Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2

    Combat Move - Thai
                1 Infantry moved from West Borneo to 110 Sea Zone
                2 Artillerys and 2 Infantrys moved from East And South Borneo to 110 Sea Zone
                1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from 111 Sea Zone to Flores
                      Thai take Flores from Dutch
                2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Lombok

    Purchase Units - Thai
                Thai buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Lombok
                    Thai attack with 2 Artillerys and 2 Infantrys
                    Dutch defend with 1 Infantry
                        Thai roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.33 expected hits
                        Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Dutch lost in Lombok
                    Thai win, taking Lombok from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                2 Artillerys and 2 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Thai : 0.67
        Dutch : -0.33

    triplea_42388_Tha2.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2

    Combat Move - Americans
                1 Bomber and 3 Fighters moved from Midway to 96 Sea Zone
                1 Destroyer and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
                1 Destroyer moved from 89 Sea Zone to 96 Sea Zone
                1 Destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 Destroyer moved from 78 Sea Zone to 96 Sea Zone
                1 Fighter moved from 118 Sea Zone to 96 Sea Zone
                1 Bomber moved from Northwest USA to Attu
                1 Bomber moved from Alaska to Attu
                1 Fighter moved from Manila to 111 Sea Zone
                1 Infantry moved from Mindanao to Panay
                1 Artillery and 2 Infantrys moved from Manila to Mindoro
                1 Fighter moved from 118 Sea Zone to 96 Sea Zone
                1 Tank moved from Northwest USA to 80 Sea Zone
                2 Tanks moved from British Columbia to Alaska
                1 Infantry moved from British Columbia to 80 Sea Zone
                1 Artillery and 3 Infantrys moved from E.Mexico to W.Mexico
                1 Fighter moved from South Atlantic USA to Colombia
                3 Infantrys moved from Central America to Colombia
                1 Tank moved from South Atlantic USA to E.Mexico
                3 Infantrys moved from Washington to Northeast USA
                2 Tanks moved from Yukon to 80 Sea Zone
                1 Infantry moved from Yukon to 80 Sea Zone
                2 Infantrys, 3 Tanks and 3 Transports moved from 80 Sea Zone to 74 Sea Zone
                1 Infantry moved from Alaska to 74 Sea Zone
                1 Artillery moved from Yukon to Alaska
                3 Infantrys, 3 Tanks and 3 Transports moved from 74 Sea Zone to 71 Sea Zone
                3 Infantrys and 3 Tanks moved from 71 Sea Zone to Attu

    Purchase Units - Americans
                Americans buy 1 Adv.Fighter, 1 Bomber, 2 Cruisers, 4 Destroyers, 1 Elite, 1 Fighter, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in W.Mexico
                    Americans attack with 1 Artillery and 3 Infantrys
                    Neutral defend with 1 Tank
                        Americans roll dice for 1 Artillery and 3 Infantrys in W.Mexico, round 2 :  0/4 hits
                        Neutral roll dice for 1 Tank in W.Mexico, round 2 :  1/1 hits
                        1 Infantry owned by the Americans lost in W.Mexico
                        Americans roll dice for 1 Artillery and 2 Infantrys in W.Mexico, round 3 :  1/3 hits
                        Neutral roll dice for 1 Tank in W.Mexico, round 3 :  0/1 hits
                        1 Tank owned by the Neutral lost in W.Mexico
                    Americans loses 0 PUs for violating W.Mexicos neutrality.
                    Americans win, taking W.Mexico from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 Tank
                    Casualties for Americans: 1 Infantry
                Battle in 96 Sea Zone
                    Americans attack with 1 Bomber, 4 Destroyers, 5 Fighters and 1 Submarine
                    Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Battleship, 2 Carriers, 1 Destroyer, 2 Fighters and 1 Transport
                        Americans roll dice for 1 Submarine in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 Bomber, 4 Destroyers and 5 Fighters in 96 Sea Zone, round 2 :  4/10 hits
                        Yamamoto roll dice for 1 Battleship, 2 Carriers, 2 Destroyers, 2 Fighters and 1 Transport in 96 Sea Zone, round 2 :  5/8 hits
                        3 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 96 Sea Zone
                        Americans roll dice for 1 Bomber, 3 Destroyers and 2 Fighters in 96 Sea Zone, round 3 :  1/6 hits
                        Yamamoto roll dice for 1 Battleship, 2 Carriers and 2 Fighters in 96 Sea Zone, round 3 :  5/5 hits
                        2 Fighters owned by the Americans, 3 Destroyers owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
                    retreated to 96 Sea Zone
                    Yamamoto win with 1 Battleship, 2 Carriers and 1 Fighter remaining. Battle score for attacker is -42
                    Casualties for Hisaichi: 1 Destroyer and 1 Submarine
                    Casualties for Yamamoto: 1 Destroyer, 1 Fighter and 1 Transport
                    Casualties for Americans: 4 Destroyers, 5 Fighters and 1 Submarine
                Battle in 111 Sea Zone
                    Americans attack with 1 Fighter
                    Thai defend with 1 T.Boat
                        Americans roll dice for 1 Fighter in 111 Sea Zone, round 2 :  0/1 hits
                        Thai roll dice for 1 T.Boat in 111 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 Fighter in 111 Sea Zone, round 3 :  0/1 hits
                        Thai roll dice for 1 T.Boat in 111 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 Fighter in 111 Sea Zone, round 4 :  0/1 hits
                        Thai roll dice for 1 T.Boat in 111 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 Fighter in 111 Sea Zone, round 5 :  0/1 hits
                        Thai roll dice for 1 T.Boat in 111 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 Fighter in 111 Sea Zone, round 6 :  1/1 hits
                        Thai roll dice for 1 T.Boat in 111 Sea Zone, round 6 :  0/1 hits
                    1 T.Boat owned by the Thai lost in 111 Sea Zone
                    Americans win with 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for Thai: 1 T.Boat

