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Entek allies -vs- dawgoneit axis T.R.S.

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Dutch
                1 Infantry moved from Bava to sz59
                1 Infantry moved from sz59 to Lambok

    Non Combat Move - Dutch

    Turn Complete - Dutch

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Yamamoto : 60 / 62
        Chinese : 21 / 28
        Hisaichi : 66 / 66
        Dutch : 15 / 0
        Thai : 9 / 13
        British : 55 / 56
        Anzac : 30 / 35
        Americans : 87 / 90
        Masaharu : 31 / 35
        Russians : 32 / 32

    triplea_42431_Dut3.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Thai
                1 Transport moved from sz60 to sz73
                1 Infantry and 1 Tank moved from Phuket to sz73
                1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
                3 Infantrys moved from Thailand to Burma
                1 Tank moved from Phuket to Burma
                3 Infantrys moved from Phuket to Thailand
                1 T.Boat moved from sz60 to sz59
                1 Infantry and 1 Tank moved from sz60 to Sumatra
                1 EarlyFighter moved from Phuket to Sumatra

    Purchase Units - Thai
                Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in sz59
                    Thai attack with 1 T.Boat
                    Dutch defend with 1 T.Boat
                        Thai roll dice for 1 T.Boat in sz59, round 2 :  1/1 hits
                        Dutch roll dice for 1 T.Boat in sz59, round 2 :  0/1 hits
                    1 T.Boat owned by the Dutch lost in sz59
                    Thai win with 1 T.Boat remaining. Battle score for attacker is 5
                    Casualties for Dutch: 1 T.Boat
                Battle in Sumatra
                    Thai attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                    Anzac defend with 1 Artillery and 1 Infantry
                        Thai roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sumatra, round 2 :  0/3 hits
                        Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 :  1/2 hits
                        1 Infantry owned by the Thai lost in Sumatra
                        Thai roll dice for 1 EarlyFighter and 1 Tank in Sumatra, round 3 :  1/2 hits
                        Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 :  1/2 hits
                        1 Infantry owned by the Anzac and 1 EarlyFighter owned by the Thai lost in Sumatra
                        Thai roll dice for 1 Tank in Sumatra, round 4 :  0/1 hits
                        Anzac roll dice for 1 Artillery in Sumatra, round 4 :  0/1 hits
                        Thai roll dice for 1 Tank in Sumatra, round 5 :  1/1 hits
                        Anzac roll dice for 1 Artillery in Sumatra, round 5 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Sumatra
                    Thai win, taking Sumatra from Anzac with 1 Tank remaining. Battle score for attacker is -4
                    Casualties for Anzac: 1 Artillery and 1 Infantry
                    Casualties for Thai: 1 EarlyFighter and 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                5 Infantrys and 1 Marine placed in Phuket

    Turn Complete - Thai
                Thai collect 11 PUs; end with 11 PUs

    triplea_42431_Tha3.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - British
                2 Artillerys and 2 Elites moved from Calcutta to sz63
                1 Artillery moved from Calcutta to sz63
                1 Artillery moved from Calcutta to sz63
                4 Artillerys, 2 B.Transports and 2 Elites moved from sz63 to sz61
                4 Artillerys and 2 Elites moved from sz61 to Sumatra
                2 Transports moved from sz61 to sz63
                2 Artillerys and 2 Infantrys moved from C.India to sz63
                2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61
                2 Artillerys and 2 Infantrys moved from sz61 to Sumatra
                1 Artillery and 7 Infantrys moved from E.India to Bengal
                1 Transport moved from sz66 to sz63
                2 Infantrys moved from Nepal to Bengal
                3 Mech.Infs moved from Dheli to Bengal
                1 Artillery and 2 Infantrys moved from Bhopal to Bhopa
                1 Infantry moved from British Columbia to sz6
                1 Mech.Inf moved from Vancouver to sz6
                1 Infantry, 1 Mech.Inf and 1 Transport moved from sz6 to sz4
                1 Infantry moved from sz4 to Palana
                1 Mech.Inf moved from sz4 to Palana

    Purchase Units - British
                British buy 4 Artillerys, 1 Destroyer, 3 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Sumatra
                    British attack with 6 Artillerys, 2 Elites and 2 Infantrys
                    Thai defend with 1 Tank
                        British roll dice for 6 Artillerys, 2 Elites and 2 Infantrys in Sumatra, round 2 : 2/10 hits, 4.00 expected hits
                        Thai roll dice for 1 Tank in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Thai lost in Sumatra
                    British win, taking Sumatra from Thai with 6 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Thai: 1 Tank

    Non Combat Move - British
                1 AAGun moved from Nepal to Bengal

    Place Units - British
                4 Artillerys and 4 Infantrys placed in Calcutta
                3 EarlyFighters placed in Dheli
                1 Destroyer placed in sz49
                1 Infantry placed in Moresby

    Turn Complete - British
                British collect 57 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    British : -2.00
        Thai : -0.50

    Production/PUs Summary :

    Yamamoto : 60 / 62
        Chinese : 21 / 28
        Hisaichi : 66 / 66
        Dutch : 15 / 0
        Thai : 9 / 11
        British : 57 / 57
        Anzac : 28 / 35
        Americans : 87 / 90
        Masaharu : 31 / 35
        Russians : 32 / 32

    triplea_42431_Bri3.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Removing units owned by British from sz66: 1 Carrier and 1 Destroyer
                EDIT: Adding units owned by British to sz61: 1 Carrier and 1 Destroyer
                EDIT: Turning off Edit Mode
                2 Artillerys and 2 Infantrys moved from Derby to sz50
                2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
                2 EarlyFighters moved from N.S to sz56
                2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
                1 Carrier moved from sz50 to sz56
                1 Transport moved from sz37 to sz50
                1 Transport moved from sz58 to sz50

    Purchase Units - Anzac
                Anzac buy 4 Destroyers and 1 Infantry; Remaining resources: 1 PUs;

    Non Combat Move - Anzac
                1 Infantry moved from Australia to N.Australia

    Place Units - Anzac
                4 Destroyers placed in sz37
                1 Infantry placed in W.Australia
                Anzac undo move 1.
                2 Destroyers placed in sz50
                2 Destroyers placed in sz37

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Yamamoto : 60 / 62
        Chinese : 21 / 28
        Hisaichi : 66 / 66
        Dutch : 15 / 0
        Thai : 9 / 11
        British : 57 / 57
        Anzac : 28 / 29
        Americans : 87 / 90
        Masaharu : 31 / 35
        Russians : 32 / 32

    triplea_42431_Anz3.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Americans
                1 Bomber and 1 EarlyFighter moved from Wake to sz19
                4 EarlyFighters moved from sz20 to sz9
                1 Submarine moved from sz20 to sz9
                1 Submarine moved from sz20 to sz19
                1 Artillery and 1 Infantry moved from N.Canada to sz5
                1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
                1 Artillery and 1 Infantry moved from sz4 to Palana
                1 Tank moved from Nor Cal to sz23
                1 Tank moved from Central Valley to sz23
                1 Tank moved from San Francisco to sz23
                2 Infantrys moved from Nor Cal to sz23
                2 Infantrys moved from Central Valley to sz23
                2 Infantrys moved from Los Angeles to sz23
                1 Artillery and 1 Infantry moved from Kauai to sz13
                1 Artillery, 1 Infantry and 1 Transport moved from sz13 to sz21
                1 Artillery and 1 Infantry moved from sz21 to Midway
                3 B.Transports, 1 Destroyer, 6 Infantrys and 3 Tanks moved from sz23 to sz25
                6 Infantrys and 3 Tanks moved from sz25 to Hilo
                1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter moved from sz25 to sz20
                1 EarlyFighter moved from sz20 to sz9
                1 Fighter moved from sz20 to sz19

    Purchase Units - Americans
                Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser and 5 Destroyers; Remaining resources: 4 PUs;

    Combat - Americans
                Battle in sz9
                    Americans attack with 5 EarlyFighters and 1 Submarine
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 5 EarlyFighters in sz9, round 2 : 0/5 hits, 1.67 expected hits
                        Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 Submarine in sz9, round 3 : 1/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer in sz9, round 3 : 1/1 hits, 0.50 expected hits
                        1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9
                    Americans win with 5 EarlyFighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Submarine
                    Casualties for Yamamoto: 1 Destroyer
                Battle in sz19
                    Americans attack with 1 Bomber, 1 EarlyFighter, 1 Fighter and 1 Submarine
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Bomber, 1 EarlyFighter and 1 Fighter in sz19, round 2 : 2/3 hits, 1.50 expected hits
                        Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 0/1 hits, 0.50 expected hits
                        1 Destroyer owned by the Yamamoto lost in sz19
                    Americans win with 1 Bomber, 1 EarlyFighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Destroyer

    Non Combat Move - Americans
                1 Bomber moved from sz19 to Wake
                1 EarlyFighter and 1 Fighter moved from sz19 to sz20
                5 EarlyFighters moved from sz9 to sz20
                1 EarlyFighter moved from sz20 to Wake
                1 EarlyFighter moved from San Francisco to Kauai
                1 Artillery and 4 Infantrys moved from N.Canada to Anchorage
                1 Infantry moved from British Columbia to N.Canada

    Place Units - Americans
                2 B.Transports placed in sz25
                2 Destroyers placed in sz25
                2 Destroyers placed in sz4
                1 Battleship, 1 Cruiser and 1 Destroyer placed in sz23

    Turn Complete - Americans
                Americans collect 87 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.50
        Americans : -1.17

    Production/PUs Summary :

    Yamamoto : 60 / 62
        Chinese : 21 / 28
        Hisaichi : 66 / 66
        Dutch : 15 / 0
        Thai : 9 / 11
        British : 57 / 57
        Anzac : 28 / 29
        Americans : 87 / 91
        Masaharu : 31 / 35
        Russians : 32 / 32

    triplea_42431_Ame3.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Masaharu
                2 Artillerys and 2 Tanks moved from Hsingan to Quingdao
                1 Infantry and 1 Marine moved from Amursk to sz1
                1 Infantry, 1 Marine and 1 Transport moved from sz1 to sz2
                1 Transport moved from sz2 to sz1
                1 Infantry moved from N.Japan to sz1
                1 Artillery moved from Amursk to sz1
                1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
                1 Transport moved from sz2 to sz1
                1 Artillery and 1 Infantry moved from Amursk to sz1
                1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
                1 Artillery and 2 Tanks moved from Magadan to Palana
                2 Artillerys, 3 Infantrys and 1 Marine moved from sz2 to Palana
                1 Transport moved from sz2 to sz15
                1 Infantry and 1 Tank moved from Akina to sz15
                1 Infantry and 1 Tank moved from sz15 to Vladivostok
                2 Artillerys and 5 Infantrys moved from Akina to N.Japan
                1 T.Boat moved from sz2 to sz7
                1 Bomber moved from Yakutsk to Irkutsk
                1 Infantry and 1 Tank moved from Vostok to Angarsk
                1 Artillery moved from Vostok to Irkutsk
                1 EarlyFighter moved from Hsingan to Irkutsk
                1 Infantry moved from Belogorsk to Hsingan
                1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao

    Purchase Units - Masaharu
                Masaharu buy 1 Destroyer, 1 Factory, 2 Infantrys and 2 Tankettes; Remaining resources: 1 PUs;

    Combat - Masaharu
                Battle in Quingdao
                    Masaharu attack with 3 Artillerys, 2 Infantrys and 2 Tanks
                    Russians defend with 1 Artillery and 2 Infantrys
                        Masaharu roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Quingdao, round 2 :  3/7 hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 :  1/3 hits
                        2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu win, taking Quingdao from Russians with 3 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Masaharu: 1 Infantry
                    Casualties for Russians: 1 Artillery and 2 Infantrys
                Battle in Palana
                    Masaharu attack with 3 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks
                    British defend with 1 Infantry and 1 Mech.Inf; Americans defend with 1 Artillery and 1 Infantry; Russians defend with 1 Infantry
                        Masaharu roll dice for 3 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks in Palana, round 2 :  5/9 hits
                        Russians roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Palana, round 2 :  1/5 hits
                        1 Infantry owned by the Russians, 1 Infantry owned by the Masaharu, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Palana
                    Masaharu win, taking Palana from Russians with 3 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 13
                    Casualties for British: 1 Infantry and 1 Mech.Inf
                    Casualties for Masaharu: 1 Infantry
                    Casualties for Americans: 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Irkutsk
                    Masaharu attack with 1 Artillery, 1 Bomber and 1 EarlyFighter
                    Russians defend with 1 Infantry
                        Masaharu roll dice for 1 Artillery, 1 Bomber and 1 EarlyFighter in Irkutsk, round 2 :  2/3 hits
                        Russians roll dice for 1 Infantry in Irkutsk, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Irkutsk
                    Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Angarsk
                    Masaharu attack with 1 Infantry and 1 Tank
                    Russians defend with 1 Infantry
                        Masaharu roll dice for 1 Infantry and 1 Tank in Angarsk, round 2 :  1/2 hits
                        Russians roll dice for 1 Infantry in Angarsk, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Angarsk
                    Masaharu win, taking Angarsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Masaharu
                1 Bomber and 1 EarlyFighter moved from Irkutsk to Belogorsk

    Place Units - Masaharu
                1 Infantry and 2 Tankettes placed in Amursk
                1 Destroyer placed in sz16
                1 Factory placed in Belogorsk
                1 Infantry placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 37 PUs; end with 38 PUs

    triplea_42431_Mas3.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Russians
                2 Artillerys, 8 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao

    Purchase Units - Russians
                Russians buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Quingdao
                    Russians attack with 2 Artillerys, 8 Infantrys and 4 Tanks
                    Masaharu defend with 3 Artillerys, 1 Infantry and 2 Tanks
                        Russians roll dice for 2 Artillerys, 8 Infantrys and 4 Tanks in Quingdao, round 2 : 4/14 hits, 4.33 expected hits
                        Masaharu roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in Quingdao, round 2 : 2/6 hits, 2.33 expected hits
                        2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 3 Artillerys owned by the Masaharu lost in Quingdao
                        Russians roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Quingdao, round 3 : 3/12 hits, 4.00 expected hits
                        Masaharu roll dice for 2 Tanks in Quingdao, round 3 : 1/2 hits, 1.00 expected hits
                        1 Infantry owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
                    Russians win, taking Quingdao from Masaharu with 2 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 18
                    Casualties for Russians: 3 Infantrys
                    Casualties for Masaharu: 3 Artillerys, 1 Infantry and 2 Tanks

