18L Shin Ji Axis (+4) vs Karl7 Game 1

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Persia to India
                4 armour and 1 mech_infantry moved from Eastern Persia to India
                2 fighters moved from Persia to Egypt
                2 armour moved from Persia to West India
                1 artillery and 8 infantry moved from Persia to Eastern Persia
                1 artillery and 5 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Trans-Jordan to Egypt
                3 artilleries and 3 infantry moved from Tobruk to Alexandria

    Place Units - British
                1 submarine placed in 80 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
                British collect 33 PUs (2 lost to blockades); end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    triplea_42508_UK_10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery moved from 99 Sea Zone to Cyprus
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Persia
                      Italians take Persia from British
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 artillery moved from Caucasus to Kazakhstan
                1 bomber moved from Southern Italy to Kazakhstan

    Combat - Italians
                Battle in Cyprus
                Battle in Iraq
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                        British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
                        British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 armour and 1 artillery in Iraq, round 4 : 2/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Iraq
                    Italians win, taking Cyprus from British, taking Iraq from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Kazakhstan
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Kazakhstan to Volgograd
                3 fighters moved from Southern Italy to Volgograd
                2 armour and 2 artilleries moved from Caucasus to Volgograd
                2 aaGuns moved from Northwest Persia to Iraq
                2 mech_infantrys moved from Northwest Persia to Volgograd
                1 artillery moved from Rostov to Volgograd
                3 armour moved from Ukraine to Volgograd
                1 armour and 2 mech_infantrys moved from Romania to Ukraine

    Place Units - Italians
                3 armour placed in Ukraine
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        British : 0.33
        Russians : -1.00

    triplea_42508_Ita10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to Queensland
                3 fighters moved from Caroline Islands to Philippines
                1 fighter moved from Celebes to 35 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : -0.67

    triplea_42508_ANZ10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42508_Fre10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Caucasus to Volgograd
                4 mech_infantrys moved from Northwest Persia to Volgograd
                11 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Iraq to Syria
                      Germans take Syria from British
                11 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Greece to Southern Italy
                1 fighter moved from Greece to Volgograd
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 112 Sea Zone to France
                1 fighter moved from 112 Sea Zone to Western Germany
                2 bombers moved from Western Germany to Southern Italy
                1 bomber moved from France to Southern Italy
                2 bombers moved from France to Southern Italy
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                2 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
                1 infantry moved from Vyborg to Novgorod

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 11 armour and 2 mech_infantrys
                    British defend with 1 artillery and 5 infantry
                        Germans roll dice for 11 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 5/13 hits, 5.83 expected hits
                        British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
                        1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
                        Germans roll dice for 10 armour in Trans-Jordan, round 3 : 4/10 hits, 5.00 expected hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 artillery and 5 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Bryansk to Volgograd

    Place Units - Germans
                3 armour placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany
                3 artilleries placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
                EDIT: Changing ownership of Syria from Germans to British
                EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 12 armour
                EDIT: Adding units owned by Germans to Ukraine: 12 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : -1.67
        British : 0.67
        Russians : 0.33

    triplea_42508_Ger11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Tambov to Bryansk
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                5 armour moved from Tambov to Rostov
                      Russians take Rostov from Italians
                5 armour moved from Rostov to Bryansk
                1 armour moved from Samara to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 armour and 11 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                        Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                2 artilleries moved from Russia to Bryansk
                2 mech_infantrys moved from Tambov to Russia
                2 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.33

    triplea_42508_Rus11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Tambov to Bryansk
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                5 armour moved from Tambov to Rostov
                      Russians take Rostov from Italians
                5 armour moved from Rostov to Bryansk
                1 armour moved from Samara to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 armour and 11 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
                        Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                2 artilleries moved from Russia to Bryansk
                2 mech_infantrys moved from Tambov to Russia
                2 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to Bryansk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.33

    triplea_42508_Rus11.tsvg

  • '15

    Was kinda worried you’d take a poke at the Volgo stack there

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Shin:

    Was kinda worried you’d take a poke at the Volgo stack there

    Nah, it was like only 35% odds.

  • '15

    Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Shin:

    Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.

    yeah, but I just had a sense I’d get blown up and that’d be the game.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from French Indo China to 44 Sea Zone
                1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 bomber moved from Manchuria to 43 Sea Zone
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the British Submerged
                Battle in 20 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese winBritish win with no units remaining, taking 20 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 21 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 6 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from 43 Sea Zone to French Indo China
                1 bomber moved from 44 Sea Zone to French Indo China
                1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                4 artilleries moved from Burma to Shan State
                1 mech_infantry moved from Burma to French Indo China
                4 armour moved from Burma to French Indo China

    Place Units - Japanese
                2 carriers and 1 transport placed in 36 Sea Zone
                2 artilleries placed in Manchuria
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
                Japanese collect 31 PUs (12 lost to blockades); end with 31 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.50
        Japanese : -0.17

    triplea_42508_Jap11.tsvg

  • '15

    Sorry- realized after the fact that my attack in SZ 44 was illegal. Too tired to count to 4, apparently. So I just reset everything afterwards.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
                1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                2 fighters moved from 35 Sea Zone to Guam
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                1 bomber moved from Caroline Islands to Guam
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Dutch New Guinea to French Indo China

