@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
18L - G40 Ichabod (X) vs. Sovietishcat (A) no bid/dice
-
Don’t tell me you are going to Russia instead? :-P
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 infantry moved from Romania to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 9 artilleries, 14 infantry and 1 mech_infantry moved from Poland to Eastern Poland
9 armour moved from Western Germany to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
9 armour, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 115 Sea Zone
9 armour and 9 infantry moved from 115 Sea Zone to Novgorod
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 infantry moved from Romania to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 9 artilleries, 14 infantry and 1 mech_infantry moved from Poland to Eastern Poland
9 armour moved from Western Germany to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
9 armour, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 115 Sea Zone
9 armour and 9 infantry moved from 115 Sea Zone to Novgorod
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to Eastern PolandCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 9 transports
Russians defend with 1 submarine
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 9 armour and 9 infantry
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 9 armour and 9 infantry in Novgorod, round 2 : 9/18 hits, 6.00 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour and 8 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 armour, 11 artilleries, 2 bombers, 4 fighters, 21 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Eastern Poland : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 11 artilleries, 2 bombers, 2 fighters, 21 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 2 : 13/42 hits, 14.50 expected hits
Russians roll dice for 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 12/34 hits, 13.50 expected hits
11 infantry owned by the Russians, 12 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 1 armour, 11 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 3 : 10/30 hits, 12.33 expected hits
Russians roll dice for 8 armour, 2 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/23 hits, 9.83 expected hits
2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians and 8 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 11 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 4 : 10/22 hits, 9.67 expected hits
Russians roll dice for 8 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 5/13 hits, 6.50 expected hits
8 armour owned by the Russians, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 8 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in Eastern Poland, round 5 : 8/17 hits, 8.00 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 7 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 4 artilleries, 2 fighters, 21 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
2 bombers, 2 fighters and 4 tactical_bombers moved from Eastern Poland to Poland
2 bombers moved from Poland to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Holland Belgium to Germany
2 aaGuns moved from Germany to Poland
2 artilleries moved from Normandy Bordeaux to France
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea ZonePlace Units - Germans
3 artilleries and 3 infantry placed in Germany
1 armour and 3 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.33
AA fire in Eastern Poland : : 1.00
Russians : -6.17 -
Don’t tell me you are going to Russia instead? :-P
I fully intended to do Sea Lion.
I think Russia was stacked 1 turn too soon on e. Poland. Sea Lion is very dangerous and expensive as you have 8 US bombers in range. I’d have had to buy 2 carriers / 1 destroyer…but Russia still hit 2 planes.
Score was 59, a little lower than battle calc, but just about enough to make up for buying the transports.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
3 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Baltic States to Belarus
2 infantry moved from Caucasus to RostovPlace Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in Volgograd
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs -
Don’t tell me you are going to Russia instead?� :-P
I fully intended to do Sea Lion.
I think Russia was stacked 1 turn too soon on e. Poland. Sea Lion is very dangerous and expensive as you have 8 US bombers in range. I’d have had to buy 2 carriers / 1 destroyer…but Russia still hit 2 planes.
Score was 59, a little lower than battle calc, but just about enough to make up for buying the transports.
Well you are probably right about stacking E.Poland too soon, but if you have had taken E.Poland with your Italian tank and stack everything with your Ger force it would have been impossible to recapture it. So I figured you can’t split your planes to attack E.Poland and Uk at the same time and you had to choose which side to attack!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Szechwan
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Kiangsi to Kwangtung
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kiangsu to Szechwan
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Siam
1 bomber moved from Kwangsi to Burma
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Szechwan
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Kiangsi to Kwangtung
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kiangsu to Szechwan
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Siam
1 bomber moved from Kwangsi to Burma
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Siberia from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Siam
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 3/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; Chinese defend with 1 fighter
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 fighter
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the British lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/15 hits, 6.83 expected hits
Chinese roll dice for 8 infantry in Szechwan, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 3 : 8/13 hits, 6.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Kwangsi to Yunnan
1 aaGun and 4 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hopei to Kweichow
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Burma to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 bomber and 1 tactical_bomber moved from Burma to Yunnan
5 fighters moved from Szechwan to Yunnan
1 bomber moved from Szechwan to Yunnan
3 tactical_bombers moved from Szechwan to YunnanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUsCombat Hit Differential Summary :
British : 0.50
Chinese : -0.33
UK_Pacific : 2.67
Japanese : 2.33 -
I was close to clicking done on combat moves when I just realized that the UK declared on Japan.
I was not planning on attacking the allies as I didn’t want to let the US move into position yet.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United States
1 submarine moved from 30 Sea Zone to 28 Sea Zone
8 bombers moved from Eastern United States to Western United States
1 armour, 1 artillery and 3 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 102 Sea Zone
1 fighter moved from Alaska to Western United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 bombers and 1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,5,6,5
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United States
1 submarine moved from 30 Sea Zone to 28 Sea Zone
8 bombers moved from Eastern United States to Western United States
1 armour, 1 artillery and 3 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 102 Sea Zone
1 fighter moved from Alaska to Western United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 bombers and 1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,5,6,5
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from 98 Sea Zone to Bryansk
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Persia
1 fighter moved from Egypt to Persia
2 fighters moved from Morocco to 99 Sea Zone
2 fighters moved from Morocco to Malta
1 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Belgian Congo to Egypt
1 transport moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,4,5,3,2,6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Poland to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Poland to Southern ItalyNon Combat Move - Italians
1 aaGun moved from Bulgaria to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 76 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 76 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
1 cruiser moved from 110 Sea Zone to 102 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
7 armour and 8 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
7 artilleries moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
7 armour and 8 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
7 artilleries moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 7 artilleries and 8 infantry
Russians defend with 2 infantry
Germans roll dice for 9 armour, 7 artilleries and 8 infantry in Belarus, round 2 : 8/24 hits, 9.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries moved from Germany to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries moved from 115 Sea Zone to Finland
3 infantry moved from 115 Sea Zone to Finland
2 artilleries moved from France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Germany
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Poland to Southern Italy
1 fighter moved from Poland to Northern Italy
1 tactical_bomber moved from Poland to Yugoslavia
2 tactical_bombers moved from Poland to Eastern PolandPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 fighter, 4 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.83
Russians : 1.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Russia
3 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Russia
3 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to RussiaCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs





