L18 g40 bm Mrcunego (axis +3) vs Zhukov44 (allies)

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone
                1 marine moved from Caroline Islands to 33 Sea Zone
                3 fighters moved from Shensi to Urals

    Combat - ANZAC
                Battle in Urals
                    ANZAC attack with 3 fighters
                    Germans defend with 1 armour
                        ANZAC roll dice for 3 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Urals
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - ANZAC
                3 fighters moved from Urals to Vologda
                1 aaGun moved from New South Wales to South Australia
                1 aaGun moved from Queensland to New South Wales
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        ANZAC : 0.50

    triplea_42444.0_ANZ7.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42444.0_Fre7.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 109 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42444.0_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Tsinghai
                      Germans take Tsinghai from Chinese
                3 bombers moved from Romania to Russia
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 fighter moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from Western Germany to Finland
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/3 hits, 0,50 expected hits
                    Bombing raid in Russia rolls: 5,6,5 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.
                Battle in Bryansk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits
                        Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
                        Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 fighter moved from Archangel to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 fighters moved from Finland to Novgorod
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                2 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 armour moved from Iraq to Trans-Jordan
                8 armour, 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
                3 fighters moved from Northwest Persia to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Western Germany to Poland
                3 bombers moved from Russia to Ukraine
                1 fighter moved from Novgorod to Germany
                1 aaGun moved from Western Germany to Denmark

    Place Units - Germans
                1 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 infantry placed in Novgorod
                1 bomber, 2 infantry and 2 mech_infantrys placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,50
        Germans : 2,67
        Americans : -0,33
        Russians : 0,17

    triplea_42444.0_Ger8.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 30 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Russia to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
                        Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 2 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Archangel
                    1 artillery owned by the Russians retreated to Vologda
                    Germans win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 artillery moved from Russia to Samara
                3 infantry moved from Russia to Vologda
                5 infantry moved from Tambov to Samara
                3 infantry moved from Tambov to Samara
                3 infantry moved from Tambov to Samara
                2 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 aaGun moved from Russia to Vologda
                1 aaGun moved from Tambov to Russia
                11 infantry moved from Tambov to Russia
                1 artillery moved from Russia to Vologda
                1 armour and 1 mech_infantry moved from Russia to Vologda
                4 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Turn Complete - Russians
                Russians collect 24 PUs; end with 54 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Germans : 2.33
        Russians : -0.50

    triplea_42444.0_Rus8.tsvg

  • '16 '15 '10

    Very frustrating….Allies make grand plans but the dices won’t cooperate.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from Malaya to Shan State
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                2 fighters moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from 44 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Malaya to Shan State
                1 fighter moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 2,67 expected hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shan State to Kiangsu
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                3 mech_infantrys moved from Malaya to French Indo China
                1 fighter moved from 43 Sea Zone to French Indo China
                2 fighters moved from 44 Sea Zone to Kiangsu
                1 mech_infantry moved from Celebes to 44 Sea Zone
                2 battleships, 3 carriers, 2 destroyers, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Anhwe to Kiangsu
                1 mech_infantry moved from Chahar to Kiangsu
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to Korea
                1 fighter moved from Japan to Kiangsu
                2 fighters moved from 42 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                2 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Americans : 0,67
        UK_Pacific : 0,00
        Japanese : 0,00

    triplea_42444.0_Jap8.tsvg


  • I know. I have been having an urge to play low luck for a while now. But every time I have tried low luck i miss the dice. It’s the grass-is-always-greener-on-the-other-side scenario for me.
    But I think that the amount of bad dice rolling needed for the axis to win this one is very unlikely to happen.
    Best regards
    Mrcunego

