18L Sovietishcat (Allies) v Zhukov (Axis +4) BM3

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
                ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs

    triplea_42448.0_ANZ6.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
                ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs

    Combat Move - French
                1 fighter moved from Finland to Russia

    Non Combat Move - French

    Turn Complete - French

    triplea_42448.0_Fre6.tsvg

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 18 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from France to Holland Belgium
                1 fighter moved from France to Holland Belgium
                1 fighter moved from Southern France to Holland Belgium
                1 bomber moved from Southern Italy to Karelia
                2 infantry moved from Novgorod to Karelia
                3 mech_infantrys moved from Belarus to Karelia
                2 bombers and 1 fighter moved from Belarus to Karelia
                3 bombers moved from Germany to Karelia
                1 armour moved from Smolensk to Archangel
                1 armour moved from Archangel to Vologda
                12 armour, 11 artilleries, 10 infantry and 9 mech_infantrys moved from Smolensk to Vologda
                4 armour and 2 mech_infantrys moved from Belarus to Vologda
                1 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans
                Battle in Karelia
                    Germans attack with 6 bombers, 1 fighter, 2 infantry and 3 mech_infantrys
                    British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 artillery and 3 infantry
                        Germans roll dice for 6 bombers, 1 fighter, 2 infantry and 3 mech_infantrys in Karelia, round 2 : 4/12 hits, 5.33 expected hits
                        Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Karelia, round 2 : 2/7 hits, 2.50 expected hits
                        2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Karelia
                        Germans roll dice for 6 bombers, 1 fighter and 3 mech_infantrys in Karelia, round 3 : 5/10 hits, 5.00 expected hits
                        Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Karelia, round 3 : 0/3 hits, 1.17 expected hits
                        1 mech_infantry owned by the British, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Karelia
                    Germans win, taking Karelia from Russians with 6 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 3 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Vologda
                    Germans attack with 17 armour, 11 artilleries, 10 infantry and 11 mech_infantrys
                    Russians defend with 2 aaGuns and 17 infantry
                        Germans roll dice for 17 armour, 11 artilleries, 10 infantry and 11 mech_infantrys in Vologda, round 2 : 16/49 hits, 17.50 expected hits
                        Russians roll dice for 2 aaGuns and 17 infantry in Vologda, round 2 : 6/17 hits, 5.67 expected hits
                        14 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Vologda
                        Germans roll dice for 17 armour, 11 artilleries, 4 infantry and 11 mech_infantrys in Vologda, round 3 : 19/43 hits, 16.50 expected hits
                        Russians roll dice for 3 infantry in Vologda, round 3 : 2/3 hits, 1.00 expected hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 17 armour, 11 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 37
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 aaGuns, 1 artillery and 2 infantry moved from Belarus to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Holland Belgium to Germany
                1 fighter moved from Holland Belgium to Western Germany
                2 aaGuns, 3 artilleries and 5 infantry moved from France to Western Germany
                4 infantry moved from Southern France to France
                1 fighter moved from Karelia to Novgorod
                1 bomber moved from Karelia to Germany
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Ukraine to Novgorod
                1 tactical_bomber moved from Ukraine to Germany
                1 bomber moved from Karelia to Germany
                4 bombers moved from Karelia to Novgorod

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                10 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 49 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Americans : -0.33
        Russians : -0.33

    triplea_42448.0_Ger7.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                2 mech_infantrys moved from Russia to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                      Russians take Bryansk from Italians

    triplea_42448.0_Rus7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                2 mech_infantrys moved from Russia to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                      Russians take Bryansk from Italians

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  4/5 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs

    triplea_42448.0_Rus7.tsvg

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                4 armour, 7 artilleries, 16 infantry and 3 mech_infantrys moved from Burma to India
                1 armour and 2 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from Szechwan to Burma
                2 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Kweichow to Burma
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Hopei
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Kweichow
                2 artilleries moved from Jehol to Anhwe
                2 bombers moved from Kweichow to Yunnan
                1 bomber moved from French Indo China to Yunnan
                2 tactical_bombers moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan
                2 tactical_bombers moved from French Indo China to Yunnan
                1 fighter moved from Japan to French Indo China
                1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 3 destroyers, 7 fighters, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys in India, round 2 : 11/33 hits, 9.50 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                2 infantry moved from 20 Sea Zone to Kiangsi

    Place Units - Japanese
                1 fighter placed in 6 Sea Zone
                3 fighters and 6 infantry placed in Japan
                3 mech_infantrys placed in Kwangtung
                2 armour and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 79 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
        Japanese : 1.50

    triplea_42448.0_Jap7.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 6 mech_infantrys, 9 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                2 fighters moved from 112 Sea Zone to Karelia
                7 bombers moved from Russia to India
                1 mech_infantry moved from Egypt to Syria
                      Americans take Syria from Neutral_Axis
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Neutral_Axis

    triplea_42448.0_Ame7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 6 mech_infantrys, 9 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                2 fighters moved from 112 Sea Zone to Karelia
                7 bombers moved from Russia to India
                1 mech_infantry moved from Egypt to Syria
                      Americans take Syria from Neutral_Axis
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Neutral_Axis

    Combat - Americans
                Battle in Karelia
                    Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Germans defend with 3 mech_infantrys
                        Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Karelia, round 2 :  2/5 hits
                        Germans roll dice for 3 mech_infantrys in Karelia, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Germans lost in Karelia
                        Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Karelia, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Karelia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Karelia
                    Americans win, taking Karelia from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in India
                    Americans attack with 7 bombers
                    Japanese defend with 1 aaGun, 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 5 mech_infantrys
                        AA fire in India :  0/3 hits
                        Americans roll dice for 7 bombers in India, round 2 :  4/7 hits
                        Japanese roll dice for 1 aaGun, 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys in India, round 2 :  7/33 hits
                        3 infantry owned by the Japanese, 7 bombers owned by the Americans and 1 aaGun owned by the Japanese lost in India
                    Japanese win with 5 armour, 7 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is -70
                    Casualties for Americans: 7 bombers
                    Casualties for Japanese: 1 aaGun and 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Karelia to Finland
                1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                9 bombers, 3 fighters and 1 tactical_bomber moved from Midway to Western United States

    Place Units - Americans
                3 mech_infantrys placed in Finland
                3 mech_infantrys placed in Norway
                1 artillery placed in Western United States
                7 submarines and 2 transports placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_42448.0_Ame7.tsvg

  • 16 15 10

    For the record, I’d want 4 inf as casualties, not 3 inf 1 aa.  Hopefully it won’t matter.

  • 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                20 infantry and 8 mech_infantrys moved from West India to India
                1 artillery, 2 fighters and 1 tactical_bomber moved from West India to India
                1 mech_infantry moved from Eastern Persia to India
                2 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from Persia to Caucasus
                1 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans

    triplea_42448.0_Bri7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 6 mech_infantrys, 9 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                2 fighters moved from 112 Sea Zone to Karelia
                7 bombers moved from Russia to India
                1 mech_infantry moved from Egypt to Syria
                      Americans take Syria from Neutral_Axis
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Neutral_Axis

    Combat - Americans
                Battle in Karelia
                    Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Germans defend with 3 mech_infantrys
                        Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Karelia, round 2 :  2/5 hits
                        Germans roll dice for 3 mech_infantrys in Karelia, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Germans lost in Karelia
                        Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Karelia, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Karelia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Karelia
                    Americans win, taking Karelia from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in India
                    Americans attack with 7 bombers
                    Japanese defend with 1 aaGun, 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 5 mech_infantrys
                        AA fire in India :  0/3 hits
                        Americans roll dice for 7 bombers in India, round 2 :  4/7 hits
                        Japanese roll dice for 1 aaGun, 5 armour, 7 artilleries, 16 infantry and 5 mech_infantrys in India, round 2 :  7/33 hits
                        3 infantry owned by the Japanese, 7 bombers owned by the Americans and 1 aaGun owned by the Japanese lost in India
                    Japanese win with 5 armour, 7 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is -70
                    Casualties for Americans: 7 bombers
                    Casualties for Japanese: 1 aaGun and 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Karelia to Finland
                1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                9 bombers, 3 fighters and 1 tactical_bomber moved from Midway to Western United States

    Place Units - Americans
                3 mech_infantrys placed in Finland
                3 mech_infantrys placed in Norway
                1 artillery placed in Western United States
                7 submarines and 2 transports placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                20 infantry and 8 mech_infantrys moved from West India to India
                1 artillery, 2 fighters and 1 tactical_bomber moved from West India to India
                1 mech_infantry moved from Eastern Persia to India
                2 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from Persia to Caucasus
                1 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 armour
                        British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  2/3 hits
                        Italians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in India
                    British attack with 1 artillery, 2 fighters, 20 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 5 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 20 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 :  8/33 hits
                        Japanese roll dice for 5 armour, 7 artilleries, 13 infantry and 5 mech_infantrys in India, round 2 :  11/30 hits
                        8 infantry owned by the Japanese and 11 infantry owned by the British lost in India
                        British roll dice for 1 artillery, 2 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 3 :  7/22 hits
                        Japanese roll dice for 5 armour, 7 artilleries, 5 infantry and 5 mech_infantrys in India, round 3 :  6/22 hits
                        5 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
                        British roll dice for 1 artillery, 2 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 4 :  2/16 hits
                        Japanese roll dice for 5 armour, 7 artilleries and 3 mech_infantrys in India, round 4 :  3/15 hits
                        2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India
                        British roll dice for 1 artillery, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in India, round 5 :  5/13 hits
                        Japanese roll dice for 5 armour, 7 artilleries and 1 mech_infantry in India, round 5 :  8/13 hits
                        8 mech_infantrys owned by the British, 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
                        British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 6 :  3/5 hits
                        Japanese roll dice for 5 armour and 3 artilleries in India, round 6 :  3/8 hits
                        3 artilleries owned by the Japanese, 2 fighters owned by the British and 1 artillery owned by the British lost in India
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in India, round 7 :  0/2 hits
                        Japanese roll dice for 5 armour in India, round 7 :  3/5 hits
                        1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India
                    Japanese win with 5 armour remaining. Battle score for attacker is -44
                    Casualties for British: 1 artillery, 2 fighters, 20 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Casualties for Japanese: 7 artilleries, 13 infantry and 5 mech_infantrys

    Non Combat Move - British
                2 armour moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from British Somaliland to Ethiopia

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Iraq
                1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
                British collect 32 PUs (3 lost to blockades); end with 32 PUs

    Turn Complete - UK_Pacific

    triplea_42448.0_UK_7.tsvg

  • 19

    The allies surrender- well done - GG was fun! I have posted results.

  • 16 15 10

    Thanks for the game Sovietishcat.  I like your experiments with USA bombers.  The Russian tanks on the other hand….don’t seem to work…at least against this G1 purchase and G1 moves.  I could see it working great if Germany switches to Sea Lion on G2…but with your bombers on WUSA, very few experienced players will switch from Barbarossa to Sea Lion since a G3 assault on London will be dicey and the Russian tank buy is a threat.

  • 19

    I try to convince Ger to do a sealion after a weak purchase from Uk 1 but I didn’t play well with Russia this game, I should not have move my Ruski stack on Baltic state, I was out of position!

    But japan has so many bonuses in BM3 ouch, it hurt me a lot  :-P

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