No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
L18 g40 bm Mrcunego (axis +3) vs Zhukov44 (allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
3 bombers moved from India to Sumatra
1 bomber moved from Caroline Islands to 19 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to Egypt
2 fighters and 1 tactical_bomber moved from India to Szechwan
1 artillery moved from Algeria to MoroccoCombat - Americans
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win, taking Norway from Germans with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Szechwan
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Szechwan to Burma
3 bombers moved from Sumatra to India
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Eastern United States to GibraltarPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber, 5 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Americans : -1.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter and 1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
6 infantry moved from Shensi to SikangCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 infantry in Sikang, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Sikang, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Sikang, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Sikang, round 5 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -3.67
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 33 PUs;
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
4 fighters moved from Russia to Shensi
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Burma
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Kenya
1 infantry moved from Belgian Congo to Kenya
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 58 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kenya, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Kenya, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
retreated to 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 marines moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 infantry, 3 marines, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 marines moved from 112 Sea Zone to Norway
2 aaGuns and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 bomber moved from Kenya to Egypt
EDIT: 1 submarine moved from 64 Sea Zone to 50 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 58 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 83 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.33
Italians : -0.33
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 33 PUs;
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
4 fighters moved from Russia to Shensi
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Burma
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Kenya
1 infantry moved from Belgian Congo to Kenya
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 58 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kenya, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Kenya, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
retreated to 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 marines moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 infantry, 3 marines, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 marines moved from 112 Sea Zone to Norway
2 aaGuns and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 bomber moved from Kenya to Egypt
EDIT: 1 submarine moved from 64 Sea Zone to 50 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 58 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 83 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.33
Italians : -0.33
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Iraq to Trans-Jordan
1 fighter and 4 infantry moved from Syria to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Italian Somaliland to Trans-Jordan
1 fighter moved from Southern Italy to TobrukCombat - Italians
Battle in Libya
Battle in Tobruk
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tobruk
Italians win, taking Libya from Americans, taking Tobruk from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 2/7 hits, 2,33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 armour moved from Caucasus to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Tobruk to 96 Sea Zone
1 artillery and 2 infantry moved from Italian Somaliland to Ethiopia
2 submarines moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0,50
British : -0,67
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Iraq to Trans-Jordan
1 fighter and 4 infantry moved from Syria to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Italian Somaliland to Trans-Jordan
1 fighter moved from Southern Italy to TobrukCombat - Italians
Battle in Libya
Battle in Tobruk
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tobruk
Italians win, taking Libya from Americans, taking Tobruk from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 2/7 hits, 2,33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 armour moved from Caucasus to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Tobruk to 96 Sea Zone
1 artillery and 2 infantry moved from Italian Somaliland to Ethiopia
2 submarines moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Novgorod: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0,50
British : -0,67
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Burma to Shensi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Combat Move - French
1 fighter moved from Gibraltar to NorwayNon Combat Move - French
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Norway: 1 fighter
EDIT: Adding units owned by French to Egypt: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 infantry moved from Smolensk to Vologda
1 infantry moved from Archangel to Vologda
2 bombers moved from Novgorod to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 bomber moved from Bryansk to Vologda
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
2 tactical_bombers moved from Syria to Anglo Egyptian SudanCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/11 hits, 4,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Vologda
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 4 bombers and 2 infantry in Vologda, round 2 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 bombers moved from Vologda to Northwest Persia
4 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
7 armour moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 armour moved from Finland to Novgorod
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
3 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Volgograd
3 aaGuns, 5 armour, 9 artilleries and 21 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Germany to Denmark
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Trans-JordanPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Germany
3 fighters and 1 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 3.
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 3 bombers
EDIT: Adding units owned by Germans to Romania: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0,67
British : 0,67
Russians : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 artillery moved from Russia to Vologda
20 infantry moved from Russia to Vologda
20 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 artillery moved from Russia to Tambov
5 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 20 infantry in Vologda, round 2 : 7/21 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 aaGuns and 12 infantry moved from Korea to AmurPlace Units - Russians
1 armour, 3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from 44 Sea Zone to Celebes
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Yunnan to Shan State
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Jehol to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan StateCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 fighters and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Celebes, round 2 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 fighters and 1 mech_infantry in Celebes, round 3 : 2/3 hits, 1,17 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to Malaya
4 mech_infantrys moved from Yunnan to Malaya
4 artilleries and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Szechwan to Malaya
2 fighters moved from Celebes to 44 Sea Zone
2 battleships, 3 carriers and 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from Japan to 44 Sea Zone
1 aaGun and 8 infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Korea
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 transport moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 destroyers placed in 19 Sea Zone
1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
ANZAC : 0,00
Chinese : 1,33
UK_Pacific : -0,67
Japanese : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from 44 Sea Zone to Celebes
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Yunnan to Shan State
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Jehol to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan StateCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 fighters and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Celebes, round 2 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 fighters and 1 mech_infantry in Celebes, round 3 : 2/3 hits, 1,17 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to Malaya
4 mech_infantrys moved from Yunnan to Malaya
4 artilleries and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Szechwan to Malaya
2 fighters moved from Celebes to 44 Sea Zone
2 battleships, 3 carriers and 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from Japan to 44 Sea Zone
1 aaGun and 8 infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Korea
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 transport moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 destroyers placed in 19 Sea Zone
1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangsi: 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0,00
Chinese : 1,33
UK_Pacific : -0,67
Japanese : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 bomber moved from India to 41 Sea Zone
1 bomber moved from India to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to French West Africa
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from Midway to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Eastern United States to French West Africa
1 bomber moved from Western United States to Caroline Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
1 fighter moved from Western United States to Wake Island
1 fighter moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Borneo
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Yunnan
Americans roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from 42 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 20 Sea Zone to GuamPlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
5 bombers and 2 infantry placed in Western United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans : -3.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
6 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to HopeiCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Yunnan from Japanese, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Shan State
2 mech_infantrys moved from Burma to Kwangsi
2 mech_infantrys moved from Burma to Hunan
3 fighters moved from Shensi to Kwangsi
1 fighter moved from Shensi to Hunan
2 mech_infantrys moved from Egypt to Ethiopia
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 83 Sea Zone to 87 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Ethiopia
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ethiopia, round 2 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Ethiopia, round 3 : 3/3 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 bomber and 2 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kwangsi
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
British roll dice for 3 fighters and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 3 fighters and 1 mech_infantry in Kwangsi, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 mech_infantrys
Battle in Hunan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to Kweichow
1 fighter moved from Hunan to Kweichow
3 fighters moved from Kwangsi to Yunnan
1 aaGun and 2 artilleries moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 artillery and 9 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 aaGun, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
6 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 4 artilleries moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 4 artilleries, 7 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 4 artilleries and 7 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6,3
British collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
British : -1.83
Italians : 1.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 96 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 96 Sea Zone to 92 Sea Zone
3 infantry moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Iraq to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Gibraltar
Battle in Algeria
Battle in Morocco
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Gibraltar from British, taking Algeria from Americans, taking Morocco from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Egypt
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 harbour; French defend with 1 fighter; ANZAC defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 1/6 hits, 2,17 expected hits
British roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 2/3 hits, 1,33 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Egypt, round 3 : 2/4 hits, 1,83 expected hits
British roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the ANZAC, 1 fighter owned by the French and 1 fighter owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter and 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 fighterNon Combat Move - Italians
1 fighter moved from Egypt to Syria
1 bomber moved from Egypt to Southern Italy
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Iraq to Trans-Jordan
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : -0,67
British : 0,67
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Shensi to UralsCombat - ANZAC
Battle in Urals
ANZAC attack with 3 fighters
Germans defend with 1 armour
ANZAC roll dice for 3 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - ANZAC
3 fighters moved from Urals to Vologda
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from Queensland to New South Wales
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -0.50
ANZAC : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
3 bombers moved from Romania to Russia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 fighters moved from Western Germany to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Novgorod to ArchangelCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
Bombing raid in Russia rolls: 5,6,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
3 infantry moved from Vyborg to Novgorod
2 fighters moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Iraq to Trans-Jordan
8 armour, 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 fighters moved from Northwest Persia to Egypt
2 fighters moved from Southern Italy to Egypt
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Western Germany
3 mech_infantrys moved from Western Germany to Poland
3 bombers moved from Russia to Ukraine
1 fighter moved from Novgorod to Germany
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in Novgorod
1 bomber, 2 infantry and 2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,50
Germans : 2,67
Americans : -0,33
Russians : 0,17