WAS and AAM have enough units that using shapeways other other models/cards like team poseidon that you can have whats fairly close to a complete game.
Download links for the latest AAM Modules
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your jokes aren’t any better
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Just downloaded and put the first two North Africa scenario mods in the appropriate MapView folder. Wanted to let you all know that “It Makes One Cry” does not show up in the New Game Window. “Come Out & Fight” does load in the New Game Window, but when you open it, it loads the “It Makes One Cry” map.
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I noticed that too. :?
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Let me check this out, hold on…
Corrected. It was a simple careless mistake on my part.
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bump
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Sweet new maps
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Way to go Cobalt…
The 40mm Bofors… Wow :evil: -
Now we’re cookin!!! Thanks Colbalt.
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MOT, when you have a chance, would you please replace the bold red text that says: The current version is v1.07 with an actual link to the latest MapView version at the begining of this post? I can’t find the v1.07 on your MapView web site. Thanks!
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I edited the text to make it more clear.
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I think I misunderstood your initial post. The Axis & Allies Miniatures Modules are version 1.70. The current MapView program is still version 1.3?
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Yes. Well specificallly the numbers are 1.07 and 1.3.20, but otherwise you have the gist.
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Mot, I can install the new scenario maps just fine, but I can’t seem to install the updated regular maps. Every time I “install” the new maps, they don’t show up in my “New Game” window. Help!
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Nevermind – I got it now. :-)
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Updated to v 1.08
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YEAH!
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Added a few more, let me know what you think of the various obstacles…
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They work for me… can you add hex tiles? I’m not sure how it would work, when a unit is added the hex tile must stay in the background.
There’s a whole list of combat zone tiles, I had a bunch and they’re missing. Oh no, where the hell are they. LOST DAMN… anyway, do you know where you can find the list?
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The current implementation of MapView wouldn’t support hex tiles very well, I’m afraid…
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Maybe under the “other” category, we could pro-shop a tree unit, mountain unit, and so forth. This way we could drag the icon in a clear hex to customize a map. I would look a little generic but it could work to spice up some already decent maps.