scramble orders plz
18L Shin Ji Axis (+4) vs Karl7 Game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
4 armour and 1 mech_infantry moved from Eastern Persia to India
2 fighters moved from Persia to Egypt
2 armour moved from Persia to West India
1 artillery and 8 infantry moved from Persia to Eastern Persia
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Egypt
3 artilleries and 3 infantry moved from Tobruk to AlexandriaPlace Units - British
1 submarine placed in 80 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Persia
Italians take Persia from British
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 bomber moved from Southern Italy to KazakhstanCombat - Italians
Battle in Cyprus
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour and 1 artillery in Iraq, round 4 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Italians win, taking Cyprus from British, taking Iraq from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Kazakhstan to Volgograd
3 fighters moved from Southern Italy to Volgograd
2 armour and 2 artilleries moved from Caucasus to Volgograd
2 aaGuns moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Volgograd
1 artillery moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
1 armour and 2 mech_infantrys moved from Romania to UkrainePlace Units - Italians
3 armour placed in Ukraine
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : -1.00
British : 0.33
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to Philippines
1 fighter moved from Celebes to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
4 mech_infantrys moved from Northwest Persia to Volgograd
11 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Syria
Germans take Syria from British
11 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Volgograd
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to France
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Western Germany to Southern Italy
1 bomber moved from France to Southern Italy
2 bombers moved from France to Southern Italy
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 armour, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Vyborg to NovgorodCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 11 armour and 2 mech_infantrys
British defend with 1 artillery and 5 infantry
Germans roll dice for 11 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 5/13 hits, 5.83 expected hits
British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 10 armour in Trans-Jordan, round 3 : 4/10 hits, 5.00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bryansk to VolgogradPlace Units - Germans
3 armour placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
3 artilleries placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
EDIT: Changing ownership of Syria from Germans to British
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 12 armour
EDIT: Adding units owned by Germans to Ukraine: 12 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1.67
British : 0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Tambov to Bryansk
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to Samara
Russians take Samara from Germans
5 armour moved from Tambov to Rostov
Russians take Rostov from Italians
5 armour moved from Rostov to Bryansk
1 armour moved from Samara to RussiaCombat - Russians
Battle in Bryansk
Russians attack with 5 armour and 11 infantry
Germans defend with 2 armour
Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armourNon Combat Move - Russians
2 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Tambov to Russia
2 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Tambov to Bryansk
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to Samara
Russians take Samara from Germans
5 armour moved from Tambov to Rostov
Russians take Rostov from Italians
5 armour moved from Rostov to Bryansk
1 armour moved from Samara to RussiaCombat - Russians
Battle in Bryansk
Russians attack with 5 armour and 11 infantry
Germans defend with 2 armour
Russians roll dice for 5 armour and 11 infantry in Bryansk, round 2 : 4/16 hits, 4.33 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 armour and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armourNon Combat Move - Russians
2 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Tambov to Russia
2 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns, 13 artilleries, 32 infantry and 3 mech_infantrys moved from Tambov to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.33 -
Was kinda worried you’d take a poke at the Volgo stack there
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@Shin:
Was kinda worried you’d take a poke at the Volgo stack there
Nah, it was like only 35% odds.
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Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
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@Shin:
Yea, but those 5+ round fights can get so swingy you can’t trust the odds, you know? Just a slightly good first round and that 35% becomes 80% becomes a waffle stomp.
yeah, but I just had a sense I’d get blown up and that’d be the game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Manchuria to 43 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the British Submerged
Battle in 20 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese winBritish win with no units remaining, taking 20 Sea Zone from Americans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in 21 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
1 mech_infantry moved from Burma to French Indo China
4 armour moved from Burma to French Indo ChinaPlace Units - Japanese
2 carriers and 1 transport placed in 36 Sea Zone
2 artilleries placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Japanese collect 31 PUs (12 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.17 -
Sorry- realized after the fact that my attack in SZ 44 was illegal. Too tired to count to 4, apparently. So I just reset everything afterwards.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
2 fighters moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Dutch New Guinea to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 99 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Guam
Americans attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 2 : 7/9 hits, 4.33 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
1 bomber moved from Guam to Philippines
1 bomber moved from French Indo China to Kweichow
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
2 infantry moved from Southeast Mexico to 89 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 41 Sea Zone to 79 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 2.00
Japanese : 0.17
AA fire in French Indo China : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 28 PUs;
British buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 8 infantry moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from India to Shan State
UK_Pacific take Burma from Japanese
1 armour moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
2 armour moved from West India to PersiaCombat - British
British creates battle in territory 80 Sea Zone
Battle in Persia
British attack with 2 armour, 1 artillery and 8 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 1 artillery and 8 infantry in Persia, round 2 : 1/11 hits, 2.83 expected hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 artilleries and 1 infantry
British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.50 expected hits
Japanese roll dice for 5 artilleries and 1 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Shan State
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 5 artilleries and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
British collect 30 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -2.00
Italians : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Tambov
Italians take Rostov from Russians
Italians take Tambov from Russians
1 artillery moved from Kazakhstan to Samara
Italians take Samara from Russians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Northern Italy to Romania
1 bomber and 3 fighters moved from Volgograd to IraqCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Tambov
5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
3 armour and 2 mech_infantrys moved from Ukraine to TambovPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Tambov
Italians take Rostov from Russians
Italians take Tambov from Russians
1 artillery moved from Kazakhstan to Samara
Italians take Samara from Russians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Northern Italy to Romania
1 bomber and 3 fighters moved from Volgograd to IraqCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Tambov
5 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
3 armour and 2 mech_infantrys moved from Ukraine to TambovPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 3 infantry
EDIT: Adding units owned by Italians to Iraq: 3 armour
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 3 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour moved from Trans-Jordan to Egypt
13 bombers and 1 fighter moved from Southern Italy to EgyptCombat - Germans
Battle in Egypt
Germans attack with 10 armour, 13 bombers and 1 fighter
British defend with 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry; French defend with 1 fighter; Americans defend with 1 artillery
Germans roll dice for 10 armour, 13 bombers and 1 fighter in Egypt, round 2 : 13/24 hits, 14.17 expected hits
British roll dice for 3 armour, 5 artilleries, 4 fighters and 6 infantry in Egypt, round 2 : 6/18 hits, 7.83 expected hits
6 armour owned by the Germans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 4 armour, 13 bombers and 1 fighter in Egypt, round 3 : 10/18 hits, 11.17 expected hits
British roll dice for 1 armour and 4 fighters in Egypt, round 3 : 4/5 hits, 3.17 expected hits
4 armour owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 1 armour owned by the British lost in Egypt
Germans win with 13 bombers and 1 fighter remaining. Battle score for attacker is 36
Casualties for Germans: 10 armour
Casualties for British: 3 armour, 4 artilleries, 3 fighters and 6 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter moved from Egypt to Trans-Jordan
13 bombers moved from Egypt to Greece
3 submarines moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Volgograd to Iraq
1 tactical_bomber moved from Volgograd to Iraq
1 infantry moved from Volgograd to Rostov
3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 10 mech_infantrys moved from Volgograd to Tambov
12 armour moved from Ukraine to TambovPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 1 fighter
EDIT: Adding units owned by Germans to Egypt: 1 armour
EDIT: Changing ownership of Egypt from British to Germans
EDIT: Turning off Edit Mode
1 destroyer placed in 93 Sea Zone
3 bombers placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
Germans undo move 4.
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -2.33
British : -1.00