@surfer Scramble? You have 6 planes!
18L MrRoboto (Axis) vs Ichabod (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 carriers moved from 94 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Germans lost in 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
4 infantry moved from Southeast Mexico to 89 Sea Zone
4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Tunisia to 94 Sea Zone
4 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.83
Americans : -2.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - British
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
2 infantry moved from Iraq to Syria
1 bomber moved from Persia to Syria
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Egypt to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French Madagascar
1 fighter moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 carriers moved from 94 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Germans lost in 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
4 infantry moved from Southeast Mexico to 89 Sea Zone
4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Tunisia to 94 Sea Zone
4 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
2 infantry moved from Iraq to Syria
1 bomber moved from Persia to Syria
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Egypt to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French Madagascar
1 fighter moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern PersiaCombat - British
Battle in French Madagascar
Battle in Syria
British attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 1 fighter
British roll dice for 1 armour, 1 bomber and 2 infantry in Syria, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Syria
British win, taking French Madagascar from Neutral_Axis, taking Syria from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 fighterNon Combat Move - British
1 bomber moved from Syria to PersiaPlace Units - British
1 fighter placed in United Kingdom
3 artilleries placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 1 infantry
EDIT: Changing ownership of Libya from Americans to Italians
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Removing units owned by Americans from Tunisia: 1 infantry
EDIT: Adding units owned by Americans to Libya: 1 infantry
EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 83 to 88
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : 0.83
British : -0.50
Italians : 0.33
Americans : -2.33
Chinese : -0.67
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Ukraine to BessarabiaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from West India to India
3 fighters moved from West India to Eastern PersiaNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 artilleries and 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 2 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Bessarabia to Western Ukraine
2 bombers moved from Southern France to Western Ukraine
1 fighter moved from Western Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Baltic States to Belarus
2 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Baltic States to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
3 armour moved from Germany to Eastern Poland
3 armour and 2 mech_infantrys moved from Western Germany to Poland
2 bombers and 1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Normandy Bordeaux to France
2 aaGuns, 2 artilleries and 6 infantry moved from Southern France to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Germany
2 armour and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : 0,33 -
Note that I had to edit the battle in Archangelsk, because I forgot to post my move at the end.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Ukraine
Russians take Ukraine from Italians
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Archangel to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns, 4 armour, 19 artilleries and 51 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Smolensk to Ukraine
1 aaGun, 1 artillery and 5 infantry moved from Smolensk to Bryansk
7 artilleries and 2 infantry moved from Russia to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
1 aaGun and 7 infantry moved from Kazakhstan to SamaraPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
5 artilleries and 15 infantry moved from Shan State to Burma
3 armour, 5 artilleries and 7 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone -
Scramble Hawaii?
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Scramble. Best Defense OOL.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
5 artilleries and 15 infantry moved from Shan State to Burma
3 armour, 5 artilleries and 7 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Wake Island
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Wake Island from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 9 armour, 10 artilleries and 22 infantry
British defend with 1 infantry
Japanese roll dice for 9 armour, 10 artilleries and 22 infantry in Burma, round 2 : 9/41 hits, 13,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 armour, 10 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits, 2,00 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 8/18 hits, 8,83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 1 transport in 26 Sea Zone, round 2 : 8/18 hits, 9,17 expected hits
Units damaged: 2 battleships owned by the Japanese
4 submarines owned by the Americans, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 11/18 hits, 8,83 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 1 transport in 26 Sea Zone, round 3 : 9/18 hits, 9,17 expected hits
2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 4 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 3 carriers owned by the Americans, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 8/13 hits, 7,17 expected hits
Americans roll dice for 1 battleship, 5 fighters and 1 transport in 26 Sea Zone, round 4 : 3/6 hits, 4,00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Japanese: 2 carriers, 5 destroyers, 1 fighter, 6 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines and 1 transport
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 fighter could not land in 26 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
5 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
5 fighters, 1 infantry and 2 tactical_bombers moved from Yunnan to Shan State
2 aaGuns moved from Yunnan to Shan State
1 infantry moved from Yunnan to BurmaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
2 armour and 1 infantry placed in Malaya
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -3,67
Chinese : -0,33
UK_Pacific : -0,33
Japanese : -3,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 7 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from Gibraltar to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Libya to Tunisia
1 aaGun, 2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 11 infantry, 2 submarines and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 6 submarines and 2 tactical_bombers placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,2,3,2,5,1,3,2,6,6,1,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 7 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from Gibraltar to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Libya to Tunisia
1 aaGun, 2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 11 infantry, 2 submarines and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 6 submarines and 2 tactical_bombers placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,2,3,2,5,1,3,2,6,6,1,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
6 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber moved from India to West IndiaCombat - British
Non Combat Move - British
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Syria to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 artilleries moved from Persia to Eastern Persia
3 aaGuns moved from India to West IndiaPlace Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 35 PUs (1 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Germans : -0.33
Americans : 0.67 -
That Sea Battle worked out really well for you. I think the US only rolled average dice 1x in it. Regardless, I missed a battle calc and would not have left my fleet there had I seen it.
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True, the battle went slightly better than average (don’t forget, I rolled below average in the important first round as well), but my odds were overwhelmingly good. I was even able to use 1 cruiser for Wake and another destroyer for the subs.
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True, the battle went slightly better than average (don’t forget, I rolled below average in the important first round as well), but my odds were overwhelmingly good. I was even able to use 1 cruiser for Wake and another destroyer for the subs.
I didn’t forget that the Jap subs missed 2 hits first round. But the rest of the stuff still rolled average. The US then rolled 1 less than average. If the US say rolled 2 above average 1st defense roll, it could have made a difference.
I think the Iraqi defense rolls (4 hits!) and some of the other earlier round Italian defense dice really slowed me down in the beginning. They were small skirmish battles but I think they had a strategic level lasting impact. Perhaps it delayed the US spending in the Pacific by a round and maybe let Italy hold Cairo an extra round (maybe). I was determined to make a landing somewhere regardless. It might have helped delay that too.
Interesting to see a different play style. You played Germany really well this game. Impressed!
You have to take Hawaii or Anzac…, or at least have the stuff in place that can’t be stopped. Sorry. Japan is about to be too strong, probably can’t stop them once they have India. But I want to still try.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 armour moved from Bessarabia to Belarus
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
2 aaGuns, 5 artilleries and 10 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0,00
Russians : -1,00





