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18L Deimos (Axis) vs dawgoneit (Allies +24) G40

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
                3 mech_infantrys moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Germans scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 109 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 5 transports
                        Americans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is -26
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 2 bombers and 1 destroyer
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 2 battleships and 1 cruiser
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 :  3/3 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Japanese win with 2 battleships remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Gibraltar
                    Americans attack with 1 infantry and 1 mech_infantry
                    Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 harbour
                        Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 :  1/2 hits
                        Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 mech_infantry in Gibraltar, round 4 :  0/1 hits
                        Italians roll dice for 1 tactical_bomber in Gibraltar, round 4 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Gibraltar, round 5 :  0/1 hits
                        Italians roll dice for 1 tactical_bomber in Gibraltar, round 5 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter and 1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 mech_infantry placed in Central United States
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
                2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 1 infantry in India, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  1/3 hits
                        1 infantry owned by the British lost in India
                    Japanese win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British

    Turn Complete - UK_Pacific

    triplea_42447_UK_4.tsvg


  • School is hectic. I’ll get back to you on the weekend.

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    @Deimos:

    School is hectic. I’ll get back to you on the weekend.

    Cool! 8-)


  • Hm, I thought i owned gibraltar. How did that American submarine cross the strait? Am I overlooking something?

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    only subs can go thru anytime no matter who owns it


  • Oh, interesting. I had no idea the strait of gibraltar was an exception.

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    if you like you can ask in the league discussion forum. 8-)


  • No, it’s okay, I checked from my rulebook.


  • I’m paraphrasing a little here but it says something like
    “Exception: Submarines can move through the strait of gibraltar regardless of who owns it”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 bomber moved from Southern France to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Greece to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 armour, 1 artillery and 1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42447_Ita4.tsvg


  • This is my first time going sea lion in global, and I must admit it has led to a VERY interesting position.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 2 battleships
                        ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 32
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 2 battleships

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_42447_ANZ4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 2 battleships
                        ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 32
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 2 battleships

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_42447_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 54 PUs;
                Germans buy 2 armour, 4 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 109 Sea Zone to 108 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 bomber moved from Normandy Bordeaux to 108 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                1 bomber moved from Normandy Bordeaux to Poland
                3 bombers moved from Western Germany to Romania
                5 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
                1 artillery and 2 infantry moved from Germany to Poland
                4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                5 armour moved from Western Germany to Slovakia Hungary

    Combat - Germans
                Battle in 108 Sea Zone
                    Germans attack with 1 bomber and 1 cruiser
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Poland
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Germans attack with 5 armour, 3 bombers and 1 mech_infantry
                    Russians defend with 5 artilleries and 4 infantry
                        Germans roll dice for 5 armour, 3 bombers and 1 mech_infantry in Romania, round 2 : 4/9 hits, 4.67 expected hits
                        Russians roll dice for 5 artilleries and 4 infantry in Romania, round 2 : 4/9 hits, 3.00 expected hits
                        4 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
                        Germans roll dice for 2 armour and 3 bombers in Romania, round 3 : 3/5 hits, 3.00 expected hits
                        Russians roll dice for 5 artilleries in Romania, round 3 : 3/5 hits, 1.67 expected hits
                        3 artilleries owned by the Russians, 1 bomber owned by the Germans and 2 armour owned by the Germans lost in Romania
                    retreated to Romania
                    Russians win with 2 artilleries remaining. Battle score for attacker is -22
                    Casualties for Germans: 5 armour, 1 bomber and 1 mech_infantry
                    Casualties for Russians: 3 artilleries and 4 infantry
                Battle in Slovakia Hungary
                    Germans attack with 5 armour, 4 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 4 artilleries and 3 infantry in Slovakia Hungary, round 2 : 4/12 hits, 4.83 expected hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 5 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
                2 bombers moved from Romania to Western Germany
                1 bomber moved from Poland to Western Germany
                1 bomber moved from 108 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 104 Sea Zone to Norway
                3 artilleries moved from Scotland to 119 Sea Zone
                3 artilleries and 4 transports moved from 119 Sea Zone to 112 Sea Zone
                3 artilleries moved from 112 Sea Zone to Norway
                5 armour moved from Scotland to 109 Sea Zone
                5 armour and 5 transports moved from 109 Sea Zone to 112 Sea Zone
                5 armour moved from 112 Sea Zone to Norway

    Place Units - Germans
                2 infantry placed in United Kingdom
                2 armour, 4 artilleries and 4 infantry placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Americans : 0.33
        Russians : 1.33

    triplea_42447_Ger5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                1 artillery moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 artillery moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 artillery and 2 infantry moved from Eastern Poland to Poland
                4 fighters moved from Vyborg to Poland
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 4 fighters and 2 infantry in Poland, round 2 :  3/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 :  0/3 hits
                        1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 fighters moved from Poland to Baltic States
                4 aaGuns moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 artillery and 3 infantry moved from Russia to Smolensk
                1 armour, 1 artillery and 1 infantry moved from Novgorod to Karelia
                1 infantry moved from Vyborg to Karelia
                1 armour and 5 infantry moved from Finland to Karelia
                4 armour and 4 mech_infantrys moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 aaGun and 8 infantry moved from Amur to Korea
                1 aaGun and 8 infantry moved from Amur to Manchuria

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 53 PUs (1 lost to blockades); end with 53 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs

    triplea_42447_Rus5.tsvg

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    its been 10 days.
    i hope to see ya soon.
    bump #1


  • Jesus Christ, sorry.
    I’ve been way too busy and it’s not fair to keep you waiting so long for moves.
    You can claim a win if you want to.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    no, i dont want to claim a win.
    if your busy i can wait.
    it was nice of you to play a game with me and i can wait.
    keep me up to date though.
    well, i hope you have a great day.
    wayne,


  • Exams start in a week and a half but let’s get some moves done this weekend.

    BR,
    Deimos

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    Good luck with your Exams.
    I’ll look for your moves.
    dont worry about our game your Exams are more important

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Axis & Allies Boardgaming Custom Painted Miniatures

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