Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 bomber moved from Alexandria to Baltic States
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
1 armour moved from Egypt to Iraq
Italians take Iraq from British
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 marine
British defend with 1 aaGun
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Baltic States
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Baltic States
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Romania to Poland
1 artillery moved from Bulgaria to Greece
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Alexandria to Southern Italy
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
3 infantry placed in Southern Italy
8 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.83
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Tanganyika Territory
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Hey simon,
I’m going on vacation for a week, to the Côte d’Azur. So I won’t be playing until next Tuesday.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Trans-Jordan to Persia
3 bombers moved from Alexandria to Persia
2 armour and 1 mech_infantry moved from Poland to Novgorod
Germans take Baltic States from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 artillery and 7 infantry moved from Romania to Eastern Poland
5 artilleries moved from Poland to Eastern Poland
1 fighter moved from Western Germany to 125 Sea Zone
Purchase Units - Germans
Germans buy 12 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 3 bombers and 1 fighter
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers and 1 fighter in Persia, round 2 : 1/4 hits, 2.50 expected hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Persia
Germans roll dice for 3 bombers and 1 fighter in Persia, round 3 : 2/4 hits, 2.50 expected hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Eastern Poland
Germans attack with 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 7 infantry in Eastern Poland, round 2 : 5/13 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers and 1 fighter moved from Persia to Iraq
2 tactical_bombers moved from Southern Italy to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 aaGun moved from Poland to Baltic States
2 aaGuns, 6 armour, 7 artilleries, 21 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Southern Italy to Western Germany
3 mech_infantrys moved from Northern Italy to Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
Place Units - Germans
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : -1.67
Russians : 0.83
Hey simon,
I’m going on vacation for a week, to the C�te d’Azur. So I won’t be playing until next Tuesday.
Have a great time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Belarus to Vyborg
3 infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Belarus to Karelia
2 artilleries moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Russia to Karelia
1 fighter moved from Russia to Vyborg
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vyborg
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/7 hits, 3,17 expected hits
Germans roll dice for 6 infantry in Karelia, round 2 : 1/6 hits, 2,00 expected hits
1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 2/6 hits, 2,83 expected hits
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 4 : 5/6 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 artillery
Casualties for Germans: 6 infantry
Non Combat Move - Russians
1 fighter moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 aaGun moved from Belarus to Baltic States
2 aaGuns, 7 artilleries and 23 infantry moved from Belarus to Bryansk
3 infantry moved from Bryansk to Belarus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
7 infantry moved from Korea to Manchuria
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -2,67
Russians : 1,50
Hey Simon. Have you missed this or are you away?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
1 mech_infantry moved from Hunan to Anhwe
1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 bomber, 4 fighters and 4 tactical_bombers moved from French Indo China to Hopei
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Yunnan to Kweichow
3 infantry moved from Hunan to Kweichow
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 11 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Hopei, round 2 : 5/15 hits, 6.67 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Hopei, round 2 : 4/12 hits, 4.33 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Hopei, round 3 : 6/11 hits, 6.00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 3 : 1/7 hits, 2.67 expected hits
1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers in Hopei, round 4 : 6/10 hits, 5.67 expected hits
Chinese roll dice for 1 fighter in Hopei, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 11 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 4 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from French Indo China to Yunnan
1 bomber, 4 fighters and 4 tactical_bombers moved from Hopei to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Hunan to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from Japan to Philippines
2 carriers moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
French : -0.67
ANZAC : -0.33
Chinese : -2.33
Japanese : -4.83
Hey Simon. Have you missed this or are you away?
Sorry about that. Was getting chronically indecisive.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans : -2,33
Japanese : 0,67
Submerge?
OOL?
No submerge.
Max D.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat - British
Battle in Iraq
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 3 bombers and 1 fighter; Italians defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/8 hits, 3,67 expected hits
Combat Hit Differential Summary :
British : -1,83
Hm, that started under-average. Not good.
OOL?
Did I not see that the planes could come from India?
I guess I’ll lose the bombers first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 carrier and 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians and 1 carrier owned by the Americans lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship in 96 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Battle in 96 Sea Zone
Americans attack with 1 bomber and 1 fighter
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter moved from 96 Sea Zone to Libya
1 bomber moved from 96 Sea Zone to Libya
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Morocco to Tunisia
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
3 fighters and 1 tactical_bomber moved from India to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Iraq
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 3 bombers and 1 fighter; Italians defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/8 hits, 3,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter and 1 infantry in Iraq, round 2 : 2/8 hits, 2,67 expected hits
3 bombers owned by the Germans and 2 infantry owned by the British lost in Iraq
Italians win with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 30
Casualties for British: 2 infantry
Casualties for Germans: 3 bombers
2 tactical_bombers owned by the British and 4 fighters owned by the British retreated
Non Combat Move - British
3 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
4 fighters and 2 tactical_bombers moved from Iraq to Persia
1 fighter moved from Persia to 80 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Persia
1 destroyer placed in 80 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -0,33
British : -1,83
Americans : -2,83
Chinese : 0,50
Japanese : 2,00
Okay, that was interesting. I scored 2 hits less than average (with the bombardment), but since you only scored 2 hits either and took the bombers first, I got +30. Originally, I aimed to kill everything so that you can’t Blitz through to the Caucasus, but I guess I can live with this outcome too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Greece to 99 Sea Zone
2 fighters moved from Southern Italy to Libya
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Libya
Italians attack with 2 artilleries, 2 fighters and 2 infantry
French defend with 3 infantry; Americans defend with 1 bomber and 1 fighter
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Libya, round 2 : 2/6 hits, 2.33 expected hits
French roll dice for 1 bomber, 1 fighter and 3 infantry in Libya, round 2 : 3/5 hits, 1.83 expected hits
1 bomber owned by the Americans, 1 infantry owned by the French, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery and 2 fighters in Libya, round 3 : 1/3 hits, 1.33 expected hits
French roll dice for 1 fighter and 2 infantry in Libya, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
French win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 bomber
Casualties for French: 2 infantry
2 fighters owned by the Italians retreated
Battle in Egypt
Italians attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Libya to Alexandria
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 armour moved from Romania to Eastern Poland
1 armour moved from Poland to Eastern Poland
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery and 8 infantry placed in Northern Italy
Italians undo move 2.
2 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,4,4,6,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
French : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Egypt
French attack with 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
French roll dice for 1 fighter and 1 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Egypt
French roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Egypt
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,00
French : 0,67