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to 35 Sea Zone
                1 bomber moved from Guam to 35 Sea Zone
                3 bombers moved from Caroline Islands to 35 Sea Zone
                1 tactical_bomber moved from Kweichow to Yunnan
                2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from French West Africa to Belgian Congo
                2 fighters moved from French West Africa to 109 Sea Zone
                3 fighters moved from United Kingdom to Finland
                1 marine and 1 mech_infantry moved from Norway to Finland
                1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                5 infantry moved from Eastern United States to Quebec
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                6 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                5 bombers moved from Western United States to Caroline Islands
                4 fighters moved from Midway to Caroline Islands
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Finland
                    Americans attack with 3 fighters, 1 marine and 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 3 fighters, 1 marine and 1 mech_infantry in Finland, round 2 : 2/5 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Finland
                    Americans win, taking Finland from Germans with 3 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 35 Sea Zone
                    Americans attack with 4 bombers, 4 fighters and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 bombers, 4 fighters and 1 transport in 35 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win with 4 bombers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines

    Non Combat Move - Americans
                4 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                4 bombers moved from 35 Sea Zone to Caroline Islands
                1 fighter moved from Wake Island to Caroline Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from Eastern United States to Quebec
                1 aaGun moved from Western United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 aaGun moved from Western United States to Central United States
                3 fighters moved from Finland to Norway

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Norway
                1 carrier and 3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Americans : 1.50
        Japanese : -0.33

    triplea_42444.0_Ame8.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Kweichow to Yunnan
                5 infantry moved from Szechwan to Yunnan
                4 infantry moved from Hopei to Shensi
                1 fighter moved from Kweichow to Yunnan

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,3,5,3,2,5,1,2,3
                Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    triplea_42444.0_Chi8.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 marines moved from Norway to 112 Sea Zone
                1 armour moved from Norway to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 armour, 2 artilleries and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 battleship, 2 cruisers and 3 marines moved from 112 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Morocco
                1 marine moved from 91 Sea Zone to Gibraltar
                1 marine moved from 91 Sea Zone to Morocco
                2 artilleries moved from United Kingdom to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 carrier and 2 destroyers moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                1 artillery, 6 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 artillery moved from Burma to Shan State
                3 infantry moved from Yunnan to Shan State
                3 fighters moved from Yunnan to Tsinghai
                2 fighters moved from Kweichow to Tsinghai
                1 mech_infantry moved from Hunan to Kwangsi
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                3 artilleries and 1 mech_infantry moved from Norway to Finland
                14 infantry moved from Norway to Finland
                1 fighter moved from Norway to Finland
                1 mech_infantry moved from India to West India

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Tsinghai
                    British attack with 5 fighters
                    Germans defend with 2 armour and 1 mech_infantry
                        British roll dice for 5 fighters in Tsinghai, round 2 : 3/5 hits, 2.50 expected hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
                        2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Tsinghai
                    British win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for British: 2 fighters
                    Casualties for Germans: 2 armour and 1 mech_infantry
                Battle in Morocco
                    British attack with 1 armour, 2 artilleries, 3 infantry and 2 marines
                    Italians defend with 3 infantry
                        British roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 marines in Morocco, round 2 : 1/8 hits, 2.67 expected hits
                        Italians roll dice for 3 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Italians lost in Morocco
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 marines in Morocco, round 3 : 3/8 hits, 2.67 expected hits
                        Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
                    British win, taking Morocco from Italians with 1 armour, 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                    British attack with 2 artilleries, 2 infantry and 1 marine
                    Germans defend with 1 infantry; Italians defend with 1 airfield, 1 harbour and 1 infantry
                        British roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                        British roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
                    British win, taking Gibraltar from Italians with 2 artilleries and 1 marine remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo
                3 fighters moved from Tsinghai to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 aaGun moved from Burma to India
                1 artillery moved from Burma to India
                1 mech_infantry moved from India to Yunnan
                3 aaGuns moved from Norway to Finland
                1 fighter moved from 112 Sea Zone to Norway

    Place Units - British
                2 artilleries and 1 infantry placed in Union of South Africa
                1 artillery and 4 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 1 fighter
                EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs

    Place Units - UK_Pacific
                4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 4 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    Germans : 0.67
        British : -0.17
        Italians : 1.00
        Japanese : -1.00

    triplea_42444.0_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Alexandria to Egypt
                1 submarine moved from 98 Sea Zone to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Syria to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 aaGun and 2 infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_42444.0_Ita8.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 fighter moved from New South Wales to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Vologda to Russia
                1 fighter moved from Vologda to Finland
                1 fighter moved from Vologda to Norway

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to New South Wales
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42444.0_ANZ8.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42444.0_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 factory_minor, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Rostov
                1 mech_infantry moved from Caucasus to Volgograd
                1 bomber and 1 fighter moved from Ukraine to Volgograd
                1 armour moved from Caucasus to Kazakhstan
                1 bomber moved from Ukraine to Kazakhstan
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,33 expected hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 0/2 hits, 1,17 expected hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 2/2 hits, 1,17 expected hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Germans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Western Germany
                1 bomber moved from Volgograd to Bryansk
                1 infantry moved from Archangel to Novgorod
                6 armour and 7 mech_infantrys moved from Novgorod to Bryansk
                3 aaGuns, 6 armour, 9 artilleries, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
                1 bomber moved from Kazakhstan to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 armour moved from Caucasus to Persia
                2 fighters moved from Egypt to Persia
                1 fighter moved from Germany to Western Germany
                3 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Germany to Baltic States
                4 mech_infantrys moved from Germany to Baltic States
                2 mech_infantrys moved from Western Germany to Southern Italy
                6 infantry moved from Western Germany to Northern Italy
                6 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
                1 fighter moved from Western Germany to Novgorod
                2 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Germany
                1 fighter and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Germans : -2,00
        Russians : 1,33

    triplea_42444.0_Ger9.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 16x factory_major; Remaining resources: 40 PUs;
                Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry moved from Vologda to Russia
                1 aaGun, 1 artillery and 15 infantry moved from Samara to Russia
                2 aaGuns and 1 infantry moved from Amur to Buryatia
                11 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    triplea_42444.0_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Kwangtung
                2 fighters moved from Kiangsu to Kwangtung
                1 infantry moved from Kiangsu to Anhwe
                2 fighters moved from Kiangsu to Anhwe
                2 fighters moved from French Indo China to Borneo
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Shan State
                1 fighter moved from 36 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1,67 expected hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits, 1,33 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    retreated to Anhwe
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits
                        3 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/6 hits, 2,50 expected hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shan State to French Indo China
                2 fighters moved from Shan State to French Indo China
                2 fighters moved from Borneo to 36 Sea Zone
                1 aaGun, 1 fighter, 9 infantry and 1 mech_infantry moved from Korea to Manchuria
                2 fighters moved from Anhwe to Kiangsu
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 fighter moved from Manchuria to Kiangsu
                2 fighters moved from Kwangtung to French Indo China

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 infantry and 1 mech_infantry placed in French Indo China
                Japanese undo move 2.
                2 infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,2,2,6,5,5,5,2
                Japanese collect 27 PUs (11 lost to blockades); end with 27 PUs

    Combat Hit Differential Summary :

    Chinese : 0,67
        UK_Pacific : -2,67
        Japanese : -1,17

    triplea_42444.0_Jap9.tsvg

  • '16 '15 '10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                4 submarines moved from 33 Sea Zone to 35 Sea Zone
                9 bombers and 7 fighters moved from Caroline Islands to 36 Sea Zone
                4 fighters moved from 33 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone

    triplea_42444.0_Ame9.tsvg

  • '16 '15 '10

    Scramble 36?


  • Hi Zhukov
    I’m calling this one. The inability for the germans to really do anything against russia even though russia lost their planes turn 1 and kept 18 inf out east makes the game unwinniable. That was the scene where axis should have won and snowballed. But it never happened.
    I have to go back and see what made the german stop in their tracks around turn 4-5-6.

    Well played! I think my allies playstyle will adapt some of your priorities in my next games.

    Best regards
    MrCunego

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