18L MrRoboto (Axis) vs Ichabod (Allies) BM3

  • 19 18

    I will attack SZ 92 with 2 bombers, 1 tac and 1 fighter.
    Will you scramble?

    I will also attack 110 with 1 sub, destroyer, the battleship, the carrier and I think I have a cruiser there too. Scramble there?

  • 17

    @MrRoboto:

    I will attack SZ 92 with 2 bombers, 1 tac and 1 fighter.
    Will you scramble?

    I will also attack 110 with 1 sub, destroyer, the battleship, the carrier and I think I have a cruiser there too. Scramble there?

    Sorry, but I need to see how the board looks before making that call. I’ll answer after you post Germany’s combat moves. I know you are doing this in the interest of keeping the game moving fast. I’m not playing too slow…also, I’m often on triplea live if you wanted to load our game live we could. And then we could just re-post it back into our thread.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                2 infantry moved from New South Wales to South Australia

    Combat - ANZAC

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from India to West India
                3 fighters moved from India to West India

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
                ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs

    Combat Hit Differential Summary :

    triplea_42403_ANZ6.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Germans

    Combat Hit Differential Summary :

    triplea_42403_Ger7.tsvg

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Bessarabia to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bessarabia to Rostov
                      Germans take Rostov from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone

    triplea_42403_Ger7.tsvg

  • 17

    I don’t think you have a legal landing spot for your fighter / tac at SZ 92.

    I think you missed that on accident. Need a potential landing spot prior to rolling dice.

    Cant respond to scramble or not right now, sorry.

  • 19 18

    We have a problem though. I can’t open the file. There is always an error. Neither your Ger7 file works, nor mine. Could you please download my Italian file again, do the Anzac+french turn and then post it? I hope it works this way

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                2 infantry moved from New South Wales to South Australia
                3 fighters moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from Eastern Persia to West India

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 8 to 5
                EDIT: Turning off Edit Mode

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42403_Fre6.tsvg

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
                2 bombers moved from Bessarabia to 92 Sea Zone
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bessarabia to Rostov
                      Germans take Rostov from Russians

    triplea_42403_Ger7.tsvg

  • 19 18

    Great, it worked now.

    And I have a legal landing spot.

    Scramble in London or Gibraltar?

  • 17

    No Scrambles.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
                2 bombers moved from Bessarabia to 92 Sea Zone
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bessarabia to Rostov
                      Germans take Rostov from Russians

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 92 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 110 Sea Zone, round 3 : 0/4 hits, 1,83 expected hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 110 Sea Zone, round 4 : 1/4 hits, 1,83 expected hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 98 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser and 2 transports
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        1 cruiser owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
                        2 transports owned by the British lost in 98 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser and 2 transports

    Non Combat Move - Germans
                1 tactical_bomber moved from 98 Sea Zone to Syria
                2 bombers moved from 92 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 aaGun, 1 artillery and 3 infantry moved from France to Southern France
                1 aaGun and 1 infantry moved from France to Southern France
                1 artillery and 1 infantry moved from France to Southern France
                1 infantry moved from France to Southern France
                6 armour moved from Yugoslavia to Bessarabia
                1 infantry moved from Novgorod to Belarus
                1 artillery and 5 infantry moved from Novgorod to Baltic States
                3 armour moved from Germany to Eastern Poland
                2 armour and 1 mech_infantry moved from Western Germany to Poland
                3 aaGuns, 4 artilleries and 16 infantry moved from Eastern Poland to Bessarabia
                3 infantry moved from Western Germany to France

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Syria: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Syria: 1 fighter
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Novgorod
                1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in Western Germany
                3 armour placed in Germany
                3 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : -4,50
        British : 0,50
        Americans : -0,50
        Russians : 1,00

    triplea_42403_Ger7.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Vologda to Archangel
                1 fighter moved from Bryansk to Archangel
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Rostov
                1 infantry moved from Bryansk to Rostov
                8 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk

    triplea_42403_Rus7.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Vologda to Archangel
                1 fighter moved from Bryansk to Archangel
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Rostov
                1 infantry moved from Bryansk to Rostov
                8 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 2/5 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 8 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 0/9 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery and 7 infantry in Smolensk, round 3 : 0/8 hits, 1.67 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery and 6 infantry in Smolensk, round 4 : 1/7 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 3 infantry
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                4 artilleries moved from Russia to Bryansk
                2 mech_infantrys moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 fighter moved from Archangel to Bryansk
                1 aaGun moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 aaGun and 7 infantry moved from Tsinghai to Kazakhstan

    Place Units - Russians
                7 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : 1.67
        Russians : -2.33

    triplea_42403_Rus7.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 9 armour, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                3 infantry moved from Manchuria to Jehol
                2 infantry moved from Jehol to Anhwe
                3 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 47 Sea Zone to 33 Sea Zone
                1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 73 Sea Zone to 74 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 bombers moved from Kwangtung to Philippines

    Place Units - Japanese
                3 infantry placed in Manchuria
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                3 armour placed in Malaya
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    triplea_42403_Jap7.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
                1 cruiser moved from 94 Sea Zone to 91 Sea Zone
                2 carriers moved from 94 Sea Zone to 91 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                6 fighters moved from 26 Sea Zone to 16 Sea Zone

    triplea_42403_Ame7.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
                1 cruiser moved from 94 Sea Zone to 91 Sea Zone
                2 carriers moved from 94 Sea Zone to 91 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                6 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
                    Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    3 submarines owned by the Americans Submerged
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
                        Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 fighter owned by the Germans lost in 91 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber

    Non Combat Move - Americans
                2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 91 Sea Zone to Gibraltar
                4 infantry moved from Southeast Mexico to 89 Sea Zone
                4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Tunisia to 94 Sea Zone
                4 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                4 infantry moved from 91 Sea Zone to Gibraltar
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                6 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : 0.83
        Americans : -2.33
        Japanese : -0.33

    triplea_42403_Ame7.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 0.33

    triplea_42403_Chi7.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - British
                1 armour moved from Egypt to Syria
                      British take Trans-Jordan from Italians
                2 infantry moved from Iraq to Syria
                1 bomber moved from Persia to Syria
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from Egypt to 81 Sea Zone
                2 fighters moved from 81 Sea Zone to Eastern Persia
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from 72 Sea Zone to French Madagascar
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 artillery moved from Persia to Eastern Persia
                2 infantry moved from Persia to Eastern Persia

    triplea_42403_Bri7.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
                1 cruiser moved from 94 Sea Zone to 91 Sea Zone
                2 carriers moved from 94 Sea Zone to 91 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                6 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
                    Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    3 submarines owned by the Americans Submerged
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
                        Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 fighter owned by the Germans lost in 91 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber

    Non Combat Move - Americans
                2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 91 Sea Zone to Gibraltar
                4 infantry moved from Southeast Mexico to 89 Sea Zone
                4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Tunisia to 94 Sea Zone
                4 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                4 infantry moved from 91 Sea Zone to Gibraltar
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                6 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Egypt to Syria
                      British take Trans-Jordan from Italians
                2 infantry moved from Iraq to Syria
                1 bomber moved from Persia to Syria
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 mech_infantry moved from Egypt to 81 Sea Zone
                2 fighters moved from 81 Sea Zone to Eastern Persia
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from 72 Sea Zone to French Madagascar
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 artillery moved from Persia to Eastern Persia
                2 infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in French Madagascar
                Battle in Syria
                    British attack with 1 armour, 1 bomber and 2 infantry
                    Germans defend with 1 fighter
                        British roll dice for 1 armour, 1 bomber and 2 infantry in Syria, round 2 : 1/4 hits, 1.50 expected hits
                        Italians roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Germans and 1 infantry owned by the British lost in Syria
                    British win, taking French Madagascar from Neutral_Axis, taking Syria from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Germans: 1 fighter

    Non Combat Move - British
                1 bomber moved from Syria to Persia

    Place Units - British
                1 fighter placed in United Kingdom
                3 artilleries placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Libya: 1 infantry
                EDIT: Changing ownership of Libya from Americans to Italians
                EDIT: Adding units owned by Americans to Algeria: 1 infantry
                EDIT: Removing units owned by Americans from Algeria: 1 infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 infantry
                EDIT: Changing ownership of Libya from Italians to Americans
                EDIT: Removing units owned by Americans from Tunisia: 1 infantry
                EDIT: Adding units owned by Americans to Libya: 1 infantry
                EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
                EDIT: Adding units owned by Americans to Morocco: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 83 to 88
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs
                Some Units in India change ownership: 1 artillery

    Combat Hit Differential Summary :

    Germans : 0.83
        British : -0.50
        Italians : 0.33
        Americans : -2.33
        Chinese : -0.67
        Japanese : 0.00

    triplea_42403_UK_7.tsvg

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