Quick rules question - I am attacking the German sub and transport in the Baltic with two UK fighters. The submarine cannot retreat right, as there are no friendly sea zones adjacent to it? So it must stay in combat forever?
18L MrRoboto (Axis) vs Sovietishcat (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 7 infantry moved from Norway to Finland
1 armour and 3 fighters moved from Norway to FinlandCombat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in Finland
Americans attack with 1 armour, 5 artilleries, 3 fighters and 7 infantry
Germans defend with 11 armour and 1 mech_infantry
Americans roll dice for 1 armour, 5 artilleries, 3 fighters and 7 infantry in Finland, round 2 : 7/16 hits
Germans roll dice for 11 armour and 1 mech_infantry in Finland, round 2 : 10/12 hits
1 mech_infantry owned by the Germans, 3 artilleries owned by the Americans, 7 infantry owned by the Americans and 6 armour owned by the Germans lost in Finland
Americans roll dice for 1 armour, 2 artilleries and 3 fighters in Finland, round 3 : 2/6 hits
Germans roll dice for 5 armour in Finland, round 3 : 3/5 hits
2 artilleries owned by the Americans, 2 armour owned by the Germans and 1 fighter owned by the Americans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 4 : 2/3 hits
Germans roll dice for 3 armour in Finland, round 4 : 2/3 hits
2 armour owned by the Germans and 2 fighters owned by the Americans lost in Finland
Americans roll dice for 1 armour in Finland, round 5 : 1/1 hits
Germans roll dice for 1 armour in Finland, round 5 : 0/1 hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 11 armour and 1 mech_infantry
Casualties for Americans: 5 artilleries, 3 fighters and 7 infantryNon Combat Move - Americans
1 bomber moved from Queensland to India
2 bombers moved from Western United States to QueenslandPlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 bombers placed in Norway
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,5,5,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
5 fighters moved from Norway to Karelia
2 infantry moved from India to Burma
6 fighters moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 7 infantry moved from Norway to Finland
1 armour and 3 fighters moved from Norway to FinlandCombat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in Finland
Americans attack with 1 armour, 5 artilleries, 3 fighters and 7 infantry
Germans defend with 11 armour and 1 mech_infantry
Americans roll dice for 1 armour, 5 artilleries, 3 fighters and 7 infantry in Finland, round 2 : 7/16 hits
Germans roll dice for 11 armour and 1 mech_infantry in Finland, round 2 : 10/12 hits
1 mech_infantry owned by the Germans, 3 artilleries owned by the Americans, 7 infantry owned by the Americans and 6 armour owned by the Germans lost in Finland
Americans roll dice for 1 armour, 2 artilleries and 3 fighters in Finland, round 3 : 2/6 hits
Germans roll dice for 5 armour in Finland, round 3 : 3/5 hits
2 artilleries owned by the Americans, 2 armour owned by the Germans and 1 fighter owned by the Americans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 4 : 2/3 hits
Germans roll dice for 3 armour in Finland, round 4 : 2/3 hits
2 armour owned by the Germans and 2 fighters owned by the Americans lost in Finland
Americans roll dice for 1 armour in Finland, round 5 : 1/1 hits
Germans roll dice for 1 armour in Finland, round 5 : 0/1 hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 11 armour and 1 mech_infantry
Casualties for Americans: 5 artilleries, 3 fighters and 7 infantryNon Combat Move - Americans
1 bomber moved from Queensland to India
2 bombers moved from Western United States to QueenslandPlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 bombers placed in Norway
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,5,5,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
5 fighters moved from Norway to Karelia
2 infantry moved from India to Burma
6 fighters moved from India to BurmaCombat - British
Battle in Karelia
British attack with 5 fighters
Germans defend with 1 infantry
British roll dice for 5 fighters in Karelia, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
British win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 6 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 6 fighters and 2 infantry in Burma, round 2 : 4/8 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
6 fighters moved from Burma to India
5 fighters moved from Karelia to Norway
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Eastern Persia to India
1 artillery and 1 infantry moved from Tobruk to AlexandriaPlace Units - British
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,2,6,1,4,6,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3
British collect 19 PUs (15 lost to blockades); end with 20 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,3,4,2,5,1,5,1,5,1,4,1,5,4,4,6,2,3,3,4,5,2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Tunisia to Algeria
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 2 artilleries
French defend with 1 infantry
Italians roll dice for 2 artilleries in Algeria, round 2 : 1/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 2 artilleries remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
7 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Bessarabia to RomaniaPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,33
French : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 6 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
ANZAC collect 7 PUs (3 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 6 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
ANZAC collect 7 PUs (3 lost to blockades); end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 aaGuns, 3 artilleries, 25 infantry and 9 mech_infantrys moved from Poland to Slovakia Hungary
6 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 carrier, 4 destroyers and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 transports placed in 112 Sea Zone
2 mech_infantrys placed in Western Germany
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
13 armour, 8 artilleries, 21 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yakut S.S.R. to Yenisey -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
13 armour, 8 artilleries, 21 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Romania
Russians attack with 15 armour, 8 artilleries, 21 infantry and 5 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 15 armour, 8 artilleries, 21 infantry and 5 mech_infantrys in Romania, round 2 : 19/49 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 15 armour, 8 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Romania
2 aaGuns and 12 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Persia to EgyptPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
3 armour moved from Ulaanbaatar to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 armour moved from Tsagaan Olom to Timguska
Japanese take Timguska from Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kansu to Kazakhstan
2 fighters, 1 infantry and 1 tactical_bomber moved from Kansu to Novosibirsk
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
3 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
5 fighters and 3 tactical_bombers moved from 39 Sea Zone to Persia
3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Yunnan to Burma
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 6 fighters
Japanese roll dice for 2 battleships and 2 cruisers in Persia, round 2 : 4/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers in Persia, round 2 : 7/14 hits, 6,50 expected hits
British roll dice for 6 fighters in Persia, round 2 : 5/6 hits, 4,00 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 6 fighters owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 6 fighters
Battle in Yakut S.S.R.
Japanese attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Yakut S.S.R., round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Yenisey, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 armour moved from Shensi to Timguska
1 infantry and 1 mech_infantry moved from Jehol to Chahar
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Kansu
2 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu
1 infantry moved from Amur to Buryatia
3 armour moved from Manchuria to Chahar
3 armour moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Yunnan
4 carriers moved from 39 Sea Zone to 80 Sea Zone
5 fighters and 3 tactical_bombers moved from Persia to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
5 destroyers moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
3 armour placed in French Indo China
3 armour placed in Malaya
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
British : 1,00
UK_Pacific : -0,33
Russians : 1,67
Japanese : 2,00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Norway to Germany
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Norway to Germany
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to FinlandCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Germany causes 16 damage total.
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 1 Sea Zone to Western United States
3 mech_infantrys moved from Alaska to British Columbia
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Germany to Romania
2 bombers moved from Queensland to IndiaPlace Units - Americans
2 destroyers placed in 112 Sea Zone
1 airfield and 1 bomber placed in Norway
1 factory_minor placed in Finland
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Norway to Germany
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to FinlandCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Germany causes 16 damage total.
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 1 Sea Zone to Western United States
3 mech_infantrys moved from Alaska to British Columbia
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Germany to Romania
2 bombers moved from Queensland to IndiaPlace Units - Americans
2 destroyers placed in 112 Sea Zone
1 airfield and 1 bomber placed in Norway
1 factory_minor placed in Finland
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUsPurchase Units - British
British buy 2 artilleries and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Alexandria to EgyptCombat - British
Non Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
2 artilleries placed in United Kingdom
1 factory_minor placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,5,3,6,6,1,6,4,6,5,6,6,2,6,1,1,4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
British collect 27 PUs (6 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
3 fighters moved from Southern Italy to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Slovakia Hungary to 112 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
5 infantry moved from Slovakia Hungary to Poland
2 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from Algeria to Morocco -
Scramble?
-
No scramble
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
3 fighters moved from Southern Italy to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Slovakia Hungary to 112 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
5 infantry moved from Slovakia Hungary to Poland
2 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from Algeria to MoroccoCombat - Italians
Battle in West Indies
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 3/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking West Indies from Americans, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 112 Sea Zone
Germans loiter and taunt; Italians attack with 5 fighters and 3 submarines
Americans defend with 2 destroyers
Italians roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 112 Sea Zone
Italians win with 5 fighters and 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Poland
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Poland
Italians roll dice for 4 infantry in Poland, round 3 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Slovakia Hungary to Yugoslavia
5 fighters moved from 112 Sea Zone to Western Germany
4 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 2,17
French : -0,33
Americans : -0,67
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
3 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs





