scram 111
18L axis-dominion (+3) vs bsd (allies) bm3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 aaGun and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from 80 Sea Zone to IraqTurn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Madagascar: 1 infantry
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 72 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Southern Italy to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
8 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Novgorod to Ukraine
2 tactical_bombers moved from Egypt to Ukraine
1 bomber moved from Western Ukraine to Ukraine
2 fighters moved from Egypt to Greece
1 tactical_bomber moved from Egypt to Southern Italy
1 bomber moved from Novgorod to Ukraine
3 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 marine moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Bessarabia
1 infantry moved from Vyborg to Novgorod
2 aaGuns, 2 artilleries and 1 infantry moved from Western Germany to France
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Western Germany
1 aaGun moved from Romania to BessarabiaPlace Units - Germans
2 fighters placed in Western Germany
3 infantry placed in France
7 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -0.50
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Southern Italy to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
8 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Novgorod to Ukraine
2 tactical_bombers moved from Egypt to Ukraine
1 bomber moved from Western Ukraine to Ukraine
2 fighters moved from Egypt to Greece
1 tactical_bomber moved from Egypt to Southern Italy
1 bomber moved from Novgorod to Ukraine
3 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 marine moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Bessarabia
1 infantry moved from Vyborg to Novgorod
2 aaGuns, 2 artilleries and 1 infantry moved from Western Germany to France
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Western Germany
1 aaGun moved from Romania to BessarabiaPlace Units - Germans
2 fighters placed in Western Germany
3 infantry placed in France
7 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.50
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits
1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
3 aaGuns, 2 armour, 3 artilleries, 31 infantry and 4 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to IraqPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
3 tactical_bombers moved from Yunnan to Burma
2 bombers moved from Kiangsi to Burma
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 46 Sea Zone
1 battleship moved from 37 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 46 Sea Zone to New Guinea
2 fighters moved from 37 Sea Zone to BurmaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery, 3 infantry and 1 marine
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/9 hits, 4.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 44 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Japan to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Burma to Kwangsi
1 fighter moved from Burma to Yunnan
1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 fighter placed in Japan
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : 0.67
UK_Pacific : 1.33
Japanese : 0.17 -
I noticed you left your Russian sub in 125. did you intend that? I just wanted to double check.
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I noticed you left your Russian sub in 125. did you intend that? I just wanted to double check.
Yeah I guess I should have backed him out. It’s OK, I will take that lump and learn. Thank you though.
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Wow, Nice move on NG with the overlap to force me out of 54. I want to think about how to play that one for a bit.
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@BSD:
Wow, Nice move on NG with the overlap to force me out of 54. I want to think about how to play that one for a bit.
thanks, and no prob.
Adam does this to me all the time lol
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Morocco
4 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Morocco
4 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Syria
1 bomber moved from Persia to Trans-Jordan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian CongoCombat - British
Battle in Syria
British attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Syria, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits
1 fighter owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 artillery and 1 tactical_bomber in Syria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 1 fighter
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Syria to Iraq
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 factory_minor and 1 harbour placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,3,5,4,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 armour moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 3/5 hits, 2.00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Trans-Jordan to Egypt
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
2 artilleries moved from Greece to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries moved from 97 Sea Zone to Southern Italy
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from France to Northern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0.67
British : 0.00
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 4 transports
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 4 transports
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Iraq: 1 fighter
EDIT: Turning off Edit Mode -
hey I forgot to move my Italians to Tunisia. gonna edit them b4 I do germany
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 3 infantry
EDIT: Adding units owned by Italians to Tunisia: 3 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Ukraine to Russia
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 battleship moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
5 mech_infantrys moved from Ukraine to Western Ukraine
8 armour moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
2 aaGuns, 5 artilleries, 23 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 125 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 124 Sea Zone
5 mech_infantrys moved from Germany to Eastern Poland
1 marine moved from Eastern Poland to Poland
1 bomber moved from Russia to Eastern Poland
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
3 artilleries and 5 infantry moved from Vyborg to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Ukraine to Greece
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 artilleries placed in France
2 artilleries and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -0.83
Russians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun and 2 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Tambov
4 artilleries and 6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
8 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
1 aaGun and 10 infantry moved from Amur to SakhaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
2 infantry moved from 49 Sea Zone to Solomon Islands
2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
4 tactical_bombers moved from 46 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in New Britain
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 transports
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Britain from ANZAC, taking 42 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Solomon Islands
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 6/9 hits, 3.83 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java
Japanese win, taking Solomon Islands from ANZAC, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 aaGun and 3 infantry moved from Jehol to Manchuria
1 submarine moved from 1 Sea Zone to 7 Sea Zone
2 carriers moved from 46 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
2 battleships and 1 cruiser moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Manchuria to Jehol
1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Iwo Jima
1 transport moved from 6 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Caroline IslandsPlace Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in French Indo China
1 submarine placed in 6 Sea Zone
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 30 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 4 infantry and 4 mech_infantrys moved from Morocco to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 infantry and 2 mech_infantrys placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs





