none, thx
Mr R v JWW (axis)
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you have some decisions to make in GIB…let me know what you want your 3 fgt’s to do.
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I’ll stay. No scramble
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 armour and 2 mech_infantrys moved from France to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 armour and 2 mech_infantrys moved from France to Southern FranceCombat - Germans
Battle in Gibraltar
Germans attack with 1 armour and 1 infantry
British defend with 1 airfield, 3 fighters and 1 harbour
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 3 fighters in Gibraltar, round 2 : 3/3 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Gibraltar
British win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/10 hits
British roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/5 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 2 cruisers owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 3/8 hits
British roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 3/4 hits
French roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
2 bombers, 2 fighters and 3 tactical_bombers moved from 92 Sea Zone to Algeria
5 infantry moved from Bulgaria to Romania
2 aaGuns moved from Slovakia Hungary to Romania
3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 armour moved from France to Western Germany
1 aaGun moved from Western Germany to France
2 armour moved from France to GermanyPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 fighters placed in Western Germany
1 infantry and 2 mech_infantrys placed in France
1 artillery placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 2 bombers, 2 fighters and 3 tactical_bombers
Southern France : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Romania : 2 aaGuns, 3 armour, 2 artilleries and 13 infantry
Poland : 1 aaGun, 3 artilleries and 14 infantry
Germany : 2 armour, 1 factory_major and 1 mech_infantry
112 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 40
UK_Pacific : 17 / 17
Italians : 14 / 16
ANZAC : 14 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
typical
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 artilleries moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
2 infantry moved from Rostov to Ukraine
5 infantry moved from Russia to Bryansk
2 artilleries moved from Ukraine to Western Ukraine
1 mech_infantry moved from Bryansk to Ukraine
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to BelarusPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 117 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
2 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 marines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
8 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 marines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
8 fighters and 8 tactical_bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 8 fighters and 8 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 8 fighters and 8 tactical_bombers in Szechwan, round 2 : 9/16 hits
Chinese roll dice for 10 infantry in Szechwan, round 2 : 5/10 hits
9 infantry owned by the Chinese, 3 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Szechwan
Japanese roll dice for 5 fighters and 6 tactical_bombers in Szechwan, round 3 : 8/11 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Chinese: 10 infantry
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 4 : 1/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers moved from Suiyuyan to Anhwe
5 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi
2 fighters moved from Yunnan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Manchuria
1 armour and 1 infantry moved from Korea to Manchuria
5 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 marine moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 marines placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 3 artilleries, 5 fighters, 5 infantry, 1 marine and 6 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 marines
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 fighter and 11 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 2 artilleries and 2 infantry
Hopei : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 2 bombers and 1 infantry
36 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 1 submarine and 5 transports
19 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 5 / 12
British : 28 / 40
UK_Pacific : 17 / 17
Italians : 14 / 16
ANZAC : 14 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
on the short end of these battles, 50% at two for those chi inf…nice,
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Yeah well but in Suiyuyan I had 0/6 instead of expected 2/6.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to TsinghaiPlace Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 bomber moved from United Kingdom to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Burma to YunnanCombat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 4 : 1/1 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 94 Sea Zone
British attack with 1 bomber, 2 destroyers and 3 fighters
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 1 bomber, 2 destroyers and 3 fighters in 94 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 94 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
2 transports owned by the Italians lost in 94 Sea Zone
British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 50
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from 94 Sea Zone to Malta
3 fighters moved from 94 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 3 infantry moved from India to Burma
1 fighter moved from Yunnan to IndiaPlace Units - British
1 factory_minor placed in Persia
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : 1,00
Italians : -0,33
Neutral_Axis : 2,33
Japanese : 1,67 -
Yeah well but in Suiyuyan I had 0/6 instead of expected 2/6.
Let me know if you want to take the two hits in Sui and I will take back two fighters.
Very unhappy with where I am at so early in the game. Bad planning, bad strategy, bad dice….
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@JWW:
Yeah well but in Suiyuyan I had 0/6 instead of expected 2/6.
Let me know if you want to take the two hits in Sui and I will take back two fighters.
Very unhappy with where I am at so early in the game. Bad planning, bad strategy, bad dice….
Haha fair enough. I know what you’re saying and I’m feeling you, truly.
All I wanted to say is: Overall, the dice were pretty much average - just very badly distributed for you. -
Haha fair enough. I know what you’re saying and I’m feeling you, truly.
All I wanted to say is: Overall, the dice were pretty much average - just very badly distributed for you.That is the key isn’t it, distribution and timing… getting lots of one’s and two’s when you are attacking and have overwhelming odds is meaningless. But winning those 50/50 battles, or rolling up when you are defending a losing cause makes all the difference.
