@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
MrRoboto (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 carrier and 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians and 1 carrier owned by the Americans lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship in 96 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Battle in 96 Sea Zone
Americans attack with 1 bomber and 1 fighter
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarineNon Combat Move - Americans
1 fighter moved from 96 Sea Zone to Libya
1 bomber moved from 96 Sea Zone to Libya
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Morocco to Tunisia
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Move - Chinese
2 infantry moved from Shensi to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsCombat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
3 fighters and 1 tactical_bomber moved from India to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansPurchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Iraq
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 3 bombers and 1 fighter; Italians defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/8 hits, 3,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter and 1 infantry in Iraq, round 2 : 2/8 hits, 2,67 expected hits
3 bombers owned by the Germans and 2 infantry owned by the British lost in Iraq
Italians win with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 30
Casualties for British: 2 infantry
Casualties for Germans: 3 bombers
2 tactical_bombers owned by the British and 4 fighters owned by the British retreatedNon Combat Move - British
3 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
4 fighters and 2 tactical_bombers moved from Iraq to Persia
1 fighter moved from Persia to 80 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Persia
1 destroyer placed in 80 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Italians : -0,33
British : -1,83
Americans : -2,83
Chinese : 0,50
Japanese : 2,00 -
Okay, that was interesting. I scored 2 hits less than average (with the bombardment), but since you only scored 2 hits either and took the bombers first, I got +30. Originally, I aimed to kill everything so that you can’t Blitz through to the Caucasus, but I guess I can live with this outcome too.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Greece to 99 Sea Zone
2 fighters moved from Southern Italy to Libya
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to LibyaPurchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Libya
Italians attack with 2 artilleries, 2 fighters and 2 infantry
French defend with 3 infantry; Americans defend with 1 bomber and 1 fighter
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Libya, round 2 : 2/6 hits, 2.33 expected hits
French roll dice for 1 bomber, 1 fighter and 3 infantry in Libya, round 2 : 3/5 hits, 1.83 expected hits
1 bomber owned by the Americans, 1 infantry owned by the French, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery and 2 fighters in Libya, round 3 : 1/3 hits, 1.33 expected hits
French roll dice for 1 fighter and 2 infantry in Libya, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
French win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 bomber
Casualties for French: 2 infantry
2 fighters owned by the Italians retreated
Battle in Egypt
Italians attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Libya to Alexandria
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 armour moved from Romania to Eastern Poland
1 armour moved from Poland to Eastern Poland
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 8 infantry placed in Northern Italy
Italians undo move 2.
2 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,4,4,6,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.50
British : 0.67
French : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter and 1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
French roll dice for 1 fighter and 1 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Egypt
French roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Egypt
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Egypt to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
Italians : 0,00
French : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 artilleries moved from Eastern Poland to Baltic States
13 mech_infantrys moved from Germany to Baltic States
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea ZonePurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 2 artilleries and 13 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 13 mech_infantrys in Baltic States, round 2 : 2/15 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 2 artilleries and 13 mech_infantrys in Baltic States, round 3 : 3/15 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Belarus
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 4 artilleries and 4 infantry in Belarus, round 2 : 1/8 hits, 2.67 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
4 artilleries owned by the Germans and 3 infantry owned by the Germans retreated to Eastern Poland
Russians win with 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Iraq to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
3 mech_infantrys placed in Western Germany
1 artillery, 1 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -4.33
Russians : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapanesePurchase Units - Russians
Russians buy 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Caucasus
retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Samara
1 artillery and 3 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Vyborg to Karelia
1 armour moved from Karelia to Archangel
6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Caucasus to RostovPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,3,1,3
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0,33
Italians : 0,50
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kiangsu to Shantung
1 armour moved from Szechwan to Tsinghai
Japanese take Sikang from Chinese
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Anhwe to India
1 submarine moved from 80 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Amur
Battle in Siberia
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Amur from Russians, taking Siberia from Russians, taking Shantung from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 artillery moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from India to Yunnan
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
1 armour, 3 artilleries, 1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : -0.33
AA fire in India : : -0.17
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 fighter moved from Libya to 96 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Tobruk from Italians
5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 96 Sea Zone to Gibraltar
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
4 infantry moved from Manchuria to JeholPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Chinese undo move 1.
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 artillery moved from Persia to Iraq
British take Iraq from Italians
3 fighters and 2 tactical_bombers moved from Persia to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Gibraltar to Trans-Jordan
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
British take 80 Sea Zone from JapanesePurchase Units - British
British buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat - British
Battle in Greece
Battle in Crete
Battle in Trans-Jordan
British attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 4/9 hits, 4,33 expected hits
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Greece from Italians, taking Crete from Italians, taking Trans-Jordan from Italians with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in 39 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British roll dice for 2 destroyers in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Trans-Jordan to Persia
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Rhodesia
3 infantry and 3 mech_infantrys moved from Rhodesia to Belgian Congo
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
3 fighters and 2 tactical_bombers moved from Iraq to PersiaPlace Units - British
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
British : -1,50
Italians : 0,67
Chinese : -0,17
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 fighter moved from Libya to 96 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Tobruk from Italians
5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 96 Sea Zone to Gibraltar
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
4 infantry moved from Manchuria to JeholPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Chinese undo move 1.
