18L MrRoboto (Axis) vs Majikforce (Allies) BM3

  • 22 16

    Attack Rd 3
    DiceRolls: 2@3; Total Hits: 12@3: (3, 5)

    Defend Rd 3
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 22 16

    Lucky dice for me!  I will edit accordingly.  Sorry for the edits.  I clicked to fast and wasn’t able to go back since I forgot to save the game after chinas turn.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Western United States to Alaska
                      Americans take Alaska from Japanese
                1 armour moved from Western United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 bomber moved from Western United States to Aleutian Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 armour and 2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 carrier and 2 fighters moved from 26 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    Japanese defend with 2 submarines and 1 transport
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 8 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 8 Sea Zone, round 3 :  2/3 hits
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 submarines and 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 armour, 1 bomber and 2 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour, 1 bomber and 2 infantry in Aleutian Islands, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Aleutian Islands to British Columbia
                1 battleship, 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from Queensland to 26 Sea Zone
                1 submarine moved from 82 Sea Zone to 71 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to India
                1 armour moved from Egypt to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from French West Africa to French Central Africa
                1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from Suriname to Brazil
                1 marine moved from Suriname to Brazil
                1 infantry moved from French Guiana to Brazil

    Place Units - Americans
                1 tactical_bomber and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 cruiser placed in 10 Sea Zone
                1 marine placed in Western United States
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Tsinghai to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 marine moved from Greece to Albania
                      British take Albania from Italians

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tunisia: 4 infantry
                EDIT: Removing units owned by British from Tobruk: 1 mech_infantry
                EDIT: Removing units owned by British from Tobruk: 1 armour
                EDIT: Changing ownership of Tunisia from Italians to British
                EDIT: Adding units owned by British to Tunisia: 1 armour
                EDIT: Removing units owned by British from Tobruk: 1 fighter
                EDIT: Adding units owned by British to Libya: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 armour moved from Eastern Persia to India
                1 submarine moved from 98 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 77 Sea Zone

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 armour and 2 infantry placed in Iraq
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 artillery and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 mech_infantry
                EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_42397_UK_6.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Southern Italy to Tunisia
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                2 armour and 1 artillery moved from Bessarabia to Ukraine

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits
                        British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the British lost in Tunisia
                    Italians win, taking Tunisia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Gibraltar
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 83 Sea Zone to 91 Sea Zone
                2 fighters moved from Southern Italy to Gibraltar

    Place Units - Italians
                1 submarine and 2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        British : -0,50

    triplea_42397_Ita6.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 9 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 62 Sea Zone to 52 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42397_Fre6.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 bombers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Archangel
                2 bombers moved from Southern Italy to Crete
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Crete
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from British
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Albania
                1 mech_infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Romania to Albania
                2 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in Crete
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Crete, round 2 : 0/4 hits, 1,67 expected hits
                        British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Crete
                        Germans roll dice for 2 bombers and 1 infantry in Crete, round 3 : 1/3 hits, 1,50 expected hits
                        British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
                    British win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                    2 bombers owned by the Germans retreated
                Battle in Western Ukraine
                    Germans attack with 3 artilleries and 6 infantry
                    Russians defend with 1 aaGun, 1 artillery and 5 infantry
                        Germans roll dice for 3 artilleries and 6 infantry in Western Ukraine, round 2 : 0/9 hits, 2,50 expected hits
                        Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Western Ukraine, round 2 : 3/6 hits, 2,00 expected hits
                        3 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 3 : 2/6 hits, 2,00 expected hits
                        Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Western Ukraine, round 3 : 3/6 hits, 2,00 expected hits
                        1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
                        Germans roll dice for 3 artilleries in Western Ukraine, round 4 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 4 : 2/5 hits, 1,67 expected hits
                        2 artilleries owned by the Germans lost in Western Ukraine
                    1 artillery owned by the Germans retreated to Bessarabia
                    Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 artilleries and 6 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Albania
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 marine
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Albania, round 2 : 1/4 hits, 1,50 expected hits
                        British roll dice for 1 marine in Albania, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the British lost in Albania
                    Germans win, taking Albania from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 marine

