Did some NC edits at the end, they look a little weird but are correct. Undid the move with the fighter from Manchura and sent it to Japan instead
18L - G40 Ichabod (X) vs. Sovietishcat (A) no bid/dice
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Tambov to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
3 armour moved from Tambov to Bryansk
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd -
Scramble sz 112?
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Scramble sz 112?
Of course. This one would have been acceptable to do so without asking :-D
I hope the sub misses!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Tambov to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
3 armour moved from Tambov to Bryansk
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to VolgogradCombat - Russians
Russians creates battle in territory 112 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 armour and 6 infantry
Germans defend with 3 artilleries, 1 infantry and 1 mech_infantry
Russians roll dice for 3 armour and 6 infantry in Bryansk, round 2 : 4/9 hits
Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/5 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour and 6 infantry in Bryansk, round 3 : 2/9 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 artilleries, 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine; British loiter and taunt; Americans loiter and taunt
Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 aaGuns and 10 infantry moved from Samara to TambovPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs -
Scramble sz 112?
Of course. This one would have been acceptable to do so without asking :-D
I hope the sub misses!
It missed !!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Tsinghai to Kansu
2 bombers moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Shan State
2 fighters moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Shan State
3 armour moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
2 armour, 5 artilleries and 8 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from Kweichow to Shan State
2 fighters moved from Kweichow to Shan State
1 mech_infantry moved from Kweichow to Kansu
4 mech_infantrys moved from Kweichow to Burma
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 25 Sea Zone
3 carriers, 5 destroyers and 5 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Tsinghai to Kansu
2 bombers moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Shan State
2 fighters moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Shan State
3 armour moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
2 armour, 5 artilleries and 8 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from Kweichow to Shan State
2 fighters moved from Kweichow to Shan State
1 mech_infantry moved from Kweichow to Kansu
4 mech_infantrys moved from Kweichow to Burma
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 25 Sea Zone
3 carriers, 5 destroyers and 5 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in Wake Island
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC, taking Wake Island from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in Kansu
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 carriers, 5 destroyers, 6 fighters and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 3 carriers, 5 destroyers, 6 fighters and 2 transports in 25 Sea Zone, round 2 : 6/11 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 carriers, 5 destroyers, 6 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 4 fighters, 2 mech_infantrys and 6 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Shan State, round 2 : 8/12 hits, 6.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in MidwayNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 3 destroyers moved from 33 Sea Zone to 48 Sea Zone
3 aaGuns moved from Yunnan to Burma
2 fighters moved from Shan State to 38 Sea Zone
2 bombers moved from Kansu to Kweichow
3 armour moved from Kiangsu to Kweichow
4 tactical_bombers moved from Shan State to Kweichow
1 fighter moved from Shan State to Kweichow
1 fighter moved from Shan State to French Indo China
2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
ANZAC : 0.50
Americans : -0.33
Chinese : 0.67
UK_Pacific : 0.67
Japanese : 2.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 5 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
9 bombers moved from Russia to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans -
Scramble sz 112 or 113?
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Scramble sz 112 or 113?
Scramble 3 fighters from Berlin to SZ 113
Scramble 2 fighters 1 tac. from w. Germany to SZ 113.
Best Defense OOL. Italian fighters take hits before German fighters.
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Best OOL. Change to OOL however,
Tac. Bomber takes a hit, than the Cruiser.
Than 2 German Fighters, followed by 2 Italian fighters…after which of course I guess it’s no matter.
