• 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone

    Place Units - Americans
                1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 0/5 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 4 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Alexandria to Tobruk
                3 fighters moved from Malta to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                2 infantry moved from Belgian Congo to Tanganyika Territory
                1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory
                1 artillery and 3 infantry moved from Burma to Shan State
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan

    Combat - British
                Battle in Tobruk
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 3 fighters and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 0/2 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/4 hits, 1,50 expected hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                3 aaGuns and 3 infantry moved from Burma to India
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                3 fighters moved from Tobruk to Egypt
                1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
                1 bomber moved from Malta to Egypt
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Belgian Congo

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour, 2 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,5,5,2,2,3,5,2,1,4,6,4,5,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 3 mech_infantrys

    Combat Hit Differential Summary :

    British : -2,17
        Italians : 0,33
        Chinese : -2,17
        Japanese : 3,00

    triplea_42423_UK_3.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bessarabia
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    triplea_42423_Ita3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bessarabia
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Romania to Bessarabia
                1 aaGun and 3 infantry moved from France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 artillery and 1 infantry
        Morocco : 1 flag, 1 artillery and 2 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
        Libya : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 33 / 42
        Japanese : 50 / 54
        Americans : 52 / 82
        Chinese : 3 / 5
        British : 30 / 33
        UK_Pacific : 7 / 9
        Italians : 16 / 21
        ANZAC : 18 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42423_Ita3.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                3 fighters moved from India to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - ANZAC
                Battle in Yunnan
                    ANZAC attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    ANZAC win, taking Yunnan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Cleaning up during movement phase
                3 fighters moved from Yunnan to India
                1 infantry moved from New South Wales to Queensland
                2 transports moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Queensland
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,33
        Japanese : -0,33

    triplea_42423_Fre3.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from Yugoslavia to Greece
                1 mech_infantry moved from Romania to Greece
                1 armour moved from Yugoslavia to Greece
                1 fighter moved from Bessarabia to Greece
                3 bombers moved from Southern France to Greece
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians

    triplea_42423_Ger4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from Yugoslavia to Greece
                1 mech_infantry moved from Romania to Greece
                1 armour moved from Yugoslavia to Greece
                1 fighter moved from Bessarabia to Greece
                3 bombers moved from Southern France to Greece
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Battle in Gibraltar
                Battle in Greece
                    Germans attack with 1 armour, 3 bombers, 1 fighter and 3 mech_infantrys
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 1 armour, 3 bombers, 1 fighter and 3 mech_infantrys in Greece, round 2 :  5/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Germans
                3 bombers moved from Greece to Southern Italy
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from Normandy Bordeaux to Southern France
                2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                3 tactical_bombers moved from Morocco to Southern Italy
                1 aaGun, 1 armour, 3 artilleries and 12 infantry moved from Poland to Baltic States
                2 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Vyborg to Finland
                2 armour moved from Romania to Baltic States
                1 tactical_bomber moved from Southern France to Southern Italy
                1 aaGun moved from France to Southern France

    Place Units - Germans
                3 infantry placed in Southern France
                2 infantry placed in Normandy Bordeaux
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Morocco : 1 armour
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major and 9 mech_infantrys
        Southern Italy : 3 bombers, 2 fighters and 4 tactical_bombers
        Belarus : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 12 infantry and 2 mech_infantrys
        Vyborg : 1 flag
        Bessarabia : 2 aaGuns, 3 armour, 2 artilleries and 12 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 flag, 1 armour and 1 mech_infantry
        Yugoslavia : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 2 transports
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 30 / 42
        Japanese : 49 / 54
        Americans : 52 / 82
        Chinese : 4 / 5
        British : 30 / 33
        UK_Pacific : 7 / 9
        Italians : 16 / 21
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42423_Ger4.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 artilleries, 1 infantry and 1 mech_infantry moved from Karelia to Finland
                2 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Western Ukraine
                1 tactical_bomber moved from Novgorod to Ukraine
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Finland, round 2 : 4/4 hits, 1,33 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 armour moved from Novgorod to Bryansk
                1 fighter moved from Belarus to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 armour, 4 artilleries and 5 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Germans : 1,00
        Italians : 0,67
        Russians : 3,17