I decided to get away from my recent, axis preferred, opening. I shouldn’t have committed the entire ITA navy to attacking ALG, putting everything in harm’s way. Attacking GIB was a bad idea, perhaps not so bad if I didn’t miss everything, holding off with JPN was simply a reaction to what was happening in the Atl, but again not a wise decision. I will be playing catch up as the axis again, not a good place to be. It will be tough to pull this out from a skilled opponent such as yourself!
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As I said, I feel you!
And thanks for the praise. Again, I agree that dicings especially hurt against opponents on a similar skill level. Against lower-level players, it just creates a challenge that makes the game interesting. Against better players one would have probably lost anyways under normal circumstances.
I’m in a very, very similar situation against Karl, our 3rd game after each of us won one game. My axis there look very dire after 2 rounds already, because of bad dice. And it all happened in the Med / at Gib too. So I know the position you find yourself in.
The first 2-3 rounds of the game are just crucial for the Axis. It’s not always possible to avoid risky but important battles, something you can do later on in the game. Also, the stacks are a lot lower so just a handful of bad dice can ruin the complete game.
Maybe a way around this would be a Low-Luck-Reroll agreement? -
As I said, I feel you!
And thanks for the praise. Again, I agree that dicings especially hurt against opponents on a similar skill level. Against lower-level players, it just creates a challenge that makes the game interesting. Against better players one would have probably lost anyways under normal circumstances.
I’m in a very, very similar situation against Karl, our 3rd game after each of us won one game. My axis there look very dire after 2 rounds already, because of bad dice. And it all happened in the Med / at Gib too. So I know the position you find yourself in.
The first 2-3 rounds of the game are just crucial for the Axis. It’s not always possible to avoid risky but important battles, something you can do later on in the game. Also, the stacks are a lot lower so just a handful of bad dice can ruin the complete game.
Maybe a way around this would be a Low-Luck-Reroll agreement?Oh no, don’t get me wrong. I am not looking to re roll or a different agreement, just talking. most of the position I find myself in, in our game is due to decisions I have made. Bad dice happen to good people all the time! missing the two three’s against GIB B AF hurt but I shouldn’t have put myself in the position where I HAD TO hit two…that is my fault. Yeah I am just talking. I saw you beat Karl, well done. and isn’t it amazing how the adam’s, Zhukov’s and Gameraman’s can amass such a crazy winning percentage in a game where luck is such a factor!!! It makes me realize how much skill, math etc. go into this and how lacking I am at times! Ha Ha, anyways, nice just chatting with you about this game. FYI, I have played wheat beer a few times and we have used his low luck re-roll rules, which I think are good, although complicated, maybe not complicated but I don’t really pay much attention and then I find it complicated, haha. I find his low luck house rules just another rule component that you have to properly manage like getting NO’s etc…anyways, if you haven’t played wheat or used those rules you should give it a try. OK, I’ll get to this turn, sorry for my incessant chatting. :roll: do me a favor, makes some blunders ok?
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Let’s see about those blunders ;-)
I have played with LL Rerolls before and I think I’ll start proposing them to my opponents again.
The way I like to use them is this: Every player gets one Reroll. If both players used their reroll, they can agree on getting another Reroll, and so on.Imho this is more important to the Axis, but even as an Allied player I’d agree to that because it makes the game a little bit fairer.
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Let’s see about those blunders ;-)
I have played with LL Rerolls before and I think I’ll start proposing them to my opponents again.
The way I like to use them is this: Every player gets one Reroll. If both players used their reroll, they can agree on getting another Reroll, and so on.Imho this is more important to the Axis, but even as an Allied player I’d agree to that because it makes the game a little bit fairer.
yeah wheat has some specifications on capitals and %'s etc. I think he suggests two each and then if both are used by both parties they get another two. Every time we play I agree to those terms, I have been hurt and benefitted from these rules. I tend to take them for smaller battles and not save them for a big one. It decided one game we played as my good luck in a major battle was reversed. I think I am too lazy to start suggesting this.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
2 fighters moved from Southern Italy to 94 Sea Zone
1 artillery and 3 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
2 fighters moved from Southern Italy to 94 Sea Zone
1 artillery and 3 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
2 fighters moved from 94 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Tobruk to Libya
1 artillery moved from Ethiopia to British Somaliland
1 armour moved from Romania to BessarabiaPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 artillery and 1 infantry
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 1 infantry
France : 1 aaGun and 3 infantry
Tunisia : 1 flag
Romania : 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
Tobruk : 1 infantry
Northern Italy : 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 30 / 44
Americans : 52 / 52
Chinese : 7 / 5
British : 28 / 32
UK_Pacific : 18 / 24
Italians : 16 / 25
ANZAC : 14 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





