dice…
BM3 Ichabod (X) vs Sovietishcat (A)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Western United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
3 bombers placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk -
Scramble sz 97? - The chineese rule didn’t work - no soldiers spawned on the non costal territories…
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Scramble sz 97? - The chineese rule didn’t work - no soldiers spawned on the non costal territories…
No Scramble.
Chinese rule is for non-coastal territories.
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Then all the territories should have a free unit right?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Western United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
3 bombers placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 96 Sea Zone
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/8 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 0/3 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from 106 Sea Zone to Quebec
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from Tobruk to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Malaya to Shan State
1 fighter moved from India to Burma
3 aaGuns, 1 artillery, 6 infantry and 1 tactical_bomber moved from India to Burma
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
Scramble sz 97? - The chineese rule didn’t work - no soldiers spawned on the non costal territories…
No Scramble.
Chinese rule is for non-coastal territories.
Ok, just understood the rule :-P
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
Italians win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 1 destroyer and 2 fightersNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
1 armour moved from Northern Italy to Romania
2 artilleries moved from Northern Italy to Yugoslavia
2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 11 PUs (1 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 0.50
British : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
3 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to 96 Sea Zone
2 bombers moved from Western Germany to 96 Sea Zone
3 tactical_bombers moved from Western Germany to Greece
1 fighter moved from Western Germany to 96 Sea Zone
4 fighters moved from Western Germany to Greece -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
3 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to 96 Sea Zone
2 bombers moved from Western Germany to 96 Sea Zone
3 tactical_bombers moved from Western Germany to Greece
1 fighter moved from Western Germany to 96 Sea Zone
4 fighters moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 2 armour, 4 fighters, 3 infantry and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 4 fighters, 3 infantry and 3 tactical_bombers in Greece, round 2 : 7/12 hits, 5.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 bombers and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Poland
5 armour moved from France to Germany
2 infantry moved from Norway to 113 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from France to Germany
1 armour moved from Yugoslavia to Poland
2 artilleries moved from Yugoslavia to Slovakia Hungary
6 infantry moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 armour moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from 96 Sea Zone to Western Germany
1 fighter moved from 96 Sea Zone to Slovakia Hungary
4 fighters moved from Greece to Romania
3 tactical_bombers moved from Greece to Romania
1 battleship moved from 110 Sea Zone to 114 Sea ZonePlace Units - Germans
9 armour and 1 mech_infantry placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 1.17
British : 0.50
Neutral_Allies : -0.33 -
In my league game against Roboto, my 11 Yunnan infantry rolled 2 defensive hits. Wish I could get some of your usual poor rolls like 4; don’t want to be greedy like last game where your Chinese rolled what 6?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
3 armour moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
3 armour moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Russians undo move 2.
2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
In my league game against Roboto, my 11 Yunnan infantry rolled 2 defensive hits. Wish I could get some of your usual poor rolls like 4; don’t want to be greedy like last game where your Chinese rolled what 6?
Well it’s all about what you feed your troops with :-P Last game I had 8 out of 14 hits I believe!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Szechwan
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Szechwan
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to KiangsiCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 8 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 1 armour, 2 artilleries, 8 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 9/23 hits, 10.50 expected hits
Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 3.33 expected hits
3 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 8 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 8/20 hits, 10.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 8 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for Chinese: 10 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
2 tactical_bombers moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 fighters moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Kwangsi
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 33 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -4.50