    triplea_42423_Rus4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 marine moved from Malaya to 37 Sea Zone
                1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                2 bombers moved from Kwangsi to Philippines
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from Kwangsi to 44 Sea Zone
                2 fighters moved from 37 Sea Zone to Sumatra
                1 marine moved from Kiangsi to 20 Sea Zone
                1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan

    triplea_42423_Jap4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 marine moved from Malaya to 37 Sea Zone
                1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                2 bombers moved from Kwangsi to Philippines
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from Kwangsi to 44 Sea Zone
                2 fighters moved from 37 Sea Zone to Sumatra
                1 marine moved from Kiangsi to 20 Sea Zone
                1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Java
                Battle in Guam
                Battle in Soviet Far East
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 :  0/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 3 :  3/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Java from ANZAC, taking Guam from Americans, taking Soviet Far East from Russians, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 aaGun and 1 infantry
                        AA fire in Sumatra :  0/3 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  4/6 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  2/4 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 marine moved from Kwangtung to 20 Sea Zone
                1 battleship and 1 marine moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 marine moved from 42 Sea Zone to Java
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                3 fighters moved from Sumatra to 42 Sea Zone
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                3 carriers and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 marine moved from French Indo China to 36 Sea Zone
                1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 tactical_bomber moved from Yunnan to 42 Sea Zone
                1 aaGun moved from Kwangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kwangtung to Kwangsi
                1 aaGun moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 mech_infantry moved from Hopei to Szechwan
                1 armour moved from Chahar to Hopei
                1 aaGun moved from Jehol to Chahar
                1 fighter moved from Tsinghai to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter moved from Manchuria to Chahar
                2 infantry moved from Manchuria to Jehol
                2 fighters moved from Japan to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                2 bombers moved from Philippines to Kwangtung
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Yunnan to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Kiangsu
                Japanese undo move 2.
                1 factory_minor placed in Shantung
                2 fighters, 2 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 2 fighters, 10 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 aaGun and 1 artillery
        Hunan : 1 flag, 1 aaGun and 1 infantry
        Hopei : 1 flag, 1 armour
        Tsinghai : 1 flag, 1 artillery
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 aaGun and 1 fighter
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 bombers and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Guam : 1 flag, 1 airfield and 1 marine
        Soviet Far East : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag, 2 infantry and 3 marines
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        34 Sea Zone : 1 destroyer
        21 Sea Zone : 1 cruiser
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        5 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 36 / 47
        Japanese : 64 / 72
        Americans : 50 / 82
        Chinese : 1 / 5
        British : 30 / 33
        UK_Pacific : 6 / 9
        Italians : 14 / 21
        ANZAC : 10 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42423_Jap4.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                        Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 5 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                3 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 fighter
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 0/1 hits, 0,67 expected hits
                        1 aaGun owned by the Japanese lost in Chahar
                        Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 fighter in Chahar, round 5 : 0/1 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 fighter in Chahar, round 6 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Tobruk to Libya
                1 bomber moved from Egypt to Libya
                1 mech_infantry moved from Egypt to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Persia to Iraq
                      British take Iraq from Neutral_Axis
                1 battleship and 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to British Somaliland
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 fighter and 2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in British Somaliland
                    British attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 2 infantry in British Somaliland, round 2 : 1/2 hits, 0,33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0,67 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in British Somaliland
                    British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Yunnan
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Shan State
                    British attack with 1 fighter and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 3 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Libya
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber and 2 infantry in Libya, round 2 : 1/3 hits, 1,00 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                        British roll dice for 1 bomber and 1 infantry in Libya, round 3 : 0/2 hits, 0,83 expected hits
                        Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Libya
                    retreated to Libya
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Libya to Egypt
                1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
                2 fighters moved from Egypt to Persia
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 artillery moved from Persia to Iraq
                1 fighter moved from Shan State to India
                1 fighter moved from Egypt to Persia
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                2 transports moved from 106 Sea Zone to 101 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Persia
                2 infantry placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
                British collect 32 PUs (1 lost to blockades); end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : -2,50
        Italians : 0,33
        Americans : 1,00
        Chinese : 0,33
        Japanese : -4,33

    triplea_42423_UK_4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    -4.33 for the Jpn forces….yep, that is about right

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    0 hits against Japan… ;-)

    0-8 @ 2, I can do that with my eye’s closed  :lol: 0-13 @ 2, just in CAR……
    that last rd I was 6-28 @ 2 and 1-5 @ 4…I think I am going to start suggesting a LL re-roll, similar to what wheat beer offers but not as complicated. each player gets two and if both player uses them they can have two more. What do you think? What you agree to something like that in future games? It adds another layer of consideration and strategy I guess but sometimes these dice just rip my soul out of me… :|

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Libya to Tobruk
                      Italians take Tobruk from British

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Southern Italy to Gibraltar
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 aaGun and 1 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 2 fighters and 2 infantry
        Morocco : 1 flag
        Algeria : 1 flag, 1 artillery and 2 infantry
        Southern France : 1 aaGun and 1 infantry
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        Tobruk : 1 artillery
        Northern Italy : 1 artillery, 1 factory_major and 3 infantry
        Libya : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
        97 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 36 / 47
        Japanese : 58 / 72
        Americans : 52 / 77
        Chinese : 4 / 5
        British : 33 / 35
        UK_Pacific : 7 / 10
        Italians : 13 / 24
        ANZAC : 10 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42423_Ita4.tsvg

  • 19 18

    Sure, I’d agree to a LL reroll.

    But dude, your rolls last round almost didn’t matter. Chahar vor example - sure, you missed a lot with the fighter, but that had no consequences. Even my luck of hittinig your AAA isn’t really important.
    Same with Caroline - you missed all 5 2’s but would it be so important to shoot down 1 or 2 inf? I’m not saying it makes no difference, just that the impact is quite low.

    On the other hand, it makes a big difference if you hit on defense against a destroyer for example, so all my misses last round against Japan had a bigger impact.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from India to 41 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to India
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42423_Fre4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    Sure, I’d agree to a LL reroll.

    But dude, your rolls last round almost didn’t matter. Chahar vor example - sure, you missed a lot with the fighter, but that had no consequences. Even my luck of hittinig your AAA isn’t really important.
    Same with Caroline - you missed all 5 2’s but would it be so important to shoot down 1 or 2 inf? I’m not saying it makes no difference, just that the impact is quite low.

    On the other hand, it makes a big difference if you hit on defense against a destroyer for example, so all my misses last round against Japan had a bigger impact.

    RE: LL Re-roll -oh no, not for this game but for future games. Yes I agree w/all your points, just moaning about dice, it is what I do at times……

  • 19 18

    I’m going on holidays tomorrow, to the Côte d’Azure. So won’t be playing for a week.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Wow, that is sweet, never been, first time? Special occasion? Been to Paris many times just never made it down there but I hear it is beautiful in many ways. Very happy for you enjoy!

  • 19 18

    Yes, first time. I’ve also been to Paris a couple of times, but nowhere else in France so I’m very excited. And yes, I’m turning 30 tomorrow and I wanted to spend the day somewhere beautiful.

    Thanks for the good wishes and see you soon.

    PS: Now you’ve got plenty of time to think about your German turn ;-)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    Yes, first time. I’ve also been to Paris a couple of times, but nowhere else in France so I’m very excited. And yes, I’m turning 30 tomorrow and I wanted to spend the day somewhere beautiful.

    Thanks for the good wishes and see you soon.

    PS: Now you’ve got plenty of time to think about your German turn ;-)

    yeah, I need to look at this mess again……are you from Europe? Happy Bday

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