i am away for the weekend, so maybe sunday night
18L - G40 Ichabod (X) vs. Sovietishcat (A) no bid/dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 armour moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
3 infantry moved from Western Germany to Denmark
3 artilleries moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Germany to Poland
5 infantry moved from Germany to Poland
7 armour moved from Rostov to Western Ukraine
5 armour moved from Rostov to Ukraine
1 bomber moved from Rostov to Western Germany
3 aaGuns moved from Rostov to Ukraine
5 mech_infantrys moved from Rostov to Western Ukraine
4 mech_infantrys moved from Rostov to UkrainePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
3 infantry placed in Ukraine
2 infantry placed in Western Germany
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 armour
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Adding units owned by Germans to Caucasus: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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I lost the file when I tried to post. In the dice rolls, the UK tank got a hit at Caucasus. Edits reflect the dice rolls.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
4 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
4 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Caucasus
Russians attack with 4 infantry
Germans defend with 1 artillery
Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 3 infantry in Caucasus, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 infantry in Caucasus, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Caucasus, round 6 : 1/2 hits
Germans roll dice for 1 artillery in Caucasus, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
28 infantry and 2 mech_infantrys moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
2 aaGuns and 2 artilleries moved from Tambov to Bryansk
4 artilleries and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Tambov to BryanskPlace Units - Russians
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
5 armour, 6 artilleries, 9 infantry and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
2 bombers, 1 fighter and 4 tactical_bombers moved from Kweichow to India
1 fighter and 2 tactical_bombers moved from French Indo China to India
2 fighters moved from 38 Sea Zone to India
2 infantry moved from Gilbert Islands to 48 Sea Zone
1 fighter moved from 6 Sea Zone to 30 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 carriers, 5 destroyers and 6 fighters moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to Wake Island
1 tactical_bomber moved from Japan to Wake Island
1 fighter moved from 6 Sea Zone to Wake Island
1 fighter moved from Japan to Wake Island -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
5 armour, 6 artilleries, 9 infantry and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
2 bombers, 1 fighter and 4 tactical_bombers moved from Kweichow to India
1 fighter and 2 tactical_bombers moved from French Indo China to India
2 fighters moved from 38 Sea Zone to India
2 infantry moved from Gilbert Islands to 48 Sea Zone
1 fighter moved from 6 Sea Zone to 30 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 carriers, 5 destroyers and 6 fighters moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to Wake Island
1 tactical_bomber moved from Japan to Wake Island
1 fighter moved from 6 Sea Zone to Wake Island
1 fighter moved from Japan to Wake IslandCombat - Japanese
Battle in Johnston Island
Battle in India
Japanese attack with 5 armour, 6 artilleries, 2 bombers, 4 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 2 fighters, 17 infantry and 4 mech_infantrys; ANZAC defend with 1 aaGun; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/12 hits, 2.00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 5 armour, 6 artilleries, 2 bombers, 3 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers in India, round 2 : 12/36 hits, 14.67 expected hits
UK_Pacific roll dice for 4 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 17 infantry and 4 mech_infantrys in India, round 2 : 12/27 hits, 9.50 expected hits
9 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 aaGun owned by the ANZAC, 1 bomber owned by the Americans and 7 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 6 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 6 tactical_bombers in India, round 3 : 11/24 hits, 12.00 expected hits
UK_Pacific roll dice for 3 artilleries, 2 fighters, 10 infantry and 4 mech_infantrys in India, round 3 : 7/19 hits, 7.00 expected hits
5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 3 fighters and 6 tactical_bombers in India, round 4 : 10/17 hits, 9.67 expected hits
UK_Pacific roll dice for 3 artilleries, 2 fighters and 3 mech_infantrys in India, round 4 : 3/8 hits, 3.33 expected hits
1 artillery owned by the Japanese, 3 mech_infantrys owned by the British, 2 armour owned by the Japanese, 3 artilleries owned by the British and 2 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 3 armour, 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 2 armour, 6 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys
Casualties for ANZAC: 1 aaGun
Casualties for Americans: 1 bomber
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 17 infantry and 4 mech_infantrysNon Combat Move - Japanese
3 aaGuns moved from Burma to India
3 armour moved from Kweichow to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 38 Sea Zone to 36 Sea Zone
2 fighters moved from India to Yunnan
1 fighter moved from India to Burma
6 tactical_bombers moved from India to Burma
2 bombers moved from India to French Indo China
1 armour moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 armour placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
UK_Pacific : 2.17
AA fire in India : : -1.00
Japanese : -3.33 -
I actually ran the India battle 2x before loading it live to see what the board would look like. Japan won with 2 or more artillery left both times…but in one of those pre-rolls 9 planes were hit by AAA!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Karelia to Baltic States
Russians take Baltic States from Germans
5 bombers moved from Queensland to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Karelia to Baltic States
Russians take Baltic States from Germans
5 bombers moved from Queensland to IndiaCombat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 10 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 10 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in India
Americans attack with 5 bombers
Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
AA fire in India : 2/5 hits
2 bombers owned by the Americans lost in India
Americans roll dice for 3 bombers in India, round 2 : 2/3 hits
Japanese roll dice for 3 aaGuns and 3 armour in India, round 2 : 2/3 hits
2 bombers owned by the Americans and 2 aaGuns owned by the Japanese lost in India
Americans roll dice for 1 bomber in India, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 3 armour in India, round 3 : 0/3 hits
Americans roll dice for 1 bomber in India, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 3 armour in India, round 4 : 2/3 hits
1 bomber owned by the Americans lost in India
Japanese win with 1 aaGun and 3 armour remaining. Battle score for attacker is -50
Casualties for Americans: 5 bombers
Casualties for Japanese: 2 aaGunsNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
5 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 airfield and 1 fighter placed in Norway
2 destroyers placed in 113 Sea Zone
3 fighters placed in Western United States
3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
I actually ran the India battle 2x before loading it live to see what the board would look like. Japan won with 2 or more artillery left both times…but in one of those pre-rolls 9 planes were hit by AAA!Â
I ran the battle in sz 113 about 10 times and 8 out of 10 I got favourable outcome on the battle… but on the actual battle I got crushed :-P
The allies surrender, you played well Icha and it was fun! I will post the result :-)
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Or the dice won the game!
I think it was going to 2 turns from now to have a real chance for Hawaii, but still not a foregone conclusion because of the US landing more builds.
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I agree with that but Japan has India and can build behind USSR and crush me !





