I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.
Entek allies -vs- dawgoneit axis T.R.S.
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Bava to sz59
1 Infantry moved from sz59 to LambokNon Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Production/PUs Summary :
Yamamoto : 60 / 62
Chinese : 21 / 28
Hisaichi : 66 / 66
Dutch : 15 / 0
Thai : 9 / 13
British : 55 / 56
Anzac : 30 / 35
Americans : 87 / 90
Masaharu : 31 / 35
Russians : 32 / 32 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Thai
1 Transport moved from sz60 to sz73
1 Infantry and 1 Tank moved from Phuket to sz73
1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
3 Infantrys moved from Thailand to Burma
1 Tank moved from Phuket to Burma
3 Infantrys moved from Phuket to Thailand
1 T.Boat moved from sz60 to sz59
1 Infantry and 1 Tank moved from sz60 to Sumatra
1 EarlyFighter moved from Phuket to SumatraPurchase Units - Thai
Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Thai
Battle in sz59
Thai attack with 1 T.Boat
Dutch defend with 1 T.Boat
Thai roll dice for 1 T.Boat in sz59, round 2 : 1/1 hits
Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits
1 T.Boat owned by the Dutch lost in sz59
Thai win with 1 T.Boat remaining. Battle score for attacker is 5
Casualties for Dutch: 1 T.Boat
Battle in Sumatra
Thai attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Anzac defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sumatra, round 2 : 0/3 hits
Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits
1 Infantry owned by the Thai lost in Sumatra
Thai roll dice for 1 EarlyFighter and 1 Tank in Sumatra, round 3 : 1/2 hits
Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 1/2 hits
1 Infantry owned by the Anzac and 1 EarlyFighter owned by the Thai lost in Sumatra
Thai roll dice for 1 Tank in Sumatra, round 4 : 0/1 hits
Anzac roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits
Thai roll dice for 1 Tank in Sumatra, round 5 : 1/1 hits
Anzac roll dice for 1 Artillery in Sumatra, round 5 : 0/1 hits
1 Artillery owned by the Anzac lost in Sumatra
Thai win, taking Sumatra from Anzac with 1 Tank remaining. Battle score for attacker is -4
Casualties for Anzac: 1 Artillery and 1 Infantry
Casualties for Thai: 1 EarlyFighter and 1 InfantryNon Combat Move - Thai
Place Units - Thai
5 Infantrys and 1 Marine placed in PhuketTurn Complete - Thai
Thai collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - British
2 Artillerys and 2 Elites moved from Calcutta to sz63
1 Artillery moved from Calcutta to sz63
1 Artillery moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Elites moved from sz63 to sz61
4 Artillerys and 2 Elites moved from sz61 to Sumatra
2 Transports moved from sz61 to sz63
2 Artillerys and 2 Infantrys moved from C.India to sz63
2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61
2 Artillerys and 2 Infantrys moved from sz61 to Sumatra
1 Artillery and 7 Infantrys moved from E.India to Bengal
1 Transport moved from sz66 to sz63
2 Infantrys moved from Nepal to Bengal
3 Mech.Infs moved from Dheli to Bengal
1 Artillery and 2 Infantrys moved from Bhopal to Bhopa
1 Infantry moved from British Columbia to sz6
1 Mech.Inf moved from Vancouver to sz6
1 Infantry, 1 Mech.Inf and 1 Transport moved from sz6 to sz4
1 Infantry moved from sz4 to Palana
1 Mech.Inf moved from sz4 to PalanaPurchase Units - British
British buy 4 Artillerys, 1 Destroyer, 3 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Sumatra
British attack with 6 Artillerys, 2 Elites and 2 Infantrys
Thai defend with 1 Tank
British roll dice for 6 Artillerys, 2 Elites and 2 Infantrys in Sumatra, round 2 : 2/10 hits, 4.00 expected hits
Thai roll dice for 1 Tank in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in Sumatra
British win, taking Sumatra from Thai with 6 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Thai: 1 TankNon Combat Move - British
1 AAGun moved from Nepal to BengalPlace Units - British
4 Artillerys and 4 Infantrys placed in Calcutta
3 EarlyFighters placed in Dheli
1 Destroyer placed in sz49
1 Infantry placed in MoresbyTurn Complete - British
British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
British : -2.00
Thai : -0.50Production/PUs Summary :
Yamamoto : 60 / 62
Chinese : 21 / 28
Hisaichi : 66 / 66
Dutch : 15 / 0
Thai : 9 / 11
British : 57 / 57
Anzac : 28 / 35
Americans : 87 / 90
Masaharu : 31 / 35
Russians : 32 / 32 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Anzac
Turning on Edit Mode
EDIT: Removing units owned by British from sz66: 1 Carrier and 1 Destroyer
EDIT: Adding units owned by British to sz61: 1 Carrier and 1 Destroyer
EDIT: Turning off Edit Mode
2 Artillerys and 2 Infantrys moved from Derby to sz50
2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
2 EarlyFighters moved from N.S to sz56
2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
1 Carrier moved from sz50 to sz56
1 Transport moved from sz37 to sz50
1 Transport moved from sz58 to sz50Purchase Units - Anzac
Anzac buy 4 Destroyers and 1 Infantry; Remaining resources: 1 PUs;Non Combat Move - Anzac
1 Infantry moved from Australia to N.AustraliaPlace Units - Anzac
4 Destroyers placed in sz37
1 Infantry placed in W.Australia
Anzac undo move 1.