    Non Combat Move - Americans
                1 Fighter moved from 111 Sea Zone to Malaya
                1 Bomber moved from 96 Sea Zone to Pearl Harbor
                2 Carriers moved from 118 Sea Zone to 98 Sea Zone
                2 Transports moved from 99 Sea Zone to 98 Sea Zone

    Place Units - Americans
                1 Adv.Fighter, 1 Destroyer and 1 Fighter placed in 98 Sea Zone
                1 Cruiser and 1 Destroyer placed in 71 Sea Zone
                1 Infantry placed in Alaska
                Americans undo move 2.
                1 Cruiser and 1 Destroyer placed in 71 Sea Zone
                1 Cruiser and 1 Destroyer placed in 25 Sea Zone
                1 Destroyer and 1 Submarine placed in 26 Sea Zone
                1 Elite placed in South Atlantic USA
                1 Bomber placed in San Francisco

    Turn Complete - Americans
                Americans collect 102 PUs; end with 102 PUs

    triplea_42388_Ame2.tsvg

  • 20 18 17 15

    hey dawg.  Could you try reloading your game file?

    Or try opening the one posted? I’m getting a “parsing error” when I try to open your files from both games. I went back to my file and its fine.  Don’t know what’s up.

    Try reposting then try a manual upload to see if it makes a difference.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i dont no whats wrong with my computer. (if its my computer.)
    its doing it to all my saves.
    what a mess i have.

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    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 2

    Combat Move - Americans

    triplea_42388_Ame2.tsvg

  • 20 18 17 15

    unfortunately, that’s before the US turn.

    Does that file work for you?

    If so, I’ll give you the option of either doing your turn over again, or editing in the results from the last one you posted. I’d hate to see you have luck turn around because of reposting.

    Simplest way I’ve done is follow all of the same moves, purchase the stuff, but before clicking done, just edit out the casualties. Then we you go to the combat phase, there’s no dice that need to be rolled.

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2

    Combat Move - Americans
                1 Bomber and 3 Fighters moved from Midway to 96 Sea Zone
                1 Destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 Destroyer moved from 89 Sea Zone to 96 Sea Zone
                1 Destroyer moved from 78 Sea Zone to 96 Sea Zone
                1 Fighter moved from 118 Sea Zone to 96 Sea Zone
                1 Bomber moved from Northwest USA to Attu
                1 Bomber moved from Alaska to Attu
                1 Fighter moved from Manila to 111 Sea Zone
                1 Infantry moved from Mindanao to Panay
                1 Artillery and 2 Infantrys moved from Manila to Mindoro
                1 Fighter moved from 118 Sea Zone to 96 Sea Zone
                1 Tank moved from Northwest USA to 80 Sea Zone
                2 Tanks moved from British Columbia to Alaska
                1 Infantry moved from British Columbia to 80 Sea Zone
                1 Artillery and 3 Infantrys moved from E.Mexico to W.Mexico
                1 Fighter moved from South Atlantic USA to Colombia
                3 Infantrys moved from Central America to Colombia
                1 Tank moved from South Atlantic USA to E.Mexico
                3 Infantrys moved from Washington to Northeast USA
                2 Tanks moved from Yukon to 80 Sea Zone
                1 Infantry moved from Yukon to 80 Sea Zone
                2 Infantrys, 3 Tanks and 3 Transports moved from 80 Sea Zone to 74 Sea Zone
                1 Infantry moved from Alaska to 74 Sea Zone
                1 Artillery moved from Yukon to Alaska
                3 Infantrys, 3 Tanks and 3 Transports moved from 74 Sea Zone to 71 Sea Zone
                3 Infantrys and 3 Tanks moved from 71 Sea Zone to Attu

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral from W.Mexico: 1 Tank
                EDIT: Removing units owned by Americans from W.Mexico: 1 Infantry
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 Destroyer and 1 Submarine
                EDIT: Removing units owned by Americans from 96 Sea Zone: 3 Destroyers and 5 Fighters
                EDIT: Removing units owned by Americans from 96 Sea Zone: 1 Bomber
                EDIT: Adding units owned by Americans to Pearl Harbor: 1 Bomber
                EDIT: Changing unit hit damage for these Yamamoto owned units to: Battleship = 1
                EDIT: Removing units owned by Hisaichi from 96 Sea Zone: 1 Destroyer and 1 Submarine
                EDIT: Removing units owned by Yamamoto from 96 Sea Zone: 1 Destroyer, 1 Fighter and 1 Transport
                EDIT: Removing units owned by Thai from 111 Sea Zone: 1 T.Boat
                EDIT: Turning off Edit Mode
                Americans buy 1 Adv.Fighter, 1 Bomber, 2 Cruisers, 4 Destroyers, 1 Elite, 1 Fighter, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 111 Sea Zone
                    Americans attack with 1 Fighter
                Battle in 96 Sea Zone
                    Yamamoto defend with 1 Battleship, 2 Carriers and 1 Fighter
                Battle in W.Mexico
                    Americans attack with 1 Artillery and 2 Infantrys
                    Americans loses 0 PUs for violating W.Mexicos neutrality.

    Non Combat Move - Americans
                1 Fighter moved from 111 Sea Zone to Malaya
                2 Carriers moved from 118 Sea Zone to 98 Sea Zone
                2 Transports moved from 99 Sea Zone to 98 Sea Zone

    Place Units - Americans
                1 Adv.Fighter, 1 Destroyer and 1 Fighter placed in 98 Sea Zone
                1 Cruiser and 1 Destroyer placed in 71 Sea Zone
                1 Infantry placed in Alaska
                Americans undo move 3.
                1 Cruiser and 1 Destroyer placed in 25 Sea Zone
                1 Destroyer and 1 Submarine placed in 26 Sea Zone
                1 Elite placed in South Atlantic USA
                1 Bomber placed in San Francisco
                1 Infantry placed in Alaska

    Turn Complete - Americans
                Americans collect 102 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    triplea_42388_Ame2.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Germans
                3 Artillerys and 6 Infantrys moved from Vinnytsia to Kiev
                3 Artillerys and 6 Infantrys moved from Warsaw to Brest
                2 ArmoredCars moved from Bavaria to Picardy
                1 Mech.Inf moved from Bavaria to Picardy
                2 Artillerys, 5 Infantrys and 18 Tanks moved from Burgundy to Paris
                2 Infantrys moved from Rhine to Belgium
                2 Infantrys moved from Netherlands to Belgium
                2 Infantrys moved from Hamburg to Netherlands
                2 Artillerys and 5 Infantrys moved from Krakow to Brest
                1 Stuka moved from Hamburg to Belgium
                4 Infantrys moved from Denmark to 22 Sea Zone
                4 Infantrys moved from 22 Sea Zone to Oslo
                1 Stuka moved from Hamburg to Oslo
                6 Infantrys moved from Danzig to East Prussia
                1 Bomber moved from Danzig to Leningrad
                3 Fighters moved from Danzig to Kiev
                4 Infantrys moved from Mersa Matruh to Lower Egypt
                      Germans take Lower Egypt from British
                3 Submarines moved from 30 Sea Zone to 41 Sea Zone

    Purchase Units - Germans
                Germans buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 4 Elites, 4 Infantrys, 1 Stuka, 1 Submarine and 1 Tank; Remaining resources: 6 PUs;

    Combat - Germans
                Strategic bombing raid in Leningrad
                        AA fire in Leningrad : 0/1 hits, 0.17 expected hits
                    Bombing raid in Leningrad rolls: 2 and costs: 2 PUs.
                    Bombing raid costs 2 PUs
                Battle in Picardy
                    Germans attack with 2 ArmoredCars and 1 Mech.Inf
                    French defend with 1 Bunker
                        Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Picardy, round 2 : 0/3 hits, 1.00 expected hits
                        French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                        1 ArmoredCar owned by the Germans lost in Picardy
                        Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Picardy, round 3 : 1/2 hits, 0.67 expected hits
                    Units damaged: 1 Bunker owned by the French
                        French roll dice for 1 Bunker in Picardy, round 3 : 1/1 hits, 0.50 expected hits
                        1 ArmoredCar owned by the Germans lost in Picardy
                        Germans roll dice for 1 Mech.Inf in Picardy, round 4 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Bunker in Picardy, round 4 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 Mech.Inf in Picardy, round 5 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Bunker in Picardy, round 5 : 1/1 hits, 0.50 expected hits
                    1 Mech.Inf owned by the Germans lost in Picardy
                    French win with 1 Bunker remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 ArmoredCars and 1 Mech.Inf
                Battle in Paris
                    Germans attack with 2 Artillerys, 5 Infantrys and 18 Tanks
                    French defend with 1 AAGun, 1 Artillery, 1 Factory and 16 Infantrys
                        Germans roll dice for 2 Artillerys, 5 Infantrys and 18 Tanks in Paris, round 2 : 7/25 hits, 10.83 expected hits
                        French roll dice for 1 Artillery and 16 Infantrys in Paris, round 2 : 5/17 hits, 5.67 expected hits
                        5 Infantrys owned by the Germans and 7 Infantrys owned by the French lost in Paris
                        Germans roll dice for 2 Artillerys and 18 Tanks in Paris, round 3 : 6/20 hits, 9.67 expected hits
                        French roll dice for 1 Artillery and 9 Infantrys in Paris, round 3 : 2/10 hits, 3.33 expected hits
                        2 Artillerys owned by the Germans and 6 Infantrys owned by the French lost in Paris
                        Germans roll dice for 18 Tanks in Paris, round 4 : 11/18 hits, 9.00 expected hits
                        French roll dice for 1 Artillery and 3 Infantrys in Paris, round 4 : 3/4 hits, 1.33 expected hits
                        1 Artillery owned by the French, 3 Infantrys owned by the French and 3 Tanks owned by the Germans lost in Paris
                    Germans captures 50PUs while taking French capital
                    Germans win, taking Paris from French with 15 Tanks remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 Artillerys, 5 Infantrys and 3 Tanks
                    Casualties for French: 1 Artillery and 16 Infantrys
                Battle in Belgium
                    Germans attack with 4 Infantrys and 1 Stuka
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 4 Infantrys and 1 Stuka in Belgium, round 2 : 0/5 hits, 1.33 expected hits
                        Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Germans lost in Belgium
                        Germans roll dice for 3 Infantrys and 1 Stuka in Belgium, round 3 : 2/4 hits, 1.17 expected hits
                        Neutral roll dice for 3 Infantrys in Belgium, round 3 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
                        Germans roll dice for 1 Infantry and 1 Stuka in Belgium, round 4 : 0/2 hits, 0.83 expected hits
                        Neutral roll dice for 1 Infantry in Belgium, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Infantry and 1 Stuka in Belgium, round 5 : 2/2 hits, 0.83 expected hits
                        Neutral roll dice for 1 Infantry in Belgium, round 5 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Belgium
                    Germans loses 0 PUs for violating Belgiums neutrality.
                    Germans win, taking Belgium from Neutral with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 Infantrys
                    Casualties for Neutral: 3 Infantrys
                Battle in Kiev
                    Germans attack with 3 Artillerys, 3 Fighters and 6 Infantrys
                    Russians defend with 1 Artillery and 5 Infantrys
                        Germans roll dice for 3 Artillerys, 3 Fighters and 6 Infantrys in Kiev, round 2 : 4/12 hits, 3.50 expected hits
                        Russians roll dice for 1 Artillery and 5 Infantrys in Kiev, round 2 : 3/6 hits, 2.00 expected hits
                        4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Kiev
                        Germans roll dice for 3 Artillerys, 3 Fighters and 3 Infantrys in Kiev, round 3 : 3/9 hits, 3.00 expected hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
                    Germans win, taking Kiev from Russians with 3 Artillerys, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 Infantrys
                    Casualties for Russians: 1 Artillery and 5 Infantrys
                Battle in Oslo
                    Germans attack with 4 Infantrys and 1 Stuka
                    Neutral defend with 1 Infantry
                        Germans roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits
                        Germans roll dice for 4 Infantrys and 1 Stuka in Oslo, round 2 : 2/5 hits, 1.33 expected hits
                        Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Oslo
                    Germans loses 0 PUs for violating Oslos neutrality.
                    Germans win, taking Oslo from Neutral with 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Brest
                    Germans attack with 5 Artillerys and 11 Infantrys
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 5 Artillerys and 11 Infantrys in Brest, round 2 : 3/16 hits, 4.33 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                    Germans loses 0 PUs for violating Brests neutrality.
                    Germans win, taking Brest from Neutral with 5 Artillerys and 9 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 1 Artillery and 2 Infantrys