    Non Combat Move - Russians
                1 Infantry moved from Tulun to Ustkut
                4 Infantrys moved from Tulun to Ulaan Ude
                1 Artillery and 7 Infantrys moved from Kaask to Tulun
                1 Infantry moved from Jinquan to Kyzal
                1 EarlyFighter moved from Achinsk to Ulaan Ude
                1 Elite moved from Achinsk to Krasnoyarsk
                1 Tank moved from Achinsk to Kaask
                1 Infantry moved from Achinsk to Krasnoyarsk

    Place Units - Russians
                6 Infantrys placed in Kaask
                4 Tanks placed in Achinsk

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Masaharu : -0.33
        Russians : -1.33

    Production/PUs Summary :

    Yamamoto : 60 / 62
        Chinese : 21 / 28
        Hisaichi : 66 / 66
        Dutch : 15 / 0
        Thai : 9 / 11
        British : 57 / 57
        Anzac : 28 / 29
        Americans : 87 / 91
        Masaharu : 34 / 38
        Russians : 29 / 29

    triplea_42431_Rus3.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                2 EarlyFighters moved from sz60 to sz61
                5 EarlyFighters moved from Malaya to sz61
                1 Artillery and 1 Infantry moved from Punay to sz71
                1 Transport moved from sz60 to sz68
                1 Artillery moved from Mindor to sz68
                1 Transport moved from sz60 to sz68
                1 Artillery moved from Mindor to sz68
                1 Transport moved from sz60 to sz68
                1 Tank moved from Mindor to sz68
                2 Artillerys, 1 Tank and 3 Transports moved from sz68 to sz60
                1 Artillery, 1 B.Transport and 1 Infantry moved from sz71 to sz60
                2 Artillerys moved from Malaya to sz60
                2 Artillerys, 9 Infantrys and 1 Tank moved from E.Shansi to Shangsi
                1 Tank moved from Burma to W.Chunking
                      Yamamoto take W.Chunking from Chinese
                1 Tank moved from W.Chunking to Burma
                1 Artillery, 3 Infantrys and 2 Tanks moved from N.French I. to sz67
                1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz67 to sz60
                6 Artillerys, 4 Infantrys and 3 Tanks moved from sz60 to Java
                2 Infantrys and 1 Tank moved from Nagasaki to sz78
                1 B.Transport, 2 Infantrys and 1 Tank moved from sz78 to sz67
                2 Infantrys and 1 Tank moved from sz67 to N.French I.
                1 Infantry moved from Kwangsi to N.French I.
                1 Infantry moved from Nagasaki to sz74
                1 Infantry and 1 T.Boat moved from sz74 to sz67
                1 Infantry moved from sz67 to N.French I.
                1 Destroyer moved from sz78 to sz76

    Purchase Units - Yamamoto
                Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
                Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz61
                    Yamamoto attack with 7 EarlyFighters
                    British defend with 2 B.Transports, 1 Carrier, 2 Destroyers and 2 Transports
                        Yamamoto roll dice for 7 EarlyFighters in sz61, round 2 :  3/7 hits
                        British roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers and 2 Transports in sz61, round 2 :  2/7 hits
                    1 B.Transport owned by the British, 2 Transports owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz61
                        Yamamoto roll dice for 5 EarlyFighters in sz61, round 3 :  2/5 hits
                        British roll dice for 1 B.Transport, 1 Carrier and 2 Destroyers in sz61, round 3 :  2/4 hits
                        1 Carrier owned by the British, 1 B.Transport owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz61
                        Yamamoto roll dice for 3 EarlyFighters in sz61, round 4 :  2/3 hits
                        British roll dice for 2 Destroyers in sz61, round 4 :  1/2 hits
                        2 Destroyers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz61
                    Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 18
                    Casualties for British: 2 B.Transports, 1 Carrier, 2 Destroyers and 2 Transports
                    Casualties for Yamamoto: 5 EarlyFighters
                Battle in Java
                    Yamamoto attack with 6 Artillerys, 4 Infantrys and 3 Tanks
                    Dutch defend with 2 Infantrys
                        Yamamoto roll dice for 1 Battleship in Java, round 2 :  0/1 hits
                        Yamamoto roll dice for 6 Artillerys, 4 Infantrys and 3 Tanks in Java, round 2 :  5/13 hits
                        Dutch roll dice for 2 Infantrys in Java, round 2 :  1/2 hits
                        1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java
                    Yamamoto win, taking Java from Dutch with 6 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Dutch: 2 Infantrys

    Non Combat Move - Yamamoto
                2 EarlyFighters moved from sz61 to sz60
                2 Bombers moved from Nagasaki to S.Borneo
                1 Tank and 2 Tankettes moved from Kichedung to Sian
                1 Infantry moved from Kichedung to Nanking
                2 Infantrys and 1 Marine moved from Tokyo to S.Japan
                2 Artillerys, 11 Infantrys and 2 Tanks moved from Nagasaki to Naha

    Place Units - Yamamoto
                1 Factory placed in Malaya
                3 Destroyers placed in sz76
                1 B.Transport placed in sz78
                1 Artillery and 2 Infantrys placed in Kichedung
                1 Artillery and 2 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 63 PUs; end with 63 PUs

    triplea_42431_Yam4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Chinese
                1 Artillery and 2 Infantrys moved from Gansu to Szechwan
                1 EarlyFighter moved from Gansu to Szechwan
                1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
                1 Infantry moved from Gansu to N.Shangsi
                1 Infantry moved from Gansu to Szechwan

    Purchase Units - Chinese
                Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
                Chinese buy 6 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                    Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Szechwan, round 2 : 1/5 hits, 1.33 expected hits
                        Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 1/4 hits, 1.17 expected hits
                        Hisaichi roll dice for 1 Artillery and 1 Tank in Szechwan, round 3 : 1/2 hits, 0.83 expected hits
                        1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 3/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Tank in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Hisaichi lost in Szechwan
                    Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 2 Infantrys
                    Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
                Battle in N.Shangsi
                    Chinese attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                1 Infantry moved from Gansu to Sikang
                1 EarlyFighter moved from Szechwan to Gansu
                1 Artillery, 7 Infantrys and 1 Marine moved from Tsingnan to Gansu
                3 Tanks moved from Gobi to Gansu
                6 Infantrys moved from Xining to Tsingnan
                4 Tanks moved from Urumal to Gobi

    Place Units - Chinese
                4 Infantrys and 2 Marines placed in Xining
                2 Infantrys and 2 Tanks placed in Urumal

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.83
        Chinese : 2.67

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 22 / 22
        Hisaichi : 64 / 66
        Dutch : 13 / 0
        Thai : 9 / 11
        British : 57 / 57
        Anzac : 28 / 29
        Americans : 87 / 91
        Masaharu : 34 / 38
        Russians : 29 / 29

    triplea_42431_Chi4.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Hisaichi
                1 Infantry moved from Chunking to W.Chunking
                1 Artillery and 1 Infantry moved from W.Sian to Sikang
                3 Tanks moved from N.Chunking to Szechwan
                2 Tanks moved from W.Sian to Szechwan
                2 Tankettes moved from E.Shansi to N.Shangsi
                1 Tankette moved from Peking to N.Shangsi
                2 Tankettes moved from Shangsi to N.Shangsi
                1 Artillery, 7 Infantrys and 2 Tanks moved from Shangsi to Szechwan
                4 Infantrys moved from Korea to sz74
                4 Infantrys and 2 Transports moved from sz74 to sz68
                4 Infantrys moved from sz68 to W.Borneo
                1 Tank moved from Borneo to W.Borneo
                2 Destroyers and 1 Submarine moved from sz70 to sz45
                1 Fighter moved from S.Borneo to W.Borneo
                2 EarlyFighters moved from Kwangsi to W.Borneo
                1 EarlyFighter and 1 Fighter moved from N.French I. to W.Borneo
                1 Fighter moved from Davao to W.Borneo
                6 Infantrys and 1 Tank moved from Davao to Mindanao
                3 Transports moved from sz60 to sz70
                1 Transport moved from sz60 to sz68
                1 Transport moved from sz68 to sz74
                5 Infantrys and 1 Marine moved from Macau to Kwangsi
                5 Infantrys moved from Hongkong to Macau
                1 Tankette moved from Hongkong to Kiangsi
                1 Infantry moved from Kiangsi to Hanan
                1 Artillery and 2 Tanks moved from Chunking to Burma
                1 Infantry moved from N.French I. to Burma
                2 Infantrys moved from Korea to sz74
                2 Infantrys moved from sz74 to Hopeh
                2 Infantrys moved from Korea to Tientsin
                8 Infantrys moved from Seoul to Korea
                1 Infantry and 2 Tanks moved from S.Borneo to sz60
                1 Infantry and 2 Tanks moved from sz60 to Java

