@Stucifer assumed no scramble to 94
1942 2nd Ed surfer Allies + 1 BB vs Deiganator Axis
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No worries on edits that are essentially non-combat moves.
I did the same in BurmaThis is starting off a strange game in that the defenders are not defending…
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bump.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
4 infantry moved from Kiangsu to Anhwei
1 artillery and 1 infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Anhwei
1 fighter moved from French Indo-China Thailand to Yunnan
1 bomber moved from Japan to AnhweiCombat - Japanese
Battle in Anhwei
Japanese attack with 1 bomber, 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Anhwei, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Anhwei, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Anhwei, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 60 Sea Zone to 48 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 48 Sea Zone to Philippine Islands
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 61 Sea Zone to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 48 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
1 fighter moved from Yunnan to Philippine Islands
1 fighter moved from Anhwei to French Indo-China Thailand
1 bomber moved from Anhwei to French Indo-China ThailandPlace Units - Japanese
1 artillery and 4 infantry placed in Japan
1 carrier placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Eastern United States to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 10 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 10 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 10 Sea Zone to United Kingdom
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Hawaiian Islands to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 53 Sea Zone to 45 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to India
1 infantry moved from Alaska to Western CanadaPlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West RussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
1 armour moved from Russia to West Russia
2 infantry moved from Russia to West Russia
1 aaGun moved from Russia to West Russia
3 armour moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
I think this save game is corrupt. I can’t move some of my land units and get a console error…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West RussiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Changing ownership of Karelia S.S.R. from Germans to Russians
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to West Russia
1 armour and 2 infantry moved from Russia to West Russia
3 armour moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 10 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 11 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 53 Sea Zone to 45 Sea Zone
1 fighter moved from Hawaiian Islands to 45 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to India
1 infantry moved from Alaska to Western Canada
1 cruiser moved from 19 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West RussiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Changing ownership of Karelia S.S.R. from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to West Russia
3 armour moved from Caucasus to West Russia
1 armour and 2 infantry moved from Russia to West Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria Romania: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Bulgaria Romania: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Poland: 1 aaGun, 9 armour and 7 infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun, 9 armour and 7 infantry
EDIT: Removing units owned by Germans from Baltic States: 4 infantry
EDIT: Adding units owned by Germans to Baltic States: 4 infantry
EDIT: Removing units owned by Germans from Finland: 4 infantry
EDIT: Adding units owned by Germans to Finland: 4 infantry
EDIT: Removing units owned by Germans from Northwestern Europe: 2 fighters
EDIT: Adding units owned by Germans to Northwestern Europe: 2 fighters
EDIT: Removing units owned by Germans from Germany: 1 aaGun, 7 artilleries, 1 bomber and 4 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun, 4 artilleries, 1 bomber and 7 infantry
EDIT: Removing units owned by Germans from Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Morocco: 1 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Morocco: 1 fighter
EDIT: Adding units owned by Germans to Morocco: 1 armour, 1 artillery, 1 fighter and 3 infantry
EDIT: Removing units owned by Germans from Algeria: 1 infantry
EDIT: Adding units owned by Germans to Algeria: 1 infantry
EDIT: Turning off Edit Mode -
Ok, I have no idea why the game got corrupted. I tried to replay my turns using an older restart and that didn’t fix it.
I did find that if I deleted the corrupt pieces and added them back in using the edit mode, everything seems to work. Give it a try.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria Romania: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Bulgaria Romania: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Poland: 1 aaGun, 9 armour and 7 infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun, 9 armour and 7 infantry
EDIT: Removing units owned by Germans from Baltic States: 4 infantry
EDIT: Adding units owned by Germans to Baltic States: 4 infantry
EDIT: Removing units owned by Germans from Finland: 4 infantry
EDIT: Adding units owned by Germans to Finland: 4 infantry
EDIT: Removing units owned by Germans from Northwestern Europe: 2 fighters
EDIT: Adding units owned by Germans to Northwestern Europe: 2 fighters
EDIT: Removing units owned by Germans from Germany: 1 aaGun, 7 artilleries, 1 bomber and 4 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun, 4 artilleries, 1 bomber and 7 infantry
EDIT: Removing units owned by Germans from Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Morocco: 1 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Morocco: 1 fighter
EDIT: Adding units owned by Germans to Morocco: 1 armour, 1 artillery, 1 fighter and 3 infantry
EDIT: Removing units owned by Germans from Algeria: 1 infantry
EDIT: Adding units owned by Germans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 5 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
4 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
9 armour and 7 infantry moved from Poland to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
2 fighters moved from Bulgaria Romania to Ukraine S.S.R.