2 Destroyers placed in sz50
2 Destroyers placed in sz37Turn Complete - Anzac
Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Yamamoto : 60 / 62
Chinese : 21 / 28
Hisaichi : 66 / 66
Dutch : 15 / 0
Thai : 9 / 11
British : 57 / 57
Anzac : 28 / 29
Americans : 87 / 90
Masaharu : 31 / 35
Russians : 32 / 32 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
1 Bomber and 1 EarlyFighter moved from Wake to sz19
4 EarlyFighters moved from sz20 to sz9
1 Submarine moved from sz20 to sz9
1 Submarine moved from sz20 to sz19
1 Artillery and 1 Infantry moved from N.Canada to sz5
1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
1 Artillery and 1 Infantry moved from sz4 to Palana
1 Tank moved from Nor Cal to sz23
1 Tank moved from Central Valley to sz23
1 Tank moved from San Francisco to sz23
2 Infantrys moved from Nor Cal to sz23
2 Infantrys moved from Central Valley to sz23
2 Infantrys moved from Los Angeles to sz23
1 Artillery and 1 Infantry moved from Kauai to sz13
1 Artillery, 1 Infantry and 1 Transport moved from sz13 to sz21
1 Artillery and 1 Infantry moved from sz21 to Midway
3 B.Transports, 1 Destroyer, 6 Infantrys and 3 Tanks moved from sz23 to sz25
6 Infantrys and 3 Tanks moved from sz25 to Hilo
1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter moved from sz25 to sz20
1 EarlyFighter moved from sz20 to sz9
1 Fighter moved from sz20 to sz19Purchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser and 5 Destroyers; Remaining resources: 4 PUs;Combat - Americans
Battle in sz9
Americans attack with 5 EarlyFighters and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 EarlyFighters in sz9, round 2 : 0/5 hits, 1.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Submarine in sz9, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz9, round 3 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9
Americans win with 5 EarlyFighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in sz19
Americans attack with 1 Bomber, 1 EarlyFighter, 1 Fighter and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Bomber, 1 EarlyFighter and 1 Fighter in sz19, round 2 : 2/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz19
Americans win with 1 Bomber, 1 EarlyFighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 DestroyerNon Combat Move - Americans
1 Bomber moved from sz19 to Wake
1 EarlyFighter and 1 Fighter moved from sz19 to sz20
5 EarlyFighters moved from sz9 to sz20
1 EarlyFighter moved from sz20 to Wake
1 EarlyFighter moved from San Francisco to Kauai
1 Artillery and 4 Infantrys moved from N.Canada to Anchorage
1 Infantry moved from British Columbia to N.CanadaPlace Units - Americans
2 B.Transports placed in sz25
2 Destroyers placed in sz25
2 Destroyers placed in sz4
1 Battleship, 1 Cruiser and 1 Destroyer placed in sz23Turn Complete - Americans
Americans collect 87 PUs; end with 91 PUsCombat Hit Differential Summary :
Yamamoto : -0.50
Americans : -1.17Production/PUs Summary :
Yamamoto : 60 / 62
Chinese : 21 / 28
Hisaichi : 66 / 66
Dutch : 15 / 0
Thai : 9 / 11
British : 57 / 57
Anzac : 28 / 29
Americans : 87 / 91
Masaharu : 31 / 35
Russians : 32 / 32 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Masaharu
2 Artillerys and 2 Tanks moved from Hsingan to Quingdao
1 Infantry and 1 Marine moved from Amursk to sz1
1 Infantry, 1 Marine and 1 Transport moved from sz1 to sz2
1 Transport moved from sz2 to sz1
1 Infantry moved from N.Japan to sz1
1 Artillery moved from Amursk to sz1
1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
1 Transport moved from sz2 to sz1
1 Artillery and 1 Infantry moved from Amursk to sz1
1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
1 Artillery and 2 Tanks moved from Magadan to Palana
2 Artillerys, 3 Infantrys and 1 Marine moved from sz2 to Palana
1 Transport moved from sz2 to sz15
1 Infantry and 1 Tank moved from Akina to sz15
1 Infantry and 1 Tank moved from sz15 to Vladivostok
2 Artillerys and 5 Infantrys moved from Akina to N.Japan
1 T.Boat moved from sz2 to sz7
1 Bomber moved from Yakutsk to Irkutsk
1 Infantry and 1 Tank moved from Vostok to Angarsk
1 Artillery moved from Vostok to Irkutsk
1 EarlyFighter moved from Hsingan to Irkutsk
1 Infantry moved from Belogorsk to Hsingan
1 Artillery and 2 Infantrys moved from Belogorsk to QuingdaoPurchase Units - Masaharu
Masaharu buy 1 Destroyer, 1 Factory, 2 Infantrys and 2 Tankettes; Remaining resources: 1 PUs;Combat - Masaharu
Battle in Quingdao
Masaharu attack with 3 Artillerys, 2 Infantrys and 2 Tanks
Russians defend with 1 Artillery and 2 Infantrys
Masaharu roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 3/7 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Masaharu win, taking Quingdao from Russians with 3 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Palana
Masaharu attack with 3 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks
British defend with 1 Infantry and 1 Mech.Inf; Americans defend with 1 Artillery and 1 Infantry; Russians defend with 1 Infantry
Masaharu roll dice for 3 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks in Palana, round 2 : 5/9 hits
Russians roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Palana, round 2 : 1/5 hits
1 Infantry owned by the Russians, 1 Infantry owned by the Masaharu, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Palana
Masaharu win, taking Palana from Russians with 3 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 13
Casualties for British: 1 Infantry and 1 Mech.Inf
Casualties for Masaharu: 1 Infantry
Casualties for Americans: 1 Artillery and 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Irkutsk
Masaharu attack with 1 Artillery, 1 Bomber and 1 EarlyFighter
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery, 1 Bomber and 1 EarlyFighter in Irkutsk, round 2 : 2/3 hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Angarsk
Masaharu attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 1 Infantry and 1 Tank in Angarsk, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Angarsk
Masaharu win, taking Angarsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Masaharu
1 Bomber and 1 EarlyFighter moved from Irkutsk to BelogorskPlace Units - Masaharu
1 Infantry and 2 Tankettes placed in Amursk
1 Destroyer placed in sz16
1 Factory placed in Belogorsk