    Purchase Units - Hisaichi
                Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
                Hisaichi buy 2 Artillerys, 1 Destroyer, 16 Infantrys, 1 Submarine, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in Sikang
                    Hisaichi attack with 1 Artillery and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Sikang, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi win, taking Sikang from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in W.Borneo
                    Hisaichi attack with 3 EarlyFighters, 3 Fighters, 4 Infantrys and 1 Tank
                    British defend with 1 Artillery, 2 Infantrys and 1 Tank; Dutch defend with 2 Infantrys
                        Hisaichi roll dice for 3 EarlyFighters, 3 Fighters, 4 Infantrys and 1 Tank in W.Borneo, round 2 :  5/11 hits
                        British roll dice for 1 Artillery, 4 Infantrys and 1 Tank in W.Borneo, round 2 :  3/6 hits
                        1 Artillery owned by the British, 2 Infantrys owned by the British, 2 Infantrys owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in W.Borneo
                        Hisaichi roll dice for 3 EarlyFighters, 3 Fighters, 1 Infantry and 1 Tank in W.Borneo, round 3 :  5/8 hits
                        British roll dice for 1 Tank in W.Borneo, round 3 :  1/1 hits
                        1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in W.Borneo
                    Hisaichi win, taking W.Borneo from British with 3 EarlyFighters, 3 Fighters and 1 Tank remaining. Battle score for attacker is 9
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for British: 1 Artillery, 2 Infantrys and 1 Tank
                    Casualties for Dutch: 2 Infantrys
                Battle in N.Shangsi
                    Hisaichi attack with 5 Tankettes
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Hisaichi roll dice for 5 Tankettes in N.Shangsi, round 2 :  2/5 hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 :  1/3 hits
                        1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                        Hisaichi roll dice for 4 Tankettes in N.Shangsi, round 3 :  2/4 hits
                        Chinese roll dice for 1 Artillery in N.Shangsi, round 3 :  1/1 hits
                        1 Tankette owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
                    Hisaichi win, taking N.Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 2 Tankettes
                    Casualties for Chinese: 1 Artillery and 2 Infantrys
                Battle in Szechwan
                    Hisaichi attack with 1 Artillery, 7 Infantrys and 7 Tanks
                    Chinese defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 1 Artillery, 7 Infantrys and 7 Tanks in Szechwan, round 2 :  5/15 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 :  0/2 hits
                        1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Szechwan
                    Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 7 Infantrys and 7 Tanks remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 Artillery and 1 Infantry
                Battle in Mindanao
                    Hisaichi attack with 6 Infantrys and 1 Tank
                    Americans defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 6 Infantrys and 1 Tank in Mindanao, round 2 :  3/7 hits
                        Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 :  0/2 hits
                        1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao
                    Hisaichi win, taking Mindanao from Americans with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Artillery and 1 Infantry

    Non Combat Move - Hisaichi
                1 Infantry moved from Shansi to Shangsi
                2 Tanks moved from Peking to E.Shansi
                1 Artillery, 1 Infantry and 1 Tank moved from Hopeh to E.Shansi
                1 Infantry moved from Peking to E.Shansi
                1 EarlyFighter and 3 Fighters moved from W.Borneo to sz60
                2 EarlyFighters moved from W.Borneo to S.Borneo

    Place Units - Hisaichi
                1 Destroyer and 1 Submarine placed in sz70
                2 Artillerys and 2 Infantrys placed in S.Borneo
                1 Tank and 2 Tankettes placed in Peking
                6 Infantrys placed in Hongkong
                8 Infantrys placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 72 PUs; end with 73 PUs

    triplea_42431_His4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Purchase Units - Dutch
                Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial

    Turn Complete - Dutch

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 19 / 22
        Hisaichi : 72 / 73
        Dutch : 13 / 0
        Thai : 9 / 11
        British : 54 / 57
        Anzac : 28 / 29
        Americans : 85 / 91
        Masaharu : 34 / 38
        Russians : 29 / 29

    triplea_42431_Dut4.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Thai
                1 Transport moved from sz60 to sz73
                2 Infantrys moved from Phuket to sz73
                2 Infantrys and 1 Transport moved from sz73 to sz60
                2 Infantrys moved from sz60 to Java
                1 T.Boat moved from sz59 to sz60
                1 Infantry moved from Phuket to Malaya
                3 Infantrys moved from Thailand to Burma
                2 Infantrys and 1 Marine moved from Phuket to Thailand

    Purchase Units - Thai
                Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
                Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Non Combat Move - Thai

    Place Units - Thai
                4 Infantrys and 1 Marine placed in Phuket

    Turn Complete - Thai
                Thai collect 9 PUs; end with 9 PUs

    triplea_42431_Tha4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - British
                2 Destroyers moved from sz49 to sz46

    Purchase Units - British
                Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
                British buy 1 B.Carrier, 1 Destroyer, 3 Mech.Infs and 2 Transports; Remaining resources: 2 PUs;

    Combat - British
                Battle in sz46
                    British attack with 2 Destroyers
                    Yamamoto defend with 3 Submarines
                        Yamamoto roll dice for 3 Submarines in sz46, round 2 : 0/3 hits, 0.50 expected hits
                        British roll dice for 2 Destroyers in sz46, round 2 : 0/2 hits, 0.67 expected hits
                        Yamamoto roll dice for 3 Submarines in sz46, round 3 : 2/3 hits, 0.50 expected hits
                        British roll dice for 2 Destroyers in sz46, round 3 : 2/2 hits, 0.67 expected hits
                        2 Submarines owned by the Yamamoto and 2 Destroyers owned by the British lost in sz46
                    Yamamoto win with 1 Submarine remaining. Battle score for attacker is -4
                    Casualties for British: 2 Destroyers
                    Casualties for Yamamoto: 2 Submarines

    Non Combat Move - British
                1 Artillery and 2 Infantrys moved from Bhopa to Nepal
                3 EarlyFighters moved from Dheli to sz63
                6 Artillerys, 2 Elites and 2 Infantrys moved from Sumatra to N.S

    Place Units - British
                1 B.Carrier, 1 Destroyer and 2 Transports placed in sz63
                3 Mech.Infs placed in Dheli

    Turn Complete - British
                British collect 54 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    British : 0.67
        Yamamoto : 1.00