2 fighters moved from Northwestern Europe to Karelia S.S.R.
1 bomber moved from Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Belorussia
1 aaGun, 4 artilleries and 7 infantry moved from Germany to Poland
2 fighters moved from Ukraine S.S.R. to Germany
2 fighters moved from Karelia S.S.R. to Germany
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 fighter moved from Bulgaria Romania to Germany
2 submarines moved from 7 Sea Zone to 6 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Italy
4 artilleries, 1 bomber and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs -
Well defenders did well that round. Love losing my bomber very first run :P
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 fighter moved from United Kingdom to Archangel
2 fighters moved from United Kingdom to 7 Sea Zone
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Eastern Australia
1 infantry moved from Western Australia to Eastern Australia
1 armour moved from Eastern Canada to Eastern United States
1 infantry moved from Western Canada to Western United States
1 transport moved from 33 Sea Zone to 29 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 32 PUs -
Well, glad the defenders woke up on my turn :lol:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
2 artilleries and 3 infantry moved from Yunnan to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Burma
2 artilleries moved from Philippine Islands to 48 Sea Zone
2 infantry moved from Philippine Islands to 48 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Burma
1 bomber moved from French Indo-China Thailand to IndiaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in India causes 2 damage total.Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 artillery
EDIT: Cleaning up during movement phase
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
1 fighter moved from Philippine Islands to 36 Sea Zone
1 carrier moved from 62 Sea Zone to 36 Sea Zone
EDIT: 1 armour moved from Philippine Islands to Burma
EDIT: 1 bomber moved from India to French Indo-China Thailand
EDIT: Japanese undo move 6.
EDIT: 1 bomber moved from India to AnhweiPlace Units - Japanese
EDIT: Adding units owned by Japanese to Philippine Islands: 1 artillery
1 submarine placed in 62 Sea Zone
1 bomber placed in Japan
1 factory placed in French Indo-China ThailandTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 battleship and 1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 artillery and 3 infantry moved from 52 Sea Zone to Wake Island
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 52 Sea Zone to Wake IslandCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Wake Island
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to India
2 infantry moved from Kazakh S.S.R. to Persia
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Germany to United Kingdom
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 23 Sea Zone to French West Africa
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 11 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western Canada to Western United States
2 fighters moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 artillery placed in Western United States
1 fighter placed in Eastern United States
1 submarine and 1 transport placed in 56 Sea Zone
1 transport placed in 11 Sea Zone
1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 2/5 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Caucasus
5 armour, 2 artilleries and 7 infantry moved from West Russia to Caucasus
4 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Kazakh S.S.R. to Persia
1 aaGun moved from Russia to ArchangelPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 38 PUs;
Germans buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Germany to United Kingdom
6 infantry moved from Belorussia to Karelia S.S.R.
3 fighters moved from Germany to Karelia S.S.R.
2 infantry moved from Belorussia to West Russia
EDIT: 2 fighters moved from Germany to West RussiaCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in United Kingdom causes 1 damage total.
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in West Russia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 8 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 3 fighters and 8 infantry in Karelia S.S.R., round 2 : 3/11 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Belorussia to Karelia S.S.R.
9 armour and 3 infantry moved from Belorussia to Ukraine S.S.R.
EDIT: 2 fighters moved from West Russia to Ukraine S.S.R.
3 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
1 aaGun, 4 artilleries and 7 infantry moved from Poland to Ukraine S.S.R.
1 bomber moved from United Kingdom to Germany
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Morocco
4 artilleries and 2 infantry moved from Germany to Poland
1 aaGun moved from Italy to Germany
2 submarines moved from 6 Sea Zone to 13 Sea ZonePlace Units - Germans
7 artilleries and 1 infantry placed in Germany
1 artillery and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs -
Couldn’t move 2 fighters in Germany again…





