Good luck - and have fun!
18L Deimos (Axis) vs dawgoneit (Allies +24) G40
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Scramble 33?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 36 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Shensi to Szechwan
3 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Shan State to Szechwan
2 bombers moved from French Indo China to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from French Indo China to SzechwanCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 carrier, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 13/17 hits, 9.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 12/18 hits, 9.67 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 9/17 hits, 9.17 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 8 fighters and 2 transports in 33 Sea Zone, round 3 : 8/11 hits, 7.00 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 4/9 hits, 5.50 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC, 2 transports owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win, taking Java from Dutch with 2 battleships, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Szechwan
Japanese attack with 3 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 artilleries, 1 fighter and 10 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 7/18 hits, 5.17 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 5/15 hits, 5.33 expected hits
5 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 4/13 hits, 4.33 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Szechwan, round 3 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 4 : 4/10 hits, 3.83 expected hits
Chinese roll dice for 3 artilleries and 1 fighter in Szechwan, round 4 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 10 infantry
Casualties for Chinese: 4 artilleries, 1 fighter and 10 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Szechwan to Anhwe
1 infantry moved from Anhwe to Jehol
2 fighters moved from 33 Sea Zone to Marianas
1 tactical_bomber moved from 33 Sea Zone to Marianas
EDIT: 1 tactical_bomber moved from 33 Sea Zone to Marianas
EDIT: Japanese undo move 4.
EDIT: Japanese undo move 3.
2 bombers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
1 armour and 2 artilleries moved from India to 39 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour and 2 artilleries moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Americans : 2.50
Chinese : 0.00
Japanese : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Germans scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 5 transports
Americans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is -26
Casualties for Germans: 1 submarine
Casualties for Americans: 2 bombers and 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Gibraltar
Americans attack with 1 infantry and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 1 mech_infantry in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Gibraltar, round 5 : 1/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Germans scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 5 transports
Americans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is -26
Casualties for Germans: 1 submarine
Casualties for Americans: 2 bombers and 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Gibraltar
Americans attack with 1 infantry and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 1 mech_infantry in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Gibraltar, round 5 : 1/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 infantry in India, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
1 infantry owned by the British lost in India
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
Turn Complete - UK_Pacific
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School is hectic. I’ll get back to you on the weekend.
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Hm, I thought i owned gibraltar. How did that American submarine cross the strait? Am I overlooking something?
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only subs can go thru anytime no matter who owns it
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Oh, interesting. I had no idea the strait of gibraltar was an exception.
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if you like you can ask in the league discussion forum. 8-)
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No, it’s okay, I checked from my rulebook.
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I’m paraphrasing a little here but it says something like
“Exception: Submarines can move through the strait of gibraltar regardless of who owns it” -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern France to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Greece to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
3 armour, 1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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This is my first time going sea lion in global, and I must admit it has led to a VERY interesting position.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 battleships
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleshipsNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 battleships
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleshipsNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 54 PUs;
Germans buy 2 armour, 4 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 108 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to Poland
3 bombers moved from Western Germany to Romania
5 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
1 artillery and 2 infantry moved from Germany to Poland
4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
5 armour moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in 108 Sea Zone
Germans attack with 1 bomber and 1 cruiser
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 5 armour, 3 bombers and 1 mech_infantry
Russians defend with 5 artilleries and 4 infantry
Germans roll dice for 5 armour, 3 bombers and 1 mech_infantry in Romania, round 2 : 4/9 hits, 4.67 expected hits
Russians roll dice for 5 artilleries and 4 infantry in Romania, round 2 : 4/9 hits, 3.00 expected hits
4 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour and 3 bombers in Romania, round 3 : 3/5 hits, 3.00 expected hits
Russians roll dice for 5 artilleries in Romania, round 3 : 3/5 hits, 1.67 expected hits
3 artilleries owned by the Russians, 1 bomber owned by the Germans and 2 armour owned by the Germans lost in Romania
retreated to Romania
Russians win with 2 artilleries remaining. Battle score for attacker is -22
Casualties for Germans: 5 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Slovakia Hungary
Germans attack with 5 armour, 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries and 3 infantry in Slovakia Hungary, round 2 : 4/12 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
2 bombers moved from Romania to Western Germany
1 bomber moved from Poland to Western Germany
1 bomber moved from 108 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to Norway
3 artilleries moved from Scotland to 119 Sea Zone
3 artilleries and 4 transports moved from 119 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Norway
5 armour moved from Scotland to 109 Sea Zone
5 armour and 5 transports moved from 109 Sea Zone to 112 Sea Zone
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
2 infantry placed in United Kingdom
2 armour, 4 artilleries and 4 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.67
Americans : 0.33
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Persia to Iraq
Russians take Iraq from Neutral_Axis
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 artillery moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery and 2 infantry moved from Eastern Poland to Poland
4 fighters moved from Vyborg to Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 4 fighters and 2 infantry in Poland, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 fighters moved from Poland to Baltic States
4 aaGuns moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Smolensk
1 armour, 1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 armour and 5 infantry moved from Finland to Karelia
4 armour and 4 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 aaGun and 8 infantry moved from Amur to Korea
1 aaGun and 8 infantry moved from Amur to ManchuriaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs