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 19 / 22
        Hisaichi : 72 / 73
        Dutch : 13 / 0
        Thai : 9 / 9
        British : 54 / 56
        Anzac : 28 / 29
        Americans : 85 / 91
        Masaharu : 34 / 38
        Russians : 29 / 29

    triplea_42431_Bri4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Anzac
                1 Infantry and 1 Tank moved from W.Australia to sz50
                1 Infantry and 1 Tank moved from Derby to sz50
                2 Infantrys, 2 Tanks and 2 Transports moved from sz50 to sz56
                2 Artillerys and 2 Infantrys moved from Sumatra to Java
                2 EarlyFighters moved from sz56 to Java
                2 Infantrys and 2 Tanks moved from sz56 to Java
                3 Transports moved from sz56 to sz50
                2 Destroyers moved from sz37 to sz46

    Purchase Units - Anzac
                Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
                Anzac buy 2 Artillerys, 1 Destroyer, 1 Marine, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Java
                    Anzac attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks
                    Hisaichi defend with 1 Infantry and 2 Tanks; Yamamoto defend with 6 Artillerys, 3 Infantrys and 3 Tanks; Thai defend with 2 Infantrys
                        Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                        Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Java, round 2 : 5/10 hits, 3.33 expected hits
                        Yamamoto roll dice for 6 Artillerys, 6 Infantrys and 5 Tanks in Java, round 2 : 7/17 hits, 6.50 expected hits
                        2 Artillerys owned by the Anzac, 4 Infantrys owned by the Anzac, 1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Thai, 3 Infantrys owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Java
                    1 EarlyFighter owned by the Anzac retreated
                        Anzac roll dice for 2 Tanks in Java, round 3 : 0/2 hits, 1.00 expected hits
                        Yamamoto roll dice for 6 Artillerys, 1 Infantry and 5 Tanks in Java, round 3 : 2/12 hits, 4.83 expected hits
                        2 Tanks owned by the Anzac lost in Java
                    Yamamoto win with 6 Artillerys, 1 Infantry and 5 Tanks remaining. Battle score for attacker is -24
                    Casualties for Anzac: 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Thai: 1 Infantry
                    Casualties for Yamamoto: 3 Infantrys
                Battle in sz46
                    Anzac attack with 2 Destroyers
                    Yamamoto defend with 1 Submarine
                        Yamamoto roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.17 expected hits
                        Anzac roll dice for 2 Destroyers in sz46, round 2 : 1/2 hits, 0.67 expected hits
                        1 Submarine owned by the Yamamoto lost in sz46
                    Anzac win with 2 Destroyers remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Submarine

    Non Combat Move - Anzac
                1 EarlyFighter moved from Java to sz56

    Place Units - Anzac
                2 Artillerys placed in W.Australia
                1 Destroyer placed in sz50
                1 Marine and 1 Tank placed in Darwin
                1 Submarine placed in sz37

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Yamamoto : -2.50
        Anzac : 0.33

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 19 / 22
        Hisaichi : 72 / 73
        Dutch : 13 / 0
        Thai : 9 / 9
        British : 54 / 56
        Anzac : 28 / 28
        Americans : 85 / 91
        Masaharu : 34 / 38
        Russians : 29 / 29

    triplea_42431_Anz4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Americans
                1 Submarine moved from sz19 to sz18
                5 EarlyFighters and 1 Fighter moved from sz20 to sz18
                1 Bomber moved from Wake to sz18
                3 Tanks moved from Hilo to sz25
                2 Artillerys moved from Hilo to sz25
                1 Artillery moved from Pearl Harbor to sz25
                1 Artillery moved from Kauai to sz25
                1 Tank moved from Kauai to sz25
                3 Infantrys moved from Pearl Harbor to sz25
                5 Infantrys moved from Hilo to sz25
                4 Artillerys, 5 B.Transports, 3 Destroyers, 8 Infantrys and 4 Tanks moved from sz25 to sz20
                1 Artillery and 1 Infantry moved from Midway to sz21
                1 Artillery, 1 Infantry and 1 Transport moved from sz21 to sz20
                5 Artillerys, 9 Infantrys and 4 Tanks moved from sz20 to Wake

    Purchase Units - Americans
                Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
                Americans buy 1 B29, 1 Battleship, 1 Bunker, 4 Destroyers and 1 Factory; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz18
                    Americans attack with 1 Bomber, 5 EarlyFighters, 1 Fighter and 1 Submarine
                    Yamamoto defend with 1 Submarine
                        Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.17 expected hits
                        Americans roll dice for 1 Bomber, 5 EarlyFighters and 1 Fighter in sz18, round 2 : 3/7 hits, 2.83 expected hits
                        1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18
                    Americans win with 1 Bomber, 5 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 Submarine
                    Casualties for Yamamoto: 1 Submarine

    Non Combat Move - Americans
                1 Destroyer moved from sz20 to sz18
                1 Destroyer moved from sz20 to sz42
                1 Destroyer moved from sz20 to sz17
                1 Destroyer moved from sz4 to sz3
                1 Destroyer moved from sz4 to sz8
                1 Bomber moved from sz18 to Wake
                5 EarlyFighters and 1 Fighter moved from sz18 to sz20
                1 Transport moved from sz20 to sz21
                2 Infantrys moved from Midway to sz21
                2 Infantrys and 1 Transport moved from sz21 to sz20
                2 Infantrys moved from sz20 to Wake
                1 EarlyFighter moved from Kauai to Wake
                1 Battleship, 1 Cruiser and 1 Destroyer moved from sz23 to sz22
                1 Infantry moved from N.Canada to Anchorage
                1 Artillery and 4 Infantrys moved from Anchorage to Alaska

    Place Units - Americans
                1 Bunker and 1 Factory placed in Wake
                2 Destroyers placed in sz4
                2 Destroyers placed in sz25
                1 Battleship placed in sz25
                1 B29 placed in Pearl Harbor

    Turn Complete - Americans
                Americans collect 85 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Yamamoto : 0.83
        Americans : -0.17

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 19 / 22
        Hisaichi : 72 / 73
        Dutch : 13 / 0
        Thai : 9 / 9
        British : 54 / 56
        Anzac : 28 / 28
        Americans : 85 / 85
        Masaharu : 34 / 38
        Russians : 29 / 29

    triplea_42431_Ame4.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Masaharu
                1 Tank moved from Vladivostok to Belogorsk
                2 Tankettes moved from Amursk to Belogorsk
                1 Infantry moved from Amursk to Belogorsk
                1 Artillery moved from Irkutsk to Quingdao
                1 Tank moved from Angarsk to Quingdao
                1 Bomber, 1 EarlyFighter and 2 Tankettes moved from Belogorsk to Quingdao
                1 Infantry moved from Hsingan to Quingdao
                1 Destroyer and 1 Submarine moved from sz16 to sz3
                2 Destroyers moved from sz16 to sz8
                2 Destroyers moved from sz16 to sz17

