Goodnight!
Whackamatt Allies -vs- dawgoneit Axis "#T-19.07"
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Chinese
2 Tanks moved from South Gobi to Shansi
2 Artillerys moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Kweichow
1 Infantry moved from Lanchow to Shensi
2 Infantrys moved from C.Sinkiang to W.Sinkiang
2 ArmoredCars moved from Urumqi to W.Sinkiang
2 Infantrys moved from Gobi Altai to Ulan Bator
1 Tank moved from Khobdo to Ulan Bator
1 Fighter moved from C.Sinkiang to W.Sinkiang
1 Artillery and 3 Infantrys moved from E.Qinghai to Sikang
1 Tank moved from Gobi Altai to Ulan Bator
1 Elite and 1 Infantry moved from Hsining to E.QinghaiPurchase Units - Chinese
Chinese buy 4 ArmoredCars, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Ulan Bator
Chinese attack with 2 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 2 Infantrys and 2 Tanks in Ulan Bator, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Ulan Bator
Chinese roll dice for 1 Infantry and 2 Tanks in Ulan Bator, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Ulan Bator
Chinese loses 0 PUs for violating Ulan Bators neutrality.
Chinese win, taking Ulan Bator from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in Shansi
Chinese attack with 2 Artillerys and 2 Tanks
Hisaichi defend with 1 Infantry and 2 Tanks
Chinese roll dice for 2 Artillerys and 2 Tanks in Shansi, round 2 : 0/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tanks in Shansi, round 2 : 1/3 hits, 1.33 expected hits
1 Artillery owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery and 2 Tanks in Shansi, round 3 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tanks in Shansi, round 3 : 0/3 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese roll dice for 1 Artillery and 2 Tanks in Shansi, round 4 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 2 Tanks in Shansi, round 4 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
Chinese roll dice for 2 Tanks in Shansi, round 5 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Tanks in Shansi, round 6 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Tank remaining. Battle score for attacker is -1
Casualties for Chinese: 2 Artillerys and 1 Tank
Casualties for Hisaichi: 1 Infantry and 2 Tanks
Battle in W.Sinkiang
Chinese attack with 2 ArmoredCars, 1 Fighter and 2 Infantrys
Neutral defend with 1 Artillery and 1 Infantry
Chinese roll dice for 2 ArmoredCars, 1 Fighter and 2 Infantrys in W.Sinkiang, round 2 : 2/5 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Sinkiang
Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
Chinese win, taking W.Sinkiang from Neutral with 2 ArmoredCars, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Sikang
Chinese attack with 1 Artillery and 3 Infantrys
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Artillery and 3 Infantrys in Sikang, round 2 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 Artillery and 2 Infantrys in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Sikang, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Sikang
Chinese roll dice for 1 Artillery and 2 Infantrys in Sikang, round 4 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 InfantrysNon Combat Move - Chinese
1 AAGun moved from E.Sinkiang to Gobi Altai
1 Fighter moved from W.Sinkiang to Gobi AltaiPlace Units - Chinese
1 ArmoredCar, 4 Mech.Infs and 1 Tank placed in Hsining
3 ArmoredCars placed in UrumqiTurn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Neutral : -0.67
Hisaichi : -1.67
Chinese : -2.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
1 Infantry moved from Chita to N.Buryat Mongolia
Hisaichi take N.Buryat Mongolia from Russians
1 Infantry moved from Chita to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
1 Artillery moved from Chita to Ayan
1 Fighter moved from Heilungchiang to Chita
2 Tanks moved from Khabarovsk to Chita
1 Infantry moved from Khabarovsk to Ayan
3 Artillerys moved from Hong Kong to 92 Sea Zone
2 Tanks moved from Hong Kong to 92 Sea Zone
1 Tank moved from Kwangsi to 92 Sea Zone
1 Artillery moved from Kwangsi to 92 Sea Zone
3 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys moved from Kwangsi to 92 Sea Zone
3 Infantrys moved from Formosa to 92 Sea Zone
4 Artillerys, 7 Infantrys, 3 Tanks and 7 Transports moved from 92 Sea Zone to 110 Sea Zone
4 Artillerys, 7 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
1 Carrier moved from 106 Sea Zone to 110 Sea Zone
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Bomber moved from Bangkok to Banjarmasin
1 Destroyer and 1 Submarine moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 87 Sea Zone to 97 Sea Zone
1 Battleship moved from 92 Sea Zone to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Hisaichi take Palawan from Americans
1 Infantry moved from Chahar to Suiyuan
Hisaichi take Suiyuan from Chinese
1 Artillery and 1 Infantry moved from Chahar to Shansi
1 Fighter moved from Peking to Suiyuan
2 Infantrys moved from Peking to Chahar
1 Tank moved from Anhwei to Hupeh
1 Tank moved from Anhwei to Kweichow
2 Tanks moved from Vladivostok to Ayan
1 Artillery moved from Vladivostok to Khabarovsk
2 ArmoredCars moved from Changchun to Heilungchiang
4 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Factory, 5 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in 97 Sea Zone
Hisaichi attack with 1 Destroyer and 1 Submarine
Americans defend with 2 Transports
Hisaichi roll dice for 1 Submarine in 97 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer in 97 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 Transports in 97 Sea Zone, round 2 : 0/2 hits
1 Transport owned by the Americans lost in 97 Sea Zone
Hisaichi roll dice for 1 Submarine in 97 Sea Zone, round 3 : 1/1 hits
1 Transport owned by the Americans lost in 97 Sea Zone
Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 Transports
Battle in Hupeh
Hisaichi attack with 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits
Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Banjarmasin
Hisaichi attack with 4 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 3 Tanks
Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
AA fire in Banjarmasin : 0/3 hits
Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits
Hisaichi roll dice for 4 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 6/17 hits
Dutch roll dice for 1 Fighter, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 5/12 hits
6 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 4 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 3 Tanks in Banjarmasin, round 3 : 5/12 hits
Dutch roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/6 hits
3 Infantrys owned by the Dutch, 2 Tanks owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Banjarmasin
Hisaichi roll dice for 4 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 3 Tanks in Banjarmasin, round 4 : 4/11 hits
Dutch roll dice for 1 Fighter in Banjarmasin, round 4 : 1/1 hits
1 Fighter owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Banjarmasin
Hisaichi captures 28PUs while taking Dutch capital
Hisaichi win, taking Banjarmasin from Dutch with 4 Artillerys, 1 Bomber, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 22
Casualties for Hisaichi: 7 Infantrys
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Battle in Shansi
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits
Chinese roll dice for 1 Tank in Shansi, round 2 : 1/1 hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in Kweichow
Hisaichi attack with 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
1 Bomber and 2 Fighters moved from Banjarmasin to East And South Borneo
1 Fighter moved from Suiyuan to AnhweiPlace Units - Hisaichi
1 Factory placed in Chita
2 Transports placed in 92 Sea Zone
2 Artillerys and 2 Infantrys placed in Hong Kong
Hisaichi undo move 3.
1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank placed in Hong Kong
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
3 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 95 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - British
1 unit repaired.
2 Infantrys and 1 Tank moved from Normandy to Paris
2 Adv.Fighters, 1 Bomber and 3 Fighters moved from Manchester to Paris
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from Manchester to 18 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys and 1 Tank moved from 20 Sea Zone to Normandy
1 Artillery, 5 Infantrys and 1 Tank moved from Dover to Manchester
1 Battleship and 1 Destroyer moved from 8 Sea Zone to 17 Sea Zone
1 Fighter moved from Quebec to Greenland
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry and 2 Tanks moved from Darfur to French Equatorial Africa
1 Fighter moved from Italian East Africa to French Equatorial Africa
1 Infantry moved from South Africa to Rhodesia
1 Infantry moved from Rhodesia to Kenya
1 Infantry moved from Kenya to Equatoria
1 Artillery and 2 Infantrys moved from Baluchistan to E.Iran
1 Tank moved from W.Iran to E.Iran
1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
1 Infantry moved from Trucial Coast to 58 Sea Zone
1 Artillery and 2 Infantrys moved from 58 Sea Zone to E.Iran
1 Infantry moved from Italian East Africa to Equatoria
1 Artillery and 1 Infantry moved from Italian East Africa to 57 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran
2 Infantrys moved from Assam to Yunnan
1 Tank moved from Assam to Yunnan
1 Tank moved from Assam to N.Thailand
British take N.Thailand from Thai
1 Infantry moved from Burma to S.Thailand
British take S.Thailand from Thai
1 Submarine moved from 113 Sea Zone to 67 Sea Zone
1 Transport moved from 66 Sea Zone to 64 Sea Zone
1 Infantry moved from Ceylon to 64 Sea Zone
1 Infantry moved from Mysore to 64 Sea Zone
1 Cruiser moved from 66 Sea Zone to 65 Sea Zone
1 Submarine moved from 66 Sea Zone to 65 Sea Zone
2 Infantrys and 1 Transport moved from 64 Sea Zone to 65 Sea Zone
2 Infantrys moved from 65 Sea Zone to Malaya
1 Infantry moved from Bihar to Assam
1 Infantry moved from British Columbia to Yukon
1 Tank moved from British Columbia to Alaska
1 Transport moved from 71 Sea Zone to 74 Sea Zone
1 Infantry moved from Yukon to 74 Sea Zone
1 Infantry moved from Alaska to 74 Sea Zone
2 Infantrys and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
2 Infantrys moved from 71 Sea Zone to AttuPurchase Units - British
British buy 6 Adv.Fighters, 8 Infantrys and 3 Tanks; Remaining resources: 1 PUs;Combat - British
Battle in French Equatorial Africa
British attack with 1 Fighter, 2 Infantrys and 2 Tanks
Italians defend with 1 Artillery, 2 Infantrys and 1 Tank
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the Italians lost in French Equatorial Africa
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in French Equatorial Africa, round 3 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 Artillery, 1 Infantry and 1 Tank in French Equatorial Africa, round 3 : 2/3 hits, 1.17 expected hits
1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in French Equatorial Africa
British roll dice for 1 Fighter and 2 Tanks in French Equatorial Africa, round 4 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 Artillery and 1 Tank in French Equatorial Africa, round 4 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Fighter and 2 Tanks in French Equatorial Africa, round 5 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 Artillery and 1 Tank in French Equatorial Africa, round 5 : 2/2 hits, 0.83 expected hits
1 Fighter owned by the British, 1 Tank owned by the Italians, 1 Tank owned by the British and 1 Artillery owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 Tank remaining. Battle score for attacker is -4
Casualties for Italians: 1 Artillery, 2 Infantrys and 1 Tank
Casualties for British: 1 Fighter, 2 Infantrys and 1 Tank
Battle in Yunnan
British attack with 2 Infantrys and 1 Tank
Thai defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Yunnan
British win, taking Yunnan from Thai with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in E.Iran
British attack with 3 Artillerys, 5 Infantrys and 1 Tank
Neutral defend with 1 Bunker and 3 Infantrys
British roll dice for 1 Cruiser in E.Iran, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
British roll dice for 3 Artillerys, 5 Infantrys and 1 Tank in E.Iran, round 2 : 2/9 hits, 2.83 expected hits
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran
British roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in E.Iran, round 3 : 1/7 hits, 2.50 expected hits
Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 2/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran
British roll dice for 3 Artillerys, 1 Infantry and 1 Tank in E.Iran, round 4 : 0/5 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker in E.Iran, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 3 Artillerys, 1 Infantry and 1 Tank in E.Iran, round 5 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker in E.Iran, round 5 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in E.Iran
British loses 0 PUs for violating E.Irans neutrality.
British win, taking E.Iran from Neutral with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 4 Infantrys
Casualties for Neutral: 1 Bunker and 3 InfantrysNon Combat Move - British
1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 AAGun moved from Madras to 60 Sea Zone
1 Infantry moved from Andaman to 60 Sea Zone
1 AAGun, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
1 Transport moved from 65 Sea Zone to 61 Sea Zone
1 Artillery and 1 Infantry moved from Burma to 61 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 61 Sea Zone to 65 Sea Zone
1 AAGun, 1 Artillery and 2 Infantrys moved from 65 Sea Zone to Malaya
1 AAGun moved from South Africa to RhodesiaPlace Units - British
6 Adv.Fighters placed in Cairo
2 Infantrys and 3 Tanks placed in Madras
3 Infantrys placed in W.Iran
3 Infantrys placed in DelhiTurn Complete - British
British collect 99 PUs; end with 100 PUsCombat Hit Differential Summary :
Neutral : 0.67
British : -4.33
Italians : -0.33
Thai : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Anzac
1 Carrier, 1 Destroyer and 1 Submarine moved from 66 Sea Zone to 67 Sea Zone
1 Submarine moved from 123 Sea Zone to 70 Sea Zone
1 Destroyer moved from 122 Sea Zone to 67 Sea ZonePurchase Units - Anzac
Anzac buy 1 Cruiser and 12 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Anzac
1 AAGun moved from Wellington to 122 Sea Zone
1 Infantry moved from South New Zealand to 122 Sea Zone
1 Infantry moved from North New Zealand to 122 Sea Zone
1 AAGun, 2 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
1 Tank moved from Northern Territory to 67 Sea Zone
1 AAGun, 2 Infantrys and 1 Tank moved from 67 Sea Zone to Java
1 Artillery and 5 Infantrys moved from New South Wales to South Australia
1 AAGun moved from Canberra to New South WalesPlace Units - Anzac
3 Infantrys placed in Port Moresby
3 Infantrys placed in Townsville
1 Cruiser placed in 67 Sea Zone
2 Infantrys placed in Broome
4 Infantrys placed in CanberraTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Dutch
Dutch loses 0 PUs for violating Perus neutrality.
1 Infantry and 1 Tank moved from Amazon to Peru
Dutch take Peru from NeutralCombat - Dutch
Non Combat Move - Dutch
1 Artillery and 2 Infantrys moved from Sumatra to JavaTurn Complete - Dutch
Dutch collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Finns
1 Fighter, 1 Infantry and 1 Tank moved from Oulu to VyborgPurchase Units - Finns
Finns buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Finns
Battle in Vyborg
Finns attack with 1 Fighter, 1 Infantry and 1 Tank
Russians defend with 1 Infantry and 1 Tank
Finns roll dice for 1 Fighter, 1 Infantry and 1 Tank in Vyborg, round 2 : 2/3 hits
Russians roll dice for 1 Infantry and 1 Tank in Vyborg, round 2 : 1/2 hits
1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 5
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry and 1 TankNon Combat Move - Finns
3 Infantrys moved from Helsinki to Tampere
1 Infantry moved from Tampere to Oulu
2 Infantrys moved from Tampere to Kotka
1 Fighter moved from Vyborg to KotkaPlace Units - Finns
5 Infantrys and 1 Tank placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Romanians
1 Tank moved from Serbia to E.Romania
1 Fighter and 3 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;Combat - Romanians
Battle in E.Romania
Romanians attack with 1 Fighter, 3 Infantrys and 1 Tank
Russians defend with 2 Infantrys and 1 Tank
Romanians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 2/5 hits
Russians roll dice for 2 Infantrys and 1 Tank in E.Romania, round 2 : 1/3 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania
Romanians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in E.Romania, round 3 : 1/4 hits
Russians roll dice for 1 Tank in E.Romania, round 3 : 1/1 hits
1 Infantry owned by the Romanians and 1 Tank owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 2 Infantrys and 1 TankNon Combat Move - Romanians
1 Fighter moved from E.Romania to BucharestPlace Units - Romanians
1 Elite, 1 Infantry and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Thai
1 Infantry moved from East And South Borneo to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to Bangkok
2 Artillerys and 1 Infantry moved from Manila to 106 Sea Zone
2 Artillerys, 1 Infantry and 2 Transports moved from 106 Sea Zone to 105 Sea Zone
2 Artillerys and 1 Infantry moved from 105 Sea Zone to S.Thailand
1 Artillery moved from S.French Indochina to N.Thailand
1 Fighter moved from Bangkok to N.ThailandPurchase Units - Thai
Thai buy 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Thai
Battle in S.Thailand
Thai attack with 2 Artillerys and 1 Infantry
British defend with 1 Infantry
Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 2 : 0/3 hits
British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits
Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 3 : 0/3 hits
British roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits
Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 4 : 0/3 hits
British roll dice for 1 Infantry in S.Thailand, round 4 : 1/1 hits
1 Infantry owned by the Thai lost in S.Thailand
Thai roll dice for 2 Artillerys in S.Thailand, round 5 : 0/2 hits
British roll dice for 1 Infantry in S.Thailand, round 5 : 0/1 hits
Thai roll dice for 2 Artillerys in S.Thailand, round 6 : 2/2 hits
British roll dice for 1 Infantry in S.Thailand, round 6 : 1/1 hits
1 Infantry owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Artillery remaining. Battle score for attacker is -4
Casualties for British: 1 Infantry
Casualties for Thai: 1 Artillery and 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery and 1 Fighter
British defend with 1 Tank
Thai roll dice for 1 Artillery and 1 Fighter in N.Thailand, round 2 : 0/2 hits
British roll dice for 1 Tank in N.Thailand, round 2 : 0/1 hits
Thai roll dice for 1 Artillery and 1 Fighter in N.Thailand, round 3 : 2/2 hits
British roll dice for 1 Tank in N.Thailand, round 3 : 1/1 hits
1 Tank owned by the British and 1 Artillery owned by the Thai lost in N.Thailand
Thai win with 1 Fighter remaining. Battle score for attacker is 1
Casualties for British: 1 Tank
Casualties for Thai: 1 ArtilleryNon Combat Move - Thai
1 Fighter moved from N.Thailand to BangkokPlace Units - Thai
2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in BangkokTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans
1 Bomber and 1 Fighter moved from Colombia to E.Mexico
1 Bomber and 1 Fighter moved from Colombia to Central America
1 Fighter moved from Colombia to Central America
1 Bomber moved from Colombia to E.Mexico
3 Infantrys moved from Colombia to Amazon
3 Destroyers and 3 Submarines moved from 91 Sea Zone to 97 Sea Zone
2 Carriers moved from 91 Sea Zone to 97 Sea Zone
1 Destroyer and 1 Transport moved from 25 Sea Zone to 13 Sea ZonePurchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Infantrys and 3 Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Central America
Americans attack with 1 Bomber and 2 Fighters
Neutral defend with 1 Infantry
Americans roll dice for 1 Bomber and 2 Fighters in Central America, round 2 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans and 1 Infantry owned by the Neutral lost in Central America
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 Fighter
Casualties for Neutral: 1 Infantry
Battle in E.Mexico
Americans attack with 2 Bombers and 1 Fighter
Neutral defend with 1 Infantry
Americans roll dice for 2 Bombers and 1 Fighter in E.Mexico, round 2 : 2/3 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in E.Mexico
Americans win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 97 Sea Zone
Americans attack with 2 Carriers, 3 Destroyers and 3 Submarines
Hisaichi defend with 1 Destroyer and 1 Submarine
Americans roll dice for 3 Submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 Carriers and 3 Destroyers in 97 Sea Zone, round 2 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Carrier owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 97 Sea Zone
Americans win with 1 Carrier, 3 Destroyers and 3 Submarines remaining. Battle score for attacker is 1
Casualties for Americans: 1 Carrier
Casualties for Hisaichi: 1 Destroyer and 1 SubmarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 Submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 Carrier
EDIT: Turning off Edit Mode
2 Fighters moved from 91 Sea Zone to 71 Sea Zone
1 Tank moved from North Central USA to Yukon
1 Transport moved from 71 Sea Zone to 74 Sea Zone
1 Tank moved from Yukon to 74 Sea Zone
1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
1 Tank moved from 71 Sea Zone to Attu
2 Tanks moved from Northwest USA to Yukon
2 Infantrys moved from Northwest USA to British Columbia
1 Artillery and 2 Infantrys moved from British Columbia to Yukon
2 Tanks moved from British Columbia to Alaska
1 Artillery moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Oahu to 91 Sea Zone
2 Artillerys and 2 Infantrys moved from Johnston to 91 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 91 Sea Zone to 97 Sea Zone
3 Artillerys and 3 Infantrys moved from 97 Sea Zone to Midway
1 Bomber and 1 Fighter moved from Central America to Colombia
2 Bombers and 1 Fighter moved from E.Mexico to ColombiaPlace Units - Americans
1 Battleship, 1 Carrier and 1 Cruiser placed in 71 Sea Zone
2 B.Transports, 1 Destroyer and 1 Submarine placed in 80 Sea Zone
2 Submarines placed in 91 Sea Zone
1 Infantry placed in Pearl Harbor
1 Infantry placed in WashingtonTurn Complete - Americans
Americans collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Neutral : 0.33
Hisaichi : 0.33
Americans : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Germans
2 Infantrys moved from Lorraine to Burgundy
4 Infantrys moved from Rhine to Lorraine
3 Infantrys moved from Bavaria to Lorraine
5 Infantrys moved from Bohemia to Bavaria
1 Infantry moved from Krakow to E.Romania
1 Infantry moved from Krakow to E.Romania
2 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia
1 Infantry moved from Brest to Kiev
2 Infantrys moved from Brest to Kiev
3 Infantrys moved from Brest to Minsk
1 Tank moved from Brest to Kiev
1 Tank moved from Warsaw to Minsk
1 Artillery moved from Brest to Kiev
1 Artillery moved from Brest to Minsk
1 Tank moved from Warsaw to Kiev
4 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys and 4 Infantrys moved from Pomerania to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from East Prussia to Latvia
1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Germans take Estonia from Russians
2 Artillerys, 1 Cruiser, 1 Destroyer, 7 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 7 Infantrys moved from 24 Sea Zone to Latvia
1 Tank moved from Lithuania to Latvia
1 Bomber, 3 Fighters and 2 Stukas moved from East Prussia to N.Karelia
3 Artillerys and 2 Infantrys moved from Warsaw to Brest
2 Infantrys moved from Danzig to Brest
3 Infantrys moved from Danzig to East Prussia
1 Infantry moved from Danzig to East Prussia
1 Infantry moved from Danzig to Brest
1 Infantry moved from Danzig to East Prussia
5 Infantrys moved from Berlin to Saxony
1 Infantry moved from Berlin to Saxony
1 ArmoredCar moved from Burgundy to Aquitaine
Germans take Languedoc from French
Germans take Aquitaine from French
1 ArmoredCar moved from Burgundy to Orleanais
1 Infantry moved from Burgundy to Orleanais
1 Infantry moved from New Valley to Nubia
Germans take Nubia from British
1 Infantry moved from Kufra to Darfur
Germans take Darfur from BritishPurchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 10 Infantrys, 1 Mech.Inf and 8 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Kiev
Germans attack with 1 Artillery, 3 Infantrys and 2 Tanks
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Kiev, round 2 : 3/6 hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
Germans win, taking Kiev from Russians with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Orleanais
Germans attack with 1 ArmoredCar and 1 Infantry
French defend with 1 Infantry
Germans roll dice for 1 ArmoredCar and 1 Infantry in Orleanais, round 2 : 2/2 hits
French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for French: 1 Infantry
Battle in Vinnytsia
Germans attack with 2 Artillerys and 4 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys and 4 Infantrys in Vinnytsia, round 2 : 2/6 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits
2 Infantrys owned by the Russians lost in Vinnytsia
Germans roll dice for 2 Artillerys and 4 Infantrys in Vinnytsia, round 3 : 2/6 hits
Russians roll dice for 1 Artillery in Vinnytsia, round 3 : 1/1 hits
1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in N.Karelia
Germans attack with 1 Bomber, 3 Fighters and 2 Stukas
Russians defend with 3 Infantrys and 1 Tank
Germans roll dice for 1 Bomber, 3 Fighters and 2 Stukas in N.Karelia, round 2 : 1/6 hits
Russians roll dice for 3 Infantrys and 1 Tank in N.Karelia, round 2 : 2/4 hits
2 Fighters owned by the Germans and 1 Infantry owned by the Russians lost in N.Karelia
Germans roll dice for 1 Bomber, 1 Fighter and 2 Stukas in N.Karelia, round 3 : 2/4 hits
Russians roll dice for 2 Infantrys and 1 Tank in N.Karelia, round 3 : 2/3 hits
1 Fighter owned by the Germans, 2 Infantrys owned by the Russians and 1 Stuka owned by the Germans lost in N.Karelia
Germans roll dice for 1 Bomber and 1 Stuka in N.Karelia, round 4 : 1/2 hits
Russians roll dice for 1 Tank in N.Karelia, round 4 : 0/1 hits
1 Tank owned by the Russians lost in N.Karelia
Germans win with 1 Bomber and 1 Stuka remaining. Battle score for attacker is -21
Casualties for Germans: 3 Fighters and 1 Stuka
Casualties for Russians: 3 Infantrys and 1 Tank
Battle in Minsk
Germans attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Minsk, round 2 : 1/5 hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Latvia
Germans attack with 3 Artillerys, 10 Infantrys and 3 Tanks
Russians defend with 1 Infantry
Germans roll dice for 1 Cruiser in Latvia, round 2 : 0/1 hits
Germans roll dice for 3 Artillerys, 10 Infantrys and 3 Tanks in Latvia, round 2 : 4/16 hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 3 Artillerys, 10 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Germans
1 Bomber and 1 Stuka moved from N.Karelia to Oulu
1 Submarine moved from 31 Sea Zone to 41 Sea Zone
1 Destroyer and 2 Transports moved from 42 Sea Zone to 41 Sea ZonePlace Units - Germans
3 Tanks placed in Bavaria
4 Tanks placed in Rhine
2 Artillerys and 2 Infantrys placed in Warsaw
Germans undo move 3.
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
2 Infantrys, 1 Mech.Inf and 1 Tank placed in Warsaw
6 Infantrys placed in BerlinTurn Complete - Germans
Germans collect 96 PUs; end with 96 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Russians
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Fighter moved from Yakutsk to N.Buryat Mongolia
1 Infantry moved from Yakutsk to Okhotsk
1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 4 Infantrys moved from Yakutsk to N.Buryat Mongolia
1 Artillery and 3 Infantrys moved from Irkutsk to N.Buryat Mongolia
1 Artillery moved from Krasnoyarsk to Irkutsk
2 ArmoredCars and 3 Tanks moved from Sibirsky to Olyokminsk
1 Bomber moved from Sibirsky to Chita
5 Infantrys moved from Arkhangelsk to S.Karelia
1 Artillery and 6 Infantrys moved from S.Karelia to Leningrad
10 Infantrys moved from Moscow to Yaroslavl
1 Infantry moved from S.Karelia to Smolensk
1 Infantry moved from Penza to Tula
1 Artillery and 3 Infantrys moved from Rostov to Kursk
5 Infantrys moved from Stalingrad to Rostov
1 Artillery and 4 Infantrys moved from Georgia to Rostov
1 Infantry moved from Kirov to Vologda
1 Infantry moved from Kuybyshev to Penza
5 Infantrys moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Khatanga to ZhiganskPurchase Units - Russians
Russians buy 8 ArmoredCars, 27 Infantrys and 4 Tanks; Remaining resources: 3 PUs;Combat - Russians
Strategic bombing raid in Chita
Bombing raid in Chita rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in N.Buryat Mongolia
Russians attack with 2 Artillerys, 1 Fighter, 10 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Russians roll dice for 2 Artillerys, 1 Fighter, 10 Infantrys and 1 Tank in N.Buryat Mongolia, round 2 : 5/14 hits, 3.50 expected hits
Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Artillerys, 1 Fighter, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Russians
1 Bomber moved from Chita to Olyokminsk
1 Fighter moved from N.Buryat Mongolia to Olyokminsk
1 AAGun moved from Krasnoyarsk to Bratsk
1 AAGun moved from Chimkent to Kuybyshev
1 Bomber moved from Georgia to Moscow
1 AAGun moved from Kursk to Tula
1 Infantry moved from Leningrad to Novgorod
1 Infantry moved from Leningrad to Novgorod
1 Tank moved from S.Karelia to LeningradPlace Units - Russians
4 Tanks placed in Leningrad
2 Infantrys placed in S.Karelia
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Sverdlovsk
6 Infantrys placed in Sibirsky
5 ArmoredCars placed in Stalingrad
3 ArmoredCars placed in GeorgiaTurn Complete - Russians
Russians collect 86 PUs; end with 89 PUsCombat Hit Differential Summary :
Hisaichi : -0.33
Russians : 1.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Italians
2 ArmoredCars and 1 Tank moved from Tunis to S.Algeria
3 Artillerys, 6 Infantrys and 2 Tanks moved from Crete to 51 Sea Zone
4 Infantrys moved from Kufra to Mersa Matruh
2 ArmoredCars and 1 Tank moved from Hun to Mersa Matruh
3 Artillerys, 6 Infantrys, 2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
3 Artillerys, 7 Infantrys, 2 Tanks and 6 Transports moved from 48 Sea Zone to 51 Sea Zone
3 Artillerys, 7 Infantrys and 2 Tanks moved from 51 Sea Zone to Mersa Matruh
2 Artillerys and 4 Infantrys moved from Rome to Campania
2 Infantrys moved from Provence to LombardyPurchase Units - Italians
Italians buy 6 ArmoredCars, 1 Carrier, 1 Destroyer, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - Italians
2 Fighters moved from Kufra to 51 Sea Zone
1 Fighter moved from Kufra to Mersa MatruhPlace Units - Italians
1 Carrier and 1 Destroyer placed in 51 Sea Zone
2 ArmoredCars and 1 Tank placed in Hun
3 ArmoredCars and 1 Tank placed in Tunis
1 ArmoredCar and 1 Infantry placed in Greece
2 Infantrys placed in RomeTurn Complete - Italians
Italians collect 54 PUs; end with 54 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - French
1 Infantry moved from W.Morocco to E.Morocco
1 Infantry moved from Equatoria to French Equatorial Africa
1 Infantry moved from Lower Egypt to Cairo
1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 9 Sea Zone
1 Infantry and 1 Transport moved from 14 Sea Zone to 2 Sea Zone
1 Infantry moved from Baffin to 2 Sea Zone
2 Infantrys moved from 2 Sea Zone to Greenland
1 Artillery and 1 Infantry moved from 9 Sea Zone to Iceland
2 Infantrys moved from Normandy to Orleanais
2 Adv.Fighters and 1 Fighter moved from Paris to Orleanais
1 Infantry moved from Normandy to ParisPurchase Units - French
French buy 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Orleanais
French attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
Germans defend with 1 ArmoredCar
French roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Orleanais, round 2 : 0/5 hits, 1.67 expected hits
Germans roll dice for 1 ArmoredCar in Orleanais, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Orleanais, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 ArmoredCar in Orleanais, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Orleanais
French win, taking Orleanais from Germans with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Iceland
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Iceland, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Iceland
French loses 0 PUs for violating Icelands neutrality.
French win, taking Iceland from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - French
2 Adv.Fighters and 1 Fighter moved from Orleanais to ParisPlace Units - French
4 Infantrys placed in E.Morocco
2 Infantrys placed in Syria
3 Infantrys placed in Normandy
6 Infantrys and 2 Tanks placed in Paris
1 Infantry placed in ChurchillTurn Complete - French
French collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0.33
Neutral : -0.33
French : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Yamamoto
1 Artillery, 4 Infantrys and 2 Tanks moved from Ayan to N.Buryat Mongolia
1 Bomber moved from Khabarovsk to N.Buryat Mongolia
1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Artillery moved from Chubu to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to Okhotsk
1 Transport moved from 75 Sea Zone to 84 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Kolyma
Yamamoto take Kolyma from Russians
1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys moved from Tokyo to 84 Sea Zone
1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 75 Sea Zone
4 Infantrys moved from 75 Sea Zone to Ayan
1 Carrier, 3 Destroyers and 2 Fighters moved from 77 Sea Zone to 75 Sea Zone
2 Fighters moved from 75 Sea Zone to Okhotsk
1 Transport moved from 95 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
2 Infantrys and 1 Transport moved from 86 Sea Zone to 102 Sea Zone
2 Destroyers and 2 Submarines moved from 107 Sea Zone to 102 Sea Zone
2 Infantrys moved from 102 Sea Zone to Kusaie
1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone
1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie
1 Infantry moved from Truk to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Kusaie
1 Infantry moved from Mindoro to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Celebes
1 Infantry moved from 111 Sea Zone to Lombok
Yamamoto take Lombok from Dutch
1 Destroyer and 1 Submarine moved from 111 Sea Zone to 107 Sea Zone
1 Tank moved from Hunan to Szechwan
Yamamoto take Kweichow from Chinese
Yamamoto take Szechwan from Chinese
1 Tank moved from Shanghai to Kweichow
1 Destroyer moved from 77 Sea Zone to 72 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 4 Destroyers, 1 Elite, 8 Infantrys and 3 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Celebes
Yamamoto attack with 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Celebes, round 2 : 0/2 hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Celebes, round 3 : 1/2 hits
Dutch roll dice for 1 Infantry in Celebes, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Okhotsk
Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Okhotsk, round 2 : 0/4 hits
Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Okhotsk, round 3 : 1/4 hits
Russians roll dice for 1 Infantry in Okhotsk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Okhotsk
Yamamoto win, taking Okhotsk from Russians with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in N.Buryat Mongolia
Yamamoto attack with 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks
Russians defend with 2 Artillerys, 10 Infantrys and 1 Tank
Yamamoto roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks in N.Buryat Mongolia, round 2 : 3/8 hits
Russians roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in N.Buryat Mongolia, round 2 : 4/13 hits
3 Infantrys owned by the Russians and 4 Infantrys owned by the Yamamoto lost in N.Buryat Mongolia
Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Tanks in N.Buryat Mongolia, round 3 : 1/4 hits
Russians roll dice for 2 Artillerys, 7 Infantrys and 1 Tank in N.Buryat Mongolia, round 3 : 2/10 hits
1 Infantry owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in N.Buryat Mongolia
1 Tank retreated to Ayan
Russians win with 2 Artillerys, 6 Infantrys and 1 Tank remaining. Battle score for attacker is -9
Casualties for Yamamoto: 1 Artillery, 4 Infantrys and 1 Tank
Casualties for Russians: 4 InfantrysNon Combat Move - Yamamoto
1 Bomber moved from N.Buryat Mongolia to Kirin
2 Fighters moved from Okhotsk to 75 Sea Zone
2 Fighters moved from East And South Borneo to BangkokPlace Units - Yamamoto
2 Destroyers and 2 Submarines placed in 107 Sea Zone
2 Destroyers and 1 Submarine placed in 85 Sea Zone
1 Elite and 7 Infantrys placed in Tokyo
Yamamoto undo move 3.
4 Infantrys placed in Chubu
1 Elite and 4 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 80 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Chinese
3 ArmoredCars moved from Urumqi to W.Tibet
2 ArmoredCars and 1 Infantry moved from W.Sinkiang to W.Tibet
1 Artillery and 2 Infantrys moved from Sikang to Szechwan
4 Mech.Infs moved from Hsining to Suiyuan
2 Tanks moved from Ulan Bator to Suiyuan
1 Infantry moved from Ulan Bator to South Gobi
1 ArmoredCar and 1 Tank moved from Hsining to Ningsia
1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
1 Infantry moved from Shensi to Suiyuan
1 Fighter moved from Gobi Altai to SzechwanPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Tank
Battle in Suiyuan
Chinese attack with 1 Infantry, 4 Mech.Infs and 2 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry, 4 Mech.Infs and 2 Tanks in Suiyuan, round 2 : 2/7 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Infantry, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in W.Tibet
Chinese attack with 5 ArmoredCars and 1 Infantry
Neutral defend with 2 Infantrys
Chinese roll dice for 5 ArmoredCars and 1 Infantry in W.Tibet, round 2 : 3/6 hits, 1.83 expected hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Tibet
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 5 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 InfantrysNon Combat Move - Chinese
1 AAGun moved from Gobi Altai to Ningsia
1 AAGun moved from E.Qinghai to Lanchow
1 Fighter moved from Szechwan to LanchowPlace Units - Chinese
2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Urumqi
2 Artillerys, 1 Elite and 3 Infantrys placed in HsiningTurn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Neutral : 0.33
Hisaichi : -0.33
Yamamoto : 0.50
Chinese : 0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
1 Fighter and 2 Tanks moved from Chita to N.Buryat Mongolia
2 ArmoredCars moved from Heilungchiang to N.Buryat Mongolia
1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
1 Artillery, 1 Infantry and 2 Tanks moved from Ayan to N.Buryat Mongolia
1 Tank moved from Hupeh to Shensi
Hisaichi take Shensi from Chinese
1 Tank moved from Shensi to Suiyuan
1 Artillery moved from Shansi to Suiyuan
2 Infantrys moved from Chahar to Suiyuan
1 ArmoredCar moved from Peking to Suiyuan
1 Fighter moved from Anhwei to Suiyuan
4 Artillerys and 2 Tanks moved from Banjarmasin to 110 Sea Zone
1 Tank moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Palawan to 106 Sea Zone
1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
4 Artillerys, 1 Infantry and 3 Tanks moved from 110 Sea Zone to Sumatra
1 ArmoredCar, 1 Infantry and 1 Tank moved from Hong Kong to 92 Sea Zone
1 Artillery moved from Hong Kong to 92 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Fighters moved from East And South Borneo to West Borneo
1 Tank moved from 110 Sea Zone to West Borneo
1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
1 ArmoredCar moved from 110 Sea Zone to West Borneo
1 Bomber moved from East And South Borneo to West BorneoPurchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 6 Artillerys, 1 Factory, 10 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Sumatra
Hisaichi attack with 5 Artillerys, 2 Infantrys and 3 Tanks
Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits
Hisaichi roll dice for 5 Artillerys, 2 Infantrys and 3 Tanks in Sumatra, round 2 : 4/10 hits
Dutch roll dice for 1 Bunker in Sumatra, round 2 : 0/1 hits
1 Bunker owned by the Dutch lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 5 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Bunker
Battle in Suiyuan
Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry, 4 Mech.Infs and 2 Tanks
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Suiyuan, round 2 : 1/6 hits
Chinese roll dice for 1 Infantry, 4 Mech.Infs and 2 Tanks in Suiyuan, round 2 : 4/7 hits
1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Suiyuan
1 Tank retreated to Shansi
Chinese win with 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -10
Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in N.Buryat Mongolia
Hisaichi attack with 2 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 4 Tanks
Russians defend with 2 Artillerys, 6 Infantrys and 1 Tank
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 4 Tanks in N.Buryat Mongolia, round 2 : 5/10 hits
Russians roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in N.Buryat Mongolia, round 2 : 3/9 hits
1 ArmoredCar owned by the Hisaichi, 5 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 4 Tanks in N.Buryat Mongolia, round 3 : 2/7 hits
Russians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.Buryat Mongolia, round 3 : 3/4 hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians, 1 Artillery owned by the Russians, 1 Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
Hisaichi roll dice for 4 Tanks in N.Buryat Mongolia, round 4 : 3/4 hits
Russians roll dice for 1 Artillery and 1 Tank in N.Buryat Mongolia, round 4 : 1/2 hits
1 Artillery owned by the Russians, 1 Tank owned by the Hisaichi and 1 Tank owned by the Russians lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 3 Tanks remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
Casualties for Russians: 2 Artillerys, 6 Infantrys and 1 Tank
Battle in West Borneo
Hisaichi attack with 1 ArmoredCar, 1 Bomber, 2 Fighters and 1 Tank
British defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Bomber, 2 Fighters and 1 Tank in West Borneo, round 2 : 4/5 hits
Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 1/2 hits
1 ArmoredCar owned by the Hisaichi, 1 Artillery owned by the British and 1 Infantry owned by the British lost in West Borneo
Hisaichi win, taking West Borneo from Dutch with 1 Bomber, 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for British: 1 Artillery and 1 InfantryNon Combat Move - Hisaichi
2 Fighters moved from West Borneo to Bangkok
1 Bomber moved from West Borneo to Banjarmasin
1 Artillery moved from Khabarovsk to Ayan
1 Infantry moved from Peking to Chahar
1 Artillery moved from Peking to Shantung
3 Infantrys moved from Changchun to Kirin
2 Infantrys moved from Kirin to Liaoning
2 Infantrys moved from Kirin to Heilungchiang
1 Fighter moved from Suiyuan to ShantungPlace Units - Hisaichi
1 Factory placed in Shantung
2 Transports placed in 84 Sea Zone
2 Artillerys and 2 Infantrys placed in Banjarmasin
2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hong Kong
Hisaichi undo move 4.
