Moving. Should be able to go by Wednesday.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3 Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
6 artilleries and 5 infantry moved from Samara to Vologda
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 4,00 expected hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/6 hits, 2,00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Germans: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 6 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 5 infantry in Vologda, round 2 : 4/11 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun moved from Russia to Vologda
1 fighter moved from Volgograd to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : -1,17 -
I accidentally moved my Tac into a battle - obviously I didn’t want to attack a single inf with only an inf. I hope it’s okay if I edit the tac back
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 12 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour, 8 artilleries, 26 infantry and 5 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 tactical_bomber moved from India to Kazakhstan
2 artilleries and 2 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Urals to Novosibirsk
2 armour moved from Evenkiyskiy to Novosibirsk
2 artilleries and 4 infantry moved from Kansu to Novosibirsk
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 9 submarines, 5 tactical_bombers and 1 transport moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Java
Battle in Kazakhstan
Japanese attack with 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 tactical_bomber in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese lost in Kazakhstan
Russians win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Shan State to Burma
1 infantry and 2 mech_infantrys moved from Burma to India
1 artillery, 2 infantry and 5 mech_infantrys moved from India to West India
1 aaGun and 3 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Tsinghai: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in ShantungTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Russians : 0,67
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to France
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to France
3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
8 artilleries and 8 infantry moved from Gibraltar to 91 Sea Zone
8 artilleries, 1 carrier, 2 fighters, 8 infantry and 8 transports moved from 91 Sea Zone to 110 Sea Zone
8 artilleries and 8 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 116 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 11 artilleries and 11 infantry
Germans defend with 2 infantry
Americans roll dice for 11 artilleries and 11 infantry in Holland Belgium, round 2 : 8/22 hits, 7,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 11 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in France
Americans attack with 1 artillery, 3 fighters and 3 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in France, round 2 : 2/7 hits, 3,83 expected hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from France to 110 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 23 Sea Zone
1 fighter and 4 tactical_bombers moved from Western United States to 23 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea ZonePlace Units - Americans
1 battleship and 8 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1,33
Americans : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to France
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to France
3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
8 artilleries and 8 infantry moved from Gibraltar to 91 Sea Zone
8 artilleries, 1 carrier, 2 fighters, 8 infantry and 8 transports moved from 91 Sea Zone to 110 Sea Zone
8 artilleries and 8 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 116 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 11 artilleries and 11 infantry
Germans defend with 2 infantry
Americans roll dice for 11 artilleries and 11 infantry in Holland Belgium, round 2 : 8/22 hits, 7,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 11 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in France
Americans attack with 1 artillery, 3 fighters and 3 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in France, round 2 : 2/7 hits, 3,83 expected hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from France to 110 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 23 Sea Zone
1 fighter and 4 tactical_bombers moved from Western United States to 23 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea ZonePlace Units - Americans
1 battleship and 8 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 23 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
8 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 9 artilleries, 6 infantry and 6 mech_infantrys moved from Iraq to PersiaCombat - British
Battle in Northwest Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Southern France, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Southern France, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Southern France to United Kingdom
3 aaGuns, 4 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Northwest Persia to PersiaPlace Units - British
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
2 artilleries placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,67
British : -1,50
Italians : 0,33
Americans : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Northern Italy to France
2 fighters moved from Southern Italy to France
1 bomber moved from Southern Italy to Northern Italy
1 bomber and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Tobruk
Battle in Alexandria
Battle in France
Italians attack with 2 fighters and 2 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery
Italians roll dice for 2 fighters and 2 infantry in France, round 2 : 2/4 hits, 1,33 expected hits
French roll dice for 1 artillery in France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in France
Italians destroys 0PUs while taking French capital