    Non Combat Move - Germans
                3 Fighters moved from Kiev to Vinnytsia
                2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
                2 Artillerys and 4 Infantrys moved from Silesia to Danzig
                1 Stuka moved from Belgium to Hamburg
                1 Stuka moved from Oslo to Hamburg
                1 Bomber moved from Leningrad to Danzig
                1 Bomber moved from Danzig to Hamburg

    Place Units - Germans
                2 Destroyers and 1 Submarine placed in 22 Sea Zone
                1 Artillery, 1 Elite and 1 Stuka placed in Hamburg
                2 Artillerys and 2 Elites placed in Rhine
                Germans undo move 3.
                2 Artillerys and 2 Elites placed in Warsaw
                2 ArmoredCars, 1 Artillery, 1 Elite and 1 Tank placed in Bohemia
                4 Infantrys placed in Rhine

    Turn Complete - Germans
                Germans collect 99 PUs; end with 155 PUs

    Combat Hit Differential Summary :

    Germans : -7.83
        Neutral : 1.00
        French : 0.67
        Russians : 0.33
        AA fire in Leningrad : : -0.17

    triplea_42388_Ger3.tsvg

  • 20 18 17 15

    :-D

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Russians
                1 Artillery and 8 Infantrys moved from Kursk to Kiev
                1 Tank moved from Lithuania to Kiev
                1 Tank moved from Latvia to Kiev
                1 Artillery moved from Kuybyshev to 126 Sea Zone
                1 Infantry moved from Chimkent to 126 Sea Zone
                2 Artillerys and 1 Infantry moved from Azerbaijan to W.Iran
                1 Artillery and 1 Infantry moved from 126 Sea Zone to W.Iran
                1 Infantry and 2 Tanks moved from Erzurum to W.Iran
                1 Infantry moved from Georgia to 54 Sea Zone
                1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
                1 Infantry moved from 53 Sea Zone to Bulgaria
                      Russians take Bulgaria from Romanians
                2 Infantrys moved from Georgia to Rostov
                3 Infantrys moved from Stalingrad to Rostov
                2 Infantrys moved from Tashkent to Uzbekistan
                1 Mech.Inf and 2 Tanks moved from Leningrad to Kotka
                1 Infantry and 1 Tank moved from Oulu to Kotka
                1 Infantry moved from N.Karelia to Oulu
                1 Tank moved from N.Karelia to Kotka
                1 Bomber moved from Leningrad to Kiev
                1 Adv.Fighter and 1 Fighter moved from Leningrad to Kiev
                1 Infantry moved from S.Karelia to Novgorod
                4 ArmoredCars moved from Arkhangelsk to Leningrad
                1 Infantry moved from Vologda to S.Karelia
                2 Infantrys moved from N.Karelia to Oulu
                2 Artillerys, 1 Elite and 7 Infantrys moved from Moscow to Yaroslavl
                1 Tank moved from Penza to Rostov
                5 Infantrys moved from Sverdlovsk to Perm
                1 Infantry moved from Kolyma to Okhotsk
                1 Artillery and 1 Infantry moved from Yakutsk to Olyokminsk
                1 Fighter and 1 Infantry moved from N.Buryat Mongolia to Olyokminsk
                1 Artillery and 1 Fighter moved from Irkutsk to Olyokminsk
                4 Infantrys moved from Evenkia to Olyokminsk
                2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Sibirsky to Olyokminsk
                1 Artillery and 1 Infantry moved from Sibirsky to Khatanga
                1 Infantry moved from Yeniseysk to Khatanga
                1 Tank moved from Ulan Bator to Olyokminsk
                1 Infantry moved from Ulan Bator to S.Buryat Mongolia
                1 Infantry moved from Irkutsk to Olyokminsk

    Purchase Units - Russians
                Russians buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Elite, 26 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in W.Iran
                    Russians attack with 3 Artillerys, 3 Infantrys and 2 Tanks
                    Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        Russians roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in W.Iran, round 2 :  3/8 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 :  3/5 hits
                        3 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                        Russians roll dice for 3 Artillerys and 2 Tanks in W.Iran, round 3 :  3/5 hits
                        Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 :  1/3 hits
                        1 Bunker owned by the Neutral, 1 Artillery owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                    Russians loses 0 PUs for violating W.Irans neutrality.
                    Russians win, taking W.Iran from Neutral with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Bunker and 4 Infantrys
                    Casualties for Russians: 1 Artillery and 3 Infantrys
                Battle in Kiev
                    Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 8 Infantrys and 2 Tanks
                    Germans defend with 3 Artillerys and 3 Infantrys
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 8 Infantrys and 2 Tanks in Kiev, round 2 :  4/14 hits
                        Germans roll dice for 3 Artillerys and 3 Infantrys in Kiev, round 2 :  2/6 hits
                        2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in Kiev
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks in Kiev, round 3 :  4/12 hits
                        Germans roll dice for 2 Artillerys in Kiev, round 3 :  0/2 hits
                        2 Artillerys owned by the Germans lost in Kiev
                    Russians win, taking Kiev from Germans with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 Artillerys and 3 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in Kotka
                    Russians attack with 1 Infantry, 1 Mech.Inf and 4 Tanks
                    Finns defend with 1 Infantry and 1 Tank
                        Russians roll dice for 1 Infantry, 1 Mech.Inf and 4 Tanks in Kotka, round 2 :  3/6 hits
                        Finns roll dice for 1 Infantry and 1 Tank in Kotka, round 2 :  2/2 hits
                        1 Infantry owned by the Finns, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Tank owned by the Finns lost in Kotka
                    Russians win, taking Kotka from Finns with 4 Tanks remaining. Battle score for attacker is -1
                    Casualties for Finns: 1 Infantry and 1 Tank
                    Casualties for Russians: 1 Infantry and 1 Mech.Inf

    Non Combat Move - Russians
                1 Adv.Fighter and 1 Fighter moved from Kiev to Kursk
                1 Bomber moved from Kiev to Leningrad

    Place Units - Russians
                1 Adv.Fighter placed in Leningrad
                Russians undo move 1.
                1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Sibirsky
                1 ArmoredCar and 1 Tank placed in Tashkent
                1 Mech.Inf placed in Georgia
                1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
                4 Infantrys placed in Leningrad
                2 Artillerys, 1 Elite and 7 Infantrys placed in Moscow
                5 Infantrys placed in Stalingrad
                2 Infantrys placed in Georgia
                5 Infantrys placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 112 PUs; end with 112 PUs

    triplea_42388_Rus3.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Italians
                1 Artillery and 2 Tanks moved from Provence to 44 Sea Zone
                2 Elites moved from Lombardy to 44 Sea Zone
                1 Elite moved from Provence to 44 Sea Zone
                2 Infantrys moved from Lombardy to 44 Sea Zone
                1 Artillery, 1 Battleship, 3 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 44 Sea Zone to 42 Sea Zone
                1 Artillery, 3 Elites, 2 Infantrys and 2 Tanks moved from 42 Sea Zone to N.Algeria
                      Italians take N.Algeria from French
                1 Artillery and 2 Infantrys moved from N.Tunisia to N.Algeria
                2 Artillerys moved from Tunis to N.Tunisia
                2 Fighters moved from Lombardy to N.Tunisia
                3 Artillerys, 1 Infantry and 1 Tank moved from Croatia to Serbia
                2 Transports moved from 50 Sea Zone to 48 Sea Zone
                1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
                1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
                2 Tanks moved from Hun to Darfur
                1 Elite moved from Hun to Kufra
                1 Artillery and 2 Infantrys moved from New Valley to Lower Egypt

    Purchase Units - Italians
                Italians buy 2 Artillerys, 1 Bomber, 2 Elites, 1 Factory and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Serbia
                    Italians attack with 3 Artillerys, 1 Infantry and 1 Tank
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Italians roll dice for 3 Artillerys, 1 Infantry and 1 Tank in Serbia, round 2 : 4/5 hits, 1.83 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 1/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Neutral, 1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Serbia
                    Italians loses 0 PUs for violating Serbias neutrality.
                    Italians win, taking Serbia from Neutral with 3 Artillerys and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 Infantry
                    Casualties for Neutral: 1 Artillery and 2 Infantrys

    Non Combat Move - Italians
                1 AAGun moved from Croatia to Serbia

    Place Units - Italians
                1 Factory placed in Kufra
                3 Infantrys placed in Hun
                2 Artillerys and 2 Elites placed in Greece
                1 Bomber and 3 Infantrys placed in Provence
                3 Infantrys placed in Tunis

    Turn Complete - Italians
                Italians collect 60 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Neutral : 0.00
        Italians : 2.17

    triplea_42388_Ita3.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - French
                1 unit repaired.
                1 Infantry moved from S.Algeria to S.Tunisia
                      French take S.Tunisia from Italians
                1 Artillery moved from S.Algeria to E.Morocco
                1 Infantry moved from French Somaliland to Italian East Africa
                1 Infantry moved from Languedoc to Burgundy
                      French take Burgundy from Germans

    Combat - French

    Non Combat Move - French

    Turn Complete - French
                French collect 44 PUs; end with 44 PUs

    triplea_42388_Fre3.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Yamamoto
                1 unit repaired.
                2 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank moved from Ayan to N.Buryat Mongolia
                1 Artillery and 2 Infantrys moved from Woleai to Truk
                      Yamamoto take Truk from Americans

    Purchase Units - Yamamoto
                Yamamoto buy 2 Destroyers, 3 Marines and 6 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in N.Buryat Mongolia
                    Yamamoto attack with 2 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 2 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank in N.Buryat Mongolia, round 2 : 6/10 hits, 3.33 expected hits
                        Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in N.Buryat Mongolia
                    Yamamoto win, taking N.Buryat Mongolia from Russians with 2 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Yamamoto
                1 Elite and 1 Tank moved from Chubu to 85 Sea Zone
                4 Transports moved from 75 Sea Zone to 84 Sea Zone
                4 Marines and 4 Tanks moved from Tokyo to 84 Sea Zone
                1 Transport moved from 75 Sea Zone to 85 Sea Zone
                1 AAGun moved from Tokyo to 85 Sea Zone
                1 Infantry moved from Hokkaido to 85 Sea Zone
                1 AAGun, 1 Destroyer, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 85 Sea Zone to 75 Sea Zone
                4 Marines, 4 Tanks and 4 Transports moved from 84 Sea Zone to 75 Sea Zone
                1 AAGun, 1 Elite, 1 Infantry, 4 Marines and 5 Tanks moved from 75 Sea Zone to Ayan
                2 Artillerys and 1 Infantry moved from Khabarovsk to Ayan
                2 Fighters moved from Kwangtung to 75 Sea Zone
                1 Infantry and 1 Tank moved from Kiangsi to Hunan
                1 Battleship, 1 Destroyer and 2 Submarines moved from 102 Sea Zone to 107 Sea Zone
                1 Battleship, 2 Carriers and 1 Fighter moved from 96 Sea Zone to 102 Sea Zone
                1 Bomber moved from Rongelap to Truk
                2 Submarines moved from 93 Sea Zone to 85 Sea Zone
                1 Bomber moved from Truk to Saipan

    Place Units - Yamamoto
                2 Destroyers placed in 85 Sea Zone
                3 Marines and 5 Tanks placed in Tokyo
                1 Tank placed in Chubu

    Turn Complete - Yamamoto
                Yamamoto collect 60 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Yamamoto : 2.67
        Russians : -0.33

    triplea_42388_Yam3.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Chinese
                1 Artillery and 2 Infantrys moved from Shensi to Hupeh
                1 Artillery and 3 Infantrys moved from Lanchow to Shensi
                1 Fighter moved from Shensi to Hupeh
                5 Infantrys moved from E.Qinghai to Ningsia
                2 Infantrys moved from Gobi Altai to Ningsia
                2 Infantrys moved from Ningsia to Shensi
                1 Marine moved from Hsining to E.Qinghai
                2 ArmoredCars and 2 Tanks moved from Hsining to Ningsia
                1 Adv.Fighter moved from Hsining to Shensi
                1 Infantry moved from E.Sinkiang to Gobi Altai
                2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Hupeh, round 2 :  1/4 hits
                        Hisaichi roll dice for 1 Tank in Hupeh, round 2 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank

    Non Combat Move - Chinese
                1 Fighter moved from Hupeh to Shensi

    Place Units - Chinese
                1 Adv.Fighter, 2 ArmoredCars, 1 Infantry, 1 Marine and 1 Tank placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 28 PUs; end with 28 PUs

    triplea_42388_Chi3.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Hisaichi
                4 Marines moved from Davao to Mindanao
                      Hisaichi take Mindanao from Americans
                5 Tanks moved from Banjarmasin to 110 Sea Zone
                5 Tanks moved from 110 Sea Zone to Sumatra
                1 Fighter moved from West Borneo to Sumatra
                1 Bomber moved from Bangkok to Sumatra
                1 Fighter moved from 93 Sea Zone to Sumatra
                2 Transports moved from 110 Sea Zone to 92 Sea Zone
                2 Artillerys and 2 Elites moved from Hong Kong to 92 Sea Zone
                2 Artillerys and 2 Elites moved from 92 Sea Zone to N.French Indochina
                1 T.Boat moved from 93 Sea Zone to 92 Sea Zone
                1 Elite moved from Hong Kong to 92 Sea Zone
                1 Elite moved from 92 Sea Zone to N.French Indochina
                1 Carrier, 1 Destroyer and 1 Submarine moved from 93 Sea Zone to 107 Sea Zone
                1 Tank moved from Hunan to Kweichow
                      Hisaichi take Kweichow from Chinese
                1 Tank moved from Kweichow to Hupeh
                1 Infantry moved from Hunan to Hupeh
                3 Fighters moved from Kwangsi to Hupeh
                1 Tank moved from Suiyuan to Hupeh
                      Hisaichi take Shansi from Chinese
                1 Artillery, 1 Infantry and 4 Tanks moved from Suiyuan to Shansi
                1 Artillery and 6 Infantrys moved from Shantung to Shansi
                2 ArmoredCars moved from Liaoning to Shantung
                2 Artillerys moved from Liaoning to Peking
                1 Infantry moved from Shanghai to Hunan
                1 Elite moved from Hong Kong to Kwangtung
                1 Elite and 2 Infantrys moved from Kirin to Liaoning
                2 ArmoredCars moved from Changchun to Liaoning
                4 Infantrys moved from Changchun to Kirin
                1 Artillery and 2 Infantrys moved from Chita to S.Buryat Mongolia
                3 Infantrys moved from Chita to N.Buryat Mongolia

    Purchase Units - Hisaichi
                Hisaichi buy 4 Artillerys, 1 B.Transport, 1 Carrier, 2 Destroyers, 1 Elite, 9 Infantrys, 3 Marines and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Hupeh
                    Hisaichi attack with 3 Fighters, 1 Infantry and 2 Tanks
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Hisaichi roll dice for 3 Fighters, 1 Infantry and 2 Tanks in Hupeh, round 2 : 3/6 hits, 2.17 expected hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 3 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 Artillery and 2 Infantrys
                Battle in S.Buryat Mongolia
                    Hisaichi attack with 1 Artillery and 2 Infantrys
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in S.Buryat Mongolia
                    Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in N.French Indochina
                    Hisaichi attack with 2 Artillerys and 3 Elites
                    French defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys and 3 Elites in N.French Indochina, round 2 : 1/5 hits, 2.00 expected hits
                        French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                        1 Elite owned by the Hisaichi and 1 Infantry owned by the French lost in N.French Indochina
                    Hisaichi win, taking N.French Indochina from French with 2 Artillerys and 2 Elites remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Elite
                    Casualties for French: 1 Infantry
                Battle in Sumatra
                    Hisaichi attack with 1 Bomber, 2 Fighters and 5 Tanks
                    Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
                        Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Hisaichi roll dice for 1 Bomber, 2 Fighters and 5 Tanks in Sumatra, round 2 : 6/8 hits, 3.83 expected hits
                        Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
                        2 Artillerys owned by the Dutch, 2 Tanks owned by the Hisaichi, 1 Bunker owned by the Dutch and 2 Infantrys owned by the Dutch lost in Sumatra
                    Hisaichi win, taking Sumatra from Dutch with 1 Bomber, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 Tanks
                    Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys

    Non Combat Move - Hisaichi
                1 Bomber moved from Sumatra to Bangkok
                2 Fighters moved from Sumatra to 110 Sea Zone
                3 Fighters moved from Hupeh to Shantung
                1 AAGun moved from Kirin to Liaoning
                1 AAGun moved from Kwangtung to Hunan

    Place Units - Hisaichi
                1 Carrier placed in 110 Sea Zone
                3 Marines placed in Banjarmasin
                1 B.Transport placed in 107 Sea Zone
                1 Submarine placed in 107 Sea Zone
                2 Infantrys placed in Davao
                2 Artillerys, 1 Elite and 2 Infantrys placed in Hong Kong
                1 Destroyer placed in 92 Sea Zone
                2 Artillerys and 5 Infantrys placed in Changchun
                Hisaichi undo move 6.
                1 Destroyer placed in 92 Sea Zone
                2 Artillerys, 1 Elite and 1 Infantry placed in Hong Kong
                1 Infantry placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 71 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Hisaichi : 2.50
        French : 0.67
        Chinese : -1.00
        Russians : -0.33
        Dutch : 0.17

    triplea_42388_His3.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - British
                1 Artillery and 2 Tanks moved from Italian East Africa to 57 Sea Zone
                3 Infantrys moved from Italian East Africa to 57 Sea Zone
                1 Infantry moved from Kenya to Equatoria
                1 Infantry moved from Equatoria to Kordofan
                1 Infantry moved from Kordofan to Nubia
                1 Infantry moved from Nubia to 57 Sea Zone
                1 Artillery, 4 Infantrys and 2 Tanks moved from 57 Sea Zone to Lower Egypt
                1 Artillery and 1 Tank moved from Palestine to Lower Egypt
                1 Artillery and 3 Fighters moved from Kenya to Belgian Congo
                1 Infantry moved from Rhodesia to Belgian Congo
                2 Infantrys moved from South Africa to Rhodesia
                2 Mech.Infs moved from Cape Town to Belgian Congo
                2 Fighters moved from French Equatorial Africa to Belgian Congo
                1 Destroyer, 1 Submarine and 2 Transports moved from 67 Sea Zone to 64 Sea Zone
                1 Tank moved from Burma to Malaya
                2 Infantrys moved from Assam to Burma
                1 Artillery and 2 Infantrys moved from Bihar to Assam
                1 Artillery and 4 Infantrys moved from Burma to N.Thailand
                2 Infantrys moved from Rajputana to Hyderabad
                4 ArmoredCars and 1 Infantry moved from Delhi to Bihar
                2 ArmoredCars moved from Bihar to Assam
                1 Artillery and 2 Infantrys moved from Baluchistan to Rajputana
                1 Destroyer moved from 71 Sea Zone to 76 Sea Zone
                2 Infantrys moved from Kiska to 71 Sea Zone
                2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Koryakia
                1 Fighter moved from British Columbia to Attu
                1 Infantry moved from Quebec to Montreal

    Purchase Units - British
                British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Carriers, 1 Destroyer, 1 Factory, 3 Infantrys and 4 Submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in Lower Egypt
                    British attack with 2 Artillerys, 4 Infantrys and 3 Tanks
                    Germans defend with 4 Infantrys; Italians defend with 1 Artillery and 2 Infantrys
                        British roll dice for 2 Cruisers in Lower Egypt, round 2 :  2/2 hits
                        2 Infantrys owned by the Germans lost in Lower Egypt
                        British roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Lower Egypt, round 2 :  3/9 hits
                        Germans roll dice for 1 Artillery and 4 Infantrys in Lower Egypt, round 2 :  2/5 hits
                        2 Infantrys owned by the Germans, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                        British roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Lower Egypt, round 3 :  1/7 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Lower Egypt, round 3 :  1/2 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                        British roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Lower Egypt, round 4 :  3/6 hits
                        Germans roll dice for 1 Artillery in Lower Egypt, round 4 :  1/1 hits
                        1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                    British win, taking Lower Egypt from Germans with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 Infantrys
                    Casualties for British: 4 Infantrys
                    Casualties for Italians: 1 Artillery and 2 Infantrys
                Battle in Belgian Congo
                    British attack with 1 Artillery, 5 Fighters, 1 Infantry and 2 Mech.Infs
                    Neutral defend with 2 Infantrys
                        British roll dice for 1 Artillery, 5 Fighters, 1 Infantry and 2 Mech.Infs in Belgian Congo, round 2 :  1/9 hits
                        Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 :  0/2 hits
                        1 Infantry owned by the Neutral lost in Belgian Congo
                        British roll dice for 1 Artillery, 5 Fighters, 1 Infantry and 2 Mech.Infs in Belgian Congo, round 3 :  4/9 hits
                        Neutral roll dice for 1 Infantry in Belgian Congo, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Belgian Congo
                    British loses 0 PUs for violating Belgian Congos neutrality.
                    British win, taking Belgian Congo from Neutral with 1 Artillery, 5 Fighters, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys

    Non Combat Move - British
                5 Fighters moved from Belgian Congo to French Equatorial Africa

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 10 Sea Zone: 1 Battleship and 1 Destroyer
                EDIT: Adding units owned by British to 18 Sea Zone: 1 Battleship and 1 Destroyer
                EDIT: Turning off Edit Mode
                2 Carriers, 1 Destroyer and 1 Submarine placed in 18 Sea Zone
                1 Adv.Fighter and 3 Submarines placed in 18 Sea Zone
                1 Factory placed in N.Saudi Arabia
                3 Infantrys placed in Cairo
                2 ArmoredCars placed in Delhi

    Turn Complete - British
                British collect 104 PUs; end with 104 PUs

    triplea_42388_Bri3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                1 Tank moved from Western Australia to 67 Sea Zone
                1 Artillery moved from Broome to 67 Sea Zone
                3 Infantrys moved from Western Australia to 67 Sea Zone
                1 Infantry moved from Broome to 67 Sea Zone
                1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
                1 Adv.Fighter moved from 67 Sea Zone to Sumatra
                2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
                1 Carrier moved from 67 Sea Zone to 66 Sea Zone
                1 Carrier moved from 66 Sea Zone to 65 Sea Zone
                2 Infantrys and 1 Transport moved from 66 Sea Zone to 65 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 66 Sea Zone to 65 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 66 Sea Zone to 65 Sea Zone
                1 Destroyer moved from 67 Sea Zone to 65 Sea Zone
                1 Artillery and 1 Tank moved from 65 Sea Zone to Sumatra
                2 Infantrys moved from 65 Sea Zone to Malaya
                2 Fighters moved from Malaya to Sumatra
                2 Infantrys moved from 65 Sea Zone to Sumatra

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Sumatra
                    Anzac attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank
                    Hisaichi defend with 3 Tanks
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank in Sumatra, round 2 :  2/7 hits
                        Hisaichi roll dice for 3 Tanks in Sumatra, round 2 :  0/3 hits
                        2 Tanks owned by the Hisaichi lost in Sumatra
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank in Sumatra, round 3 :  1/7 hits
                        Hisaichi roll dice for 1 Tank in Sumatra, round 3 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Sumatra
                    Anzac win, taking Sumatra from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 15
                    Casualties for Hisaichi: 3 Tanks

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Sumatra to Malaya
                2 Fighters moved from Sumatra to Malaya
                3 Infantrys moved from Townsville to Northern Territory
                4 Infantrys moved from South Australia to Western Australia
                1 Artillery, 3 Infantrys and 1 Tank moved from Port Moresby to West Papua
                1 Infantry moved from Milne Bay to West Papua
                1 Infantry moved from Canberra to New South Wales
                2 ArmoredCars moved from Canberra to South Australia

    Place Units - Anzac
                1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
                3 Infantrys placed in Townsville
                2 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_42388_Anz3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Purchase Units - Dutch
                Dutch buy 1 Factory; Remaining resources: 6 PUs;

    Non Combat Move - Dutch
                1 Tank moved from Port Moresby to West Papua
                1 Infantry moved from Hollandia to West Papua

    Place Units - Dutch
                1 Factory placed in Suriname

    Turn Complete - Dutch
                Dutch collect 19 PUs; end with 25 PUs

    triplea_42388_Dut3.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Finns
                2 Artillerys, 2 Elites and 2 Infantrys moved from Helsinki to Tampere
                1 Fighter moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 4 Infantrys; Remaining resources: 1 PUs;

    Non Combat Move - Finns
                1 AAGun moved from Helsinki to Tampere

    Place Units - Finns
                4 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 7 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    triplea_42388_Fin3.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Romanians
                2 Elites and 1 Fighter moved from E.Romania to Bulgaria
                2 Artillerys and 3 Infantrys moved from Odessa to Donetsk
                      Romanians take Donetsk from Russians
                1 Tank moved from E.Romania to Donetsk
                2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Bulgaria
                    Romanians attack with 2 Elites and 1 Fighter
                    Russians defend with 1 Infantry
                        Romanians roll dice for 2 Elites and 1 Fighter in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                        1 Elite owned by the Romanians lost in Bulgaria
                        Romanians roll dice for 1 Elite and 1 Fighter in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                        1 Elite owned by the Romanians lost in Bulgaria
                        Romanians roll dice for 1 Fighter in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Bulgaria
                    Romanians win with 1 Fighter remaining. Battle score for attacker is -4
                    Casualties for Romanians: 2 Elites
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
                1 Fighter moved from Bulgaria to E.Romania

    Place Units - Romanians
                2 Artillerys and 2 Elites placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Romanians : -1.00
        Russians : 1.00

    triplea_42388_Rom3.tsvg

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