    Purchase Units - Masaharu
                Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
                Masaharu buy 1 Destroyer, 5 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz3
                    Masaharu attack with 1 Destroyer and 1 Submarine
                    Americans defend with 1 Destroyer
                        Masaharu roll dice for 1 Submarine in sz3, round 2 :  0/1 hits
                        Masaharu roll dice for 1 Destroyer in sz3, round 2 :  1/1 hits
                        Americans roll dice for 1 Destroyer in sz3, round 2 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3
                    Masaharu win with 1 Destroyer remaining. Battle score for attacker is 2
                    Casualties for Masaharu: 1 Submarine
                    Casualties for Americans: 1 Destroyer
                Battle in sz17
                    Masaharu attack with 2 Destroyers
                    Americans defend with 1 Destroyer
                        Masaharu roll dice for 2 Destroyers in sz17, round 2 :  2/2 hits
                        Americans roll dice for 1 Destroyer in sz17, round 2 :  0/1 hits
                        1 Destroyer owned by the Americans lost in sz17
                    Masaharu win with 2 Destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 Destroyer
                Battle in sz8
                    Masaharu attack with 2 Destroyers
                    Americans defend with 1 Destroyer
                        Masaharu roll dice for 2 Destroyers in sz8, round 2 :  1/2 hits
                        Americans roll dice for 1 Destroyer in sz8, round 2 :  0/1 hits
                        1 Destroyer owned by the Americans lost in sz8
                    Masaharu win with 2 Destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 Destroyer
                Battle in Quingdao
                    Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry, 1 Tank and 2 Tankettes
                    Russians defend with 2 Artillerys, 5 Infantrys and 4 Tanks
                        Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry, 1 Tank and 2 Tankettes in Quingdao, round 2 :  2/7 hits
                        Russians roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Quingdao, round 2 :  5/11 hits
                        2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu, 1 Artillery owned by the Masaharu, 2 Tankettes owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
                    retreated to Quingdao
                    Russians win with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is -15
                    Casualties for Masaharu: 1 Artillery, 1 Infantry, 1 Tank and 2 Tankettes
                    Casualties for Russians: 2 Infantrys

    Non Combat Move - Masaharu
                1 Infantry moved from Angarsk to Vostok
                1 T.Boat moved from sz7 to sz1
                1 Infantry moved from Vladivostok to sz1
                1 EarlyFighter moved from Quingdao to Hsingan
                1 Bomber moved from Quingdao to Belogorsk
                1 Infantry moved from sz1 to Belogorsk
                1 Infantry moved from Akina to sz15
                1 Infantry and 1 Transport moved from sz15 to sz1
                3 Transports moved from sz2 to sz1
                2 Artillerys and 5 Infantrys moved from N.Japan to sz1
                2 Artillerys and 6 Infantrys moved from sz1 to Belogorsk
                2 Tanks moved from Palana to Yakutsk

    Place Units - Masaharu
                1 Marine and 2 Tanks placed in Belogorsk
                1 Infantry and 2 Tankettes placed in Amursk
                4 Infantrys placed in Akina
                1 Destroyer placed in sz16

    Turn Complete - Masaharu
                Masaharu collect 34 PUs; end with 34 PUs

    triplea_42431_Mas4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Russians
                1 Infantry moved from Ustkut to Angarsk
                      Russians take Angarsk from Masaharu
                1 Infantry moved from Ulaan Ude to Irkutsk
                      Russians take Irkutsk from Masaharu
                1 Artillery and 1 Infantry moved from Quingdao to Hsingan
                1 EarlyFighter moved from Ulaan Ude to Hsingan

    Purchase Units - Russians
                Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
                Russians buy 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Hsingan
                    Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                    Masaharu defend with 1 EarlyFighter
                        Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Hsingan, round 2 : 0/3 hits, 1.00 expected hits
                        Masaharu roll dice for 1 EarlyFighter in Hsingan, round 2 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Hsingan, round 3 : 1/3 hits, 1.00 expected hits
                        Masaharu roll dice for 1 EarlyFighter in Hsingan, round 3 : 1/1 hits, 0.50 expected hits
                        1 Infantry owned by the Russians and 1 EarlyFighter owned by the Masaharu lost in Hsingan
                    Russians win, taking Hsingan from Masaharu with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Infantry
                    Casualties for Masaharu: 1 EarlyFighter

    Non Combat Move - Russians
                1 Artillery and 7 Infantrys moved from Tulun to Ulaan Ude
                1 Infantry moved from Kyzal to Ulaan Ude
                6 Infantrys moved from Kaask to Tulun
                1 Tank moved from Kaask to Ulaan Ude
                1 Elite and 1 Infantry moved from Krasnoyarsk to Kaask
                4 Tanks moved from Achinsk to Kaask
                1 Artillery and 4 Tanks moved from Quingdao to Ulaan Ude
                1 EarlyFighter moved from Hsingan to Ulaan Ude

    Place Units - Russians
                6 Infantrys placed in Kaask
                1 Infantry and 3 Tanks placed in Achinsk

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Masaharu : 0.00
        Russians : -1.00

    Production/PUs Summary :

    Yamamoto : 63 / 63
        Chinese : 19 / 22
        Hisaichi : 72 / 73
        Dutch : 13 / 0
        Thai : 9 / 9
        British : 54 / 56
        Anzac : 28 / 28
        Americans : 85 / 85
        Masaharu : 29 / 34
        Russians : 34 / 34

    triplea_42431_Rus4.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                2 Artillerys, 9 Infantrys and 1 Tank moved from Shangsi to Gansu
                1 Tank and 2 Tankettes moved from Sian to Gansu
                2 Bombers moved from S.Borneo to N.S
                3 Tanks moved from Java to N.S
                      Yamamoto take Sumatra from British
                2 EarlyFighters moved from sz60 to N.S
                2 Artillerys moved from Java to sz60
                3 Transports moved from sz60 to sz68
                4 Artillerys moved from Java to sz60
                6 Artillerys moved from sz60 to N.S
                1 Tank moved from N.French I. to sz67
                2 Infantrys moved from N.French I. to sz67
                1 B.Transport, 2 Infantrys and 1 Tank moved from sz67 to sz60
                2 Infantrys and 1 Tank moved from sz60 to N.S
                2 Transports moved from sz68 to sz74
                1 Infantry moved from N.French I. to sz67
                1 Infantry and 1 T.Boat moved from sz67 to sz68
                1 Infantry moved from sz68 to N.B
                      Yamamoto take N.B from British
                1 Infantry moved from Boho to sz70
                1 Infantry and 1 T.Boat moved from sz70 to sz68
                1 Infantry moved from sz68 to Spralty
                      Yamamoto take Spralty from Americans
                1 Transport moved from sz68 to sz74
                2 Destroyers moved from sz76 to sz18
                1 Infantry moved from N.French I. to Burma
                3 Infantrys and 3 Tanks moved from Naha to sz74
                3 Infantrys and 3 Tanks moved from sz74 to Kichedung
                1 Artillery and 2 Infantrys moved from Kichedung to Nanking
                1 Infantry moved from Nanking to Sian
                1 Artillery moved from Tokyo to sz78
                1 Marine moved from S.Japan to sz78
                1 Infantry moved from Tokyo to sz78
                1 Artillery, 1 B.Transport, 1 Infantry and 1 Marine moved from sz78 to sz74
                1 Artillery, 1 Infantry and 1 Marine moved from sz74 to Kichedung

