@surfer Scramble? You have 6 planes!
18L MrRoboto (Axis) vs Ichabod (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from West India to India
3 fighters moved from West India to Eastern PersiaNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 artilleries and 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 2 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Bessarabia to Western Ukraine
2 bombers moved from Southern France to Western Ukraine
1 fighter moved from Western Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Baltic States to Belarus
2 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Baltic States to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
3 armour moved from Germany to Eastern Poland
3 armour and 2 mech_infantrys moved from Western Germany to Poland
2 bombers and 1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Normandy Bordeaux to France
2 aaGuns, 2 artilleries and 6 infantry moved from Southern France to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Germany
2 armour and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : 0,33 -
Note that I had to edit the battle in Archangelsk, because I forgot to post my move at the end.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Ukraine
Russians take Ukraine from Italians
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Archangel to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns, 4 armour, 19 artilleries and 51 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Smolensk to Ukraine
1 aaGun, 1 artillery and 5 infantry moved from Smolensk to Bryansk
7 artilleries and 2 infantry moved from Russia to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
1 aaGun and 7 infantry moved from Kazakhstan to SamaraPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
5 artilleries and 15 infantry moved from Shan State to Burma
3 armour, 5 artilleries and 7 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone -
Scramble Hawaii?
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Scramble. Best Defense OOL.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
5 artilleries and 15 infantry moved from Shan State to Burma
3 armour, 5 artilleries and 7 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Wake Island
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Wake Island from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 9 armour, 10 artilleries and 22 infantry
British defend with 1 infantry
Japanese roll dice for 9 armour, 10 artilleries and 22 infantry in Burma, round 2 : 9/41 hits, 13,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 armour, 10 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits, 2,00 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 8/18 hits, 8,83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 1 transport in 26 Sea Zone, round 2 : 8/18 hits, 9,17 expected hits
Units damaged: 2 battleships owned by the Japanese
4 submarines owned by the Americans, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 11/18 hits, 8,83 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 1 transport in 26 Sea Zone, round 3 : 9/18 hits, 9,17 expected hits
2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 4 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 3 carriers owned by the Americans, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 8/13 hits, 7,17 expected hits
Americans roll dice for 1 battleship, 5 fighters and 1 transport in 26 Sea Zone, round 4 : 3/6 hits, 4,00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Japanese: 2 carriers, 5 destroyers, 1 fighter, 6 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines and 1 transport
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 fighter could not land in 26 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
5 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
5 fighters, 1 infantry and 2 tactical_bombers moved from Yunnan to Shan State
2 aaGuns moved from Yunnan to Shan State
1 infantry moved from Yunnan to BurmaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
2 armour and 1 infantry placed in Malaya
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -3,67
Chinese : -0,33
UK_Pacific : -0,33
Japanese : -3,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 7 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from Gibraltar to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Libya to Tunisia
1 aaGun, 2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 11 infantry, 2 submarines and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 6 submarines and 2 tactical_bombers placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,2,3,2,5,1,3,2,6,6,1,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 7 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from Gibraltar to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Libya to Tunisia
1 aaGun, 2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 11 infantry, 2 submarines and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 6 submarines and 2 tactical_bombers placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,2,3,2,5,1,3,2,6,6,1,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
6 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber moved from India to West IndiaCombat - British
Non Combat Move - British
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Syria to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 artilleries moved from Persia to Eastern Persia
3 aaGuns moved from India to West IndiaPlace Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 35 PUs (1 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Germans : -0.33
Americans : 0.67 -
That Sea Battle worked out really well for you. I think the US only rolled average dice 1x in it. Regardless, I missed a battle calc and would not have left my fleet there had I seen it.
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True, the battle went slightly better than average (don’t forget, I rolled below average in the important first round as well), but my odds were overwhelmingly good. I was even able to use 1 cruiser for Wake and another destroyer for the subs.
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True, the battle went slightly better than average (don’t forget, I rolled below average in the important first round as well), but my odds were overwhelmingly good. I was even able to use 1 cruiser for Wake and another destroyer for the subs.
I didn’t forget that the Jap subs missed 2 hits first round. But the rest of the stuff still rolled average. The US then rolled 1 less than average. If the US say rolled 2 above average 1st defense roll, it could have made a difference.
I think the Iraqi defense rolls (4 hits!) and some of the other earlier round Italian defense dice really slowed me down in the beginning. They were small skirmish battles but I think they had a strategic level lasting impact. Perhaps it delayed the US spending in the Pacific by a round and maybe let Italy hold Cairo an extra round (maybe). I was determined to make a landing somewhere regardless. It might have helped delay that too.
Interesting to see a different play style. You played Germany really well this game. Impressed!
You have to take Hawaii or Anzac…, or at least have the stuff in place that can’t be stopped. Sorry. Japan is about to be too strong, probably can’t stop them once they have India. But I want to still try.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 armour moved from Bessarabia to Belarus
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
2 aaGuns, 5 artilleries and 10 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0,00
Russians : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
3 fighters moved from Eastern Persia to Bryansk
2 infantry moved from India to West India
2 fighters moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
2 infantry moved from South Australia to Queensland
3 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUsCombat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 artillery moved from Novgorod to ArchangelCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking 125 Sea Zone from Americans, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to 113 Sea Zone
4 armour and 1 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
3 armour, 1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 aaGuns, 36 armour, 4 artilleries, 13 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
3 armour and 2 mech_infantrys moved from Poland to Belarus
10 armour moved from Eastern Poland to Belarus
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 122 Sea Zone
2 aaGuns moved from France to Western Germany
3 armour moved from Germany to Eastern Poland
1 infantry moved from France to Western GermanyPlace Units - Germans
1 carrier placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 1,17
Russians : -0,33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 31 PUs;
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 31 PUs;
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun and 7 infantry moved from Samara to Russia
5 armour moved from Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
3 aaGuns, 19 artilleries and 46 infantry moved from Ukraine to Bryansk
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
2 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -1.00
Italians : 0.33
Russians : 3.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Tsinghai to Kansu
3 armour moved from Yunnan to India
Japanese take India from UK_Pacific
9 armour, 10 artilleries and 23 infantry moved from Burma to India
1 marine moved from Wake Island to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery and 2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 33 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Midway
Battle in Kansu
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry; Russians defend with 1 aaGun and 1 infantry
AA fire in Kansu : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 1,83 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Midway from Americans, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 31 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Shan State to Yunnan
1 artillery and 8 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 8 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
2 aaGuns moved from Shan State to Burma
2 bombers moved from Philippines to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
2 armour and 1 infantry moved from Malaya to Shan State
2 armour moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shensi to SzechwanPlace Units - Japanese
1 harbour placed in Wake Island
1 armour, 1 artillery and 1 infantry placed in Manchuria
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in Malaya
3 armour placed in French Indo China
3 armour placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Japanese collect 69 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
ANZAC : -0,33
AA fire in Kansu : : -0,33
Chinese : 1,00
Japanese : 2,33