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Also, if Germany wins the battle with 4 or more planes, I want the planes to be landed evenly as possible on the 2 air bases in order to defend against a UK attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 5 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
9 bombers moved from Russia to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from GermansCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 9 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports; Italians defend with 2 fighters
Americans roll dice for 9 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 7 transports in 113 Sea Zone, round 2 : 7/11 hits
1 tactical_bomber owned by the Germans, 5 bombers owned by the Americans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 7 fighters and 7 transports in 113 Sea Zone, round 3 : 6/7 hits
4 bombers owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Germans win with 5 fighters and 7 transports remaining. Battle score for attacker is -62
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for Italians: 2 fighters
Casualties for Americans: 9 bombers, 1 fighter and 1 tactical_bomber
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 9 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 9 transports in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 9 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
2 fighters owned by the Germans forced to land in GermanyNon Combat Move - Americans
1 bomber moved from 49 Sea Zone to Queensland
4 bombers moved from Hawaiian Islands to Queensland
1 infantry moved from Mexico to Western United States
6 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 28 Sea Zone to 10 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
5 fighters placed in Western United States
1 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Tambov to Caucasus
2 tactical_bombers moved from India to Caucasus
3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 5 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
9 bombers moved from Russia to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from GermansCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 9 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports; Italians defend with 2 fighters
Americans roll dice for 9 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 7 transports in 113 Sea Zone, round 2 : 7/11 hits
1 tactical_bomber owned by the Germans, 5 bombers owned by the Americans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 7 fighters and 7 transports in 113 Sea Zone, round 3 : 6/7 hits
4 bombers owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Germans win with 5 fighters and 7 transports remaining. Battle score for attacker is -62
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for Italians: 2 fighters
Casualties for Americans: 9 bombers, 1 fighter and 1 tactical_bomber
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 9 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 9 transports in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 9 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
2 fighters owned by the Germans forced to land in GermanyNon Combat Move - Americans
1 bomber moved from 49 Sea Zone to Queensland
4 bombers moved from Hawaiian Islands to Queensland
1 infantry moved from Mexico to Western United States
6 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 28 Sea Zone to 10 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
5 fighters placed in Western United States
1 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Tambov to Caucasus
2 tactical_bombers moved from India to Caucasus
3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to ArchangelCombat - British
Battle in Novgorod
Battle in Caucasus
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
AA fire in Caucasus : 1/3 hits
1 fighter owned by the British lost in Caucasus
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 1 aaGun owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 3 : 3/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/3 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British win, taking Novgorod from Germans, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Battle in Archangel
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Archangel
British win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Norway to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Eastern Persia: 3 mech_infantrys
EDIT: Adding units owned by UK_Pacific to India: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
2 fighters placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 3 mech_infantrys -
Also, if Germany wins the battle with 4 or more planes, I want the planes to be landed evenly as possible on the 2 air bases in order to defend against a UK attack.
Only 5 hits on 1st round of attack; well that is below average - 7-8 hits would have been okay - I had no chance at all after a bad round like this :-P
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Also, if Germany wins the battle with 4 or more planes, I want the planes to be landed evenly as possible on the 2 air bases in order to defend against a UK attack.
Only 5 hits on 1st round of attack; well that is below average - 7-8 hits would have been okay - I had no chance at all after a bad round like this :-P
I would do this attack everytime, but it sucks I got diced!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 mech_infantry moved from Western Germany to Southern France
1 armour, 3 artilleries and 11 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Southern France
Italians attack with 2 armour, 3 artilleries, 1 fighter, 11 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 1 fighter, 11 infantry and 3 mech_infantrys in Southern France, round 2 : 6/20 hits, 5.33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 2 armour, 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.67
British : 0.67
AA fire in Normandy Bordeaux : : -0.17 -
Also, if Germany wins the battle with 4 or more planes, I want the planes to be landed evenly as possible on the 2 air bases in order to defend against a UK attack.
Only 5 hits on 1st round of attack; well that is below average - 7-8 hits would have been okay - I had no chance at all after a bad round like this :-P
I would do this attack everytime, but it sucks I got diced!
Some rough dice for you. On the flip side, I actually didn’t think you were going to do that attack as I missed a US plane in my battle calc. Germany did have almost as many planes as the US to begin with some cannon fodder. That first roll was a devastating loss for you. Germany is having some problems for sure right now. But it might not fall apart as fast now.
I’m very lucky as those US bombers were pretty threatening everywhere. Just the presence of them made me calc many potential attack spots.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Tambov to NovgorodPlace Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French