    Combat - Americans
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                    Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                        Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Guam
                    Americans attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield and 2 infantry
                        Americans roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 2 : 7/9 hits, 4.33 expected hits
                        Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Americans win, taking Guam from Japanese with 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from 21 Sea Zone to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
                1 bomber moved from Guam to Philippines
                1 bomber moved from French Indo China to Kweichow
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                2 submarines moved from 35 Sea Zone to 6 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Caroline Islands
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
                1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 submarine moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 41 Sea Zone to 79 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        Americans : 2.00
        Japanese : 0.17
        AA fire in French Indo China : : -0.17

    triplea_42508_Ame11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                4 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : -0.00
        Japanese : -1.67

    triplea_42508_Chi11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 28 PUs;
                British buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 8 infantry moved from Eastern Persia to Persia
                2 armour and 2 mech_infantrys moved from India to Shan State
                      UK_Pacific take Burma from Japanese
                1 armour moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                2 armour moved from West India to Persia

    Combat - British
                British creates battle in territory 80 Sea Zone
                Battle in Persia
                    British attack with 2 armour, 1 artillery and 8 infantry
                    Italians defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 2 armour, 1 artillery and 8 infantry in Persia, round 2 : 1/11 hits, 2.83 expected hits
                        Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Shan State
                    British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 5 artilleries and 1 infantry
                        British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.50 expected hits
                        Japanese roll dice for 5 artilleries and 1 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits
                        1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Shan State
                        British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits
                        Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                        2 artilleries owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Japanese: 5 artilleries and 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                3 artilleries and 3 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to 91 Sea Zone
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Egypt
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                British collect 30 PUs (2 lost to blockades); end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : -2.00
        Italians : -0.33
        Japanese : 0.33

    triplea_42508_UK_11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Tambov
                      Italians take Rostov from Russians
                      Italians take Tambov from Russians
                1 artillery moved from Kazakhstan to Samara
                      Italians take Samara from Russians
                1 armour moved from Iraq to Syria
                      Italians take Syria from British
                1 armour moved from Syria to Iraq
                1 artillery moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                3 mech_infantrys moved from Northern Italy to Romania
                1 bomber and 3 fighters moved from Volgograd to Iraq

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                1 mech_infantry moved from Kazakhstan to Tambov
                5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
                3 armour and 2 mech_infantrys moved from Ukraine to Tambov

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_42508_Ita11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Tambov
                      Italians take Rostov from Russians
                      Italians take Tambov from Russians
                1 artillery moved from Kazakhstan to Samara
                      Italians take Samara from Russians
                1 armour moved from Iraq to Syria
                      Italians take Syria from British
                1 armour moved from Syria to Iraq
                1 artillery moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                3 mech_infantrys moved from Northern Italy to Romania
                1 bomber and 3 fighters moved from Volgograd to Iraq

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                1 mech_infantry moved from Kazakhstan to Tambov
                5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
                3 armour and 2 mech_infantrys moved from Ukraine to Tambov

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Iraq: 3 infantry
                EDIT: Adding units owned by Italians to Iraq: 3 armour
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42508_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42508_ANZ11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
                Germans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour moved from Trans-Jordan to Egypt
                13 bombers and 1 fighter moved from Southern Italy to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 10 armour, 13 bombers and 1 fighter
                    British defend with 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry; French defend with 1 fighter; Americans defend with 1 artillery
                        Germans roll dice for 10 armour, 13 bombers and 1 fighter in Egypt, round 2 : 13/24 hits, 14.17 expected hits
                        British roll dice for 3 armour, 5 artilleries, 4 fighters and 6 infantry in Egypt, round 2 : 6/18 hits, 7.83 expected hits
                        6 armour owned by the Germans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt
                        Germans roll dice for 4 armour, 13 bombers and 1 fighter in Egypt, round 3 : 10/18 hits, 11.17 expected hits
                        British roll dice for 1 armour and 4 fighters in Egypt, round 3 : 4/5 hits, 3.17 expected hits
                        4 armour owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 1 armour owned by the British lost in Egypt
                    Germans win with 13 bombers and 1 fighter remaining. Battle score for attacker is 36
                    Casualties for Germans: 10 armour
                    Casualties for British: 3 armour, 4 artilleries, 3 fighters and 6 infantry
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Egypt to Trans-Jordan
                13 bombers moved from Egypt to Greece
                3 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from France to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
                2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Volgograd to Iraq
                1 tactical_bomber moved from Volgograd to Iraq
                1 infantry moved from Volgograd to Rostov
                3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 10 mech_infantrys moved from Volgograd to Tambov
                12 armour moved from Ukraine to Tambov

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by Germans to Egypt: 1 armour
                EDIT: Changing ownership of Egypt from British to Germans
                EDIT: Turning off Edit Mode
                1 destroyer placed in 93 Sea Zone
                3 bombers placed in France
                3 armour placed in Volgograd
                3 mech_infantrys placed in Novgorod
                Germans undo move 4.
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Germans : -2.33
        British : -1.00

    triplea_42508_Ger12.tsvg

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