    Purchase Units - Yamamoto
                Yamamoto buy 3 Destroyers, 2 Infantrys and 10 Tankettes; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz18
                    Yamamoto attack with 2 Destroyers
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 2 Destroyers in sz18, round 2 :  0/2 hits
                        Americans roll dice for 1 Destroyer in sz18, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 Destroyers in sz18, round 3 :  1/2 hits
                        Americans roll dice for 1 Destroyer in sz18, round 3 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                    Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Americans: 1 Destroyer
                Battle in N.S
                    Yamamoto attack with 6 Artillerys, 2 Bombers, 2 EarlyFighters, 2 Infantrys and 4 Tanks
                    British defend with 6 Artillerys, 2 Elites and 2 Infantrys; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                        Yamamoto roll dice for 1 Battleship in N.S, round 2 :  0/1 hits
                        Yamamoto roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters, 2 Infantrys and 4 Tanks in N.S, round 2 :  7/16 hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Dutch roll dice for 7 Artillerys, 1 Bunker, 2 Elites, 4 Infantrys and 1 Tank in N.S, round 2 :  8/15 hits
                        1 Artillery owned by the Dutch, 6 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Infantrys owned by the Dutch lost in N.S
                        Yamamoto roll dice for 2 Bombers, 2 EarlyFighters and 4 Tanks in N.S, round 3 :  4/8 hits
                        Dutch roll dice for 5 Artillerys, 1 Bunker, 2 Elites and 1 Tank in N.S, round 3 :  2/9 hits
                        4 Artillerys owned by the British and 2 EarlyFighters owned by the Yamamoto lost in N.S
                        Yamamoto roll dice for 2 Bombers and 4 Tanks in N.S, round 4 :  5/6 hits
                        Dutch roll dice for 1 Artillery, 1 Bunker, 2 Elites and 1 Tank in N.S, round 4 :  2/5 hits
                        2 Elites owned by the British, 1 Artillery owned by the British, 1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S
                    Yamamoto win, taking N.S from Dutch with 2 Bombers and 2 Tanks remaining. Battle score for attacker is 1
                    Casualties for British: 6 Artillerys, 2 Elites and 2 Infantrys
                    Casualties for Yamamoto: 6 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks
                    Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                Battle in Gansu
                    Yamamoto attack with 2 Artillerys, 9 Infantrys, 2 Tanks and 2 Tankettes
                    Chinese defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 9 Infantrys, 1 Marine and 5 Tanks
                        Yamamoto roll dice for 2 Artillerys, 9 Infantrys, 2 Tanks and 2 Tankettes in Gansu, round 2 :  4/15 hits
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter, 9 Infantrys, 1 Marine and 5 Tanks in Gansu, round 2 :  11/17 hits
                        9 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Chinese and 2 Tankettes owned by the Yamamoto lost in Gansu
                        Yamamoto roll dice for 2 Artillerys and 2 Tanks in Gansu, round 3 :  2/4 hits
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys, 1 Marine and 5 Tanks in Gansu, round 3 :  8/13 hits
                        2 Artillerys owned by the Yamamoto, 2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Gansu
                    Chinese win with 1 Artillery, 1 EarlyFighter, 3 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is -32
                    Casualties for Yamamoto: 2 Artillerys, 9 Infantrys, 2 Tanks and 2 Tankettes
                    Casualties for Chinese: 6 Infantrys

    Non Combat Move - Yamamoto
                2 Bombers moved from N.S to Malaya

    Place Units - Yamamoto
                6 Tankettes placed in Malaya
                3 Tankettes placed in Kichedung
                3 Destroyers placed in sz76
                2 Infantrys and 1 Tankette placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 69 PUs; end with 69 PUs

    triplea_42431_Yam5.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Chinese
                3 Infantrys moved from Tsingnan to Sikang
                1 EarlyFighter moved from Gansu to Sikang
                4 Tanks moved from Gobi to Gansu

    Purchase Units - Chinese
                Chinese buy 8 Infantrys and 2 Marines; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 EarlyFighter and 3 Infantrys
                    Hisaichi defend with 1 Artillery and 1 Infantry
                        Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Sikang, round 2 : 1/4 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Sikang
                        Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Sikang, round 3 : 1/4 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Hisaichi lost in Sikang
                    Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Artillery and 1 Infantry

    Non Combat Move - Chinese
                1 EarlyFighter moved from Sikang to Gansu
                3 Infantrys moved from Tsingnan to Gansu
                2 Marines moved from Xining to Tsingnan
                4 Infantrys moved from Xining to Tsingnan
                2 Tanks moved from Urumal to Gobi
                2 Infantrys moved from Urumal to Quyan

    Place Units - Chinese
                4 Infantrys and 2 Marines placed in Xining
                4 Infantrys placed in Urumal

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.00
        Chinese : 0.33

    Production/PUs Summary :

    Yamamoto : 69 / 69
        Chinese : 20 / 20
        Hisaichi : 71 / 73
        Dutch : 11 / 0
        Thai : 9 / 9
        British : 51 / 56
        Anzac : 28 / 28
        Americans : 84 / 85
        Masaharu : 29 / 34
        Russians : 34 / 34

    triplea_42431_Chi5.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Hisaichi
                1 Artillery, 7 Infantrys and 7 Tanks moved from Szechwan to Gansu
                1 Infantry moved from Shangsi to Gansu
                3 Tankettes moved from N.Shangsi to Gansu
                3 Tanks moved from E.Shansi to Gansu
                2 Destroyers and 3 Submarines moved from sz60 to sz56
                1 Destroyer and 1 Submarine moved from sz70 to sz42
                2 Destroyers and 1 Submarine moved from sz45 to sz46
                1 Tank moved from Mindanao to sz70
                5 Infantrys moved from Mindanao to sz70
                5 Infantrys and 1 Tank moved from sz70 to Celebs
                1 Tank moved from W.Borneo to sz60
                1 Artillery moved from S.Borneo to sz60
                2 Infantrys moved from S.Borneo to sz60
                1 Infantry moved from Hanan to W.Sian
                5 Infantrys and 1 Marine moved from Kwangsi to Hanan
                1 Tankette moved from Kiangsi to Sian
                1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
                2 Tanks moved from Java to Lambok
                      Hisaichi take Bali from Dutch
                1 Artillery and 1 Infantry moved from sz59 to Soem
                      Hisaichi take Soem from Dutch
                1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz58
                1 Infantry and 1 Tank moved from sz58 to Flores
                2 EarlyFighters moved from S.Borneo to sz50
                1 EarlyFighter and 3 Fighters moved from sz60 to sz50
                1 Battleship moved from sz60 to sz56
                2 Transports moved from sz68 to sz74
                1 T.Boat moved from sz67 to sz74

