None.
18L MrRoboto (Axis) vs Ichabod (Allies) BM3
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I am on a short vacation for a few more days. I can due my turn next Saturday or Sunday.
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Alright, have a good time!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 infantry moved from Eastern Persia to Persia
3 fighters moved from Eastern Persia to BryanskNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 2 mech_infantrys moved from Belarus to Bessarabia
2 armour and 1 mech_infantry moved from Belarus to Bessarabia
1 artillery and 2 infantry moved from Novgorod to Archangel
2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
8 armour moved from Belarus to Bessarabia
2 armour moved from Belarus to BessarabiaCombat - Germans
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bessarabia
Germans attack with 17 armour and 3 mech_infantrys
Russians defend with 1 airfield and 1 infantry
Germans roll dice for 17 armour and 3 mech_infantrys in Bessarabia, round 2 : 9/20 hits, 9,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Archangel, round 7 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 5 fighters, 1 harbour and 2 tactical_bombers
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/13 hits, 4,67 expected hits
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/9 hits, 5,00 expected hits
1 mech_infantry owned by the British, 2 tactical_bombers owned by the Americans, 5 infantry owned by the Germans, 3 fighters owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/7 hits, 3,50 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 2/2 hits, 1,33 expected hits
2 artilleries owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Americans: 5 fighters and 2 tactical_bombers
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Norway to Karelia
3 aaGuns, 30 armour, 4 artilleries and 11 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
2 armour and 9 mech_infantrys moved from Germany to Poland
2 armour, 2 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
2 armour moved from Eastern Poland to BessarabiaPlace Units - Germans
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Novgorod
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,4,1,5,6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0,17
Americans : 1,67
Russians : 0,67 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
2 mech_infantrys moved from Ukraine to Belarus
7 armour, 30 artilleries and 65 infantry moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Volgograd to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
2 mech_infantrys moved from Ukraine to Belarus
7 armour, 30 artilleries and 65 infantry moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Volgograd to KazakhstanCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 8 armour, 30 artilleries, 65 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 8 armour, 30 artilleries, 65 infantry and 6 mech_infantrys in Belarus, round 2 : 29/109 hits, 30.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 armour, 30 artilleries, 64 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
2 fighters moved from Smolensk to Russia
1 aaGun moved from Nenetsia to Archangel
1 fighter and 1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Southeast Mexico to Mexico
Japanese take Mexico from Americans
1 infantry moved from Ceylon to 39 Sea Zone
3 infantry moved from India to 39 Sea Zone
3 armour and 1 artillery moved from India to 39 Sea Zone
3 armour, 1 artillery, 3 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to French Madagascar
1 armour and 2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
10 armour, 11 artilleries and 20 infantry moved from India to West India
1 armour and 1 infantry moved from Sikang to Kazakhstan
3 armour moved from Szechwan to Kazakhstan
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
1 artillery moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in French Madagascar
Battle in Kenya
Battle in Tanganyika Territory
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking French Madagascar from British, taking Kenya from British, taking Tanganyika Territory from British with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 10 armour, 11 artilleries and 20 infantry
British defend with 1 infantry
Japanese roll dice for 10 armour, 11 artilleries and 20 infantry in West India, round 2 : 16/41 hits, 13,83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 10 armour, 11 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 armour and 1 infantry in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Shensi
2 armour moved from Shensi to Novosibirsk
2 aaGuns moved from India to West India
2 fighters moved from India to 72 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer and 1 submarine moved from 60 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Southeast Mexico to Central America
3 mech_infantrys moved from Manchuria to ChaharPlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Japanese collect 93 PUs; end with 93 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 116 PUsCombat Hit Differential Summary :
ANZAC : -0,33
UK_Pacific : 0,67
Russians : -0,33
Japanese : 2,33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 26 Sea Zone to Johnston Island
3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to Central America
1 bomber moved from Eastern United States to Central America
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Central America
3 infantry moved from 89 Sea Zone to Central America
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 64 Sea Zone to 29 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 26 Sea Zone to Johnston Island
3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to Central America
1 bomber moved from Eastern United States to Central America
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Central America
3 infantry moved from 89 Sea Zone to Central America
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 64 Sea Zone to 29 Sea ZoneCombat - Americans
Battle in Central America
Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Central America, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Central America
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 3 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Central America, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Johnston Island
Americans attack with 2 fighters and 4 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 4 infantry in Johnston Island, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Mexico
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Mexico to 30 Sea Zone
2 fighters moved from Johnston Island to 30 Sea Zone
1 fighter moved from Central America to Central United States
1 bomber moved from Central America to Eastern United States
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries, 1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -0.17
Americans : 0.50
Japanese : -1.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Kenya
2 tactical_bombers moved from Egypt to Kenya
2 fighters moved from Egypt to Kenya
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 26 Sea Zone to Johnston Island
3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to Central America
1 bomber moved from Eastern United States to Central America
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Central America
3 infantry moved from 89 Sea Zone to Central America
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 64 Sea Zone to 29 Sea ZoneCombat - Americans
Battle in Central America
Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Central America, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Central America
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 3 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Central America, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Johnston Island
Americans attack with 2 fighters and 4 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 4 infantry in Johnston Island, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Mexico
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Mexico to 30 Sea Zone
2 fighters moved from Johnston Island to 30 Sea Zone
1 fighter moved from Central America to Central United States
1 bomber moved from Central America to Eastern United States
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries, 1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Kenya
2 tactical_bombers moved from Egypt to Kenya
2 fighters moved from Egypt to Kenya
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kenya
British attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 2 armour and 2 infantry
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kenya, round 2 : 1/5 hits, 2.83 expected hits
Japanese roll dice for 2 armour and 2 infantry in Kenya, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kenya
British roll dice for 1 fighter and 2 tactical_bombers in Kenya, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kenya
British roll dice for 1 tactical_bomber in Kenya, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kenya, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 tactical_bomber in Kenya, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kenya, round 5 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British lost in Kenya
Japanese win with 1 armour remaining. Battle score for attacker is -36
Casualties for British: 1 armour, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 1 armour and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Crete: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to Union of South Africa
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 carrier and 1 submarine placed in 81 Sea Zone
1 fighter and 2 infantry placed in Union of South Africa
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.50
British : -2.67
Americans : 0.50
Japanese : -0.33 -
I’m done. Kenya shouldn’t have defended so well. UK had a 89%~ chance of winning with 2 units left.
Losing that battle was the last straw for me.
Well done with Japan!
I’ll post the results.
And I’m up for another game anytime you want. Same rules.
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Thanks for the game. I think I never had Mexico and Brazil as Japan ;-)
Sure, we can play another one! Shall I go axis again or should we switch?
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Thanks for the game. I think I never had Mexico and Brazil as Japan ;-)
Sure, we can play another one! Shall I go axis again or should we switch?
I’d like to be Allies one more game.
Than we could switch sides if you want a third game.
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Okay
I’ll do the same opening. Will you scramble?Will set up the game later





