No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
L18 g40 bm Mrcunego (axis +3) vs Zhukov44 (allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 marines moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 armour, 2 artilleries and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 112 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Morocco
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery, 6 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Burma to Shan State
3 infantry moved from Yunnan to Shan State
3 fighters moved from Yunnan to Tsinghai
2 fighters moved from Kweichow to Tsinghai
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 artilleries and 1 mech_infantry moved from Norway to Finland
14 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 mech_infantry moved from India to West IndiaCombat - British
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Tsinghai
British attack with 5 fighters
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 5 fighters in Tsinghai, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Tsinghai
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 fighters
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Morocco
British attack with 1 armour, 2 artilleries, 3 infantry and 2 marines
Italians defend with 3 infantry
British roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 marines in Morocco, round 2 : 1/8 hits, 2.67 expected hits
Italians roll dice for 3 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Morocco
British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 marines in Morocco, round 3 : 3/8 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 1 armour, 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
British attack with 2 artilleries, 2 infantry and 1 marine
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 harbour and 1 infantry
British roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 1 marine remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Tsinghai to Shensi
1 mech_infantry moved from Hunan to Shensi
1 aaGun moved from Burma to India
1 artillery moved from Burma to India
1 mech_infantry moved from India to Yunnan
3 aaGuns moved from Norway to Finland
1 fighter moved from 112 Sea Zone to NorwayPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.67
British : -0.17
Italians : 1.00
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Syria to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Finland
1 fighter moved from Vologda to NorwayCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
1 destroyer moved from 109 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Volgograd
1 bomber and 1 fighter moved from Ukraine to Volgograd
1 armour moved from Caucasus to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Rostov to Western Germany
1 bomber moved from Volgograd to Bryansk
1 infantry moved from Archangel to Novgorod
6 armour and 7 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns, 6 armour, 9 artilleries, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Kazakhstan to Bryansk
1 fighter moved from Volgograd to Bryansk
1 armour moved from Caucasus to Persia
2 fighters moved from Egypt to Persia
1 fighter moved from Germany to Western Germany
3 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Western Germany to Southern Italy
6 infantry moved from Western Germany to Northern Italy
6 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter moved from Western Germany to Novgorod
2 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 factory_minor placed in Persia
3 mech_infantrys placed in Germany
1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -2,00
Russians : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 40 PUs;
Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry moved from Vologda to Russia
1 aaGun, 1 artillery and 15 infantry moved from Samara to Russia
2 aaGuns and 1 infantry moved from Amur to Buryatia
11 infantry moved from Amur to BuryatiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
2 fighters moved from French Indo China to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
2 fighters moved from Borneo to 36 Sea Zone
1 aaGun, 1 fighter, 9 infantry and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Anhwe to Kiangsu
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter moved from Manchuria to Kiangsu
2 fighters moved from Kwangtung to French Indo ChinaPlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,2,2,6,5,5,5,2
Japanese collect 27 PUs (11 lost to blockades); end with 27 PUsCombat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -2,67
Japanese : -1,17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
9 bombers and 7 fighters moved from Caroline Islands to 36 Sea Zone
4 fighters moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone -
Scramble 36?
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Hi Zhukov
I’m calling this one. The inability for the germans to really do anything against russia even though russia lost their planes turn 1 and kept 18 inf out east makes the game unwinniable. That was the scene where axis should have won and snowballed. But it never happened.
I have to go back and see what made the german stop in their tracks around turn 4-5-6.Well played! I think my allies playstyle will adapt some of your priorities in my next games.
Best regards
MrCunego -
Thanks for the game, was alot of fun!
Lemme know if you’d like a rematch!