@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
18L - G40 Ichabod (X) vs. Sovietishcat (A) no bid/dice
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I was close to clicking done on combat moves when I just realized that the UK declared on Japan.
I was not planning on attacking the allies as I didn’t want to let the US move into position yet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United States
1 submarine moved from 30 Sea Zone to 28 Sea Zone
8 bombers moved from Eastern United States to Western United States
1 armour, 1 artillery and 3 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 102 Sea Zone
1 fighter moved from Alaska to Western United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 bombers and 1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,5,6,5
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United States
1 submarine moved from 30 Sea Zone to 28 Sea Zone
8 bombers moved from Eastern United States to Western United States
1 armour, 1 artillery and 3 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 102 Sea Zone
1 fighter moved from Alaska to Western United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 bombers and 1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,5,6,5
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from 98 Sea Zone to Bryansk
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Persia
1 fighter moved from Egypt to Persia
2 fighters moved from Morocco to 99 Sea Zone
2 fighters moved from Morocco to Malta
1 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Belgian Congo to Egypt
1 transport moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,4,5,3,2,6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Poland to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Poland to Southern ItalyNon Combat Move - Italians
1 aaGun moved from Bulgaria to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 76 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 76 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
1 cruiser moved from 110 Sea Zone to 102 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
7 armour and 8 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
7 artilleries moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
7 armour and 8 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
7 artilleries moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 7 artilleries and 8 infantry
Russians defend with 2 infantry
Germans roll dice for 9 armour, 7 artilleries and 8 infantry in Belarus, round 2 : 8/24 hits, 9.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries moved from Germany to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries moved from 115 Sea Zone to Finland
3 infantry moved from 115 Sea Zone to Finland
2 artilleries moved from France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Germany
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Poland to Southern Italy
1 fighter moved from Poland to Northern Italy
1 tactical_bomber moved from Poland to Yugoslavia
2 tactical_bombers moved from Poland to Eastern PolandPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 fighter, 4 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.83
Russians : 1.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Russia
3 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Russia
3 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to RussiaCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Sikang
1 armour moved from Szechwan to Sikang
2 tactical_bombers moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
3 tactical_bombers moved from Yunnan to Burma
4 fighters moved from Yunnan to Burma
1 artillery moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 bombers moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Sikang
1 armour moved from Szechwan to Sikang
2 tactical_bombers moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
3 tactical_bombers moved from Yunnan to Burma
4 fighters moved from Yunnan to Burma
1 artillery moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 bombers moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in Philippines
Japanese attack with 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 infantry and 2 tactical_bombers in Philippines, round 2 : 1/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 infantry and 2 tactical_bombers in Philippines, round 3 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 4.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 6/8 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Sikang to Shensi
1 aaGun, 1 artillery and 6 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 fighter moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : 0.00
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 10 infantry and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
10 bombers moved from Western United States to Scotland
1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 102 Sea Zone to 91 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Western United States to British Columbia
1 infantry moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
10 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Central America: 1 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
1 bomber moved from Egypt to Iraq
2 fighters, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 10 infantry and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
10 bombers moved from Western United States to Scotland
1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 102 Sea Zone to 91 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Western United States to British Columbia
1 infantry moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
10 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Central America: 1 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Iraq
2 fighters, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to BulgariaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
2 infantry owned by the Neutral_Axis and 1 bomber owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 bomber
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 tactical_bomber moved from Bryansk to Persia
1 artillery moved from Belgian Congo to Rhodesia
2 fighters moved from Malta to Gibraltar
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
2 destroyers and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from United Kingdom to Scotland
3 aaGuns moved from United Kingdom to ScotlandPlace Units - British
3 fighters placed in Persia
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 39 PUs (1 lost to blockades); end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Romania
2 mech_infantrys moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Albania
1 bomber moved from Southern Italy to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Romania
2 mech_infantrys moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Albania
1 bomber moved from Southern Italy to AlbaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Romania, round 2 : 3/9 hits, 2.50 expected hits
British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Romania
Italians win, taking Romania from British with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Albania
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Albania, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Albania
2 fighters moved from Albania to Southern Italy
1 bomber moved from Albania to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -0.50
British : -0.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone





