@Adam514 no scramble
18L Sovietishcat (Allies) v Zhukov (Axis +4) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUsCombat Move - French
1 fighter moved from Finland to RussiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 bomber moved from Southern Italy to Karelia
2 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Belarus to Karelia
2 bombers and 1 fighter moved from Belarus to Karelia
3 bombers moved from Germany to Karelia
1 armour moved from Smolensk to Archangel
1 armour moved from Archangel to Vologda
12 armour, 11 artilleries, 10 infantry and 9 mech_infantrys moved from Smolensk to Vologda
4 armour and 2 mech_infantrys moved from Belarus to Vologda
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Karelia
Germans attack with 6 bombers, 1 fighter, 2 infantry and 3 mech_infantrys
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 6 bombers, 1 fighter, 2 infantry and 3 mech_infantrys in Karelia, round 2 : 4/12 hits, 5.33 expected hits
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Karelia, round 2 : 2/7 hits, 2.50 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Karelia
Germans roll dice for 6 bombers, 1 fighter and 3 mech_infantrys in Karelia, round 3 : 5/10 hits, 5.00 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Karelia, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 6 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 17 armour, 11 artilleries, 10 infantry and 11 mech_infantrys
Russians defend with 2 aaGuns and 17 infantry
Germans roll dice for 17 armour, 11 artilleries, 10 infantry and 11 mech_infantrys in Vologda, round 2 : 16/49 hits, 17.50 expected hits
Russians roll dice for 2 aaGuns and 17 infantry in Vologda, round 2 : 6/17 hits, 5.67 expected hits
14 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Vologda
Germans roll dice for 17 armour, 11 artilleries, 4 infantry and 11 mech_infantrys in Vologda, round 3 : 19/43 hits, 16.50 expected hits
Russians roll dice for 3 infantry in Vologda, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 17 armour, 11 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 8 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 aaGuns, 1 artillery and 2 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
2 aaGuns, 3 artilleries and 5 infantry moved from France to Western Germany
4 infantry moved from Southern France to France
1 fighter moved from Karelia to Novgorod
1 bomber moved from Karelia to Germany
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
1 tactical_bomber moved from Ukraine to Germany
1 bomber moved from Karelia to Germany
4 bombers moved from Karelia to NovgorodPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : -0.33
Russians : -0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 mech_infantrys moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Russians take Bryansk from Italians -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 mech_infantrys moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Russians take Bryansk from ItaliansCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
4 armour, 7 artilleries, 16 infantry and 3 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Szechwan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Jehol to Anhwe
2 bombers moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Yunnan
2 tactical_bombers moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Japan to French Indo China
1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 3 destroyers, 7 fighters, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys in India, round 2 : 11/33 hits, 9.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 aaGun moved from Burma to India
2 infantry moved from 20 Sea Zone to KiangsiPlace Units - Japanese
1 fighter placed in 6 Sea Zone
3 fighters and 6 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 74 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 1.50 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 6 mech_infantrys, 9 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 fighters moved from 112 Sea Zone to Karelia
7 bombers moved from Russia to India
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Neutral_Axis
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 6 mech_infantrys, 9 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 fighters moved from 112 Sea Zone to Karelia
7 bombers moved from Russia to India
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Neutral_Axis
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_AxisCombat - Americans
Battle in Karelia
Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 3 mech_infantrys
Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Karelia, round 2 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Karelia, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Karelia, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Karelia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in India
Americans attack with 7 bombers
Japanese defend with 1 aaGun, 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 5 mech_infantrys
AA fire in India : 0/3 hits
Americans roll dice for 7 bombers in India, round 2 : 4/7 hits
Japanese roll dice for 1 aaGun, 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys in India, round 2 : 7/33 hits
3 infantry owned by the Japanese, 7 bombers owned by the Americans and 1 aaGun owned by the Japanese lost in India
Japanese win with 5 armour, 7 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is -70
Casualties for Americans: 7 bombers
Casualties for Japanese: 1 aaGun and 3 infantryNon Combat Move - Americans
2 fighters moved from Karelia to Finland
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
9 bombers, 3 fighters and 1 tactical_bomber moved from Midway to Western United StatesPlace Units - Americans
3 mech_infantrys placed in Finland
3 mech_infantrys placed in Norway
1 artillery placed in Western United States
7 submarines and 2 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
For the record, I’d want 4 inf as casualties, not 3 inf 1 aa. Hopefully it won’t matter.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - British
British buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
20 infantry and 8 mech_infantrys moved from West India to India
1 artillery, 2 fighters and 1 tactical_bomber moved from West India to India
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 6 mech_infantrys, 9 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 fighters moved from 112 Sea Zone to Karelia
7 bombers moved from Russia to India
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Neutral_Axis
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_AxisCombat - Americans
Battle in Karelia
Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 3 mech_infantrys
Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Karelia, round 2 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Karelia, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Karelia, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Karelia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in India
Americans attack with 7 bombers
Japanese defend with 1 aaGun, 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 5 mech_infantrys
AA fire in India : 0/3 hits
Americans roll dice for 7 bombers in India, round 2 : 4/7 hits
Japanese roll dice for 1 aaGun, 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys in India, round 2 : 7/33 hits
3 infantry owned by the Japanese, 7 bombers owned by the Americans and 1 aaGun owned by the Japanese lost in India
Japanese win with 5 armour, 7 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is -70
Casualties for Americans: 7 bombers
Casualties for Japanese: 1 aaGun and 3 infantryNon Combat Move - Americans
2 fighters moved from Karelia to Finland
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
9 bombers, 3 fighters and 1 tactical_bomber moved from Midway to Western United StatesPlace Units - Americans
3 mech_infantrys placed in Finland
3 mech_infantrys placed in Norway
1 artillery placed in Western United States
7 submarines and 2 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
20 infantry and 8 mech_infantrys moved from West India to India
1 artillery, 2 fighters and 1 tactical_bomber moved from West India to India
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - British
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in India
British attack with 1 artillery, 2 fighters, 20 infantry, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 5 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 20 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/33 hits
Japanese roll dice for 5 armour, 7 artilleries, 13 infantry and 5 mech_infantrys in India, round 2 : 11/30 hits
8 infantry owned by the Japanese and 11 infantry owned by the British lost in India
British roll dice for 1 artillery, 2 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/22 hits
Japanese roll dice for 5 armour, 7 artilleries, 5 infantry and 5 mech_infantrys in India, round 3 : 6/22 hits
5 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
British roll dice for 1 artillery, 2 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 4 : 2/16 hits
Japanese roll dice for 5 armour, 7 artilleries and 3 mech_infantrys in India, round 4 : 3/15 hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 1 artillery, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in India, round 5 : 5/13 hits
Japanese roll dice for 5 armour, 7 artilleries and 1 mech_infantry in India, round 5 : 8/13 hits
8 mech_infantrys owned by the British, 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 6 : 3/5 hits
Japanese roll dice for 5 armour and 3 artilleries in India, round 6 : 3/8 hits
3 artilleries owned by the Japanese, 2 fighters owned by the British and 1 artillery owned by the British lost in India
British roll dice for 1 mech_infantry and 1 tactical_bomber in India, round 7 : 0/2 hits
Japanese roll dice for 5 armour in India, round 7 : 3/5 hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India
Japanese win with 5 armour remaining. Battle score for attacker is -44
Casualties for British: 1 artillery, 2 fighters, 20 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 7 artilleries, 13 infantry and 5 mech_infantrysNon Combat Move - British
2 armour moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from British Somaliland to EthiopiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
British collect 32 PUs (3 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
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The allies surrender- well done - GG was fun! I have posted results.
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Thanks for the game Sovietishcat. I like your experiments with USA bombers. The Russian tanks on the other hand….don’t seem to work…at least against this G1 purchase and G1 moves. I could see it working great if Germany switches to Sea Lion on G2…but with your bombers on WUSA, very few experienced players will switch from Barbarossa to Sea Lion since a G3 assault on London will be dicey and the Russian tank buy is a threat.
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I try to convince Ger to do a sealion after a weak purchase from Uk 1 but I didn’t play well with Russia this game, I should not have move my Ruski stack on Baltic state, I was out of position!
But japan has so many bonuses in BM3 ouch, it hurt me a lot :-P