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 artillery moved from Persia to Iraq
British take Iraq from Italians
3 fighters and 2 tactical_bombers moved from Persia to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Gibraltar to Trans-Jordan
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
British take 80 Sea Zone from JapanesePurchase Units - British
British buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat - British
Battle in Greece
Battle in Crete
Battle in Trans-Jordan
British attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 4/9 hits, 4,33 expected hits
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Greece from Italians, taking Crete from Italians, taking Trans-Jordan from Italians with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in 39 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British roll dice for 2 destroyers in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Trans-Jordan to Persia
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Rhodesia
3 infantry and 3 mech_infantrys moved from Rhodesia to Belgian Congo
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
3 fighters and 2 tactical_bombers moved from Iraq to PersiaPlace Units - British
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Greece: 1 infantry
EDIT: Removing units owned by British from 99 Sea Zone: 1 infantry and 2 transports
EDIT: Adding units owned by British to 99 Sea Zone: 2 transports
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1,50
Italians : 0,67
Chinese : -0,17
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour moved from Caucasus to Tsinghai
Italians take Kazakhstan from RussiansPurchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
2 fighters moved from Alexandria to Southern Italy
2 armour moved from Eastern Poland to Yugoslavia
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 3 infantry moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 artilleries, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
-
Oh boy. You’re beating me by a wide margin but I got off script. I’m wondering if your strategy is a good counter or I just stuffed it? I don’t think anyone else is so eager to claim Korea as USSR.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
2 submarines moved from 33 Sea Zone to 45 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to Tobruk
1 fighter moved from Anglo Egyptian Sudan to GreeceTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,33 -
My tactics with the Siberian Army:
I can’t stack Amur in R1, because Japan will just wipe it. So I stack it in Buryatia. I will move it to Amur in R2, most of the time - depending on the Japanese movement.
The idea is, that in J2 Japan has to stretch the army to defend Manchuria/Korea. This means that China and UK do not need to fight the massive amount of Infantry, but a much smaller portion of it. This is especially true in the turn Japan declares war, because they need a lot of Infantry to take over all of the Islands, Malaya, Kwantung and so on.
I’m more interested on binding Japanese troops to defend Manchuria and keeping them from other, more important areas, than actually taking Manchuria/Korea.
But if Japan just doesn’t defend and goes south with everything - well you can see how painful it is to lose those 6 IPC each turn. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 artilleries and 6 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Poland to Belarus
1 armour moved from Eastern Poland to Novgorod
4 armour, 12 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to BelarusPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 3 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Novgorod, round 2 : 3/10 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/6 hits, 2.50 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 12 artilleries, 28 infantry and 11 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 4 armour, 12 artilleries, 28 infantry and 11 mech_infantrys in Belarus, round 2 : 13/55 hits, 14.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 12 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
3 mech_infantrys moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to YugoslaviaPlace Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 0.67
Americans : 3.00
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 mech_infantrys moved from Karelia to Norway
17 infantry moved from Manchuria to AmurPurchase Units - Russians
Russians buy 4 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Norway
Russians attack with 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 2 mech_infantrys in Norway, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 mech_infantrys in Norway, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 mech_infantrys in Norway, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 2 infantry
Russians roll dice for 17 infantry in Amur, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Manchuria to Amur
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Russia
1 artillery moved from Volgograd to Tambov
1 artillery, 1 fighter and 3 infantry moved from Rostov to Bryansk
1 armour moved from Archangel to Bryansk
1 infantry moved from Russia to Smolensk
1 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to BryanskPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in Ukraine
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0,00
Russians : -0,83
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 bomber moved from Yunnan to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 39 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 bomber moved from Japan to Jehol
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Aleutian Islands
Battle in Caroline Islands
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking Caroline Islands from Americans with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese win, taking Dutch New Guinea from ANZAC, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Shan State
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 armour moved from Tsinghai to Kweichow
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Szechwan
1 bomber moved from India to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Shan StatePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 artilleries placed in French Indo China
1 bomber, 2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,4,4,1,2,5,5,5,2,5,2,4,5,1,3,1,4,3,1,1,4,4,4,4,2
Japanese collect 49 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
British : -0.33
ANZAC : 0.50
Americans : 0.67
Chinese : 0.00
AA fire in India : : -0.17
Japanese : 1.50 -
My sub is safer in SZ6 than in SZ5. If you attack it, I get a Kami.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 6 Sea Zone to 8 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 8 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Guam from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to AlaskaPlace Units - Americans
3 submarines placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Move - Chinese
3 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from 95 Sea Zone to Sicily
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from United Kingdom to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Malta
1 artillery moved from Iraq to Syria
British take Syria from Italians
1 mech_infantry moved from 95 Sea Zone to SicilyPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Sicily
Battle in Malta
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Malta, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 marine in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Malta
British win, taking Sicily from Italians, taking Malta from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marine
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Persia to India
1 infantry moved from Northwest Persia to Persia
3 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 fighter placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,67
British : -0,17
Italians : 0,00
Americans : -0,67
Chinese : -0,33
Japanese : 0,33 -
I can’t see Axis recovering from here. What do you think?
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I agree.
The only upside is, that your Japanese fleet is in a really good position. You lack transports to do anything meaningful, though.
My Beachhead in France isn’t very strong. But since I have another beachhead in Greece and you’d also need to take Norway, your troops are super stretched. I don’t think there is a way for you to win.