No problem
Drejemester vs GSS
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 44 Sea Zone to 39 Sea Zone
1 carrier moved from 44 Sea Zone to 41 Sea Zone
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 bomber moved from Shantung to Japan
1 artillery and 3 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in New Guinea
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 62 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 6/7 hits, 4,00 expected hits
ANZAC roll dice for 1 cruiser, 2 fighters and 2 transports in 62 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 transports owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsNon Combat Move - Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
ANZAC : -1,33
Japanese : 0,50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
3 mech_infantrys moved from Greece to Yugoslavia
1 fighter moved from Greece to Northern Italy
1 fighter moved from Greece to Yugoslavia
1 fighter moved from Greece to Yugoslavia
5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
3 mech_infantrys moved from Greece to Yugoslavia
1 fighter moved from Greece to Northern Italy
1 fighter moved from Greece to Yugoslavia
1 fighter moved from Greece to Yugoslavia
5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Hawaiian Islands
Battle in Midway
Battle in Yugoslavia
Americans attack with 2 fighters and 3 mech_infantrys
Italians defend with 2 mech_infantrys
Americans roll dice for 2 fighters and 3 mech_infantrys in Yugoslavia, round 2 : 3/5 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians and 1 mech_infantry owned by the Americans lost in Yugoslavia
Americans win, taking Hawaiian Islands from Japanese, taking Midway from Japanese, taking Yugoslavia from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Battle in Northern Italy
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 fighter moved from Northern Italy to Greece
2 fighters moved from Yugoslavia to GreecePlace Units - Americans
3 mech_infantrys placed in Greece
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Italians : 1,00
Americans : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory SikangNon Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to KwangtungPlace Units - Chinese
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - British
3 armour and 2 infantry moved from Algeria to 92 Sea Zone
3 armour, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 4 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Albania to 97 Sea Zone
2 armour and 2 infantry moved from Egypt to 81 Sea Zone
2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
6 fighters moved from 92 Sea Zone to Southern Italy
6 armour and 6 infantry moved from 97 Sea Zone to Southern Italy
2 bombers moved from Bulgaria to Southern Italy
4 fighters moved from Greece to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Shan State to Hunan
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
2 mech_infantrys moved from Egypt to TobrukCombat - British
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
3 mech_infantrys moved from Greece to Yugoslavia
1 fighter moved from Greece to Northern Italy
1 fighter moved from Greece to Yugoslavia
1 fighter moved from Greece to Yugoslavia
5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Hawaiian Islands
Battle in Midway
Battle in Yugoslavia
Americans attack with 2 fighters and 3 mech_infantrys
Italians defend with 2 mech_infantrys
Americans roll dice for 2 fighters and 3 mech_infantrys in Yugoslavia, round 2 : 3/5 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians and 1 mech_infantry owned by the Americans lost in Yugoslavia
Americans win, taking Hawaiian Islands from Japanese, taking Midway from Japanese, taking Yugoslavia from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Battle in Northern Italy
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 fighter moved from Northern Italy to Greece
2 fighters moved from Yugoslavia to GreecePlace Units - Americans
3 mech_infantrys placed in Greece
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory SikangNon Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to KwangtungPlace Units - Chinese
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsPurchase Units - British
British buy 1 armour, 1 bomber, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour and 2 infantry moved from Algeria to 92 Sea Zone
3 armour, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 4 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Albania to 97 Sea Zone
2 armour and 2 infantry moved from Egypt to 81 Sea Zone
2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
6 fighters moved from 92 Sea Zone to Southern Italy
6 armour and 6 infantry moved from 97 Sea Zone to Southern Italy
2 bombers moved from Bulgaria to Southern Italy
4 fighters moved from Greece to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Shan State to Hunan
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
4 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
2 mech_infantrys moved from Egypt to TobrukCombat - British
Battle in Hunan
British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/7 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
British attack with 6 armour, 4 bombers, 10 fighters and 6 infantry
Germans defend with 2 fighters, 2 infantry and 1 mech_infantry; Italians defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 5 mech_infantrys
AA fire in Southern Italy : 0/9 hits, 1,50 expected hits
British roll dice for 6 armour, 4 bombers, 10 fighters and 6 infantry in Southern Italy, round 2 : 12/26 hits, 11,67 expected hits