    Non Combat Move - Germans
                8 armour and 1 mech_infantry moved from Romania to Bessarabia
                2 aaGuns, 30 armour, 15 infantry and 7 mech_infantrys moved from Bessarabia to Ukraine
                6 armour and 3 mech_infantrys moved from Germany to Romania
                2 armour moved from Yugoslavia to Romania
                1 battleship, 1 carrier and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
                2 bombers moved from Crete to Southern Italy
                2 submarines moved from 94 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 2 bombers, 3 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Germans : -5,17
        British : 0,33
        Russians : 2,00

    triplea_42397_Ger7.tsvg

  • 19 18

    Wow, Crete and Ukraine both failed miserably =(

  • 22 16

    @MrRoboto:

    Wow, Crete and Ukraine both failed miserably =(

    Yeah that was awful!  I only need like 100 more battles to go that way in order for me to win this game.  :wink:

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                2 infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 artillery moved from Smolensk to Archangel
                1 armour and 2 infantry moved from Vologda to Archangel
                1 armour and 1 mech_infantry moved from Russia to Archangel
                3 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Archangel
                2 infantry moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Rostov
                8 infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery in Bessarabia, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 6 :  1/1 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 6 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        2 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys
                    Germans defend with 3 infantry
                        Russians roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys in Archangel, round 2 :  3/11 hits
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Archangel to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_42397_Rus7.tsvg

  • 19 18

    Oh, I just noticed that I built my units in W Germany instead of Germany. Is it okay for you if I edit that? I planned to split my purchased units…

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Guinea
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 bomber moved from Philippines to Burma
                2 infantry moved from Shan State to Burma

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in New Guinea, round 2 : 2/6 hits, 3,33 expected hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Guam
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield and 1 marine
                        Japanese roll dice for 2 artilleries and 2 infantry in Guam, round 2 : 1/4 hits, 1,33 expected hits
                        Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine
                Battle in Burma
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 submarine moved from 74 Sea Zone to 41 Sea Zone
                1 infantry moved from Malaya to Shan State
                3 infantry moved from French Indo China to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Szechwan to Yunnan
                2 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan
                3 infantry moved from Kwangtung to Kwangsi
                2 fighters moved from 16 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Japan
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                3 submarines moved from 35 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from New Guinea to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to Philippines
                2 fighters and 2 tactical_bombers moved from Java to Philippines
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                2 battleships, 3 carriers, 2 destroyers and 1 transport moved from 55 Sea Zone to 33 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from Burma to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Kwangtung
                1 transport placed in 20 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Americans : -0,67
        UK_Pacific : 0,67
        Japanese : -1,00

    triplea_42397_Jap7.tsvg

  • 22 16

    @MrRoboto:

    Oh, I just noticed that I built my units in W Germany instead of Germany. Is it okay for you if I edit that? I planned to split my purchased units…

    I think I will decline that request since my whole Russian turn was based on the fact that Berlin was empty.

  • 19 18

    Hm yeah well in that case you win that game obviously.

    Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia

  • 22 16

    @MrRoboto:

    Hm yeah well in that case you win that game obviously.

    Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia

    Okay let me think about it as I look at the map tonight.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    triplea_42397_Chi7.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 8 Sea Zone to 16 Sea Zone
                2 fighters moved from 8 Sea Zone to 16 Sea Zone
                1 fighter moved from Queensland to 21 Sea Zone
                1 bomber moved from India to Anhwe
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 125 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
                1 armour moved from Iraq to Eastern Persia
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 submarine moved from 71 Sea Zone to 79 Sea Zone

    Combat - Americans
                Battle in Denmark
                Battle in 21 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Anhwe
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Anhwe, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 125 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 22 Sea Zone
                1 fighter moved from 21 Sea Zone to 22 Sea Zone
                1 armour and 2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                1 armour and 2 infantry moved from 10 Sea Zone to Western United States
                1 bomber moved from British Columbia to Hawaiian Islands
                2 fighters moved from 16 Sea Zone to 14 Sea Zone
                1 carrier moved from 8 Sea Zone to 14 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 marine moved from Western United States to 10 Sea Zone
                1 cruiser, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Anhwe to Suiyuyan
                3 infantry and 1 marine moved from Brazil to British Guiana