1 Infantry placed in AkinaTurn Complete - Masaharu
Masaharu collect 37 PUs; end with 38 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Russians
2 Artillerys, 8 Infantrys and 4 Tanks moved from Ulaan Ude to QuingdaoPurchase Units - Russians
Russians buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Quingdao
Russians attack with 2 Artillerys, 8 Infantrys and 4 Tanks
Masaharu defend with 3 Artillerys, 1 Infantry and 2 Tanks
Russians roll dice for 2 Artillerys, 8 Infantrys and 4 Tanks in Quingdao, round 2 : 4/14 hits, 4.33 expected hits
Masaharu roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in Quingdao, round 2 : 2/6 hits, 2.33 expected hits
2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 3 Artillerys owned by the Masaharu lost in Quingdao
Russians roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Quingdao, round 3 : 3/12 hits, 4.00 expected hits
Masaharu roll dice for 2 Tanks in Quingdao, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 2 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 18
Casualties for Russians: 3 Infantrys
Casualties for Masaharu: 3 Artillerys, 1 Infantry and 2 TanksNon Combat Move - Russians
1 Infantry moved from Tulun to Ustkut
4 Infantrys moved from Tulun to Ulaan Ude
1 Artillery and 7 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
1 EarlyFighter moved from Achinsk to Ulaan Ude
1 Elite moved from Achinsk to Krasnoyarsk
1 Tank moved from Achinsk to Kaask
1 Infantry moved from Achinsk to KrasnoyarskPlace Units - Russians
6 Infantrys placed in Kaask
4 Tanks placed in AchinskTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu : -0.33
Russians : -1.33Production/PUs Summary :
Yamamoto : 60 / 62
Chinese : 21 / 28
Hisaichi : 66 / 66
Dutch : 15 / 0
Thai : 9 / 11
British : 57 / 57
Anzac : 28 / 29
Americans : 87 / 91
Masaharu : 34 / 38
Russians : 29 / 29 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
2 EarlyFighters moved from sz60 to sz61
5 EarlyFighters moved from Malaya to sz61
1 Artillery and 1 Infantry moved from Punay to sz71
1 Transport moved from sz60 to sz68
1 Artillery moved from Mindor to sz68
1 Transport moved from sz60 to sz68
1 Artillery moved from Mindor to sz68
1 Transport moved from sz60 to sz68
1 Tank moved from Mindor to sz68
2 Artillerys, 1 Tank and 3 Transports moved from sz68 to sz60
1 Artillery, 1 B.Transport and 1 Infantry moved from sz71 to sz60
2 Artillerys moved from Malaya to sz60
2 Artillerys, 9 Infantrys and 1 Tank moved from E.Shansi to Shangsi
1 Tank moved from Burma to W.Chunking
Yamamoto take W.Chunking from Chinese
1 Tank moved from W.Chunking to Burma
1 Artillery, 3 Infantrys and 2 Tanks moved from N.French I. to sz67
1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz67 to sz60
6 Artillerys, 4 Infantrys and 3 Tanks moved from sz60 to Java
2 Infantrys and 1 Tank moved from Nagasaki to sz78
1 B.Transport, 2 Infantrys and 1 Tank moved from sz78 to sz67
2 Infantrys and 1 Tank moved from sz67 to N.French I.
1 Infantry moved from Kwangsi to N.French I.
1 Infantry moved from Nagasaki to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz67
1 Infantry moved from sz67 to N.French I.
1 Destroyer moved from sz78 to sz76Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in sz61
Yamamoto attack with 7 EarlyFighters
British defend with 2 B.Transports, 1 Carrier, 2 Destroyers and 2 Transports
Yamamoto roll dice for 7 EarlyFighters in sz61, round 2 : 3/7 hits
British roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers and 2 Transports in sz61, round 2 : 2/7 hits
1 B.Transport owned by the British, 2 Transports owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz61
Yamamoto roll dice for 5 EarlyFighters in sz61, round 3 : 2/5 hits
British roll dice for 1 B.Transport, 1 Carrier and 2 Destroyers in sz61, round 3 : 2/4 hits
1 Carrier owned by the British, 1 B.Transport owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz61
Yamamoto roll dice for 3 EarlyFighters in sz61, round 4 : 2/3 hits
British roll dice for 2 Destroyers in sz61, round 4 : 1/2 hits
2 Destroyers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz61
Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 18
Casualties for British: 2 B.Transports, 1 Carrier, 2 Destroyers and 2 Transports
Casualties for Yamamoto: 5 EarlyFighters
Battle in Java
Yamamoto attack with 6 Artillerys, 4 Infantrys and 3 Tanks
Dutch defend with 2 Infantrys
Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits
Yamamoto roll dice for 6 Artillerys, 4 Infantrys and 3 Tanks in Java, round 2 : 5/13 hits
Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 6 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 2 InfantrysNon Combat Move - Yamamoto
2 EarlyFighters moved from sz61 to sz60
2 Bombers moved from Nagasaki to S.Borneo
1 Tank and 2 Tankettes moved from Kichedung to Sian
1 Infantry moved from Kichedung to Nanking
2 Infantrys and 1 Marine moved from Tokyo to S.Japan
2 Artillerys, 11 Infantrys and 2 Tanks moved from Nagasaki to NahaPlace Units - Yamamoto
1 Factory placed in Malaya
3 Destroyers placed in sz76
1 B.Transport placed in sz78
1 Artillery and 2 Infantrys placed in Kichedung
1 Artillery and 2 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Gansu to Szechwan
1 EarlyFighter moved from Gansu to Szechwan
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to SzechwanPurchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 6 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Szechwan, round 2 : 1/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Szechwan, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 3/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
Battle in N.Shangsi
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 Infantry moved from Gansu to Sikang
1 EarlyFighter moved from Szechwan to Gansu
1 Artillery, 7 Infantrys and 1 Marine moved from Tsingnan to Gansu
3 Tanks moved from Gobi to Gansu
6 Infantrys moved from Xining to Tsingnan
4 Tanks moved from Urumal to GobiPlace Units - Chinese
4 Infantrys and 2 Marines placed in Xining
2 Infantrys and 2 Tanks placed in UrumalTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Hisaichi : -0.83
Chinese : 2.67Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 22 / 22
Hisaichi : 64 / 66
Dutch : 13 / 0
Thai : 9 / 11
British : 57 / 57
