Moving. Should be able to go by Wednesday.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3 Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 6 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
7 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/16 hits, 5,83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
6 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -1,33
Americans : -4,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 6 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
7 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/16 hits, 5,83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
6 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 3 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 92 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 armour, 1 artillery, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 armour and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : -1,33
British : 0,83
Americans : -4,83
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Crete: 1 infantry
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Adding units owned by Italians to Cyprus: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 93 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from 94 Sea Zone to Western Germany
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 2,00
British : -0,33
Americans : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from British
Germans take Iraq from British
1 armour moved from Caucasus to Persia
Germans take Persia from British
2 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
1 armour and 3 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
3 armour moved from Urals to Vologda
1 armour moved from Urals to Novosibirsk
2 armour and 1 mech_infantry moved from Rostov to Tambov
2 fighters and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 4 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Samara
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 3 armour
Russians defend with 2 infantry
Germans roll dice for 3 armour in Vologda, round 2 : 3/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Rostov to Smolensk
2 artilleries and 3 infantry moved from Western Ukraine to Ukraine
4 aaGuns, 5 artilleries and 13 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Persia
18 armour moved from Rostov to Caucasus
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
4 fighters and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 submarine moved from 122 Sea Zone to 120 Sea ZonePlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in France
4 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 2,17
Russians : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Samara
18 infantry moved from Russia to Samara
18 artilleries moved from Russia to Samara
6 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
5 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bryansk, round 2 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 fighters in Bryansk, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 20 artilleries and 36 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 20 artilleries and 36 infantry in Samara, round 2 : 13/56 hits, 16,00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 20 artilleries and 36 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 5/7 hits, 2,33 expected hits
Germans roll dice for 3 armour in Vologda, round 2 : 2/3 hits, 1,50 expected hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
3 fighters moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 aaGun moved from Russia to Samara
1 armour moved from Russia to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 3 tactical_bombers moved from 37 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Sumatra
Japanese attack with 4 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 5 tactical_bombers in Sumatra, round 2 : 6/11 hits, 5,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 37 Sea Zone
4 fighters and 5 tactical_bombers moved from Sumatra to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer and 3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to Burma
2 artilleries and 12 infantry moved from Shan State to Burma
2 armour moved from Malaya to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Shensi to Tsinghai
1 armour, 2 artilleries and 4 infantry moved from Hopei to Shensi
1 armour moved from Tsinghai to Shensi
2 artilleries and 3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun, 6 artilleries, 15 infantry and 1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 mech_infantrys placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0,33
ANZAC : -0,67
Japanese : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to France
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to France
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in France, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Guiana from British, taking Syria from British, taking French West Africa from British with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3Non Combat Move - Americans
2 fighters and 3 tactical_bombers moved from France to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
7 transports moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
4 fighters moved from Eastern United States to GibraltarPlace Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0,33
Americans : 0,83
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
9 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 2 armour, 2 artilleries and 4 infantry
Chinese roll dice for 9 infantry in Shensi, round 2 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 4/8 hits, 3,00 expected hits
4 infantry owned by the Chinese lost in Shensi
5 infantry owned by the Chinese retreated to Kansu
Japanese win with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
Chinese : -1,50
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to France
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to France
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in France, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Guiana from British, taking Syria from British, taking French West Africa from British with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3Non Combat Move - Americans
2 fighters and 3 tactical_bombers moved from France to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
7 transports moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
4 fighters moved from Eastern United States to GibraltarPlace Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
9 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 2 armour, 2 artilleries and 4 infantry
Chinese roll dice for 9 infantry in Shensi, round 2 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 4/8 hits, 3,00 expected hits
4 infantry owned by the Chinese lost in Shensi
5 infantry owned by the Chinese retreated to Kansu
Japanese win with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Eastern United States to Central United States
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Trans-Jordan to IraqCombat - British
British creates battle in territory 99 Sea Zone
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Norway
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 artilleries moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
3 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
3 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 41 Sea Zone to West India
3 aaGuns, 1 armour, 14 artilleries, 14 infantry and 2 mech_infantrys moved from India to West India
2 aaGuns and 2 infantry moved from 110 Sea Zone to United KingdomPlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -0,67
British : -1,00
Americans : 0,83
Chinese : -1,50
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Malta
1 fighter moved from Southern Italy to Southern France
1 bomber, 1 fighter and 8 infantry moved from Western Germany to FranceCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Malta
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 1/1 hits, 0,17 expected hits
1 fighter owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 aaGun
Battle in France
Italians attack with 1 bomber, 1 fighter and 8 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 8 infantry in France, round 2 : 3/10 hits, 2,50 expected hits
French roll dice for 5 infantry in France, round 2 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the Italians lost in France
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in France, round 3 : 3/7 hits, 2,00 expected hits
French roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in France
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Casualties for French: 4 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from France to Western Germany
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from France to 96 Sea Zone
1 fighter moved from Southern France to 96 Sea Zone
3 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1,33
British : 1,00
French : 1,33
AA fire in Malta : : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to QueenslandCombat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0,67
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to QueenslandCombat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 factory_minors, 15 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour and 1 mech_infantry moved from Persia to Iraq
1 armour moved from Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 bombers and 2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from 113 Sea Zone to Norway
3 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to NorwayCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 3 bombers, 6 fighters and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 bombers, 6 fighters and 2 tactical_bombers in Norway, round 2 : 7/11 hits, 6,33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win with 3 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
4 armour moved from Novosibirsk to Volgograd
26 armour and 1 mech_infantry moved from Caucasus to Volgograd
4 aaGuns, 5 artilleries and 13 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Rostov
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Holland Belgium to Western Germany
2 fighters moved from Norway to 113 Sea Zone
3 bombers, 3 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea ZonePlace Units - Germans
1 factory_minor placed in Rostov
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 transport placed in 113 Sea Zone
2 artilleries and 8 infantry placed in Western Germany
Germans undo move 7.
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1,50
British : 1,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Samara to Rostov
Russians take Tambov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
2 infantry moved from Russia to Bryansk
3 fighters moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 aaGun, 20 artilleries and 34 infantry moved from Samara to Tambov
3 aaGuns, 1 artillery and 11 infantry moved from Russia to TambovPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -1,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 2 artilleries and 4 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
4 armour, 8 artilleries, 27 infantry and 2 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Burma to SamaraCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 submarines in 8 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 4 armour, 8 artilleries, 27 infantry and 5 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 armour, 8 artilleries, 27 infantry and 5 mech_infantrys in India, round 2 : 13/44 hits, 11,33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 armour, 8 artilleries, 26 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Samara, round 2 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 2 artilleries and 5 infantry
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in Kansu, round 2 : 2/9 hits, 2,83 expected hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour, 2 artilleries and 3 infantry in Kansu, round 3 : 4/7 hits, 2,50 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from Burma to India
3 mech_infantrys moved from Kwangtung to Yunnan
2 artilleries and 3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Anhwe to Hopei
2 bombers moved from Samara to Volgograd
1 infantry moved from Amur to Buryatia
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Yenisey to Timguska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Kwangtung
1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 transport placed in 37 Sea Zone
2 carriers and 2 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,67
Chinese : 0,33
UK_Pacific : 0,67
Russians : -0,33
Japanese : 2,67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 fighter moved from Western United States to 120 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
4 fighters and 4 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat Hit Differential Summary :
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scramble?





