@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 aaGuns, 3 artilleries, 25 infantry and 9 mech_infantrys moved from Poland to Slovakia Hungary
6 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 carrier, 4 destroyers and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
2 transports placed in 112 Sea Zone
2 mech_infantrys placed in Western Germany
3 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
13 armour, 8 artilleries, 21 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yakut S.S.R. to Yenisey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
13 armour, 8 artilleries, 21 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Romania
Russians attack with 15 armour, 8 artilleries, 21 infantry and 5 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 15 armour, 8 artilleries, 21 infantry and 5 mech_infantrys in Romania, round 2 : 19/49 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 15 armour, 8 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Romania
2 aaGuns and 12 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Persia to Egypt
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
3 armour moved from Ulaanbaatar to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 armour moved from Tsagaan Olom to Timguska
Japanese take Timguska from Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kansu to Kazakhstan
2 fighters, 1 infantry and 1 tactical_bomber moved from Kansu to Novosibirsk
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
5 fighters and 3 tactical_bombers moved from 39 Sea Zone to Persia
3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Yunnan to Burma
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 6 fighters
Japanese roll dice for 2 battleships and 2 cruisers in Persia, round 2 : 4/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers in Persia, round 2 : 7/14 hits, 6,50 expected hits
British roll dice for 6 fighters in Persia, round 2 : 5/6 hits, 4,00 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 6 fighters owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 6 fighters
Battle in Yakut S.S.R.
Japanese attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Yakut S.S.R., round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Yenisey, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 armour moved from Shensi to Timguska
1 infantry and 1 mech_infantry moved from Jehol to Chahar
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Kansu
2 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu
1 infantry moved from Amur to Buryatia
3 armour moved from Manchuria to Chahar
3 armour moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Yunnan
4 carriers moved from 39 Sea Zone to 80 Sea Zone
5 fighters and 3 tactical_bombers moved from Persia to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
5 destroyers moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
3 armour placed in French Indo China
3 armour placed in Malaya
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 1,00
UK_Pacific : -0,33
Russians : 1,67
Japanese : 2,00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Norway to Germany
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Norway to Germany
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Germany causes 16 damage total.
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 1 Sea Zone to Western United States
3 mech_infantrys moved from Alaska to British Columbia
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Germany to Romania
2 bombers moved from Queensland to India
Place Units - Americans
2 destroyers placed in 112 Sea Zone
1 airfield and 1 bomber placed in Norway
1 factory_minor placed in Finland
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Norway to Germany
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Germany causes 16 damage total.
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 1 Sea Zone to Western United States
3 mech_infantrys moved from Alaska to British Columbia
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Germany to Romania
2 bombers moved from Queensland to India
Place Units - Americans
2 destroyers placed in 112 Sea Zone
1 airfield and 1 bomber placed in Norway
1 factory_minor placed in Finland
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Alexandria to Egypt
Combat - British
Non Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
2 artilleries placed in United Kingdom
1 factory_minor placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,5,3,6,6,1,6,4,6,5,6,6,2,6,1,1,4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
British collect 27 PUs (6 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
3 fighters moved from Southern Italy to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Slovakia Hungary to 112 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
5 infantry moved from Slovakia Hungary to Poland
2 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from Algeria to Morocco
Scramble?
No scramble
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
3 fighters moved from Southern Italy to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Slovakia Hungary to 112 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
5 infantry moved from Slovakia Hungary to Poland
2 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from Algeria to Morocco
Combat - Italians
Battle in West Indies
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 3/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking West Indies from Americans, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 112 Sea Zone
Germans loiter and taunt; Italians attack with 5 fighters and 3 submarines
Americans defend with 2 destroyers
Italians roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 112 Sea Zone
Italians win with 5 fighters and 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Poland
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Poland
Italians roll dice for 4 infantry in Poland, round 3 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Slovakia Hungary to Yugoslavia
5 fighters moved from 112 Sea Zone to Western Germany
4 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2,17
French : -0,33
Americans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 carrier and 4 destroyers moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from Western Germany to Finland
2 fighters moved from Western Germany to Novgorod
1 artillery moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 4 destroyers and 2 transports
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 4 destroyers and 2 transports in 115 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 4 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 2 fighters in Novgorod, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 mech_infantrys in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Novgorod to 115 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 artilleries and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1,00
Americans : -0,50
Russians : -0,83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
18 infantry and 5 mech_infantrys moved from Romania to Yugoslavia
1 artillery and 2 infantry moved from Belarus to Novgorod
1 armour moved from Romania to Bulgaria
2 mech_infantrys moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Volgograd to Western Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
14 armour and 8 artilleries moved from Romania to Yugoslavia
1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
18 infantry and 5 mech_infantrys moved from Romania to Yugoslavia
1 artillery and 2 infantry moved from Belarus to Novgorod
1 armour moved from Romania to Bulgaria
2 mech_infantrys moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Volgograd to Western Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
14 armour and 8 artilleries moved from Romania to Yugoslavia
1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Novgorod
Combat - Russians
Battle in Yugoslavia
Russians attack with 14 armour, 8 artilleries, 18 infantry and 5 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 14 armour, 8 artilleries, 18 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 17/45 hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 14 armour, 8 artilleries, 17 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Romania to Yugoslavia
1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Novosibirsk
2 armour and 1 mech_infantry moved from Volgograd to Russia
2 aaGuns, 2 artilleries and 10 infantry moved from Belarus to Bryansk
2 fighters moved from Egypt to Caucasus
1 infantry moved from Volgograd to Tambov
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,5,5,3,4,6,2,4,2,3,6,6,1,5,6,3,4,1,3
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Sikang
3 fighters and 2 tactical_bombers moved from Kansu to Sikang
1 artillery moved from Kansu to Tsinghai
4 armour moved from Timguska to Tsinghai
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 destroyer and 3 submarines moved from 8 Sea Zone to 1 Sea Zone
1 bomber moved from Aleutian Islands to 1 Sea Zone
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 1 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Sikang
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 4 armour and 1 artillery
Russians defend with 1 mech_infantry
Japanese roll dice for 4 armour and 1 artillery in Tsinghai, round 2 : 1/5 hits, 2,33 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 4 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
3 armour and 1 infantry moved from Chahar to Suiyuyan
3 armour and 2 infantry moved from Suiyuyan to Kansu
2 armour moved from Yenisey to Kansu
2 artilleries and 4 infantry moved from Yakut S.S.R. to Yenisey
3 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun, 6 armour, 4 artilleries, 1 bomber, 2 fighters, 19 infantry and 1 tactical_bomber moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Sikang to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
3 armour moved from French Indo China to Yunnan
3 infantry moved from Shan State to Burma
3 armour moved from Malaya to Burma
2 battleships, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
4 destroyers moved from 37 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 1 Sea Zone to Aleutian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 harbour placed in Hainan
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 armour and 1 infantry placed in Malaya
3 armour placed in Kwangtung
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,50
Chinese : 0,33
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Romania to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone