@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - Italians
3 fighters moved from Denmark to Normandy Bordeaux
2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 5 fighters, 3 infantry and 1 mech_infantry
British defend with 1 aaGun, 2 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 5 fighters, 1 harbour and 2 tactical_bombers
AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 4 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
Americans roll dice for 1 aaGun, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/10 hits, 5,33 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 3 fighters owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Italians: 4 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
2 artilleries and 7 infantry moved from Denmark to Western Germany
4 artilleries and 3 infantry moved from Western Germany to France
2 armour moved from Finland to Novgorod
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 15 PUs (1 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 1,67
AA fire in Normandy Bordeaux : : 0,50
I am on a short vacation for a few more days. I can due my turn next Saturday or Sunday.
Alright, have a good time!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 infantry moved from Eastern Persia to Persia
3 fighters moved from Eastern Persia to Bryansk
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 2 mech_infantrys moved from Belarus to Bessarabia
2 armour and 1 mech_infantry moved from Belarus to Bessarabia
1 artillery and 2 infantry moved from Novgorod to Archangel
2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
8 armour moved from Belarus to Bessarabia
2 armour moved from Belarus to Bessarabia
Combat - Germans
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bessarabia
Germans attack with 17 armour and 3 mech_infantrys
Russians defend with 1 airfield and 1 infantry
Germans roll dice for 17 armour and 3 mech_infantrys in Bessarabia, round 2 : 9/20 hits, 9,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Archangel, round 7 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 5 fighters, 1 harbour and 2 tactical_bombers
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/13 hits, 4,67 expected hits
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/9 hits, 5,00 expected hits
1 mech_infantry owned by the British, 2 tactical_bombers owned by the Americans, 5 infantry owned by the Germans, 3 fighters owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/7 hits, 3,50 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 2/2 hits, 1,33 expected hits
2 artilleries owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Americans: 5 fighters and 2 tactical_bombers
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Norway to Karelia
3 aaGuns, 30 armour, 4 artilleries and 11 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
2 armour and 9 mech_infantrys moved from Germany to Poland
2 armour, 2 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
2 armour moved from Eastern Poland to Bessarabia
Place Units - Germans
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,4,1,5,6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0,17
Americans : 1,67
Russians : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
2 mech_infantrys moved from Ukraine to Belarus
7 armour, 30 artilleries and 65 infantry moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
2 mech_infantrys moved from Ukraine to Belarus
7 armour, 30 artilleries and 65 infantry moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 8 armour, 30 artilleries, 65 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 8 armour, 30 artilleries, 65 infantry and 6 mech_infantrys in Belarus, round 2 : 29/109 hits, 30.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 armour, 30 artilleries, 64 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
2 fighters moved from Smolensk to Russia
1 aaGun moved from Nenetsia to Archangel
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Southeast Mexico to Mexico
Japanese take Mexico from Americans
1 infantry moved from Ceylon to 39 Sea Zone
3 infantry moved from India to 39 Sea Zone
3 armour and 1 artillery moved from India to 39 Sea Zone
3 armour, 1 artillery, 3 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to French Madagascar
1 armour and 2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
10 armour, 11 artilleries and 20 infantry moved from India to West India
1 armour and 1 infantry moved from Sikang to Kazakhstan
3 armour moved from Szechwan to Kazakhstan
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
1 artillery moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in French Madagascar
Battle in Kenya
Battle in Tanganyika Territory
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking French Madagascar from British, taking Kenya from British, taking Tanganyika Territory from British with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 10 armour, 11 artilleries and 20 infantry
British defend with 1 infantry
Japanese roll dice for 10 armour, 11 artilleries and 20 infantry in West India, round 2 : 16/41 hits, 13,83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 10 armour, 11 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 armour and 1 infantry in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Shensi
2 armour moved from Shensi to Novosibirsk
2 aaGuns moved from India to West India
2 fighters moved from India to 72 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer and 1 submarine moved from 60 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Southeast Mexico to Central America
3 mech_infantrys moved from Manchuria to Chahar
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Japanese collect 93 PUs; end with 93 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
UK_Pacific : 0,67
Russians : -0,33
Japanese : 2,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 26 Sea Zone to Johnston Island
3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to Central America
1 bomber moved from Eastern United States to Central America
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Central America
3 infantry moved from 89 Sea Zone to Central America
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 64 Sea Zone to 29 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 26 Sea Zone to Johnston Island
3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to Central America
1 bomber moved from Eastern United States to Central America
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Central America
3 infantry moved from 89 Sea Zone to Central America
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 64 Sea Zone to 29 Sea Zone
Combat - Americans
Battle in Central America
Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Central America, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Central America
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 3 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Central America, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Johnston Island
Americans attack with 2 fighters and 4 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 4 infantry in Johnston Island, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Mexico
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Mexico to 30 Sea Zone
2 fighters moved from Johnston Island to 30 Sea Zone
1 fighter moved from Central America to Central United States
1 bomber moved from Central America to Eastern United States
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.50
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Kenya
2 tactical_bombers moved from Egypt to Kenya
2 fighters moved from Egypt to Kenya
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 26 Sea Zone to Johnston Island
3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 fighter and 1 infantry moved from Western United States to Mexico
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Japanese
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to Central America
1 bomber moved from Eastern United States to Central America
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Central America
3 infantry moved from 89 Sea Zone to Central America
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 64 Sea Zone to 29 Sea Zone
Combat - Americans
Battle in Central America
Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Central America, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Central America
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Central America, round 3 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Central America, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Johnston Island
Americans attack with 2 fighters and 4 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 4 infantry in Johnston Island, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Mexico
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Mexico, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win, taking Mexico from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Mexico to 30 Sea Zone
2 fighters moved from Johnston Island to 30 Sea Zone
1 fighter moved from Central America to Central United States
1 bomber moved from Central America to Eastern United States
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Kenya
2 tactical_bombers moved from Egypt to Kenya
2 fighters moved from Egypt to Kenya
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kenya
British attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 2 armour and 2 infantry
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kenya, round 2 : 1/5 hits, 2.83 expected hits
Japanese roll dice for 2 armour and 2 infantry in Kenya, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kenya
British roll dice for 1 fighter and 2 tactical_bombers in Kenya, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 armour and 1 infantry in Kenya, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kenya
British roll dice for 1 tactical_bomber in Kenya, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kenya, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 tactical_bomber in Kenya, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kenya, round 5 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British lost in Kenya
Japanese win with 1 armour remaining. Battle score for attacker is -36
Casualties for British: 1 armour, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Crete: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to Union of South Africa
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 carrier and 1 submarine placed in 81 Sea Zone
1 fighter and 2 infantry placed in Union of South Africa
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.50
British : -2.67
Americans : 0.50
Japanese : -0.33
I’m done. Kenya shouldn’t have defended so well. UK had a 89%~ chance of winning with 2 units left.
Losing that battle was the last straw for me.
Well done with Japan!
I’ll post the results.
And I’m up for another game anytime you want. Same rules.
Thanks for the game. I think I never had Mexico and Brazil as Japan ;-)
Sure, we can play another one! Shall I go axis again or should we switch?
Thanks for the game. I think I never had Mexico and Brazil as Japan ;-)
Sure, we can play another one! Shall I go axis again or should we switch?
I’d like to be Allies one more game.
Than we could switch sides if you want a third game.
Okay
I’ll do the same opening. Will you scramble?
Will set up the game later