Please used J-5 with edited NCM. Moved a sub from 21 to 36.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3 Game 2
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Wanna scramble to block the bombardment? And if yes, what shall scramble?
Btw, I’m going on vacation today, to the Côte d’Azur. So I won’t be playing for a week.
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Wanna scramble to block the bombardment? And if yes, what shall scramble?
Btw, I’m going on vacation today, to the C�te d’Azur. So I won’t be playing for a week.
Scramble a tac… Enjoy your holiday! Cote d’Azur is great!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to India
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
4 artilleries moved from French Indo China to 36 Sea Zone
4 artilleries and 4 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
British defend with 1 tactical_bomber
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 39 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 4 artilleries, 2 bombers and 4 infantry
British defend with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 artilleries, 2 bombers and 4 infantry in India, round 2 : 4/10 hits, 4,00 expected hits
UK_Pacific roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 5/7 hits, 3,00 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries and 2 bombers in India, round 3 : 4/5 hits, 2,33 expected hits
UK_Pacific roll dice for 2 fighters and 1 tactical_bomber in India, round 3 : 1/3 hits, 1,83 expected hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for British: 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 bombers moved from India to Malaya
2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Malaya
1 artillery placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
Japanese collect 53 PUs (4 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
British : -0,50
ANZAC : -0,33
Chinese : -0,33
UK_Pacific : 1,83
Japanese : 4,00 -
Hey.
I’m back :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 43 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 carrier moved from 64 Sea Zone to 89 Sea Zone
3 fighters and 2 tactical_bombers moved from 101 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : 0,50
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 43 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 carrier moved from 64 Sea Zone to 89 Sea Zone
3 fighters and 2 tactical_bombers moved from 101 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Burma to India
9 artilleries and 14 infantry moved from Burma to India
1 armour moved from Egypt to Tobruk
1 fighter and 1 tactical_bomber moved from Egypt to Crete
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 armour and 1 tactical_bomber moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from 99 Sea Zone to Crete
1 tactical_bomber moved from 99 Sea Zone to Crete
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 66 Sea Zone to 64 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
British attack with 2 armour and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 armour and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Crete
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Crete, round 2 : 2/6 hits, 3,00 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
British attack with 11 artilleries and 16 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 11 artilleries and 16 infantry in India, round 2 : 7/27 hits, 8,17 expected hits
Japanese roll dice for 2 artilleries in India, round 2 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 11 artilleries and 14 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - British
2 aaGuns moved from Burma to India
1 aaGun moved from Burma to India
1 armour moved from Persia to Iraq
1 tactical_bomber moved from Tobruk to Egypt
2 fighters and 2 tactical_bombers moved from Crete to Syria
1 fighter moved from 99 Sea Zone to Egypt
1 armour moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Quebec to Eastern United StatesPlace Units - British
1 destroyer and 2 submarines placed in 106 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,6,3,6,3
British collect 30 PUs (8 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,6,2,1,5,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
British : -2,50
Italians : 0,00
Americans : 0,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 carrier and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
2 armour moved from Nenetsia to NovgorodPlace Units - Italians
3 submarines and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -1,17
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Smolensk to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to BryanskCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Bryansk, round 2 : 1/7 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Bryansk, round 3 : 1/6 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 4 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans retreated to Western Ukraine
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Baltic States
4 aaGuns, 3 armour, 3 artilleries, 9 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 armour and 2 mech_infantrys moved from Germany to Poland
5 armour, 2 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
2 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
3 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 submarine moved from 119 Sea Zone to 110 Sea Zone
3 submarines moved from 109 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to Western Germany
4 fighters and 2 tactical_bombers moved from Gibraltar to Algeria
1 battleship and 1 cruiser moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
4 bombers placed in Western Germany
1 artillery placed in UkraineTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0,83
Russians : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
3 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Smolensk
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to 127 Sea Zone
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 armour moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to RostovCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Rostov
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 5 infantry in Rostov, round 2 : 2/7 hits, 1,83 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters and 4 infantry in Rostov, round 3 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Yunnan
Russians attack with 4 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Yunnan
2 infantry owned by the Russians retreated to Szechwan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 artillery moved from Bryansk to Russia
2 armour, 1 artillery and 1 infantry moved from Vologda to Russia
2 fighters moved from Rostov to Russia
1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Russia to Kazakhstan
15 artilleries and 41 infantry moved from Tambov to Russia
1 tactical_bomber moved from 127 Sea Zone to UralsPlace Units - Russians
3 fighters placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : -3,17
Japanese : 1,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 2 infantry
EDIT: Adding units owned by Russians to Szechwan: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 2 infantry
EDIT: Adding units owned by Russians to Szechwan: 2 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 4 artilleries, 2 destroyers, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 42 Sea Zone from ANZAC
2 bombers moved from Malaya to 56 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Java
Battle in Siberia
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Java from ANZAC, taking Siberia from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 56 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 56 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 2/10 hits, 3,67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
3 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 battleships, 1 carrier, 1 cruiser and 3 transports moved from 39 Sea Zone to 37 Sea Zone
4 carriers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from 37 Sea Zone to Malaya
1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 artilleries and 5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 infantry and 1 mech_infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -0,50
Americans : -0,17
UK_Pacific : -0,33
Japanese : -3,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 42 Sea Zone
10 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
4 carriers, 3 fighters and 2 tactical_bombers moved from 89 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2,67 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 3 : 2/8 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantryNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Italians : -0,67
Americans : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 42 Sea Zone
10 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
4 carriers, 3 fighters and 2 tactical_bombers moved from 89 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2,67 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 3 : 2/8 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantryNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Tobruk to Egypt
1 armour moved from Libya to Tunisia
British take Tunisia from Italians
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer and 2 submarines
2 submarines owned by the Italians Submerged
British roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 98 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Persia
1 fighter moved from United Kingdom to Gibraltar
1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United States
1 armour moved from Western United States to Eastern United StatesPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,6,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Italians : 0,00
British : -0,33
Americans : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Tunisia
2 armour moved from Novgorod to ArchangelCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Archangel
Italians attack with 2 armour
Russians defend with 1 armour
Italians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Archangel
Italians win, taking 97 Sea Zone from British, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tunisia
Italians attack with 1 bomber and 3 infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 3 infantry in Tunisia, round 2 : 2/4 hits, 1,17 expected hits
British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0,83
British : 0,50
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 56 Sea Zone
2 fighters moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67





