@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L MrRoboto (Axis) vs Majikforce (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 52 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Archangel
2 bombers moved from Southern Italy to Crete
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Albania
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Romania to Albania
2 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in Crete
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Crete, round 2 : 0/4 hits, 1,67 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Crete
Germans roll dice for 2 bombers and 1 infantry in Crete, round 3 : 1/3 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
2 bombers owned by the Germans retreated
Battle in Western Ukraine
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 aaGun, 1 artillery and 5 infantry
Germans roll dice for 3 artilleries and 6 infantry in Western Ukraine, round 2 : 0/9 hits, 2,50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Western Ukraine, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 3 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Western Ukraine, round 3 : 3/6 hits, 2,00 expected hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
Germans roll dice for 3 artilleries in Western Ukraine, round 4 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 4 : 2/5 hits, 1,67 expected hits
2 artilleries owned by the Germans lost in Western Ukraine
1 artillery owned by the Germans retreated to Bessarabia
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Albania
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 marine
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Albania, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 marine in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the British lost in Albania
Germans win, taking Albania from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 marineNon Combat Move - Germans
8 armour and 1 mech_infantry moved from Romania to Bessarabia
2 aaGuns, 30 armour, 15 infantry and 7 mech_infantrys moved from Bessarabia to Ukraine
6 armour and 3 mech_infantrys moved from Germany to Romania
2 armour moved from Yugoslavia to Romania
1 battleship, 1 carrier and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
2 bombers moved from Crete to Southern Italy
2 submarines moved from 94 Sea Zone to 91 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 bombers, 3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -5,17
British : 0,33
Russians : 2,00 -
Wow, Crete and Ukraine both failed miserably =(
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Wow, Crete and Ukraine both failed miserably =(
Yeah that was awful! I only need like 100 more battles to go that way in order for me to win this game. :wink:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Smolensk to Archangel
1 armour and 2 infantry moved from Vologda to Archangel
1 armour and 1 mech_infantry moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
2 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
8 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to ArchangelCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Bessarabia, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Bessarabia, round 6 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys in Archangel, round 2 : 3/11 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Archangel to BryanskPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
Oh, I just noticed that I built my units in W Germany instead of Germany. Is it okay for you if I edit that? I planned to split my purchased units…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Guinea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Philippines to Burma
2 infantry moved from Shan State to BurmaCombat - Japanese
Battle in New Guinea
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters and 2 tactical_bombers in New Guinea, round 2 : 2/6 hits, 3,33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield and 1 marine
Japanese roll dice for 2 artilleries and 2 infantry in Guam, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to Japan
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from New Guinea to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to Philippines
2 fighters and 2 tactical_bombers moved from Java to Philippines
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 battleships, 3 carriers, 2 destroyers and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Burma to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,67
UK_Pacific : 0,67
Japanese : -1,00 -
Oh, I just noticed that I built my units in W Germany instead of Germany. Is it okay for you if I edit that? I planned to split my purchased units…
I think I will decline that request since my whole Russian turn was based on the fact that Berlin was empty.
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Hm yeah well in that case you win that game obviously.
Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia
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Hm yeah well in that case you win that game obviously.
Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia
Okay let me think about it as I look at the map tonight.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 8 Sea Zone to 16 Sea Zone
2 fighters moved from 8 Sea Zone to 16 Sea Zone
1 fighter moved from Queensland to 21 Sea Zone
1 bomber moved from India to Anhwe
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Iraq to Eastern Persia
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 71 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in Denmark
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 21 Sea Zone
Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 armour and 2 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 armour and 2 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from British Columbia to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 14 Sea Zone
1 carrier moved from 8 Sea Zone to 14 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Anhwe to Suiyuyan
3 infantry and 1 marine moved from Brazil to British GuianaPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 cruiser and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British buy 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
3 fighters moved from Egypt to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 94 Sea Zone
2 destroyers moved from 77 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 3 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 94 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Germany
British captures 56PUs while taking Germans capital
British converts factory_major into different units
Battle in Burma
British attack with 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber in Burma, round 2 : 4/26 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Germany from Germans, taking Burma from Japanese with 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from West India to India
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Libya to Egypt
3 fighters moved from 99 Sea Zone to BryanskPlace Units - British
2 fighters and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 97 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 100 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
Hm yeah well in that case you win that game obviously.
Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia
Okay let me think about it as I look at the map tonight.
I have decided to carry on as is. I grow weary of allowing edits after the turn has posted and the next power has gone. I guess I expect more from the higher caliber players. It’s not just you but in some of my other games as well. If you were an inexperienced player I would be much more forgiving. But the Denmark can opener is a pretty basic capital move that I am sure you are well aware of. At what point am I not supposed to benefit from my opponents mistake? I hope you understand my position. You have every right to concede if you wish but I feel you still have a strong enough position that you might be able to recover. It will be a set back for Germany but I have no other allied Atlantic position that I can make stick for some turns to come.
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I hope you understand my position.
I really don’t.
It’s not that I missed the Denmark can opener. I was just too fast / too inattentive when placing the units at the end.
You have every right to deny the edit, I simply don’t consider it a good sportsmanship and will refrain from playing against you in the future.
That you’re trying to sugarcoat it by telling me the game is not lost after that is the icing on the cake for me. -
I hope you understand my position.
I really don’t.
It’s not that I missed the Denmark can opener. I was just too fast / too inattentive when placing the units at the end.
You have every right to deny the edit, I simply don’t consider it a good sportsmanship and will refrain from playing against you in the future.
That you’re trying to sugarcoat it by telling me the game is not lost after that is the icing on the cake for me.Sorry you feel that way. As for sportmanship, owning up to your mistake is a much better show of sportmanship than me giving you a pass for something you “didn’t miss” but were just to “fast and inattentive” to take in to account. It seems like a pretty important part of your turn, protecting your capital and all. I just don’t buy it. You didn’t see it and only realized it after Russia had gone. Again I ask at what point is someone not supposed to take advantage of an opponents mistake? I have made many a mistake and lost games. I would never ask for an edit in that situation. Just live with it, learn from it and try to be better next time. That’s what I do. I guess we will not playing each other anymore and that’s your choice, but please do not try and make me look bad because of your mistake. (as you did in the game result thread)
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I was not flaming you, I was not distorting facts. I was not insulting you. I was simply stating what had happened. If you feel that makes you look bad - well think about what that means…
You don’t believe me that I originally planned to place the units split in W Germany and Germany, and that’s your right. It’s up to you. Let me just tell you, that I’m playing 10 games simultaneously right now and therefore am not focusing on each and every turn as much as I would do if I was playing only 2-3 games. That’s not an excuse, it’s the explanation how those things can happen.
I can live with it, but I can not really “learn from it” and “be better next time” as you suggest, because I already know about the Denmark opener.As I already said - you have every right to act like you did. If you play this game for the results, which is fine, it makes sense. If you play it for the satisfaction of being better than your opponent and thus beating him that’s something else. I doubt this win will give you a lot of satisfaction, but it all comes down to what you value more.