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 1 Destroyer, 4 Elites, 15 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in sz46
                    Hisaichi attack with 2 Destroyers and 1 Submarine
                    Anzac defend with 2 Destroyers
                        Hisaichi roll dice for 1 Submarine in sz46, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 Destroyers in sz46, round 2 :  0/2 hits
                        Anzac roll dice for 2 Destroyers in sz46, round 2 :  0/2 hits
                        Hisaichi roll dice for 1 Submarine in sz46, round 3 :  0/1 hits
                        Hisaichi roll dice for 2 Destroyers in sz46, round 3 :  1/2 hits
                        Anzac roll dice for 2 Destroyers in sz46, round 3 :  0/2 hits
                        1 Destroyer owned by the Anzac lost in sz46
                        Hisaichi roll dice for 1 Submarine in sz46, round 4 :  1/1 hits
                        Anzac roll dice for 1 Destroyer in sz46, round 4 :  1/1 hits
                        1 Destroyer owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz46
                    Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 1 Submarine
                    Casualties for Anzac: 2 Destroyers
                Battle in sz56
                    Hisaichi attack with 1 Battleship, 2 Destroyers and 3 Submarines
                    Anzac defend with 1 Battleship, 1 Carrier, 1 EarlyFighter and 2 Transports
                        Hisaichi roll dice for 3 Submarines in sz56, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 Battleship and 2 Destroyers in sz56, round 2 :  1/3 hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Anzac roll dice for 1 Battleship, 1 Carrier, 1 EarlyFighter and 2 Transports in sz56, round 2 :  2/5 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        1 Submarine owned by the Hisaichi lost in sz56
                        Hisaichi roll dice for 2 Submarines in sz56, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Battleship and 2 Destroyers in sz56, round 3 :  0/3 hits
                        Anzac roll dice for 1 Battleship, 1 Carrier, 1 EarlyFighter and 2 Transports in sz56, round 3 :  2/5 hits
                        2 Submarines owned by the Hisaichi lost in sz56
                        Hisaichi roll dice for 1 Battleship and 2 Destroyers in sz56, round 4 :  2/3 hits
                        Anzac roll dice for 1 Battleship, 1 Carrier, 1 EarlyFighter and 2 Transports in sz56, round 4 :  2/5 hits
                        2 Transports owned by the Anzac and 2 Destroyers owned by the Hisaichi lost in sz56
                        Hisaichi roll dice for 1 Battleship in sz56, round 5 :  1/1 hits
                        Anzac roll dice for 1 Battleship, 1 Carrier and 1 EarlyFighter in sz56, round 5 :  1/3 hits
                        1 EarlyFighter owned by the Anzac and 1 Battleship owned by the Hisaichi lost in sz56
                    Anzac win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is -34
                    Casualties for Hisaichi: 1 Battleship, 2 Destroyers and 3 Submarines
                    Casualties for Anzac: 1 EarlyFighter and 2 Transports
                Battle in sz50
                    Hisaichi attack with 3 EarlyFighters and 3 Fighters
                    Anzac defend with 3 Destroyers and 3 Transports
                        Hisaichi roll dice for 3 EarlyFighters and 3 Fighters in sz50, round 2 :  2/6 hits
                        Anzac roll dice for 3 Destroyers and 3 Transports in sz50, round 2 :  2/6 hits
                        2 Transports owned by the Anzac and 2 EarlyFighters owned by the Hisaichi lost in sz50
                        Hisaichi roll dice for 1 EarlyFighter and 3 Fighters in sz50, round 3 :  2/4 hits
                        Anzac roll dice for 3 Destroyers and 1 Transport in sz50, round 3 :  0/4 hits
                        1 Transport owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50
                        Hisaichi roll dice for 1 EarlyFighter and 3 Fighters in sz50, round 4 :  1/4 hits
                        Anzac roll dice for 2 Destroyers in sz50, round 4 :  0/2 hits
                        1 Destroyer owned by the Anzac lost in sz50
                        Hisaichi roll dice for 1 EarlyFighter and 3 Fighters in sz50, round 5 :  2/4 hits
                        Anzac roll dice for 1 Destroyer in sz50, round 5 :  1/1 hits
                        1 Destroyer owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in sz50
                    Hisaichi win with 3 Fighters remaining. Battle score for attacker is 18
                    Casualties for Hisaichi: 3 EarlyFighters
                    Casualties for Anzac: 3 Destroyers and 3 Transports
                Battle in sz42
                    Hisaichi attack with 1 Destroyer and 1 Submarine
                    Americans defend with 1 Destroyer
                        Hisaichi roll dice for 1 Submarine in sz42, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Destroyer in sz42, round 2 :  1/1 hits
                        Americans roll dice for 1 Destroyer in sz42, round 2 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz42
                    Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Submarine
                    Casualties for Americans: 1 Destroyer
                Battle in Flores
                    Hisaichi attack with 1 Infantry and 1 Tank
                    Dutch defend with 1 Artillery
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Flores, round 2 :  0/2 hits
                        Dutch roll dice for 1 Artillery in Flores, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Flores
                        Hisaichi roll dice for 1 Tank in Flores, round 3 :  0/1 hits
                        Dutch roll dice for 1 Artillery in Flores, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Flores, round 4 :  0/1 hits
                        Dutch roll dice for 1 Artillery in Flores, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Flores, round 5 :  1/1 hits
                        Dutch roll dice for 1 Artillery in Flores, round 5 :  1/1 hits
                        1 Artillery owned by the Dutch and 1 Tank owned by the Hisaichi lost in Flores
                    Dutch win with no units remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 Infantry and 1 Tank
                    Casualties for Dutch: 1 Artillery
                Battle in Lambok
                    Hisaichi attack with 2 Tanks
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 2 Tanks in Lambok, round 2 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Lambok, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Lambok
                    Hisaichi win, taking Lambok from Dutch with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Celebs
                    Hisaichi attack with 5 Infantrys and 1 Tank
                    Anzac defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 5 Infantrys and 1 Tank in Celebs, round 2 :  1/6 hits
                        Anzac roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 :  1/2 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Celebs
                        Hisaichi roll dice for 4 Infantrys and 1 Tank in Celebs, round 3 :  0/5 hits
                        Anzac roll dice for 1 Artillery in Celebs, round 3 :  0/1 hits
                        Hisaichi roll dice for 4 Infantrys and 1 Tank in Celebs, round 4 :  2/5 hits
                        Anzac roll dice for 1 Artillery in Celebs, round 4 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Celebs
                    Hisaichi win, taking Celebs from Anzac with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Artillery and 1 Infantry
                Battle in Gansu
                    Hisaichi attack with 1 Artillery, 8 Infantrys, 10 Tanks and 3 Tankettes
                    Chinese defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 6 Infantrys, 1 Marine and 9 Tanks
                        Hisaichi roll dice for 1 Artillery, 8 Infantrys, 10 Tanks and 3 Tankettes in Gansu, round 2 :  10/22 hits
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter, 6 Infantrys, 1 Marine and 9 Tanks in Gansu, round 2 :  6/18 hits
                        2 Tanks owned by the Chinese, 6 Infantrys owned by the Hisaichi, 1 Marine owned by the Chinese, 6 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys, 10 Tanks and 3 Tankettes in Gansu, round 3 :  4/16 hits
                        Chinese roll dice for 1 EarlyFighter and 7 Tanks in Gansu, round 3 :  5/8 hits
                        4 Tanks owned by the Chinese, 3 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Gansu
                        Hisaichi roll dice for 1 Artillery and 10 Tanks in Gansu, round 4 :  6/11 hits
                        Chinese roll dice for 1 EarlyFighter and 3 Tanks in Gansu, round 4 :  1/4 hits
                        1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Gansu
                    Hisaichi win, taking Gansu from Chinese with 10 Tanks remaining. Battle score for attacker is 40
                    Casualties for Hisaichi: 1 Artillery, 8 Infantrys and 3 Tankettes
                    Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 6 Infantrys, 1 Marine and 9 Tanks

    Non Combat Move - Hisaichi
                3 Fighters moved from sz50 to sz60
                1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
                1 Tank moved from Peking to Shangsi
                2 Tankettes moved from Peking to Shangsi
                2 Infantrys moved from Hopeh to E.Shansi
                7 Infantrys moved from Korea to sz74
                7 Infantrys moved from sz74 to Hopeh
                2 Infantrys moved from Tientsin to Hopeh
                1 Infantry moved from Korea to Tientsin
                8 Infantrys moved from Seoul to Korea
                5 Infantrys moved from Macau to Kwangsi
                6 Infantrys moved from Hongkong to Macau

    Place Units - Hisaichi
                1 Destroyer placed in sz60
                1 Artillery and 2 Infantrys placed in S.Borneo
                4 Elites placed in Davao
                1 Artillery and 5 Infantrys placed in Hongkong
                1 Tank and 2 Tankettes placed in Peking
                8 Infantrys placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 77 PUs; end with 77 PUs

    triplea_42431_His5.tsvg

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