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 cruiser and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                3 fighters moved from Egypt to 99 Sea Zone
                1 submarine moved from 81 Sea Zone to 94 Sea Zone
                2 destroyers moved from 77 Sea Zone to 39 Sea Zone
                1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber moved from India to Burma
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 3 fighters
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 99 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 94 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Germany
                    British captures 56PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Burma
                    British attack with 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber in Burma, round 2 :  4/26 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Germany from Germans, taking Burma from Japanese with 1 armour, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                3 aaGuns moved from India to Burma
                1 artillery and 1 infantry moved from West India to India
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 fighter moved from Libya to Egypt
                3 fighters moved from 99 Sea Zone to Bryansk

    Place Units - British
                2 fighters and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 97 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 100 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42397_UK_7.tsvg

  • 22 16

    @majikforce:

    @MrRoboto:

    Hm yeah well in that case you win that game obviously.

    Unless of course you’d repeat your Russian turn. You can keep the good Archangel result while rerolling Bessarabia

    Okay let me think about it as I look at the map tonight.

    I have decided to carry on as is.  I grow weary of allowing edits after the turn has posted and the next power has gone.  I guess I expect more from the higher caliber players.  It’s not just you but in some of my other games as well.  If you were an inexperienced player I would be much more forgiving. But the Denmark can opener is a pretty basic capital move that I am sure you are well aware of.  At what point am I not supposed to benefit from my opponents mistake?  I hope you understand my position.  You have every right to concede if you wish but I feel you still have a strong enough position that you might be able to recover.  It will be a set back for Germany but I have no other allied Atlantic position that I can make stick for some turns to come.

  • 19 18

    @majikforce:

    I hope you understand my position.

    I really don’t.

    It’s not that I missed the Denmark can opener. I was just too fast / too inattentive when placing the units at the end.

    You have every right to deny the edit, I simply don’t consider it a good sportsmanship and will refrain from playing against you in the future.
    That you’re trying to sugarcoat it by telling me the game is not lost after that is the icing on the cake for me.

  • 22 16

    @MrRoboto:

    @majikforce:

    I hope you understand my position.

    I really don’t.

    It’s not that I missed the Denmark can opener. I was just too fast / too inattentive when placing the units at the end.

    You have every right to deny the edit, I simply don’t consider it a good sportsmanship and will refrain from playing against you in the future.
    That you’re trying to sugarcoat it by telling me the game is not lost after that is the icing on the cake for me.

    Sorry you feel that way.  As for sportmanship, owning up to your mistake is a much better show of sportmanship than me giving you a pass for something you “didn’t miss” but were just to “fast and inattentive” to take in to account.  It seems like a pretty important part of your turn, protecting your capital and all.  I just don’t buy it.  You didn’t see it and only realized it after Russia had gone.  Again I ask at what point is someone not supposed to take advantage of an opponents mistake?  I have made many a mistake and lost games.  I would never ask for an edit in that situation.  Just live with it, learn from it and try to be better next time.  That’s what I do.  I guess we will not playing each other anymore and that’s your choice, but please do not try and make me look bad because of your mistake.  (as you did in the game result thread)

  • 19 18

    I was not flaming you, I was not distorting facts. I was not insulting you. I was simply stating what had happened. If you feel that makes you look bad - well think about what that means…

    You don’t believe me that I originally planned to place the units split in W Germany and Germany, and that’s your right. It’s up to you. Let me just tell you, that I’m playing 10 games simultaneously right now and therefore am not focusing on each and every turn as much as I would do if I was playing only 2-3 games. That’s not an excuse, it’s the explanation how those things can happen.
    I can live with it, but I can not really “learn from it” and “be better next time” as you suggest, because I already know about the Denmark opener.

    As I already said - you have every right to act like you did. If you play this game for the results, which is fine, it makes sense. If you play it for the satisfaction of being better than your opponent and thus beating him that’s something else. I doubt this win will give you a lot of satisfaction, but it all comes down to what you value more.

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