Anzac : 28 / 29
Americans : 87 / 91
Masaharu : 34 / 38
Russians : 29 / 29 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry moved from Chunking to W.Chunking
1 Artillery and 1 Infantry moved from W.Sian to Sikang
3 Tanks moved from N.Chunking to Szechwan
2 Tanks moved from W.Sian to Szechwan
2 Tankettes moved from E.Shansi to N.Shangsi
1 Tankette moved from Peking to N.Shangsi
2 Tankettes moved from Shangsi to N.Shangsi
1 Artillery, 7 Infantrys and 2 Tanks moved from Shangsi to Szechwan
4 Infantrys moved from Korea to sz74
4 Infantrys and 2 Transports moved from sz74 to sz68
4 Infantrys moved from sz68 to W.Borneo
1 Tank moved from Borneo to W.Borneo
2 Destroyers and 1 Submarine moved from sz70 to sz45
1 Fighter moved from S.Borneo to W.Borneo
2 EarlyFighters moved from Kwangsi to W.Borneo
1 EarlyFighter and 1 Fighter moved from N.French I. to W.Borneo
1 Fighter moved from Davao to W.Borneo
6 Infantrys and 1 Tank moved from Davao to Mindanao
3 Transports moved from sz60 to sz70
1 Transport moved from sz60 to sz68
1 Transport moved from sz68 to sz74
5 Infantrys and 1 Marine moved from Macau to Kwangsi
5 Infantrys moved from Hongkong to Macau
1 Tankette moved from Hongkong to Kiangsi
1 Infantry moved from Kiangsi to Hanan
1 Artillery and 2 Tanks moved from Chunking to Burma
1 Infantry moved from N.French I. to Burma
2 Infantrys moved from Korea to sz74
2 Infantrys moved from sz74 to Hopeh
2 Infantrys moved from Korea to Tientsin
8 Infantrys moved from Seoul to Korea
1 Infantry and 2 Tanks moved from S.Borneo to sz60
1 Infantry and 2 Tanks moved from sz60 to JavaPurchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 2 Artillerys, 1 Destroyer, 16 Infantrys, 1 Submarine, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in W.Borneo
Hisaichi attack with 3 EarlyFighters, 3 Fighters, 4 Infantrys and 1 Tank
British defend with 1 Artillery, 2 Infantrys and 1 Tank; Dutch defend with 2 Infantrys
Hisaichi roll dice for 3 EarlyFighters, 3 Fighters, 4 Infantrys and 1 Tank in W.Borneo, round 2 : 5/11 hits
British roll dice for 1 Artillery, 4 Infantrys and 1 Tank in W.Borneo, round 2 : 3/6 hits
1 Artillery owned by the British, 2 Infantrys owned by the British, 2 Infantrys owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in W.Borneo
Hisaichi roll dice for 3 EarlyFighters, 3 Fighters, 1 Infantry and 1 Tank in W.Borneo, round 3 : 5/8 hits
British roll dice for 1 Tank in W.Borneo, round 3 : 1/1 hits
1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in W.Borneo
Hisaichi win, taking W.Borneo from British with 3 EarlyFighters, 3 Fighters and 1 Tank remaining. Battle score for attacker is 9
Casualties for Hisaichi: 4 Infantrys
Casualties for British: 1 Artillery, 2 Infantrys and 1 Tank
Casualties for Dutch: 2 Infantrys
Battle in N.Shangsi
Hisaichi attack with 5 Tankettes
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 5 Tankettes in N.Shangsi, round 2 : 2/5 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits
1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
Hisaichi roll dice for 4 Tankettes in N.Shangsi, round 3 : 2/4 hits
Chinese roll dice for 1 Artillery in N.Shangsi, round 3 : 1/1 hits
1 Tankette owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Tankettes
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Artillery, 7 Infantrys and 7 Tanks
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery, 7 Infantrys and 7 Tanks in Szechwan, round 2 : 5/15 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 7 Infantrys and 7 Tanks remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Mindanao
Hisaichi attack with 6 Infantrys and 1 Tank
Americans defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 6 Infantrys and 1 Tank in Mindanao, round 2 : 3/7 hits
Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 0/2 hits
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao
Hisaichi win, taking Mindanao from Americans with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 InfantryNon Combat Move - Hisaichi
1 Infantry moved from Shansi to Shangsi
2 Tanks moved from Peking to E.Shansi
1 Artillery, 1 Infantry and 1 Tank moved from Hopeh to E.Shansi
1 Infantry moved from Peking to E.Shansi
1 EarlyFighter and 3 Fighters moved from W.Borneo to sz60
2 EarlyFighters moved from W.Borneo to S.BorneoPlace Units - Hisaichi
1 Destroyer and 1 Submarine placed in sz70
2 Artillerys and 2 Infantrys placed in S.Borneo
1 Tank and 2 Tankettes placed in Peking
6 Infantrys placed in Hongkong
8 Infantrys placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 72 PUs; end with 73 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecialTurn Complete - Dutch
Combat Hit Differential Summary :
Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 19 / 22
Hisaichi : 72 / 73
Dutch : 13 / 0
Thai : 9 / 11
British : 54 / 57
Anzac : 28 / 29
Americans : 85 / 91
Masaharu : 34 / 38
Russians : 29 / 29 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
1 Transport moved from sz60 to sz73
2 Infantrys moved from Phuket to sz73
2 Infantrys and 1 Transport moved from sz73 to sz60
2 Infantrys moved from sz60 to Java
1 T.Boat moved from sz59 to sz60
1 Infantry moved from Phuket to Malaya
3 Infantrys moved from Thailand to Burma
2 Infantrys and 1 Marine moved from Phuket to ThailandPurchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;Non Combat Move - Thai
Place Units - Thai
4 Infantrys and 1 Marine placed in PhuketTurn Complete - Thai
Thai collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
2 Destroyers moved from sz49 to sz46Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 1 B.Carrier, 1 Destroyer, 3 Mech.Infs and 2 Transports; Remaining resources: 2 PUs;Combat - British
Battle in sz46
British attack with 2 Destroyers
Yamamoto defend with 3 Submarines
Yamamoto roll dice for 3 Submarines in sz46, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 2 Destroyers in sz46, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 3 Submarines in sz46, round 3 : 2/3 hits, 0.50 expected hits
British roll dice for 2 Destroyers in sz46, round 3 : 2/2 hits, 0.67 expected hits
2 Submarines owned by the Yamamoto and 2 Destroyers owned by the British lost in sz46
Yamamoto win with 1 Submarine remaining. Battle score for attacker is -4
Casualties for British: 2 Destroyers
