@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsIchabod Allies +17 -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 armour and 5 infantry moved from Novgorod to Belarus
4 artilleries moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour moved from Korea to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 armour, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 artillery and 1 infantry moved from Jehol to Chahar
2 fighters moved from Manchuria to Central Mongolia
2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Hunan, round 2 : 6/12 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Central Mongolia, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Central Mongolia to Manchuria
2 fighters moved from Manchuria to 36 Sea Zone
1 armour and 5 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
2 bombers, 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Manchuria to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Manchuria to Kwangsi
1 cruiser moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
Japanese undo move 1.
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from India to Yunnan
2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 cruiser moved from 103 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from India to Yunnan
2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 cruiser moved from 103 Sea Zone to 106 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 4.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/8 hits, 3.33 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 2/6 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 1/5 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 4 : 0/5 hits, 2.83 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 1/3 hits, 1.67 expected hits
1 armour owned by the British lost in Alexandria
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 5 : 3/4 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 5 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in Alexandria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 75 Sea Zone
3 aaGuns moved from Burma to Yunnan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship and 1 cruiser moved from 41 Sea Zone to 79 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 factory_minor placed in Persia
2 fighters and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : -4.50
Italians : -0.00
Chinese : 0.83
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 1 fighter, 1 harbour and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/4 hits
2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 fighters and 2 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 artillery moved from Kenya to Anglo Egyptian SudanPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Sumatra to Yunnan
2 fighters moved from Java to Yunnan
1 transport moved from 42 Sea Zone to 61 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
French roll dice for 1 fighter in Algeria, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits
retreated to Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Algeria to MaltaTurn Complete - French
Combat Hit Differential Summary :
Italians : 1.00
French : -0.33 -
Happy times for Mussolini
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Algeria
1 fighter and 2 tactical_bombers moved from France to Algeria
1 bomber moved from Western Germany to Algeria
1 fighter moved from Western Germany to France
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
3 artilleries moved from Germany to Slovakia Hungary
5 artilleries moved from Germany to Poland
1 mech_infantry moved from Germany to Romania
2 armour moved from Germany to Romania
1 armour moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 armour and 6 mech_infantrys placed in Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
20 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 20 infantry
Japanese defend with 1 infantry
Russians roll dice for 20 infantry in Buryatia, round 2 : 2/20 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Buryatia
2 infantry moved from Olgiy to Tsagaan Olom
2 infantry moved from Bryansk to Belarus
4 artilleries moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
7 artilleries moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Russians : -1.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
3 artilleries and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 bomber moved from Kwangsi to 37 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 infantry moved from Sakha to Amur
2 fighters moved from Manchuria to Amur
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
12 infantry moved from Yunnan to Kweichow
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Western United States
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
12 infantry moved from Yunnan to Kweichow
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Yunnan to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Malaya to Shan State
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to Iraq
3 infantry moved from Persia to IraqCombat - British
Battle in Belgian Congo
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 2/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 3 infantry in Iraq, round 4 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 5 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 6 : 2/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Shan State, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 aaGun moved from Yunnan to Shan State
2 aaGuns moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
2 artilleries, 6 infantry and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
2 fighters moved from Belgian Congo to French Equatorial Africa
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 fighters moved from United Kingdom to 89 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 89 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour and 1 artillery placed in Union of South Africa
1 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
2 artilleries and 7 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 44 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to 56 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,6,5
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs
Some Units in India change ownership: 2 artilleries and 7 infantryCombat Hit Differential Summary :
British : -1.00
Italians : 0.67
Chinese : 0.50
Neutral_Axis : -3.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 bomber in Trans-Jordan, round 3 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for French: 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery
British defend with 1 infantry
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Belgian Congo, round 4 : 0/1 hits
British roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Belgian Congo, round 5 : 1/1 hits
British roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Yunnan to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in SiamNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 fighter moved from Malta to IraqNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
3 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from France to Algeria
2 submarines moved from 112 Sea Zone to 110 Sea ZoneNon Combat Move - Germans
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Germans undo move 1.
5 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 infantry moved from Tsagaan Olom to Central Mongolia
Russians take Central Mongolia from Japanese
4 infantry moved from Buryatia to Ulaanbaatar
14 infantry moved from Buryatia to SakhaCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ulaanbaatar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Ulaanbaatar, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
Russians win, taking Ulaanbaatar from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Sakha
1 artillery and 4 infantry moved from Russia to Bryansk
7 artilleries moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 13 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Novgorod to BelarusPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Novgorod
Russians undo move 2.
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians : 0.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
3 infantry moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Kwangsi to PhilippinesCombat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/9 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 3 : 3/8 hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 2 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the British lost in Celebes
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Philippines, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Philippines, round 3 : 2/6 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Java, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 aaGun
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs





