18L MrRoboto (Axis) vs Majikforce (Allies) BM3

  • 19 18

    Oh yeah, the capital plundering is great. And it was also so dumb in vanilla, where the Allies wouldn’t ever capture Paris, even if they could. That alone would make me play BM haha.

    I think the China guerillas are important too because I always thought it was too easy for Japan to conquer China and ALSO do pressure on India. When I played Allies, I almost always were pinned down to India while losing all of China.

    But yeah - a bonus to Japan for all of China could be a good idea. You could argue, though, that Japan is already leading quite a lot if they manage to get all of China. But it’s a great idea, have you mentioned it to the creators?

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 marine; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    triplea_42397_Fre1.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    British defend with 1 battleship, 1 cruiser and 1 transport
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                        1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 39
                    Casualties for British: 1 battleship, 1 cruiser and 1 transport

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                6 armour and 1 mech_infantry moved from France to Germany
                2 infantry moved from Western Germany to Germany
                1 aaGun moved from Germany to Western Germany
                1 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour and 6 infantry moved from Bulgaria to Romania
                1 armour moved from Romania to Slovakia Hungary
                1 armour moved from Slovakia Hungary to Poland
                2 bombers and 1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 submarine moved from 106 Sea Zone to 108 Sea Zone

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                10 armour placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        British : -1,50

    triplea_42397_Ger2.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                5 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                4 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                3 armour moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                3 infantry moved from Novgorod to Belarus
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 submarine moved from 124 Sea Zone to 109 Sea Zone

    Place Units - Russians
                3 artilleries placed in Novgorod
                2 artilleries placed in Ukraine
                Russians undo move 1.
                1 armour and 2 artilleries placed in Novgorod
                1 artillery placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_42397_Rus2.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Anhwe to Hunan
                3 infantry and 1 mech_infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 8/13 hits, 5,83 expected hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun, 1 armour and 1 infantry moved from Korea to Manchuria
                1 infantry moved from Jehol to Chahar
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
                2 bombers, 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kiangsi to Kwangsi

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 marine placed in Japan
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Combat Hit Differential Summary :

    Chinese : 1,00
        Japanese : 2,17

    triplea_42397_Jap2.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                3 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  3/3 hits
                        1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    triplea_42397_Chi2.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                3 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  3/3 hits
                        1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Neutral_Axis
                1 armour moved from India to Eastern Persia
                2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
                1 marine moved from India to 39 Sea Zone
                1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
                2 artilleries, 1 infantry and 1 marine moved from 72 Sea Zone to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                2 infantry moved from Burma to India
                2 infantry moved from Shan State to Burma
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
                1 fighter moved from Malta to 99 Sea Zone
                1 bomber moved from United Kingdom to France

    Combat - British
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Battle in Kenya
                    British attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 :  2/2 hits
                        British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Kenya, round 2 :  2/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 :  1/4 hits
                        1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in 99 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 submarine
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 carrier moved from 81 Sea Zone to 72 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 bomber moved from France to United Kingdom

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry

    triplea_42397_UK_2.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 14 PUs;

    Combat Move - Italians
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                      Italians take Algeria from Neutral_Axis
                1 armour moved from Normandy Bordeaux to Western Germany
                1 armour moved from Slovakia Hungary to Poland
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Greece to Bulgaria

    Turn Complete - Italians
                Italians collect 15 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    triplea_42397_Ita2.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42397_Fre2.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Western Germany to Germany
                16 armour, 2 infantry and 2 mech_infantrys moved from Germany to Poland
                1 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 113 Sea Zone
                1 infantry placed in Western Germany
                4 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    triplea_42397_Ger3.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                4 infantry moved from Russia to Bryansk
                1 armour moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                3 artilleries and 2 infantry moved from Ukraine to Bryansk
                2 aaGuns, 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                2 mech_infantrys moved from Bryansk to Belarus
                5 armour moved from Bryansk to Belarus
                6 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 mech_infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_42397_Rus3.tsvg

  • 22 16

    Gonna be out of town from the 2nd - 5th.  Won’t be able to post.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 3 infantry moved from Anhwe to Hopei
                1 infantry moved from Chahar to Suiyuyan
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
                2 fighters and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
                1 bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Hopei

    Combat - Japanese
                Battle in Borneo
                Battle in Celebes
                Battle in Guam
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Kweichow, round 2 : 1/6 hits, 2,50 expected hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kweichow, round 3 : 3/5 hits, 2,17 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2,50 expected hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
                        ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,83 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 5/8 hits, 3,33 expected hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
                        3 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in French Indo China
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,50 expected hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                1 carrier and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Hunan to Yunnan
                1 aaGun and 1 infantry moved from Anhwe to Hunan
                1 armour moved from Manchuria to Anhwe
                1 fighter moved from Kwangtung to Manchuria
                1 fighter and 1 tactical_bomber moved from Kwangtung to Manchuria
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
                1 bomber moved from Hopei to Kiangsi
                2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
                1 fighter moved from Kweichow to Kiangsi
                1 bomber moved from Kweichow to Kiangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi

    Place Units - Japanese
                1 destroyer and 4 submarines placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    British : -0,33
        ANZAC : 0,33
        Americans : -0,67
        Chinese : -1,00
        UK_Pacific : -1,00
        Japanese : 1,33

    triplea_42397_Jap3.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Tsinghai
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    triplea_42397_Chi3.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from Eastern United States to French West Africa

    Combat - Americans
                Battle in French West Africa
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Neutral_Axis defend with 1 infantry
                        Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in French West Africa
                    Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from French West Africa to French Equatorial Africa
                1 submarine moved from 101 Sea Zone to 87 Sea Zone
                1 marine moved from Eastern United States to 101 Sea Zone
                1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
                1 marine moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Tsinghai
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 marine moved from Kenya to 72 Sea Zone
                1 marine moved from 72 Sea Zone to French Madagascar
                1 artillery moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 artillery moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 armour moved from India to Yunnan
                1 mech_infantry moved from India to Shan State
                1 fighter moved from India to Shan State
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Normandy Bordeaux causes 0 damage total.
                Battle in French Madagascar
                Battle in Yunnan
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in Yunnan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to 81 Sea Zone
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from Persia to Eastern Persia
                1 armour moved from Eastern Persia to India
                1 tactical_bomber moved from Egypt to Eastern Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Tanganyika Territory: 1 infantry
                EDIT: Adding units owned by British to Egypt: 1 infantry
                EDIT: Turning off Edit Mode
                1 airfield placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,4,4,6
                British collect 30 PUs (4 lost to blockades); end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,3,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    triplea_42397_UK_3.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 armour moved from Poland to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 artillery moved from Romania to Bessarabia
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 bomber moved from Southern Italy to Malta
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete

    Combat - Italians
                Battle in Crete
                Battle in Malta
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        AA fire in Malta : 0/1 hits, 0,17 expected hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1,33 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery and 1 bomber in Malta, round 3 : 1/2 hits, 1,00 expected hits
                        British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 bomber moved from Malta to Southern Italy
                1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from Neutral_Axis
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 armour moved from Western Germany to Poland
                1 infantry moved from Bulgaria to Romania
                2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 airfield placed in Gibraltar
                1 carrier and 1 destroyer placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Italians : -0,33
        British : 0,33
        AA fire in Malta : : -0,17

    triplea_42397_Ita3.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in Alexandria
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery
                        ANZAC roll dice for 2 infantry in Alexandria, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria
                    ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 marine moved from New South Wales to Queensland
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French

    triplea_42397_Fre3.tsvg

  • 22 16

    @majikforce:

    Gonna be out of town from the 2nd - 5th.  Won’t be able to post.

    I’m back.  Ready to rock and roll!

  • 19 18

    Welcome back. And I was on vacation too, returned yesterday.

    Let’s get cracking

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour and 2 mech_infantrys moved from Poland to Novgorod
                2 bombers moved from Southern Italy to Novgorod
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 87 Sea Zone
                1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 2,17 expected hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Novgorod, round 3 : 3/4 hits, 2,00 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in 96 Sea Zone
                    Germans attack with 1 cruiser and 1 fighter
                    French defend with 1 destroyer
                        Germans roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the French lost in 96 Sea Zone
                    Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Russians defend with 1 submarine
                        Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                        1 submarine owned by the Russians lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 87 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine and 1 transport
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans and 1 transport owned by the Americans lost in 87 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 87 Sea Zone to Gibraltar
                1 fighter moved from 96 Sea Zone to Gibraltar
                2 fighters moved from Western Germany to Gibraltar
                2 tactical_bombers moved from Western Germany to Gibraltar
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 aaGun moved from Poland to Eastern Poland
                6 infantry moved from Romania to Bessarabia
                4 armour and 2 mech_infantrys moved from Germany to Poland
                2 aaGuns, 22 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Poland to Baltic States
                2 bombers moved from Novgorod to Baltic States
                1 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 infantry placed in Western Germany
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        French : -1,00
        Americans : -0,17
        Russians : -0,33

    triplea_42397_Ger4.tsvg

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