Casualties for Yamamoto: 2 SubmarinesNon Combat Move - British
1 Artillery and 2 Infantrys moved from Bhopa to Nepal
3 EarlyFighters moved from Dheli to sz63
6 Artillerys, 2 Elites and 2 Infantrys moved from Sumatra to N.SPlace Units - British
1 B.Carrier, 1 Destroyer and 2 Transports placed in sz63
3 Mech.Infs placed in DheliTurn Complete - British
British collect 54 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 0.67
Yamamoto : 1.00Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 19 / 22
Hisaichi : 72 / 73
Dutch : 13 / 0
Thai : 9 / 9
British : 54 / 56
Anzac : 28 / 29
Americans : 85 / 91
Masaharu : 34 / 38
Russians : 29 / 29 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
1 Infantry and 1 Tank moved from W.Australia to sz50
1 Infantry and 1 Tank moved from Derby to sz50
2 Infantrys, 2 Tanks and 2 Transports moved from sz50 to sz56
2 Artillerys and 2 Infantrys moved from Sumatra to Java
2 EarlyFighters moved from sz56 to Java
2 Infantrys and 2 Tanks moved from sz56 to Java
3 Transports moved from sz56 to sz50
2 Destroyers moved from sz37 to sz46Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 2 Artillerys, 1 Destroyer, 1 Marine, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks
Hisaichi defend with 1 Infantry and 2 Tanks; Yamamoto defend with 6 Artillerys, 3 Infantrys and 3 Tanks; Thai defend with 2 Infantrys
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Java, round 2 : 5/10 hits, 3.33 expected hits
Yamamoto roll dice for 6 Artillerys, 6 Infantrys and 5 Tanks in Java, round 2 : 7/17 hits, 6.50 expected hits
2 Artillerys owned by the Anzac, 4 Infantrys owned by the Anzac, 1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Thai, 3 Infantrys owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Java
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 2 Tanks in Java, round 3 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 6 Artillerys, 1 Infantry and 5 Tanks in Java, round 3 : 2/12 hits, 4.83 expected hits
2 Tanks owned by the Anzac lost in Java
Yamamoto win with 6 Artillerys, 1 Infantry and 5 Tanks remaining. Battle score for attacker is -24
Casualties for Anzac: 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks
Casualties for Hisaichi: 1 Infantry
Casualties for Thai: 1 Infantry
Casualties for Yamamoto: 3 Infantrys
Battle in sz46
Anzac attack with 2 Destroyers
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Destroyers in sz46, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in sz46
Anzac win with 2 Destroyers remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 SubmarineNon Combat Move - Anzac
1 EarlyFighter moved from Java to sz56Place Units - Anzac
2 Artillerys placed in W.Australia
1 Destroyer placed in sz50
1 Marine and 1 Tank placed in Darwin
1 Submarine placed in sz37Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto : -2.50
Anzac : 0.33Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 19 / 22
Hisaichi : 72 / 73
Dutch : 13 / 0
Thai : 9 / 9
British : 54 / 56
Anzac : 28 / 28
Americans : 85 / 91
Masaharu : 34 / 38
Russians : 29 / 29 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 Submarine moved from sz19 to sz18
5 EarlyFighters and 1 Fighter moved from sz20 to sz18
1 Bomber moved from Wake to sz18
3 Tanks moved from Hilo to sz25
2 Artillerys moved from Hilo to sz25
1 Artillery moved from Pearl Harbor to sz25
1 Artillery moved from Kauai to sz25
1 Tank moved from Kauai to sz25
3 Infantrys moved from Pearl Harbor to sz25
5 Infantrys moved from Hilo to sz25
4 Artillerys, 5 B.Transports, 3 Destroyers, 8 Infantrys and 4 Tanks moved from sz25 to sz20
1 Artillery and 1 Infantry moved from Midway to sz21
1 Artillery, 1 Infantry and 1 Transport moved from sz21 to sz20
5 Artillerys, 9 Infantrys and 4 Tanks moved from sz20 to WakePurchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B29, 1 Battleship, 1 Bunker, 4 Destroyers and 1 Factory; Remaining resources: 0 PUs;Combat - Americans
Battle in sz18
Americans attack with 1 Bomber, 5 EarlyFighters, 1 Fighter and 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 Bomber, 5 EarlyFighters and 1 Fighter in sz18, round 2 : 3/7 hits, 2.83 expected hits
1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18
Americans win with 1 Bomber, 5 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 SubmarineNon Combat Move - Americans
1 Destroyer moved from sz20 to sz18
1 Destroyer moved from sz20 to sz42
1 Destroyer moved from sz20 to sz17
1 Destroyer moved from sz4 to sz3
1 Destroyer moved from sz4 to sz8
1 Bomber moved from sz18 to Wake
5 EarlyFighters and 1 Fighter moved from sz18 to sz20
1 Transport moved from sz20 to sz21
2 Infantrys moved from Midway to sz21
2 Infantrys and 1 Transport moved from sz21 to sz20
2 Infantrys moved from sz20 to Wake
1 EarlyFighter moved from Kauai to Wake
1 Battleship, 1 Cruiser and 1 Destroyer moved from sz23 to sz22
1 Infantry moved from N.Canada to Anchorage
1 Artillery and 4 Infantrys moved from Anchorage to AlaskaPlace Units - Americans
1 Bunker and 1 Factory placed in Wake
2 Destroyers placed in sz4
2 Destroyers placed in sz25
1 Battleship placed in sz25
1 B29 placed in Pearl HarborTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Yamamoto : 0.83
Americans : -0.17Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 19 / 22
Hisaichi : 72 / 73
Dutch : 13 / 0
Thai : 9 / 9
British : 54 / 56
Anzac : 28 / 28
Americans : 85 / 85
Masaharu : 34 / 38
Russians : 29 / 29 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
1 Tank moved from Vladivostok to Belogorsk
2 Tankettes moved from Amursk to Belogorsk
1 Infantry moved from Amursk to Belogorsk
1 Artillery moved from Irkutsk to Quingdao
1 Tank moved from Angarsk to Quingdao
1 Bomber, 1 EarlyFighter and 2 Tankettes moved from Belogorsk to Quingdao
1 Infantry moved from Hsingan to Quingdao
1 Destroyer and 1 Submarine moved from sz16 to sz3
2 Destroyers moved from sz16 to sz8
2 Destroyers moved from sz16 to sz17Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 1 Destroyer, 5 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;Combat - Masaharu
Battle in sz3
Masaharu attack with 1 Destroyer and 1 Submarine
Americans defend with 1 Destroyer
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits
Masaharu roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3
