  I only need like 100 more battles to go that way in order for me to win this game.  :wink:

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                2 infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 artillery moved from Smolensk to Archangel
                1 armour and 2 infantry moved from Vologda to Archangel
                1 armour and 1 mech_infantry moved from Russia to Archangel
                3 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Archangel
                2 infantry moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Rostov
                8 infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery in Bessarabia, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 6 :  1/1 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 6 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        2 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys
                    Germans defend with 3 infantry
                        Russians roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys in Archangel, round 2 :  3/11 hits
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Archangel to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_42397_Rus7.tsvg

  • 19 18

    Oh, I just noticed that I built my units in W Germany instead of Germany. Is it okay for you if I edit that? I planned to split my purchased units…

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Guinea
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 bomber moved from Philippines to Burma
                2 infantry moved from Shan State to Burma

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in New Guinea, round 2 : 2/6 hits, 3,33 expected hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Guam
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield and 1 marine
                        Japanese roll dice for 2 artilleries and 2 infantry in Guam, round 2 : 1/4 hits, 1,33 expected hits
                        Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine
                Battle in Burma
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 submarine moved from 74 Sea Zone to 41 Sea Zone
                1 infantry moved from Malaya to Shan State
                3 infantry moved from French Indo China to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Szechwan to Yunnan
                2 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan
                3 infantry moved from Kwangtung to Kwangsi
                2 fighters moved from 16 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Japan
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                3 submarines moved from 35 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from New Guinea to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to Philippines
                2 fighters and 2 tactical_bombers moved from Java to Philippines
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                2 battleships, 3 carriers, 2 destroyers and 1 transport moved from 55 Sea Zone to 33 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from Burma to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Kwangtung
                1 transport placed in 20 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Americans : -0,67
        UK_Pacific : 0,67
        Japanese : -1,00

    triplea_42397_Jap7.tsvg

  • 22 16

    @MrRoboto:

    Oh, I just noticed that I built my units in W Germany instead of Germany. Is it okay for you if I edit that? I planned to split my purchased units…

    I think I will decline that request since my whole Russian turn was based on the fact that Berlin was empty.

  • 19 18

    Hm yeah well in that case you win that game obviously.

    Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia

  • 22 16

    @MrRoboto:

    Hm yeah well in that case you win that game obviously.

    Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia

    Okay let me think about it as I look at the map tonight.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    triplea_42397_Chi7.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 8 Sea Zone to 16 Sea Zone
                2 fighters moved from 8 Sea Zone to 16 Sea Zone
                1 fighter moved from Queensland to 21 Sea Zone
                1 bomber moved from India to Anhwe
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 125 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
                1 armour moved from Iraq to Eastern Persia
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 submarine moved from 71 Sea Zone to 79 Sea Zone

    Combat - Americans
                Battle in Denmark
                Battle in 21 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Anhwe
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Anhwe, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 125 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 22 Sea Zone
                1 fighter moved from 21 Sea Zone to 22 Sea Zone
                1 armour and 2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                1 armour and 2 infantry moved from 10 Sea Zone to Western United States
                1 bomber moved from British Columbia to Hawaiian Islands
                2 fighters moved from 16 Sea Zone to 14 Sea Zone
                1 carrier moved from 8 Sea Zone to 14 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 marine moved from Western United States to 10 Sea Zone
                1 cruiser, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Anhwe to Suiyuyan
                3 infantry and 1 marine moved from Brazil to British Guiana

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 cruiser and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                3 fighters moved from Egypt to 99 Sea Zone
                1 submarine moved from 81 Sea Zone to 94 Sea Zone
                2 destroyers moved from 77 Sea Zone to 39 Sea Zone
                1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber moved from India to Burma
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 3 fighters
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 99 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 94 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Germany
                    British captures 56PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Burma
                    British attack with 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber in Burma, round 2 :  4/26 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Germany from Germans, taking Burma from Japanese with 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                3 aaGuns moved from India to Burma
                1 artillery and 1 infantry moved from West India to India
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 fighter moved from Libya to Egypt
                3 fighters moved from 99 Sea Zone to Bryansk

    Place Units - British
                2 fighters and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 97 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 100 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42397_UK_7.tsvg

  • 22 16

    @majikforce:

    @MrRoboto:

    Hm yeah well in that case you win that game obviously.

    Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia

    Okay let me think about it as I look at the map tonight.

    I have decided to carry on as is.  I grow weary of allowing edits after the turn has posted and the next power has gone.  I guess I expect more from the higher caliber players.  It’s not just you but in some of my other games as well.  If you were an inexperienced player I would be much more forgiving. But the Denmark can opener is a pretty basic capital move that I am sure you are well aware of.  At what point am I not supposed to benefit from my opponents mistake?  I hope you understand my position.  You have every right to concede if you wish but I feel you still have a strong enough position that you might be able to recover.  It will be a set back for Germany but I have no other allied Atlantic position that I can make stick for some turns to come.

  • 19 18

    @majikforce:

    I hope you understand my position.

    I really don’t.

    It’s not that I missed the Denmark can opener. I was just too fast / too inattentive when placing the units at the end.

    You have every right to deny the edit, I simply don’t consider it a good sportsmanship and will refrain from playing against you in the future.
    That you’re trying to sugarcoat it by telling me the game is not lost after that is the icing on the cake for me.

  • 22 16

    @MrRoboto:

    @majikforce:

    I hope you understand my position.

    I really don’t.

    It’s not that I missed the Denmark can opener. I was just too fast / too inattentive when placing the units at the end.

    You have every right to deny the edit, I simply don’t consider it a good sportsmanship and will refrain from playing against you in the future.
    That you’re trying to sugarcoat it by telling me the game is not lost after that is the icing on the cake for me.

    Sorry you feel that way.  As for sportmanship, owning up to your mistake is a much better show of sportmanship than me giving you a pass for something you “didn’t miss” but were just to “fast and inattentive” to take in to account.  It seems like a pretty important part of your turn, protecting your capital and all.  I just don’t buy it.  You didn’t see it and only realized it after Russia had gone.  Again I ask at what point is someone not supposed to take advantage of an opponents mistake?  I have made many a mistake and lost games.  I would never ask for an edit in that situation.  Just live with it, learn from it and try to be better next time.  That’s what I do.  I guess we will not playing each other anymore and that’s your choice, but please do not try and make me look bad because of your mistake.  (as you did in the game result thread)

  • 19 18

    I was not flaming you, I was not distorting facts. I was not insulting you. I was simply stating what had happened. If you feel that makes you look bad - well think about what that means…

    You don’t believe me that I originally planned to place the units split in W Germany and Germany, and that’s your right. It’s up to you. Let me just tell you, that I’m playing 10 games simultaneously right now and therefore am not focusing on each and every turn as much as I would do if I was playing only 2-3 games. That’s not an excuse, it’s the explanation how those things can happen.
    I can live with it, but I can not really “learn from it” and “be better next time” as you suggest, because I already know about the Denmark opener.

    As I already said - you have every right to act like you did. If you play this game for the results, which is fine, it makes sense. If you play it for the satisfaction of being better than your opponent and thus beating him that’s something else. I doubt this win will give you a lot of satisfaction, but it all comes down to what you value more.

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