TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Guam
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western Australia to South Australia
1 tactical_bomber moved from South Australia to 54 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from Libya to 96 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 aaGun and 3 infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 2/6 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - Chinese
9 infantry moved from Tsinghai to Kansu
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Libya to Iraq
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
4 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
3 artilleries and 15 infantry moved from Eastern Persia to West India
Combat - British
Battle in West India
British attack with 3 artilleries and 15 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 artilleries and 15 infantry in West India, round 2 : 4/18 hits
Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 bomber, 5 fighters and 2 tactical_bombers
Germans defend with 2 armour and 2 mech_infantrys
British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Iraq, round 2 : 5/8 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 3/4 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the British, 2 fighters owned by the British and 2 armour owned by the Germans lost in Iraq
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 bomber and 2 fighters
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Iraq to Egypt
3 aaGuns moved from Eastern Persia to West India
2 fighters moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 battleships, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from French West Africa to French Equatorial Africa
3 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
2 aaGuns and 5 infantry moved from Scotland to United Kingdom
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
triplea_42376_UK_7.tsvg