Masaharu win with 1 Destroyer remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in sz17
Masaharu attack with 2 Destroyers
Americans defend with 1 Destroyer
Masaharu roll dice for 2 Destroyers in sz17, round 2 : 2/2 hits
Americans roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits
1 Destroyer owned by the Americans lost in sz17
Masaharu win with 2 Destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in sz8
Masaharu attack with 2 Destroyers
Americans defend with 1 Destroyer
Masaharu roll dice for 2 Destroyers in sz8, round 2 : 1/2 hits
Americans roll dice for 1 Destroyer in sz8, round 2 : 0/1 hits
1 Destroyer owned by the Americans lost in sz8
Masaharu win with 2 Destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in Quingdao
Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry, 1 Tank and 2 Tankettes
Russians defend with 2 Artillerys, 5 Infantrys and 4 Tanks
Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry, 1 Tank and 2 Tankettes in Quingdao, round 2 : 2/7 hits
Russians roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Quingdao, round 2 : 5/11 hits
2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu, 1 Artillery owned by the Masaharu, 2 Tankettes owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
retreated to Quingdao
Russians win with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is -15
Casualties for Masaharu: 1 Artillery, 1 Infantry, 1 Tank and 2 Tankettes
Casualties for Russians: 2 InfantrysNon Combat Move - Masaharu
1 Infantry moved from Angarsk to Vostok
1 T.Boat moved from sz7 to sz1
1 Infantry moved from Vladivostok to sz1
1 EarlyFighter moved from Quingdao to Hsingan
1 Bomber moved from Quingdao to Belogorsk
1 Infantry moved from sz1 to Belogorsk
1 Infantry moved from Akina to sz15
1 Infantry and 1 Transport moved from sz15 to sz1
3 Transports moved from sz2 to sz1
2 Artillerys and 5 Infantrys moved from N.Japan to sz1
2 Artillerys and 6 Infantrys moved from sz1 to Belogorsk
2 Tanks moved from Palana to YakutskPlace Units - Masaharu
1 Marine and 2 Tanks placed in Belogorsk
1 Infantry and 2 Tankettes placed in Amursk
4 Infantrys placed in Akina
1 Destroyer placed in sz16Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
Russians take Angarsk from Masaharu
1 Infantry moved from Ulaan Ude to Irkutsk
Russians take Irkutsk from Masaharu
1 Artillery and 1 Infantry moved from Quingdao to Hsingan
1 EarlyFighter moved from Ulaan Ude to HsinganPurchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Hsingan
Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Masaharu defend with 1 EarlyFighter
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Hsingan, round 2 : 0/3 hits, 1.00 expected hits
Masaharu roll dice for 1 EarlyFighter in Hsingan, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Hsingan, round 3 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 1 EarlyFighter in Hsingan, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 EarlyFighter owned by the Masaharu lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 EarlyFighterNon Combat Move - Russians
1 Artillery and 7 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
1 Tank moved from Kaask to Ulaan Ude
1 Elite and 1 Infantry moved from Krasnoyarsk to Kaask
4 Tanks moved from Achinsk to Kaask
1 Artillery and 4 Tanks moved from Quingdao to Ulaan Ude
1 EarlyFighter moved from Hsingan to Ulaan UdePlace Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Tanks placed in AchinskTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu : 0.00
Russians : -1.00Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 19 / 22
Hisaichi : 72 / 73
Dutch : 13 / 0
Thai : 9 / 9
British : 54 / 56
Anzac : 28 / 28
Americans : 85 / 85
Masaharu : 29 / 34
Russians : 34 / 34 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys, 9 Infantrys and 1 Tank moved from Shangsi to Gansu
1 Tank and 2 Tankettes moved from Sian to Gansu
2 Bombers moved from S.Borneo to N.S
3 Tanks moved from Java to N.S
Yamamoto take Sumatra from British
2 EarlyFighters moved from sz60 to N.S
2 Artillerys moved from Java to sz60
3 Transports moved from sz60 to sz68
4 Artillerys moved from Java to sz60
6 Artillerys moved from sz60 to N.S
1 Tank moved from N.French I. to sz67
2 Infantrys moved from N.French I. to sz67
1 B.Transport, 2 Infantrys and 1 Tank moved from sz67 to sz60
2 Infantrys and 1 Tank moved from sz60 to N.S
2 Transports moved from sz68 to sz74
1 Infantry moved from N.French I. to sz67
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to N.B
Yamamoto take N.B from British
1 Infantry moved from Boho to sz70
1 Infantry and 1 T.Boat moved from sz70 to sz68
1 Infantry moved from sz68 to Spralty
Yamamoto take Spralty from Americans
1 Transport moved from sz68 to sz74
2 Destroyers moved from sz76 to sz18
1 Infantry moved from N.French I. to Burma
3 Infantrys and 3 Tanks moved from Naha to sz74
3 Infantrys and 3 Tanks moved from sz74 to Kichedung
1 Artillery and 2 Infantrys moved from Kichedung to Nanking
1 Infantry moved from Nanking to Sian
1 Artillery moved from Tokyo to sz78
1 Marine moved from S.Japan to sz78
1 Infantry moved from Tokyo to sz78
1 Artillery, 1 B.Transport, 1 Infantry and 1 Marine moved from sz78 to sz74
1 Artillery, 1 Infantry and 1 Marine moved from sz74 to KichedungPurchase Units - Yamamoto
Yamamoto buy 3 Destroyers, 2 Infantrys and 10 Tankettes; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in sz18
Yamamoto attack with 2 Destroyers
Americans defend with 1 Destroyer
Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 0/2 hits
Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits
Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits
Americans roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Destroyer
Battle in N.S
Yamamoto attack with 6 Artillerys, 2 Bombers, 2 EarlyFighters, 2 Infantrys and 4 Tanks
British defend with 6 Artillerys, 2 Elites and 2 Infantrys; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Yamamoto roll dice for 1 Battleship in N.S, round 2 : 0/1 hits
Yamamoto roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters, 2 Infantrys and 4 Tanks in N.S, round 2 : 7/16 hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 7 Artillerys, 1 Bunker, 2 Elites, 4 Infantrys and 1 Tank in N.S, round 2 : 8/15 hits