Italians win, taking Tobruk from British, taking Alexandria from British, taking France from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 aaGuns, 2 artilleries and 3 infantry moved from Northern Italy to Western Germany
2 fighters moved from France to Western Germany
2 artilleries and 11 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0,67
French : -0,67 -
I accidentally moved my Tac into a battle - obviously I didn’t want to attack a single inf with only an inf. I hope it’s okay if I edit the tac back
Ofcourse no problem at all!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 23 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 23 Sea Zone
2 fighters moved from Queensland to 23 Sea Zone
1 destroyer and 6 submarines moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns and 1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0,33
ANZAC : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 23 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 23 Sea Zone
2 fighters moved from Queensland to 23 Sea Zone
1 destroyer and 6 submarines moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns and 1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
EDIT: Turning off Edit ModeCombat Move - French
1 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Finland to Norway
Germans take Norway from British
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Romania to Northwest Persia
1 bomber moved from Romania to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
5 armour, 1 artillery and 6 infantry moved from Rostov to Volgograd
2 armour, 2 artilleries and 2 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 3 artilleries and 8 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 3 artilleries and 8 infantry in Volgograd, round 2 : 10/18 hits, 6,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Kazakhstan to Rostov
1 bomber moved from Northwest Persia to Rostov
3 infantry moved from Novgorod to Belarus
1 armour moved from Finland to Novgorod
1 bomber moved from Novgorod to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry and 2 tactical_bombers moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Rostov
1 artillery and 2 infantry placed in Caucasus
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 3,33
British : -0,33
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
3 fighters moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
3 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 aaGun, 6 artilleries and 5 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour and 8 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from RussiansCombat - Japanese
Non Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
7 fighters and 7 tactical_bombers moved from 42 Sea Zone to Guam
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 2 infantry, 12 submarines and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to French Indo China
1 armour moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Yunnan
3 armour moved from Malaya to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from Burma to India
1 artillery and 2 infantry moved from India to West India
1 aaGun, 4 armour, 8 artilleries, 26 infantry and 8 mech_infantrys moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
2 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Tsinghai to Shantung
3 armour moved from Shantung to Hunan
2 infantry moved from Anhwe to Hunan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Yenisey to Timguska
1 armour moved from Kwangsi to YunnanPlace Units - Japanese
2 armour and 8 fighters placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
9 fighters and 5 tactical_bombers moved from 23 Sea Zone to Japan
1 fighter moved from Western United States to 6 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 6 destroyers moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
10 artilleries and 10 infantry moved from Holland Belgium to 110 Sea Zone
10 artilleries, 10 infantry and 10 transports moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
10 artilleries and 10 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 108 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to 98 Sea ZoneCombat Hit Differential Summary :
-
scramble tokens?
-
6 kamikaze on 6 different destroyers please
No scramble -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
9 fighters and 5 tactical_bombers moved from 23 Sea Zone to Japan
1 fighter moved from Western United States to 6 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 6 destroyers moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
10 artilleries and 10 infantry moved from Holland Belgium to 110 Sea Zone
10 artilleries, 10 infantry and 10 transports moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
10 artilleries and 10 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 108 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to 98 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports in 125 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Americans attack with 10 artilleries and 10 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 10 artilleries and 10 infantry in Norway, round 2 : 7/20 hits, 6,67 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Japan
Americans attack with 2 artilleries, 9 fighters, 2 infantry and 5 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 8 fighters, 1 harbour and 1 infantry
AA fire in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 8 fighters, 2 infantry and 5 tactical_bombers in Japan, round 2 : 7/17 hits, 8,67 expected hits
Japanese roll dice for 3 aaGuns, 3 armour, 8 fighters and 1 infantry in Japan, round 2 : 7/12 hits, 7,17 expected hits
1 infantry owned by the Japanese, 3 armour owned by the Japanese, 3 aaGuns owned by the Japanese, 4 fighters owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 fighters and 5 tactical_bombers in Japan, round 3 : 7/10 hits, 5,50 expected hits
Japanese roll dice for 8 fighters in Japan, round 3 : 6/8 hits, 5,33 expected hits
7 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Japan, round 4 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans captures 94PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -19
Casualties for Americans: 1 artillery, 7 fighters, 2 infantry and 5 tactical_bombers
Casualties for Japanese: 3 aaGuns, 3 armour, 8 fighters and 1 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
2 carriers moved from 23 Sea Zone to 6 Sea Zone
1 battleship and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
5 carriers moved from 23 Sea Zone to 6 Sea Zone
3 carriers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to EgyptPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 162 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 172 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 177 PUsCombat Hit Differential Summary :
Germans : 0,50
Americans : -1,50
AA fire in Japan : : -0,50
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
9 fighters and 5 tactical_bombers moved from 23 Sea Zone to Japan
1 fighter moved from Western United States to 6 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 6 destroyers moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
10 artilleries and 10 infantry moved from Holland Belgium to 110 Sea Zone
10 artilleries, 10 infantry and 10 transports moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
10 artilleries and 10 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 108 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to 98 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports in 125 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Americans attack with 10 artilleries and 10 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 10 artilleries and 10 infantry in Norway, round 2 : 7/20 hits, 6,67 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Japan
Americans attack with 2 artilleries, 9 fighters, 2 infantry and 5 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 8 fighters, 1 harbour and 1 infantry
AA fire in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 8 fighters, 2 infantry and 5 tactical_bombers in Japan, round 2 : 7/17 hits, 8,67 expected hits
Japanese roll dice for 3 aaGuns, 3 armour, 8 fighters and 1 infantry in Japan, round 2 : 7/12 hits, 7,17 expected hits
1 infantry owned by the Japanese, 3 armour owned by the Japanese, 3 aaGuns owned by the Japanese, 4 fighters owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 fighters and 5 tactical_bombers in Japan, round 3 : 7/10 hits, 5,50 expected hits
Japanese roll dice for 8 fighters in Japan, round 3 : 6/8 hits, 5,33 expected hits
7 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Japan, round 4 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans captures 94PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -19
Casualties for Americans: 1 artillery, 7 fighters, 2 infantry and 5 tactical_bombers
Casualties for Japanese: 3 aaGuns, 3 armour, 8 fighters and 1 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
2 carriers moved from 23 Sea Zone to 6 Sea Zone
1 battleship and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
5 carriers moved from 23 Sea Zone to 6 Sea Zone
3 carriers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to EgyptPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 162 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 172 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 177 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 artilleries, 3 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 submarines moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
3 infantry and 11 mech_infantrys moved from Iraq to Northwest Persia
2 armour, 23 artilleries, 17 infantry and 8 mech_infantrys moved from Persia to Northwest Persia
6 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 23 Sea Zone to 6 Sea ZoneCombat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer; Americans loiter and taunt
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
British win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
British attack with 2 armour, 23 artilleries, 20 infantry and 19 mech_infantrys
Germans defend with 2 infantry
British roll dice for 2 armour, 23 artilleries, 20 infantry and 19 mech_infantrys in Northwest Persia, round 2 : 16/64 hits, 19,00 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour, 23 artilleries, 18 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantryNon Combat Move - British
3 aaGuns moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
4 armour and 4 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
4 armour and 4 infantry moved from 125 Sea Zone to Norway
3 aaGuns, 2 artilleries, 7 infantry and 1 mech_infantry moved from Holland Belgium to Normandy BordeauxPlace Units - British
3 destroyers placed in 81 Sea Zone
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Union of South Africa
British undo move 1.
1 destroyer placed in 98 Sea Zone
2 destroyers placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,83
British : -3,00
Americans : -1,50
AA fire in Japan : : -0,50
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
3 aaGuns, 2 artilleries and 1 infantry moved from Western Germany to France
2 infantry moved from Southern France to France
2 fighters moved from Holland Belgium to Southern Italy
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to France
2 artilleries and 3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
4 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 submarines and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0,33
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 6 submarines moved from 63 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 55 Sea Zone to 60 Sea Zone
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Korea
Battle in Tobruk
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 1,33
ANZAC : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 6 submarines moved from 63 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 55 Sea Zone to 60 Sea Zone
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Korea
Battle in Tobruk
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 1,33
ANZAC : -0,50