2 ArmoredCars and 1 Tank placed in Peking
2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank placed in Hong Kong
1 Artillery and 2 Infantrys placed in Chita
2 Artillerys and 4 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 72 PUs; end with 72 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from Manchester to 18 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Infantry and 1 Tank moved from 20 Sea Zone to Normandy
2 Infantrys moved from Normandy to Paris
1 Tank moved from Normandy to Aquitaine
2 Adv.Fighters moved from Paris to Aquitaine
1 Artillery and 1 Infantry moved from Manchester to Wales
1 Battleship and 1 Destroyer moved from 17 Sea Zone to 20 Sea Zone
1 Fighter moved from Greenland to Manchester
2 Infantrys moved from Equatoria to Darfur
1 Tank moved from French Equatorial Africa to Darfur
1 Infantry moved from Kenya to Italian East Africa
1 Infantry moved from Rhodesia to Kenya
1 Artillery and 2 Infantrys moved from Java to Sumatra
3 Transports moved from 65 Sea Zone to 60 Sea Zone
3 Tanks moved from Madras to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
1 Infantry moved from Assam to 60 Sea Zone
3 Infantrys, 3 Tanks and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
3 Infantrys and 3 Tanks moved from 65 Sea Zone to Sumatra
2 Artillerys and 1 Infantry moved from E.Iran to 58 Sea Zone
1 Infantry moved from W.Iran to 58 Sea Zone
1 Tank moved from E.Iran to Iraq
1 Artillery moved from E.Iran to W.Iran
1 Infantry moved from W.Iran to 58 Sea Zone
1 Infantry moved from W.Iran to Iraq
2 Artillerys, 1 Cruiser, 1 Destroyer, 3 Infantrys and 2 Transports moved from 58 Sea Zone to 66 Sea Zone
2 Artillerys and 3 Infantrys moved from 66 Sea Zone to Sumatra
1 Tank moved from Yunnan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Tank moved from N.French Indochina to Kweichow
2 Infantrys moved from Yunnan to Kweichow
1 Artillery and 1 Infantry moved from Malaya to S.Thailand
1 Fighter moved from Malaya to S.Thailand
1 Submarine moved from 67 Sea Zone to 66 Sea Zone
1 Tank moved from Alaska to 71 Sea Zone
1 Tank moved from 71 Sea Zone to Attu
1 Infantry moved from Yukon to AlaskaPurchase Units - British
British buy 2 Artillerys, 1 Destroyer, 1 Factory, 15 Infantrys, 2 Mot.Infs and 6 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Aquitaine
British attack with 2 Adv.Fighters and 1 Tank
Germans defend with 1 ArmoredCar
British roll dice for 2 Adv.Fighters and 1 Tank in Aquitaine, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 ArmoredCar in Aquitaine, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Aquitaine
British win, taking Aquitaine from Germans with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Kweichow
British attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Tank
British roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Kweichow
British win, taking Kweichow from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Tank
Battle in S.Thailand
British attack with 1 Artillery, 1 Fighter and 1 Infantry
Thai defend with 1 Artillery
British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 1 Artillery
Battle in Sumatra
British attack with 3 Artillerys, 8 Infantrys and 3 Tanks
Hisaichi defend with 5 Artillerys, 2 Infantrys and 3 Tanks
British roll dice for 2 Cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 Artillerys, 8 Infantrys and 3 Tanks in Sumatra, round 2 : 5/14 hits, 4.33 expected hits
Hisaichi roll dice for 5 Artillerys, 2 Infantrys and 3 Tanks in Sumatra, round 2 : 3/10 hits, 3.83 expected hits
3 Infantrys owned by the British, 2 Infantrys owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Sumatra
British roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Sumatra, round 3 : 4/11 hits, 3.83 expected hits
Hisaichi roll dice for 1 Artillery and 3 Tanks in Sumatra, round 3 : 0/4 hits, 1.83 expected hits
3 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra
British win, taking Sumatra from Hisaichi with 3 Artillerys, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 33
Casualties for British: 3 Infantrys
Casualties for Hisaichi: 5 Artillerys, 2 Infantrys and 3 Tanks
Battle in Darfur
British attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Darfur
British roll dice for 1 Infantry and 1 Tank in Darfur, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Darfur
British win, taking Darfur from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Germans: 1 InfantryNon Combat Move - British
1 AAGun moved from W.Iran to Iraq
2 Adv.Fighters moved from Aquitaine to Paris
4 Infantrys moved from Manchester to Dover
1 AAGun and 3 Infantrys moved from Delhi to Bihar
1 AAGun moved from Bombay to Rajputana
1 Fighter moved from S.Thailand to MalayaPlace Units - British
1 Factory placed in Assam
2 Infantrys and 3 Tanks placed in Madras
5 Infantrys placed in Delhi
2 Mot.Infs placed in Bombay
3 Tanks placed in W.Iran
2 Artillerys and 4 Infantrys placed in Cairo
1 Destroyer placed in 20 Sea Zone
3 Infantrys placed in Wales
1 Infantry placed in ManchesterTurn Complete - British
British collect 97 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0.17
British : 0.00
Hisaichi : -2.67
Yamamoto : 0.50
Thai : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
2 Infantrys moved from Northern Territory to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
2 Infantrys moved from 65 Sea Zone to Malaya
1 Transport moved from 67 Sea Zone to 70 Sea Zone
1 Artillery moved from South Australia to 70 Sea Zone
1 Infantry moved from Tasmania to 70 Sea Zone
5 Infantrys moved from South Australia to Western Australia
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
1 Artillery and 2 Infantrys moved from 67 Sea Zone to Lombok
1 Tank moved from Java to Lombok
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from Port Moresby to West Papua
4 Infantrys moved from West Papua to Hollandia
4 Infantrys moved from Canberra to New South WalesPurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser and 7 Infantrys; Remaining resources: 0 PUs;Combat - Anzac
Battle in Lombok
Anzac attack with 1 Artillery, 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Cruiser in Lombok, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Lombok, round 2 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Lombok, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Lombok, round 4 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Lombok, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Lombok, round 5 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Lombok, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Lombok
Anzac win, taking Lombok from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
1 Adv.Fighter and 1 Cruiser placed in 67 Sea Zone
1 Infantry placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto : -0.33
Anzac : -3.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
Dutch loses 0 PUs for violating Central Americas neutrality.
1 Tank moved from Peru to Central America
Dutch take Central America from NeutralPurchase Units - Dutch
Dutch buy nothing; Remaining resources: 24 PUs;Combat - Dutch
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 22 PUs; end with 46 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Tank moved from Vyborg to Murmansk
Finns take N.Karelia from Russians
Finns take Murmansk from Russians
1 Infantry moved from Kotka to Vyborg
1 Fighter moved from Kotka to Oulu
3 Infantrys moved from Tampere to Oulu
5 Infantrys moved from Helsinki to Tampere
1 Tank moved from Helsinki to OuluPurchase Units - Finns
Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 Elites and 4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 16 PUs