1 Artillery owned by the Dutch, 6 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Infantrys owned by the Dutch lost in N.S
Yamamoto roll dice for 2 Bombers, 2 EarlyFighters and 4 Tanks in N.S, round 3 : 4/8 hits
Dutch roll dice for 5 Artillerys, 1 Bunker, 2 Elites and 1 Tank in N.S, round 3 : 2/9 hits
4 Artillerys owned by the British and 2 EarlyFighters owned by the Yamamoto lost in N.S
Yamamoto roll dice for 2 Bombers and 4 Tanks in N.S, round 4 : 5/6 hits
Dutch roll dice for 1 Artillery, 1 Bunker, 2 Elites and 1 Tank in N.S, round 4 : 2/5 hits
2 Elites owned by the British, 1 Artillery owned by the British, 1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S
Yamamoto win, taking N.S from Dutch with 2 Bombers and 2 Tanks remaining. Battle score for attacker is 1
Casualties for British: 6 Artillerys, 2 Elites and 2 Infantrys
Casualties for Yamamoto: 6 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks
Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Battle in Gansu
Yamamoto attack with 2 Artillerys, 9 Infantrys, 2 Tanks and 2 Tankettes
Chinese defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 9 Infantrys, 1 Marine and 5 Tanks
Yamamoto roll dice for 2 Artillerys, 9 Infantrys, 2 Tanks and 2 Tankettes in Gansu, round 2 : 4/15 hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 9 Infantrys, 1 Marine and 5 Tanks in Gansu, round 2 : 11/17 hits
9 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Chinese and 2 Tankettes owned by the Yamamoto lost in Gansu
Yamamoto roll dice for 2 Artillerys and 2 Tanks in Gansu, round 3 : 2/4 hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys, 1 Marine and 5 Tanks in Gansu, round 3 : 8/13 hits
2 Artillerys owned by the Yamamoto, 2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Gansu
Chinese win with 1 Artillery, 1 EarlyFighter, 3 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is -32
Casualties for Yamamoto: 2 Artillerys, 9 Infantrys, 2 Tanks and 2 Tankettes
Casualties for Chinese: 6 InfantrysNon Combat Move - Yamamoto
2 Bombers moved from N.S to MalayaPlace Units - Yamamoto
6 Tankettes placed in Malaya
3 Tankettes placed in Kichedung
3 Destroyers placed in sz76
2 Infantrys and 1 Tankette placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
3 Infantrys moved from Tsingnan to Sikang
1 EarlyFighter moved from Gansu to Sikang
4 Tanks moved from Gobi to GansuPurchase Units - Chinese
Chinese buy 8 Infantrys and 2 Marines; Remaining resources: 0 PUs;Combat - Chinese
Battle in Sikang
Chinese attack with 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Sikang, round 2 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Sikang, round 3 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 InfantryNon Combat Move - Chinese
1 EarlyFighter moved from Sikang to Gansu
3 Infantrys moved from Tsingnan to Gansu
2 Marines moved from Xining to Tsingnan
4 Infantrys moved from Xining to Tsingnan
2 Tanks moved from Urumal to Gobi
2 Infantrys moved from Urumal to QuyanPlace Units - Chinese
4 Infantrys and 2 Marines placed in Xining
4 Infantrys placed in UrumalTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Hisaichi : -1.00
Chinese : 0.33Production/PUs Summary :
Yamamoto : 69 / 69
Chinese : 20 / 20
Hisaichi : 71 / 73
Dutch : 11 / 0
Thai : 9 / 9
British : 51 / 56
Anzac : 28 / 28
Americans : 84 / 85
Masaharu : 29 / 34
Russians : 34 / 34 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
1 Artillery, 7 Infantrys and 7 Tanks moved from Szechwan to Gansu
1 Infantry moved from Shangsi to Gansu
3 Tankettes moved from N.Shangsi to Gansu
3 Tanks moved from E.Shansi to Gansu
2 Destroyers and 3 Submarines moved from sz60 to sz56
1 Destroyer and 1 Submarine moved from sz70 to sz42
2 Destroyers and 1 Submarine moved from sz45 to sz46
1 Tank moved from Mindanao to sz70
5 Infantrys moved from Mindanao to sz70
5 Infantrys and 1 Tank moved from sz70 to Celebs
1 Tank moved from W.Borneo to sz60
1 Artillery moved from S.Borneo to sz60
2 Infantrys moved from S.Borneo to sz60
1 Infantry moved from Hanan to W.Sian
5 Infantrys and 1 Marine moved from Kwangsi to Hanan
1 Tankette moved from Kiangsi to Sian
1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
2 Tanks moved from Java to Lambok
Hisaichi take Bali from Dutch
1 Artillery and 1 Infantry moved from sz59 to Soem
Hisaichi take Soem from Dutch
1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz58
1 Infantry and 1 Tank moved from sz58 to Flores
2 EarlyFighters moved from S.Borneo to sz50
1 EarlyFighter and 3 Fighters moved from sz60 to sz50
1 Battleship moved from sz60 to sz56
2 Transports moved from sz68 to sz74
1 T.Boat moved from sz67 to sz74Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Destroyer, 4 Elites, 15 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in sz46
Hisaichi attack with 2 Destroyers and 1 Submarine
Anzac defend with 2 Destroyers
Hisaichi roll dice for 1 Submarine in sz46, round 2 : 0/1 hits
Hisaichi roll dice for 2 Destroyers in sz46, round 2 : 0/2 hits
Anzac roll dice for 2 Destroyers in sz46, round 2 : 0/2 hits
Hisaichi roll dice for 1 Submarine in sz46, round 3 : 0/1 hits
Hisaichi roll dice for 2 Destroyers in sz46, round 3 : 1/2 hits
Anzac roll dice for 2 Destroyers in sz46, round 3 : 0/2 hits
1 Destroyer owned by the Anzac lost in sz46
Hisaichi roll dice for 1 Submarine in sz46, round 4 : 1/1 hits
Anzac roll dice for 1 Destroyer in sz46, round 4 : 1/1 hits
1 Destroyer owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz46
Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Submarine
Casualties for Anzac: 2 Destroyers
Battle in sz56
Hisaichi attack with 1 Battleship, 2 Destroyers and 3 Submarines
Anzac defend with 1 Battleship, 1 Carrier, 1 EarlyFighter and 2 Transports
Hisaichi roll dice for 3 Submarines in sz56, round 2 : 0/3 hits
Hisaichi roll dice for 1 Battleship and 2 Destroyers in sz56, round 2 : 1/3 hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Battleship, 1 Carrier, 1 EarlyFighter and 2 Transports in sz56, round 2 : 2/5 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Submarine owned by the Hisaichi lost in sz56
Hisaichi roll dice for 2 Submarines in sz56, round 3 : 0/2 hits
Hisaichi roll dice for 1 Battleship and 2 Destroyers in sz56, round 3 : 0/3 hits