Italians roll dice for 3 aaGuns, 1 bomber, 5 fighters, 7 infantry and 6 mech_infantrys in Southern Italy, round 2 : 6/19 hits, 7,83 expected hits
1 mech_infantry owned by the Italians, 3 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 bomber owned by the Italians, 5 infantry owned by the Italians and 6 infantry owned by the British lost in Southern Italy
British roll dice for 6 armour, 4 bombers and 10 fighters in Southern Italy, round 3 : 11/20 hits, 10,67 expected hits
Italians roll dice for 5 fighters and 5 mech_infantrys in Southern Italy, round 3 : 3/10 hits, 5,00 expected hits
4 mech_infantrys owned by the Italians, 2 fighters owned by the Germans, 1 mech_infantry owned by the Germans, 3 fighters owned by the Italians and 3 armour owned by the British lost in Southern Italy
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 3 armour, 4 bombers and 10 fighters remaining. Battle score for attacker is 86
Casualties for British: 3 armour and 6 infantry
Casualties for Germans: 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 aaGuns, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
6 fighters moved from Southern Italy to 97 Sea Zone
4 fighters moved from Southern Italy to Greece
4 bombers moved from Southern Italy to Greece
2 armour and 2 mech_infantrys moved from Finland to Norway
4 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
2 mech_infantrys moved from India to Shan State
3 aaGuns moved from Yunnan to Kwangsi
3 artilleries moved from Bulgaria to AlbaniaPlace Units - British
1 armour and 2 mech_infantrys placed in Norway
1 bomber placed in United Kingdom
1 carrier placed in 81 Sea Zone
2 fighters placed in 81 Sea Zone
British undo move 4.
British undo move 3.
1 carrier placed in 98 Sea Zone
2 fighters placed in 98 Sea Zone
British undo move 4.
2 fighters placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 42 PUs (2 lost to blockades); end with 59 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 65 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 68 PUsPlace Units - UK_Pacific
1 airfield and 2 mech_infantrys placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in Kwangtung change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Italians : -2,83
British : -0,33
Americans : 2,00
AA fire in Southern Italy : : -1,50
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from BritishCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,3,1,1,2,3,2,2,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,3,1,1,2,3,2,2,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Move - French
1 cruiser and 2 destroyers moved from 97 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from France to Northern Italy
3 bombers moved from Germany to Yugoslavia
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
3 bombers moved from Western Germany to Northern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from BritishCombat - Germans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Southern Italy causes 12 damage total. Damaged units is as follows: factory_minor = 6, harbour = 6
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 3 bombers and 2 infantry
Americans defend with 2 mech_infantrys
Germans roll dice for 3 bombers and 2 infantry in Yugoslavia, round 2 : 1/5 hits, 2,33 expected hits
Americans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yugoslavia
Germans roll dice for 3 bombers and 1 infantry in Yugoslavia, round 3 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/10 hits, 4,83 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Germans
2 fighters moved from Northern Italy to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Western Germany
2 tactical_bombers moved from Northern Italy to Western Germany
3 bombers moved from Yugoslavia to Western Germany
3 bombers moved from Northern Italy to Western Germany
2 bombers moved from Southern Italy to Western Germany
2 infantry moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
8 infantry moved from France to Western GermanyPlace Units - Germans
1 carrier and 3 transports placed in 112 Sea Zone
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,4,4,3,4,3,3,2,4,2,1,5,4,2,1,5,5,1,1,2
Germans collect 42 PUs (6 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -1,17
AA fire in Southern Italy : : -0,33
Americans : 0,00
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Smolensk
1 fighter moved from Novosibirsk to Smolensk
3 mech_infantrys moved from Kansu to SuiyuyanCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Suiyuyan
Russians attack with 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 3 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Bessarabia to Ukraine
2 fighters moved from Belarus to Russia
2 fighters moved from Smolensk to Russia
2 mech_infantrys moved from Russia to Smolensk
2 mech_infantrys moved from Ukraine to Smolensk
2 mech_infantrys moved from Ukraine to Smolensk
2 mech_infantrys moved from Bryansk to Smolensk
3 infantry moved from Kiangsi to KiangsuPlace Units - Russians
3 artilleries placed in Ukraine
4 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0,67
Russians : 3,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Amur
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 carrier moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 62 Sea Zone
1 battleship moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in New Britain
Battle in Solomon IslandsNon Combat Move - Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Greece to Romania
2 infantry moved from Midway to 25 Sea Zone
5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 2 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Yugoslavia
1 mech_infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Greece to 97 Sea Zone
2 mech_infantrys and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry and 2 mech_infantrys moved from 97 Sea Zone to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
1 fighter moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Bulgaria to YugoslaviaCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 artillery, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 3 infantry, 2 submarines and 2 transports
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 5 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 transports in 49 Sea Zone, round 2 : 4/14 hits, 6,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 49 Sea Zone
Americans win with 5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 1 transport
Battle in Northern Italy
Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Romania
Americans attack with 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Romania, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans win, taking Romania from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Yugoslavia
Americans attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Northern Italy to 97 Sea Zone
1 fighter moved from Yugoslavia to 97 Sea Zone
3 fighters moved from Romania to Greece
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Greece
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 1,00
Americans : -3,67
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Chahar, round 2 : 2/7 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Greece to Romania
2 infantry moved from Midway to 25 Sea Zone
5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 2 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Yugoslavia
1 mech_infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Greece to 97 Sea Zone
2 mech_infantrys and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry and 2 mech_infantrys moved from 97 Sea Zone to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
1 fighter moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Bulgaria to YugoslaviaCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 artillery, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 3 infantry, 2 submarines and 2 transports
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 5 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 transports in 49 Sea Zone, round 2 : 4/14 hits, 6,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 49 Sea Zone
Americans win with 5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 1 transport
Battle in Northern Italy
Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Romania
Americans attack with 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Romania, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans win, taking Romania from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Yugoslavia
Americans attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Northern Italy to 97 Sea Zone
1 fighter moved from Yugoslavia to 97 Sea Zone
3 fighters moved from Romania to Greece
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Greece
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Chahar, round 2 : 2/7 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 62 PUs;
British buy 3 armour, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - British
4 bombers and 4 fighters moved from Greece to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from 97 Sea Zone to 112 Sea Zone
1 armour moved from Southern Italy to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from Southern Italy to Southern France
British take Southern France from Italians
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
2 mech_infantrys moved from Tobruk to Tunisia
1 fighter moved from 97 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 5 bombers and 6 fighters
Germans defend with 1 carrier, 3 fighters, 2 tactical_bombers and 3 transports
British roll dice for 5 bombers and 6 fighters in 112 Sea Zone, round 2 : 6/11 hits, 6,33 expected hits
Germans roll dice for 1 carrier, 3 fighters, 2 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in 112 Sea Zone
British roll dice for 5 bombers and 2 fighters in 112 Sea Zone, round 3 : 5/7 hits, 4,33 expected hits
Germans roll dice for 1 fighter and 3 transports in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans, 3 transports owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
British win with 5 bombers and 1 fighter remaining. Battle score for attacker is 39
Casualties for British: 5 fighters
Casualties for Germans: 1 carrier, 3 fighters, 2 tactical_bombers and 3 transportsNon Combat Move - British
1 fighter moved from 112 Sea Zone to Norway
5 bombers moved from 112 Sea Zone to United Kingdom
4 armour and 4 mech_infantrys moved from Norway to Finland
2 mech_infantrys moved from Hunan to Yunnan
3 aaGuns moved from Kwangsi to Kwangtung
1 mech_infantry moved from Shan State to YunnanPlace Units - British
1 armour and 2 mech_infantrys placed in Norway
1 armour and 2 mech_infantrys placed in Southern Italy
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
British undo move 3.
1 armour and 2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 48 PUs (3 lost to blockades); end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUsPlace Units - UK_Pacific
1 destroyer, 1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer, 1 submarine and 1 transportCombat Hit Differential Summary :
Germans : 2,00
British : 0,33
Americans : -3,67
Chinese : 0,17
Japanese : 1,00