Anzac roll dice for 1 Battleship, 1 Carrier, 1 EarlyFighter and 2 Transports in sz56, round 3 : 2/5 hits
2 Submarines owned by the Hisaichi lost in sz56
Hisaichi roll dice for 1 Battleship and 2 Destroyers in sz56, round 4 : 2/3 hits
Anzac roll dice for 1 Battleship, 1 Carrier, 1 EarlyFighter and 2 Transports in sz56, round 4 : 2/5 hits
2 Transports owned by the Anzac and 2 Destroyers owned by the Hisaichi lost in sz56
Hisaichi roll dice for 1 Battleship in sz56, round 5 : 1/1 hits
Anzac roll dice for 1 Battleship, 1 Carrier and 1 EarlyFighter in sz56, round 5 : 1/3 hits
1 EarlyFighter owned by the Anzac and 1 Battleship owned by the Hisaichi lost in sz56
Anzac win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is -34
Casualties for Hisaichi: 1 Battleship, 2 Destroyers and 3 Submarines
Casualties for Anzac: 1 EarlyFighter and 2 Transports
Battle in sz50
Hisaichi attack with 3 EarlyFighters and 3 Fighters
Anzac defend with 3 Destroyers and 3 Transports
Hisaichi roll dice for 3 EarlyFighters and 3 Fighters in sz50, round 2 : 2/6 hits
Anzac roll dice for 3 Destroyers and 3 Transports in sz50, round 2 : 2/6 hits
2 Transports owned by the Anzac and 2 EarlyFighters owned by the Hisaichi lost in sz50
Hisaichi roll dice for 1 EarlyFighter and 3 Fighters in sz50, round 3 : 2/4 hits
Anzac roll dice for 3 Destroyers and 1 Transport in sz50, round 3 : 0/4 hits
1 Transport owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50
Hisaichi roll dice for 1 EarlyFighter and 3 Fighters in sz50, round 4 : 1/4 hits
Anzac roll dice for 2 Destroyers in sz50, round 4 : 0/2 hits
1 Destroyer owned by the Anzac lost in sz50
Hisaichi roll dice for 1 EarlyFighter and 3 Fighters in sz50, round 5 : 2/4 hits
Anzac roll dice for 1 Destroyer in sz50, round 5 : 1/1 hits
1 Destroyer owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in sz50
Hisaichi win with 3 Fighters remaining. Battle score for attacker is 18
Casualties for Hisaichi: 3 EarlyFighters
Casualties for Anzac: 3 Destroyers and 3 Transports
Battle in sz42
Hisaichi attack with 1 Destroyer and 1 Submarine
Americans defend with 1 Destroyer
Hisaichi roll dice for 1 Submarine in sz42, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer in sz42, round 2 : 1/1 hits
Americans roll dice for 1 Destroyer in sz42, round 2 : 1/1 hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz42
Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in Flores
Hisaichi attack with 1 Infantry and 1 Tank
Dutch defend with 1 Artillery
Hisaichi roll dice for 1 Infantry and 1 Tank in Flores, round 2 : 0/2 hits
Dutch roll dice for 1 Artillery in Flores, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Flores
Hisaichi roll dice for 1 Tank in Flores, round 3 : 0/1 hits
Dutch roll dice for 1 Artillery in Flores, round 3 : 0/1 hits
Hisaichi roll dice for 1 Tank in Flores, round 4 : 0/1 hits
Dutch roll dice for 1 Artillery in Flores, round 4 : 0/1 hits
Hisaichi roll dice for 1 Tank in Flores, round 5 : 1/1 hits
Dutch roll dice for 1 Artillery in Flores, round 5 : 1/1 hits
1 Artillery owned by the Dutch and 1 Tank owned by the Hisaichi lost in Flores
Dutch win with no units remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Dutch: 1 Artillery
Battle in Lambok
Hisaichi attack with 2 Tanks
Dutch defend with 1 Infantry
Hisaichi roll dice for 2 Tanks in Lambok, round 2 : 1/2 hits
Dutch roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Lambok
Hisaichi win, taking Lambok from Dutch with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Celebs
Hisaichi attack with 5 Infantrys and 1 Tank
Anzac defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 5 Infantrys and 1 Tank in Celebs, round 2 : 1/6 hits
Anzac roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Celebs
Hisaichi roll dice for 4 Infantrys and 1 Tank in Celebs, round 3 : 0/5 hits
Anzac roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits
Hisaichi roll dice for 4 Infantrys and 1 Tank in Celebs, round 4 : 2/5 hits
Anzac roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits
1 Artillery owned by the Anzac lost in Celebs
Hisaichi win, taking Celebs from Anzac with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Artillery and 1 Infantry
Battle in Gansu
Hisaichi attack with 1 Artillery, 8 Infantrys, 10 Tanks and 3 Tankettes
Chinese defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 6 Infantrys, 1 Marine and 9 Tanks
Hisaichi roll dice for 1 Artillery, 8 Infantrys, 10 Tanks and 3 Tankettes in Gansu, round 2 : 10/22 hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 6 Infantrys, 1 Marine and 9 Tanks in Gansu, round 2 : 6/18 hits
2 Tanks owned by the Chinese, 6 Infantrys owned by the Hisaichi, 1 Marine owned by the Chinese, 6 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
Hisaichi roll dice for 1 Artillery, 2 Infantrys, 10 Tanks and 3 Tankettes in Gansu, round 3 : 4/16 hits
Chinese roll dice for 1 EarlyFighter and 7 Tanks in Gansu, round 3 : 5/8 hits
4 Tanks owned by the Chinese, 3 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Gansu
Hisaichi roll dice for 1 Artillery and 10 Tanks in Gansu, round 4 : 6/11 hits
Chinese roll dice for 1 EarlyFighter and 3 Tanks in Gansu, round 4 : 1/4 hits
1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Gansu
Hisaichi win, taking Gansu from Chinese with 10 Tanks remaining. Battle score for attacker is 40
Casualties for Hisaichi: 1 Artillery, 8 Infantrys and 3 Tankettes
Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 6 Infantrys, 1 Marine and 9 TanksNon Combat Move - Hisaichi
3 Fighters moved from sz50 to sz60
1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
1 Tank moved from Peking to Shangsi
2 Tankettes moved from Peking to Shangsi
2 Infantrys moved from Hopeh to E.Shansi
7 Infantrys moved from Korea to sz74
7 Infantrys moved from sz74 to Hopeh
2 Infantrys moved from Tientsin to Hopeh
1 Infantry moved from Korea to Tientsin
8 Infantrys moved from Seoul to Korea
5 Infantrys moved from Macau to Kwangsi
6 Infantrys moved from Hongkong to MacauPlace Units - Hisaichi
1 Destroyer placed in sz60
1 Artillery and 2 Infantrys placed in S.Borneo
4 Elites placed in Davao
1 Artillery and 5 Infantrys placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
8 Infantrys placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs





